Good grief. Well that was some oversight. Thought the UK tank & inf in Alexandria had retreated to defend Egypt.
2019 Sovietishcat (Allies) vs SixUnder (Axis) BM
-
worse dice ever:/
-
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from Queensland to 35 Sea Zone 2 fighters moved from 54 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 marine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 bomber moved from India to 35 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Gibraltar to 89 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Combat - Americans
Combat Hit Differential Summary :
-
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
worse dice ever:/
@SixUnder I agree - terrible - Kamikazes on sz 35, if yes how many and on which unit?
-
3 on each cruiser, 3 on Battleship
those stupid dice are going to cost me my navy :{
nice move on your part though, the 7 bombers are vicious, but would not been the same battle if i had not lost my junk:/ Is what it is though:white_frowning_face:
-
1 on each cruiser, you know what I meant, lol
-
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from Queensland to 35 Sea Zone 2 fighters moved from 54 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 marine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 bomber moved from India to 35 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Gibraltar to 89 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,4,5 Units damaged: 1 battleship owned by the Americans Battle in Guam Battle in 89 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 89 Sea Zone Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 89 Sea Zone Americans win, taking Guam from Japanese, taking 89 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Italians: 1 submarine Battle in 35 Sea Zone Americans attack with 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine; ANZAC loiter and taunt with 1 marine Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 35 Sea Zone, round 2 : 8/14 hits, 8,00 expected hits
Combat Hit Differential Summary :
Italians : 0,67 Americans : -0,33
-
@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
Combat Move - Americans 6 bombers moved from Queensland to 35 Sea Zone 2 fighters moved from 54 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 marine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 bomber moved from India to 35 Sea Zone
@SixUnder Please let me know your OOL, I had a hit with my sub and I hit the BB, let me know the rest ( 8 hits ).
-
@Sovietishcat all 8 hits on the carriers, at least this way when the navy falls , i might be able to go down with a nice right hook :relaxed:
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from Queensland to 35 Sea Zone 2 fighters moved from 54 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 marine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 bomber moved from India to 35 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Gibraltar to 89 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,4,5 Units damaged: 1 battleship owned by the Americans Battle in Guam Battle in 89 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 89 Sea Zone Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 89 Sea Zone Americans win, taking Guam from Japanese, taking 89 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Italians: 1 submarine Battle in 35 Sea Zone Americans attack with 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine; ANZAC loiter and taunt with 1 marine Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 35 Sea Zone, round 2 : 8/14 hits, 8,00 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits 2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Americans roll dice for 7 bombers, 1 cruiser and 3 fighters in 35 Sea Zone, round 3 : 4/11 hits, 6,67 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 2/6 hits, 3,67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone Americans roll dice for 7 bombers, 1 cruiser and 1 fighter in 35 Sea Zone, round 4 : 6/9 hits, 5,67 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 6 bombers and 1 cruiser remaining. Battle score for attacker is 50 Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 submarine Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport Non Combat Move - Americans 6 bombers moved from 35 Sea Zone to Philippines 6 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 89 Sea Zone to Southeast Mexico 3 mech_infantrys moved from Western United States to Alaska Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,6 Americans collect 54 PUs (1 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : 0,67 Americans : -2,67 Japanese : -0,67
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 13 infantry moved from Hopei to Anhwe 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Anhwe Chinese attack with 13 infantry Japanese defend with 3 infantry Chinese roll dice for 13 infantry in Anhwe, round 2 : 0/13 hits, 2,17 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 11 infantry in Anhwe, round 3 : 0/11 hits, 1,83 expected hits Japanese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 1,00 expected hits Chinese roll dice for 11 infantry in Anhwe, round 4 : 2/11 hits, 1,83 expected hits Japanese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 10 infantry in Anhwe, round 5 : 1/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -3,33 Japanese : 0,33
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from Queensland to 35 Sea Zone 2 fighters moved from 54 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 marine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 bomber moved from India to 35 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Gibraltar to 89 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,4,5 Units damaged: 1 battleship owned by the Americans Battle in Guam Battle in 89 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 89 Sea Zone Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 89 Sea Zone Americans win, taking Guam from Japanese, taking 89 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Italians: 1 submarine Battle in 35 Sea Zone Americans attack with 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine; ANZAC loiter and taunt with 1 marine Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 35 Sea Zone, round 2 : 8/14 hits, 8,00 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits 2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone Americans roll dice for 7 bombers, 1 cruiser and 3 fighters in 35 Sea Zone, round 3 : 4/11 hits, 6,67 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 2/6 hits, 3,67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone Americans roll dice for 7 bombers, 1 cruiser and 1 fighter in 35 Sea Zone, round 4 : 6/9 hits, 5,67 expected hits Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 35 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 6 bombers and 1 cruiser remaining. Battle score for attacker is 50 Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 submarine Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport Non Combat Move - Americans 6 bombers moved from 35 Sea Zone to Philippines 6 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 89 Sea Zone to Southeast Mexico 3 mech_infantrys moved from Western United States to Alaska Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,6 Americans collect 54 PUs (1 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 13 infantry moved from Hopei to Anhwe 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Anhwe Chinese attack with 13 infantry Japanese defend with 3 infantry Chinese roll dice for 13 infantry in Anhwe, round 2 : 0/13 hits, 2,17 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 11 infantry in Anhwe, round 3 : 0/11 hits, 1,83 expected hits Japanese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 1,00 expected hits Chinese roll dice for 11 infantry in Anhwe, round 4 : 2/11 hits, 1,83 expected hits Japanese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 10 infantry in Anhwe, round 5 : 1/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British repair damage of 4x airfield; Remaining resources: 30 PUs; British buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone 1 artillery and 2 infantry moved from India to Burma 1 mech_infantry moved from Union of South Africa to Rhodesia 1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Rhodesia 1 armour moved from Ethiopia to Kenya British take Kenya from Italians 1 armour moved from Kenya to Tanganyika Territory British take Tanganyika Territory from Italians 1 tactical_bomber moved from Egypt to Rhodesia 1 infantry moved from Tobruk to Libya British take Libya from Italians Combat - British Battle in Rhodesia British attack with 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rhodesia, round 2 : 1/5 hits, 1,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Rhodesia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia British roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Rhodesia, round 3 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rhodesia British win, taking Rhodesia from Italians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 42 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged British roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory 1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 119 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Rhodesia to Anglo Egyptian Sudan Place Units - British 3 infantry placed in Persia 1 factory_minor placed in Iraq 3 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : 1,00 British : -0,33 Americans : -2,67 Chinese : -3,33 Japanese : -1,00
-
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat all 8 hits on the carriers, at least this way when the navy falls , i might be able to go down with a nice right hook :relaxed:
@SixUnder You did well, just my Bombers are left and 1 cruiser those kamikazes really helped. with China, I forgot a combat moves to Anhwe but I already rolled for Shensi, which Iyou got no hit. So when I rerolled for Shensi you actually had a hit! Let me know if it is not okay.
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Western Ukraine to Ukraine 2 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Romania to Ukraine 2 mech_infantrys moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Northern Italy to Romania Combat - Italians Battle in Bryansk Italians attack with 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 mech_infantrys in Bryansk, round 3 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Italians attack with 2 armour, 2 infantry and 1 mech_infantry Russians defend with 1 armour, 1 artillery, 1 factory_minor and 2 infantry Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 2 armour and 1 mech_infantry in Ukraine, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry and 1 mech_infantry Casualties for Russians: 1 armour, 1 artillery and 2 infantry Non Combat Move - Italians 2 aaGuns moved from Bessarabia to Ukraine Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.50
Territory Summary for Italians :
Morocco : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Algeria : 1 flag Southern France : 1 flag, 1 factory_minor and 1 harbour Tunisia : 1 flag Romania : 2 mech_infantrys Northern Italy : 1 factory_major and 2 mech_infantrys Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry Bryansk : 1 flag, 2 mech_infantrys Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 2 aaGuns, 2 armour and 1 factory_minor Western Ukraine : 1 flag
Production/PUs Summary :
Germans : 49 / 61 Russians : 21 / 32 Japanese : 57 / 63 Americans : 55 / 84 Chinese : 6 / 7 British : 34 / 43 UK_Pacific : 6 / 9 Italians : 20 / 20 ANZAC : 10 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 124 times 2 was rolled 113 times 3 was rolled 122 times 4 was rolled 116 times 5 was rolled 135 times 6 was rolled 151 times Average roll : 3.628 Median : 4.000 Variance : 1.304 Standard Deviation : 1.142 Total rolls : 761 Null / Other 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.900 Median : 4.000 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 Germans Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 27 times 4 was rolled 28 times 5 was rolled 29 times 6 was rolled 34 times Average roll : 3.877 Median : 4.000 Variance : 1.355 Standard Deviation : 1.164 Total rolls : 154 British Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 12 times 6 was rolled 8 times Average roll : 3.074 Median : 2.500 Variance : 1.721 Standard Deviation : 1.312 Total rolls : 68 Italians Combat 1 was rolled 17 times 2 was rolled 12 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 13 times 6 was rolled 11 times Average roll : 3.325 Median : 3.000 Variance : 0.270 Standard Deviation : 0.520 Total rolls : 80 Americans Combat 1 was rolled 17 times 2 was rolled 9 times 3 was rolled 8 times 4 was rolled 6 times 5 was rolled 13 times 6 was rolled 12 times Average roll : 3.385 Median : 3.000 Variance : 1.232 Standard Deviation : 1.110 Total rolls : 65 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 26 times 2 was rolled 23 times 3 was rolled 24 times 4 was rolled 21 times 5 was rolled 28 times 6 was rolled 42 times Average roll : 3.780 Median : 4.000 Variance : 1.763 Standard Deviation : 1.328 Total rolls : 164 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.250 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 9 times 2 was rolled 15 times 3 was rolled 18 times 4 was rolled 15 times 5 was rolled 23 times 6 was rolled 21 times Average roll : 3.901 Median : 4.000 Variance : 1.248 Standard Deviation : 1.117 Total rolls : 101 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 2 times 6 was rolled 1 times Average roll : 2.000 Median : 1.000 Variance : 2.139 Standard Deviation : 1.462 Total rolls : 7 Russians Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 15 times 4 was rolled 10 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.596 Median : 3.000 Variance : 0.777 Standard Deviation : 0.881 Total rolls : 57
-
@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat all 8 hits on the carriers, at least this way when the navy falls , i might be able to go down with a nice right hook :relaxed:
@SixUnder You did well, just my Bombers are left and 1 cruiser those kamikazes really helped. with China, I forgot a combat moves to Anhwe but I already rolled for Shensi, which Iyou got no hit. So when I rerolled for Shensi you actually had a hit! Let me know if it is not okay.
np:relaxed:
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Celebes 1 marine moved from 35 Sea Zone to Philippines 2 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Philippines Place Units - ANZAC 1 fighter and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Celebes 1 marine moved from 35 Sea Zone to Philippines 2 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Philippines Place Units - ANZAC 1 fighter and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 3 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 tactical_bombers moved from Holland Belgium to Western Germany 1 bomber moved from Western Germany to Russia 2 bombers moved from Western Ukraine to Russia 1 tactical_bomber moved from Eastern Poland to Russia 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 artillery and 2 infantry moved from Belarus to Bryansk 10 mech_infantrys moved from Germany to Eastern Poland 8 armour and 1 fighter moved from Eastern Poland to Bryansk 1 mech_infantry moved from Western Ukraine to Tambov Germans take Tambov from Russians 1 armour and 1 mech_infantry moved from Western Ukraine to Rostov 1 fighter moved from Western Ukraine to Rostov 1 fighter moved from Bryansk to Rostov 2 infantry moved from Romania to Bessarabia 1 artillery moved from Holland Belgium to Western Germany 1 infantry moved from Novgorod to Archangel 5 infantry moved from Novgorod to Belarus 6 armour, 4 artilleries, 18 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in Russia causes 13 damage total. Damaged units is as follows: factory_major = 11, airfield = 2 Battle in Rostov Germans attack with 1 armour, 2 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Rostov to Bryansk 2 aaGuns moved from Eastern Poland to Western Ukraine 1 aaGun moved from Novgorod to Belarus Place Units - Germans 2 fighters placed in Western Germany 3 infantry placed in Western Germany 3 mech_infantrys placed in Novgorod 2 submarines placed in 112 Sea Zone 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : -0.67 Russians : -0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 3 infantry, 1 marine and 3 tactical_bombers Germany : 1 aaGun, 1 factory_major and 2 mech_infantrys Belarus : 1 flag, 1 aaGun and 5 infantry Karelia : 1 flag Baltic States : 1 flag Bryansk : 14 armour, 5 artilleries, 2 bombers, 2 fighters, 20 infantry, 12 mech_infantrys and 1 tactical_bomber Rostov : 1 flag, 1 armour and 1 mech_infantry Vyborg : 1 flag Archangel : 1 flag, 1 infantry Eastern Poland : 10 mech_infantrys Bessarabia : 2 infantry Tambov : 1 flag, 1 mech_infantry Western Ukraine : 2 aaGuns Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Smolensk : 1 flag, 1 infantry 112 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 3 submarines and 2 transports 125 Sea Zone : 1 flag, 1 submarine Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 53 / 63 Russians : 17 / 32 Japanese : 57 / 63 Americans : 55 / 84 Chinese : 6 / 7 British : 34 / 43 UK_Pacific : 6 / 9 Italians : 20 / 20 ANZAC : 10 / 13 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 142 times 2 was rolled 137 times 3 was rolled 151 times 4 was rolled 143 times 5 was rolled 162 times 6 was rolled 189 times Average roll : 3.663 Median : 4.000 Variance : 2.007 Standard Deviation : 1.417 Total rolls : 924 Null / Other 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 29 times 4 was rolled 29 times 5 was rolled 29 times 6 was rolled 36 times Average roll : 3.870 Median : 4.000 Variance : 1.430 Standard Deviation : 1.196 Total rolls : 161 Germans Combat 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 29 times 4 was rolled 29 times 5 was rolled 29 times 6 was rolled 36 times Average roll : 3.870 Median : 4.000 Variance : 1.430 Standard Deviation : 1.196 Total rolls : 161 British Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 12 times 6 was rolled 8 times Average roll : 3.074 Median : 2.500 Variance : 1.721 Standard Deviation : 1.312 Total rolls : 68 Italians Combat 1 was rolled 17 times 2 was rolled 12 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 13 times 6 was rolled 11 times Average roll : 3.325 Median : 3.000 Variance : 0.270 Standard Deviation : 0.520 Total rolls : 80 Americans Combat 1 was rolled 17 times 2 was rolled 9 times 3 was rolled 8 times 4 was rolled 6 times 5 was rolled 13 times 6 was rolled 12 times Average roll : 3.385 Median : 3.000 Variance : 1.232 Standard Deviation : 1.110 Total rolls : 65 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 26 times 2 was rolled 23 times 3 was rolled 24 times 4 was rolled 21 times 5 was rolled 28 times 6 was rolled 42 times Average roll : 3.780 Median : 4.000 Variance : 1.763 Standard Deviation : 1.328 Total rolls : 164 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.250 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 9 times 2 was rolled 15 times 3 was rolled 18 times 4 was rolled 15 times 5 was rolled 23 times 6 was rolled 21 times Average roll : 3.901 Median : 4.000 Variance : 1.248 Standard Deviation : 1.117 Total rolls : 101 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 2 times 6 was rolled 1 times Average roll : 2.000 Median : 1.000 Variance : 2.139 Standard Deviation : 1.462 Total rolls : 7 Russians Combat 1 was rolled 8 times 2 was rolled 9 times 3 was rolled 16 times 4 was rolled 10 times 5 was rolled 9 times 6 was rolled 10 times Average roll : 3.532 Median : 3.000 Variance : 0.678 Standard Deviation : 0.823 Total rolls : 62
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 23 PUs; Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Hopei to Shantung 1 armour and 1 mech_infantry moved from Tsinghai to Sikang Combat - Russians Battle in Shantung Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Shantung Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Shantung, round 3 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shantung Russians win, taking Shantung from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 3 mech_infantrys Battle in Sikang Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Sikang Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Shantung to Anhwe 1 infantry moved from Central Mongolia to Suiyuyan 1 infantry moved from Tsagaan Olom to Kansu 2 aaGuns and 18 infantry moved from Timguska to Novosibirsk Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Russians : -0,83 Japanese : 0,00
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 2 artilleries, 1 battleship, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Amur to Manchuria 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Sakha to Buryatia 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 2 infantry moved from Jehol to Shantung 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 mech_infantry moved from Shan State to Burma 1 artillery and 1 infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour and 1 marine moved from Java to 42 Sea Zone 1 armour, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 armour and 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 bomber moved from French Indo China to Philippines Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in Burma Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits, 2.67 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 1/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 4 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in Shantung Japanese attack with 2 infantry Russians defend with 1 armour Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 armour in Shantung, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Shantung Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 armour in Shantung, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win with 1 armour remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Philippines Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 6 bombers and 1 harbour; ANZAC defend with 1 fighter and 1 marine Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 3/9 hits, 4.00 expected hits Americans roll dice for 1 artillery, 6 bombers, 1 fighter and 1 marine in Philippines, round 2 : 2/9 hits, 2.33 expected hits 2 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 3 : 1/7 hits, 3.33 expected hits Americans roll dice for 1 artillery, 3 bombers, 1 fighter and 1 marine in Philippines, round 3 : 0/6 hits, 1.83 expected hits 1 bomber owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 4 : 4/7 hits, 3.33 expected hits Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 marine in Philippines, round 4 : 2/5 hits, 1.67 expected hits 2 artilleries owned by the Japanese, 1 marine owned by the ANZAC, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 5 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 fighter in Philippines, round 5 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 72 Casualties for Japanese: 2 artilleries, 2 infantry and 1 marine Casualties for Americans: 1 artillery and 6 bombers Casualties for ANZAC: 1 fighter and 1 marine Non Combat Move - Japanese 1 bomber moved from Philippines to French Indo China 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 3 mech_infantrys moved from French Indo China to Hunan 2 artilleries, 3 infantry and 2 mech_infantrys moved from Yunnan to Hunan Place Units - Japanese 1 airfield placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 artillery placed in French Indo China 1 battleship and 1 transport placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : -2.00 Chinese : 1.00 UK_Pacific : 1.00 Japanese : -6.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry Jehol : 1 flag, 1 aaGun Manchuria : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 2 artilleries, 4 infantry and 5 mech_infantrys Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 mech_infantry Chahar : 1 flag, 1 artillery Shan State : 1 flag Burma : 1 flag, 1 artillery and 1 mech_infantry Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour Sakha : 1 flag Soviet Far East : 1 flag, 1 infantry Amur : 1 flag Yakut S.S.R. : 1 flag, 1 infantry Siberia : 1 flag Buryatia : 1 flag, 1 infantry French Indo China : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters and 2 tactical_bombers Java : 1 flag Sumatra : 1 flag, 1 artillery 42 Sea Zone : 1 flag 41 Sea Zone : 1 flag 37 Sea Zone : 1 flag 36 Sea Zone : 1 battleship and 1 transport 35 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports 26 Sea Zone : 1 submarine 21 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 63 Russians : 15 / 22 Japanese : 60 / 63 Americans : 53 / 84 Chinese : 8 / 7 British : 34 / 43 UK_Pacific : 5 / 9 Italians : 20 / 20 ANZAC : 10 / 13 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 137 times 2 was rolled 135 times 3 was rolled 142 times 4 was rolled 126 times 5 was rolled 150 times 6 was rolled 183 times Average roll : 3.648 Median : 4.000 Variance : 2.295 Standard Deviation : 1.515 Total rolls : 873 Null / Other 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.571 Median : 3.500 Variance : 0.256 Standard Deviation : 0.506 Total rolls : 14 Germans Combat 1 was rolled 17 times 2 was rolled 20 times 3 was rolled 28 times 4 was rolled 28 times 5 was rolled 29 times 6 was rolled 36 times Average roll : 3.886 Median : 4.000 Variance : 1.486 Standard Deviation : 1.219 Total rolls : 158 British Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 7 times 4 was rolled 7 times 5 was rolled 12 times 6 was rolled 8 times Average roll : 3.074 Median : 2.500 Variance : 1.721 Standard Deviation : 1.312 Total rolls : 68 Italians Combat 1 was rolled 17 times 2 was rolled 12 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 13 times 6 was rolled 11 times Average roll : 3.325 Median : 3.000 Variance : 0.270 Standard Deviation : 0.520 Total rolls : 80 Americans Combat 1 was rolled 20 times 2 was rolled 11 times 3 was rolled 11 times 4 was rolled 9 times 5 was rolled 15 times 6 was rolled 21 times Average roll : 3.586 Median : 4.000 Variance : 1.483 Standard Deviation : 1.218 Total rolls : 87 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 32 times 2 was rolled 36 times 3 was rolled 33 times 4 was rolled 27 times 5 was rolled 38 times 6 was rolled 58 times Average roll : 3.790 Median : 4.000 Variance : 2.616 Standard Deviation : 1.617 Total rolls : 224 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.250 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 10 times 2 was rolled 16 times 3 was rolled 18 times 4 was rolled 15 times 5 was rolled 23 times 6 was rolled 21 times Average roll : 3.854 Median : 4.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 103 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 2.538 Median : 2.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Russians Combat 1 was rolled 8 times 2 was rolled 8 times 3 was rolled 21 times 4 was rolled 11 times 5 was rolled 11 times 6 was rolled 12 times Average roll : 3.634 Median : 3.000 Variance : 1.640 Standard Deviation : 1.281 Total rolls : 71
-
yeeeeek japanese -6.33