Oh yeah, also Kamis?
2019 Sovietishcat (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Queensland to 41 Sea Zone 5 bombers moved from Queensland to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in Celebes Battle in 55 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 41 Sea Zone Americans attack with 5 bombers, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 4/7 hits, 4,50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 41 Sea Zone Americans roll dice for 3 bombers in 41 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone Americans roll dice for 2 bombers in 41 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 41 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone 2 transports owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Americans: 4 bombers, 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Non Combat Move - Americans 1 bomber moved from 41 Sea Zone to India 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 6 bombers moved from Western United States to Queensland Place Units - Americans 7 destroyers and 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,3 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,17 Japanese : 0,00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 12 infantry moved from Shensi to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Hopei, round 2 : 1/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -1,67 Japanese : -1,00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Queensland to 41 Sea Zone 5 bombers moved from Queensland to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in Celebes Battle in 55 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 41 Sea Zone Americans attack with 5 bombers, 1 fighter and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 4/7 hits, 4,50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 41 Sea Zone Americans roll dice for 3 bombers in 41 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone Americans roll dice for 2 bombers in 41 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 41 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone 2 transports owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Americans: 4 bombers, 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Non Combat Move - Americans 1 bomber moved from 41 Sea Zone to India 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 6 bombers moved from Western United States to Queensland Place Units - Americans 7 destroyers and 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,3 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 12 infantry moved from Shensi to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Hopei, round 2 : 1/12 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 carrier, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 fighter moved from United Kingdom to 119 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 3 infantry moved from Persia to Iraq 1 armour moved from Egypt to Ethiopia British take Ethiopia from Italians 1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo Combat - British Battle in Iraq British attack with 2 fighters, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 2,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in 119 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 2 submarines British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - British 1 fighter moved from 119 Sea Zone to United Kingdom 2 fighters moved from Iraq to 98 Sea Zone 1 tactical_bomber moved from Iraq to Egypt 1 artillery and 3 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States Place Units - British 1 carrier placed in 98 Sea Zone 1 mech_infantry placed in Union of South Africa 1 factory_minor placed in Persia Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : -0,50 British : 2,17 Americans : -0,17 Chinese : -1,67 Neutral_Axis : 0,00 Japanese : -1,00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine 2 infantry moved from Romania to Bessarabia 2 artilleries and 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Morocco 1 artillery and 2 infantry moved from Tanganyika Territory to Rhodesia Italians take Rhodesia from British Combat - Italians Battle in Bessarabia Italians attack with 2 infantry Russians defend with 1 infantry Italians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 infantry in Bessarabia, round 4 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 artillery Italians roll dice for 2 armour and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Morocco Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 1.67 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Romania to Bessarabia Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.00 French : -0.33 Russians : -1.33
Territory Summary for Italians :
Kenya : 1 flag Rhodesia : 1 flag, 1 artillery and 2 infantry Tanganyika Territory : 1 flag Morocco : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Algeria : 1 flag Southern France : 1 flag, 1 factory_minor and 1 harbour Tunisia : 1 flag Romania : 1 mech_infantry Northern Italy : 1 factory_major and 2 mech_infantrys Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry Eastern Poland : 1 flag Bessarabia : 1 flag, 2 aaGuns and 2 infantry Western Ukraine : 1 flag, 2 armour and 2 mech_infantrys 89 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 59 Russians : 31 / 41 Japanese : 55 / 70 Americans : 55 / 77 Chinese : 5 / 7 British : 30 / 34 UK_Pacific : 6 / 9 Italians : 21 / 21 ANZAC : 10 / 16 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 78 times 2 was rolled 71 times 3 was rolled 84 times 4 was rolled 75 times 5 was rolled 82 times 6 was rolled 96 times Average roll : 3.617 Median : 4.000 Variance : 0.784 Standard Deviation : 0.885 Total rolls : 486 Germans Combat 1 was rolled 15 times 2 was rolled 16 times 3 was rolled 24 times 4 was rolled 23 times 5 was rolled 22 times 6 was rolled 28 times Average roll : 3.820 Median : 4.000 Variance : 0.971 Standard Deviation : 0.985 Total rolls : 128 British Combat 1 was rolled 12 times 2 was rolled 15 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 8 times 6 was rolled 7 times Average roll : 3.038 Median : 2.000 Variance : 1.516 Standard Deviation : 1.231 Total rolls : 53 Italians Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 10 times 4 was rolled 10 times 5 was rolled 10 times 6 was rolled 7 times Average roll : 3.333 Median : 3.000 Variance : 0.277 Standard Deviation : 0.526 Total rolls : 57 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 Americans Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.684 Median : 4.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 19 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times Average roll : 1.500 Median : 1.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 4 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 10 times 6 was rolled 14 times Average roll : 4.152 Median : 5.000 Variance : 1.807 Standard Deviation : 1.344 Total rolls : 46 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 2 times 6 was rolled 1 times Average roll : 2.000 Median : 1.000 Variance : 2.139 Standard Deviation : 1.462 Total rolls : 7 Russians Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 7 times 4 was rolled 6 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 3.522 Median : 3.000 Variance : 1.220 Standard Deviation : 1.104 Total rolls : 23 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 13 times 5 was rolled 21 times 6 was rolled 21 times Average roll : 3.750 Median : 4.000 Variance : 0.620 Standard Deviation : 0.787 Total rolls : 100
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 2 fighters moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 2 fighters moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 10 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Archangel 6 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 artillery moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 2 armour moved from Romania to Ukraine Germans take Ukraine from Russians 2 bombers moved from Eastern Poland to Russia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod 1 fighter moved from Eastern Poland to Belarus 2 infantry moved from Bulgaria to Romania 1 bomber and 2 tactical_bombers moved from Western Germany to United Kingdom 1 destroyer moved from 125 Sea Zone to 112 Sea Zone Combat - Germans Air Battle in United Kingdom
Combat Hit Differential Summary :
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@Sovietishcat scramble orders in london and moscow please
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@SixUnder I will intercept in London; please use french fighter as first hit. Moscow has no planes so go AA :relaxed:
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 10 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Archangel 6 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 artillery moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 2 armour moved from Romania to Ukraine Germans take Ukraine from Russians 2 bombers moved from Eastern Poland to Russia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod 1 fighter moved from Eastern Poland to Belarus 2 infantry moved from Bulgaria to Romania 1 bomber and 2 tactical_bombers moved from Western Germany to United Kingdom 1 destroyer moved from 125 Sea Zone to 112 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 3 units heading to United Kingdom British launches 2 interceptors out of United Kingdom Attackers Fire, : 0/3 hits, 0.50 expected hits Defenders Fire, : 0/2 hits, 0.67 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom rolls: 6,6 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: factory_major = 3, airfield = 6 Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Battle in Archangel Battle in Novgorod Germans attack with 1 fighter, 7 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/9 hits, 2.33 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Novgorod, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/8 hits, 2.17 expected hits Russians roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Novgorod Germans win, taking Archangel from Russians, taking Novgorod from Russians with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour, 1 artillery and 1 infantry Battle in Belarus Germans attack with 1 artillery, 1 fighter and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 7 armour, 4 artilleries, 18 infantry and 14 mech_infantrys moved from Eastern Poland to Western Ukraine 1 fighter moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland 2 bombers moved from Russia to Western Ukraine 1 bomber moved from United Kingdom to Western Germany 2 tactical_bombers moved from United Kingdom to Holland Belgium 1 artillery moved from France to Holland Belgium 1 aaGun moved from Karelia to Novgorod 2 aaGuns moved from Poland to Eastern Poland 8 armour moved from Germany to Eastern Poland Place Units - Germans 2 submarines and 1 transport placed in 112 Sea Zone 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : -1.00 Defenders Fire, : : -0.67 Attackers Fire, : : -0.50 Russians : -1.00 AA fire in United Kingdom : : -0.50
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 marine and 1 tactical_bomber Romania : 2 infantry Germany : 1 aaGun, 1 factory_major and 10 mech_infantrys Holland Belgium : 1 artillery and 2 tactical_bombers Belarus : 1 flag, 1 artillery and 3 infantry Karelia : 1 flag Baltic States : 1 flag Vyborg : 1 flag Archangel : 1 flag, 1 infantry Eastern Poland : 2 aaGuns, 8 armour, 1 fighter and 1 tactical_bomber Ukraine : 1 flag, 2 armour and 1 factory_minor Western Ukraine : 7 armour, 4 artilleries, 2 bombers, 1 fighter, 18 infantry and 14 mech_infantrys Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry 112 Sea Zone : 2 destroyers, 2 submarines and 1 transport 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag 127 Sea Zone : 1 battleship, 1 cruiser and 1 transport Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 51 / 61 Russians : 25 / 41 Japanese : 51 / 70 Americans : 55 / 77 Chinese : 5 / 7 British : 30 / 34 UK_Pacific : 6 / 9 Italians : 21 / 21 ANZAC : 14 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 99 times 2 was rolled 90 times 3 was rolled 123 times 4 was rolled 112 times 5 was rolled 122 times 6 was rolled 140 times Average roll : 3.711 Median : 4.000 Variance : 2.373 Standard Deviation : 1.540 Total rolls : 686 Null / Other 1 was rolled 18 times 2 was rolled 17 times 3 was rolled 29 times 4 was rolled 29 times 5 was rolled 30 times 6 was rolled 35 times Average roll : 3.892 Median : 4.000 Variance : 1.652 Standard Deviation : 1.285 Total rolls : 158 Germans Combat 1 was rolled 18 times 2 was rolled 17 times 3 was rolled 29 times 4 was rolled 29 times 5 was rolled 30 times 6 was rolled 35 times Average roll : 3.892 Median : 4.000 Variance : 1.652 Standard Deviation : 1.285 Total rolls : 158 British Combat 1 was rolled 12 times 2 was rolled 16 times 3 was rolled 8 times 4 was rolled 6 times 5 was rolled 8 times 6 was rolled 8 times Average roll : 3.103 Median : 3.000 Variance : 1.181 Standard Deviation : 1.087 Total rolls : 58 Italians Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 10 times 4 was rolled 10 times 5 was rolled 10 times 6 was rolled 7 times Average roll : 3.333 Median : 3.000 Variance : 0.277 Standard Deviation : 0.526 Total rolls : 57 Americans Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.684 Median : 4.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 19 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 13 times 5 was rolled 21 times 6 was rolled 21 times Average roll : 3.750 Median : 4.000 Variance : 0.620 Standard Deviation : 0.787 Total rolls : 100 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times Average roll : 1.500 Median : 1.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 4 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 10 times 6 was rolled 14 times Average roll : 4.152 Median : 5.000 Variance : 1.807 Standard Deviation : 1.344 Total rolls : 46 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 2 times 6 was rolled 1 times Average roll : 2.000 Median : 1.000 Variance : 2.139 Standard Deviation : 1.462 Total rolls : 7 Russians Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 11 times 4 was rolled 6 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.633 Median : 3.000 Variance : 1.862 Standard Deviation : 1.365 Total rolls : 30
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 31 PUs; Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour, 1 artillery and 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 armour moved from Bryansk to Archangel 2 infantry moved from Olgiy to Kansu 2 infantry moved from Buyant-Uhaa to Chahar 1 fighter and 1 tactical_bomber moved from Shensi to Chahar 1 fighter moved from Shensi to Kansu Combat - Russians Battle in Kansu Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 2 armour and 1 factory_minor Russians roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 2 armour in Ukraine, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Battle in Archangel Russians attack with 1 armour Germans defend with 1 infantry Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 1 armour Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 4 aaGuns and 5 artilleries moved from Bryansk to Russia 2 aaGuns and 18 infantry moved from Yenisey to Timguska 1 infantry moved from Volgograd to Rostov 1 armour moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei 1 mech_infantry moved from Shensi to Tsinghai 1 fighter and 1 tactical_bomber moved from Chahar to Hopei 1 armour moved from Shensi to Tsinghai 1 mech_infantry moved from Shensi to Hopei 3 armour and 22 infantry moved from Bryansk to Russia 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Dzavhan to Tsagaan Olom Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,50 Japanese : -1,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory_minor, 2 infantry, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Jehol to Chahar 1 artillery moved from Anhwe to Chahar 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Hunan to Szechwan 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 armour moved from Malaya to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 armour, 1 marine and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 armour and 1 marine moved from 42 Sea Zone to Java 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 bombers moved from French Indo China to Philippines 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 2 mech_infantrys moved from French Indo China to Yunnan 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport; ANZAC defend with 1 fighter Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Americans lost in 26 Sea Zone 1 submarine owned by the Japanese Submerged Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine, 2 tactical_bombers and 1 transport ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Celebes Japanese attack with 1 artillery and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes Americans win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Philippines Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 3 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 4 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines Americans win with 1 artillery remaining. Battle score for attacker is -16 Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry Casualties for Americans: 1 infantry 1 bomber owned by the Japanese retreated Battle in Java Japanese attack with 1 armour, 1 fighter, 1 marine and 1 tactical_bomber ANZAC defend with 1 marine Japanese roll dice for 1 armour, 1 fighter, 1 marine and 1 tactical_bomber in Java, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in Chahar Japanese attack with 1 artillery and 2 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Chahar Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 5 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Non Combat Move - Japanese 2 infantry moved from Manchuria to Jehol 3 infantry moved from Shantung to Anhwe 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from French Indo China to Yunnan 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 bomber moved from Philippines to French Indo China 1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung 1 submarine and 2 transports placed in 6 Sea Zone 2 artilleries and 2 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun EDIT: Adding units owned by Japanese to Jehol: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Americans : 3.00 Chinese : -1.33 Japanese : -3.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry Jehol : 1 flag, 1 aaGun and 2 infantry Manchuria : 1 flag Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 4 artilleries, 6 infantry and 2 mech_infantrys Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Szechwan : 1 flag, 1 mech_infantry Chahar : 1 flag, 1 artillery and 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 3 infantry Shan State : 1 flag, 1 mech_infantry Burma : 1 flag, 1 infantry Malaya : 1 flag, 1 factory_minor and 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Guam : 1 flag, 1 airfield Sakha : 1 flag, 1 infantry Amur : 1 flag, 1 infantry Siberia : 1 flag, 1 infantry Buryatia : 1 flag, 1 infantry French Indo China : 1 flag, 1 bomber, 1 factory_minor, 4 fighters, 3 mech_infantrys and 2 tactical_bombers Java : 1 flag, 1 armour and 1 marine Sumatra : 1 flag, 1 artillery 42 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport 41 Sea Zone : 1 flag 44 Sea Zone : 1 transport 37 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport 35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport 26 Sea Zone : 1 submarine 6 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 49 / 61 Russians : 24 / 32 Japanese : 60 / 63 Americans : 55 / 77 Chinese : 4 / 7 British : 30 / 34 UK_Pacific : 5 / 9 Italians : 21 / 21 ANZAC : 10 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 91 times 2 was rolled 83 times 3 was rolled 103 times 4 was rolled 92 times 5 was rolled 101 times 6 was rolled 124 times Average roll : 3.675 Median : 4.000 Variance : 1.710 Standard Deviation : 1.308 Total rolls : 594 Null / Other 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.900 Median : 4.000 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 Germans Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 27 times 4 was rolled 28 times 5 was rolled 29 times 6 was rolled 34 times Average roll : 3.877 Median : 4.000 Variance : 1.355 Standard Deviation : 1.164 Total rolls : 154 British Combat 1 was rolled 12 times 2 was rolled 15 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 8 times 6 was rolled 7 times Average roll : 3.038 Median : 2.000 Variance : 1.516 Standard Deviation : 1.231 Total rolls : 53 Italians Combat 1 was rolled 12 times 2 was rolled 8 times 3 was rolled 10 times 4 was rolled 10 times 5 was rolled 10 times 6 was rolled 7 times Average roll : 3.333 Median : 3.000 Variance : 0.277 Standard Deviation : 0.526 Total rolls : 57 Americans Combat 1 was rolled 7 times 2 was rolled 2 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.280 Median : 3.000 Variance : 0.618 Standard Deviation : 0.786 Total rolls : 25 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 18 times 2 was rolled 18 times 3 was rolled 20 times 4 was rolled 18 times 5 was rolled 25 times 6 was rolled 33 times Average roll : 3.856 Median : 4.000 Variance : 1.389 Standard Deviation : 1.179 Total rolls : 132 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.543 Median : 4.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.250 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 4 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 11 times 4 was rolled 5 times 5 was rolled 11 times 6 was rolled 16 times Average roll : 4.132 Median : 5.000 Variance : 2.016 Standard Deviation : 1.420 Total rolls : 53 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 2 times 6 was rolled 1 times Average roll : 2.000 Median : 1.000 Variance : 2.139 Standard Deviation : 1.462 Total rolls : 7 Russians Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 9 times Average roll : 3.646 Median : 3.000 Variance : 1.149 Standard Deviation : 1.072 Total rolls : 48
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worse dice ever:/
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from Queensland to 35 Sea Zone 2 fighters moved from 54 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 marine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 bomber moved from India to 35 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Gibraltar to 89 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
worse dice ever:/
@SixUnder I agree - terrible - Kamikazes on sz 35, if yes how many and on which unit?
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3 on each cruiser, 3 on Battleship
those stupid dice are going to cost me my navy :{
nice move on your part though, the 7 bombers are vicious, but would not been the same battle if i had not lost my junk:/ Is what it is though:white_frowning_face:
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1 on each cruiser, you know what I meant, lol
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from Queensland to 35 Sea Zone 2 fighters moved from 54 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 marine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 bomber moved from India to 35 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Gibraltar to 89 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Guam 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2,4,5 Units damaged: 1 battleship owned by the Americans Battle in Guam Battle in 89 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 89 Sea Zone Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 89 Sea Zone Americans win, taking Guam from Japanese, taking 89 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Italians: 1 submarine Battle in 35 Sea Zone Americans attack with 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine; ANZAC loiter and taunt with 1 marine Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 1 transport Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 7 bombers, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 35 Sea Zone, round 2 : 8/14 hits, 8,00 expected hits
Combat Hit Differential Summary :
Italians : 0,67 Americans : -0,33
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@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
Combat Move - Americans 6 bombers moved from Queensland to 35 Sea Zone 2 fighters moved from 54 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 marine moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 bomber moved from India to 35 Sea Zone
@SixUnder Please let me know your OOL, I had a hit with my sub and I hit the BB, let me know the rest ( 8 hits ).
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@Sovietishcat all 8 hits on the carriers, at least this way when the navy falls , i might be able to go down with a nice right hook :relaxed: