Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat all 8 hits on the carriers, at least this way when the navy falls , i might be able to go down with a nice right hook :relaxed:
@SixUnder You did well, just my Bombers are left and 1 cruiser those kamikazes really helped. with China, I forgot a combat moves to Anhwe but I already rolled for Shensi, which Iyou got no hit. So when I rerolled for Shensi you actually had a hit! Let me know if it is not okay.
np:relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
1 marine moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Philippines
Place Units - ANZAC
1 fighter and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
1 marine moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Philippines
Place Units - ANZAC
1 fighter and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 3 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from Holland Belgium to Western Germany
1 bomber moved from Western Germany to Russia
2 bombers moved from Western Ukraine to Russia
1 tactical_bomber moved from Eastern Poland to Russia
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 2 infantry moved from Belarus to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
8 armour and 1 fighter moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
1 fighter moved from Western Ukraine to Rostov
1 fighter moved from Bryansk to Rostov
2 infantry moved from Romania to Bessarabia
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Novgorod to Archangel
5 infantry moved from Novgorod to Belarus
6 armour, 4 artilleries, 18 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Russia causes 13 damage total. Damaged units is as follows: factory_major = 11, airfield = 2
Battle in Rostov
Germans attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Rostov to Bryansk
2 aaGuns moved from Eastern Poland to Western Ukraine
1 aaGun moved from Novgorod to Belarus
Place Units - Germans
2 fighters placed in Western Germany
3 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
2 submarines placed in 112 Sea Zone
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33
Germans : -0.67
Russians : -0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 3 infantry, 1 marine and 3 tactical_bombers
Germany : 1 aaGun, 1 factory_major and 2 mech_infantrys
Belarus : 1 flag, 1 aaGun and 5 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 14 armour, 5 artilleries, 2 bombers, 2 fighters, 20 infantry, 12 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag, 1 armour and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 10 mech_infantrys
Bessarabia : 2 infantry
Tambov : 1 flag, 1 mech_infantry
Western Ukraine : 2 aaGuns
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers, 3 submarines and 2 transports
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 53 / 63
Russians : 17 / 32
Japanese : 57 / 63
Americans : 55 / 84
Chinese : 6 / 7
British : 34 / 43
UK_Pacific : 6 / 9
Italians : 20 / 20
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 142 times
2 was rolled 137 times
3 was rolled 151 times
4 was rolled 143 times
5 was rolled 162 times
6 was rolled 189 times
Average roll : 3.663
Median : 4.000
Variance : 2.007
Standard Deviation : 1.417
Total rolls : 924
Null / Other
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 29 times
6 was rolled 36 times
Average roll : 3.870
Median : 4.000
Variance : 1.430
Standard Deviation : 1.196
Total rolls : 161
Germans Combat
1 was rolled 17 times
2 was rolled 21 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 29 times
6 was rolled 36 times
Average roll : 3.870
Median : 4.000
Variance : 1.430
Standard Deviation : 1.196
Total rolls : 161
British Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.074
Median : 2.500
Variance : 1.721
Standard Deviation : 1.312
Total rolls : 68
Italians Combat
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.325
Median : 3.000
Variance : 0.270
Standard Deviation : 0.520
Total rolls : 80
Americans Combat
1 was rolled 17 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.385
Median : 3.000
Variance : 1.232
Standard Deviation : 1.110
Total rolls : 65
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 26 times
2 was rolled 23 times
3 was rolled 24 times
4 was rolled 21 times
5 was rolled 28 times
6 was rolled 42 times
Average roll : 3.780
Median : 4.000
Variance : 1.763
Standard Deviation : 1.328
Total rolls : 164
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 9 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 23 times
6 was rolled 21 times
Average roll : 3.901
Median : 4.000
Variance : 1.248
Standard Deviation : 1.117
Total rolls : 101
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.139
Standard Deviation : 1.462
Total rolls : 7
Russians Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 16 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.532
Median : 3.000
Variance : 0.678
Standard Deviation : 0.823
Total rolls : 62
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 23 PUs;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Hopei to Shantung
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
Combat - Russians
Battle in Shantung
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shantung, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Shantung
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Shantung, round 3 : 2/4 hits, 2,17 expected hits
Japanese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shantung
Russians win, taking Shantung from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Sikang
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Shantung to Anhwe
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Tsagaan Olom to Kansu
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Russians : -0,83
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 battleship, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Manchuria
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Buryatia
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Jehol to Shantung
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 marine moved from Java to 42 Sea Zone
1 armour, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour and 1 marine moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 bomber moved from French Indo China to Philippines
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Burma
Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/7 hits, 2.67 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 1/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 4 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Shantung
Japanese attack with 2 infantry
Russians defend with 1 armour
Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 armour in Shantung, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 armour in Shantung, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Philippines
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 6 bombers and 1 harbour; ANZAC defend with 1 fighter and 1 marine
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 3/9 hits, 4.00 expected hits
Americans roll dice for 1 artillery, 6 bombers, 1 fighter and 1 marine in Philippines, round 2 : 2/9 hits, 2.33 expected hits
2 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 3 : 1/7 hits, 3.33 expected hits
Americans roll dice for 1 artillery, 3 bombers, 1 fighter and 1 marine in Philippines, round 3 : 0/6 hits, 1.83 expected hits
1 bomber owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 4 : 4/7 hits, 3.33 expected hits
Americans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 marine in Philippines, round 4 : 2/5 hits, 1.67 expected hits
2 artilleries owned by the Japanese, 1 marine owned by the ANZAC, 2 bombers owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 5 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 fighter in Philippines, round 5 : 1/1 hits, 0.67 expected hits
1 marine owned by the Japanese and 1 fighter owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 72
Casualties for Japanese: 2 artilleries, 2 infantry and 1 marine
Casualties for Americans: 1 artillery and 6 bombers
Casualties for ANZAC: 1 fighter and 1 marine
Non Combat Move - Japanese
1 bomber moved from Philippines to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
3 mech_infantrys moved from French Indo China to Hunan
2 artilleries, 3 infantry and 2 mech_infantrys moved from Yunnan to Hunan
Place Units - Japanese
1 airfield placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery placed in French Indo China
1 battleship and 1 transport placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : -2.00
Chinese : 1.00
UK_Pacific : 1.00
Japanese : -6.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 1 aaGun
Manchuria : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 artilleries, 4 infantry and 5 mech_infantrys
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 artillery
Shan State : 1 flag
Burma : 1 flag, 1 artillery and 1 mech_infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters and 2 tactical_bombers
Java : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship and 1 transport
35 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 submarine
21 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 63
Russians : 15 / 22
Japanese : 60 / 63
Americans : 53 / 84
Chinese : 8 / 7
British : 34 / 43
UK_Pacific : 5 / 9
Italians : 20 / 20
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 137 times
2 was rolled 135 times
3 was rolled 142 times
4 was rolled 126 times
5 was rolled 150 times
6 was rolled 183 times
Average roll : 3.648
Median : 4.000
Variance : 2.295
Standard Deviation : 1.515
Total rolls : 873
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.500
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 14
Germans Combat
1 was rolled 17 times
2 was rolled 20 times
3 was rolled 28 times
4 was rolled 28 times
5 was rolled 29 times
6 was rolled 36 times
Average roll : 3.886
Median : 4.000
Variance : 1.486
Standard Deviation : 1.219
Total rolls : 158
British Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.074
Median : 2.500
Variance : 1.721
Standard Deviation : 1.312
Total rolls : 68
Italians Combat
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.325
Median : 3.000
Variance : 0.270
Standard Deviation : 0.520
Total rolls : 80
Americans Combat
1 was rolled 20 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 15 times
6 was rolled 21 times
Average roll : 3.586
Median : 4.000
Variance : 1.483
Standard Deviation : 1.218
Total rolls : 87
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 32 times
2 was rolled 36 times
3 was rolled 33 times
4 was rolled 27 times
5 was rolled 38 times
6 was rolled 58 times
Average roll : 3.790
Median : 4.000
Variance : 2.616
Standard Deviation : 1.617
Total rolls : 224
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 10 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 23 times
6 was rolled 21 times
Average roll : 3.854
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 103
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.538
Median : 2.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Russians Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 21 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.634
Median : 3.000
Variance : 1.640
Standard Deviation : 1.281
Total rolls : 71
yeeeeek japanese -6.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Southeast Mexico to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Alaska to Western United States
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Jehol
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
9 infantry moved from Anhwe to Kiangsu
Place Units - Chinese
2 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Americans roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 destroyers in 26 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Southeast Mexico to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Alaska to Western United States
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Jehol
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
9 infantry moved from Anhwe to Kiangsu
Place Units - Chinese
2 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Purchase Units - British
British buy 1 airfield, 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
19 infantry and 4 mech_infantrys moved from India to Burma
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
Combat - British
Battle in Burma
British attack with 19 infantry and 4 mech_infantrys
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 19 infantry and 4 mech_infantrys in Burma, round 2 : 9/23 hits, 3,83 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 19 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
2 fighters moved from 92 Sea Zone to Gibraltar
1 carrier and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
1 aaGun, 1 artillery and 7 infantry moved from Egypt to Trans-Jordan
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 artillery moved from Rhodesia to Belgian Congo
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from Northern Territory to Celebes
Place Units - British
2 mech_infantrys placed in Persia
2 mech_infantrys placed in Iraq
1 armour placed in Persia
1 armour placed in Iraq
1 airfield placed in Gibraltar
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 5,17
Americans : -0,33
Chinese : 0,33
Japanese : 0,67
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
yeeeeek japanese -6.33
Good for the allies :relaxed:
then the UK follow it up with a 5.17, double yeek :}
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Bryansk to Samara
Italians take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Italians take Volgograd from Russians
2 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Romania to Ukraine
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
2 mech_infantrys moved from Northern Italy to Romania
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 infantry
Italians roll dice for 2 armour in Caucasus, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Caucasus, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -2.00
Russians : 0.00
Territory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 2 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
Bryansk : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Caucasus : 1 flag, 1 armour
Samara : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 53 / 63
Russians : 10 / 22
Japanese : 54 / 63
Americans : 55 / 80
Chinese : 13 / 14
British : 35 / 44
UK_Pacific : 6 / 9
Italians : 24 / 25
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 150 times
2 was rolled 141 times
3 was rolled 146 times
4 was rolled 132 times
5 was rolled 154 times
6 was rolled 193 times
Average roll : 3.631
Median : 4.000
Variance : 2.452
Standard Deviation : 1.566
Total rolls : 916
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.500
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 14
Germans Combat
1 was rolled 17 times
2 was rolled 20 times
3 was rolled 28 times
4 was rolled 28 times
5 was rolled 29 times
6 was rolled 36 times
Average roll : 3.886
Median : 4.000
Variance : 1.486
Standard Deviation : 1.219
Total rolls : 158
British Combat
1 was rolled 25 times
2 was rolled 22 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.055
Median : 2.000
Variance : 2.698
Standard Deviation : 1.643
Total rolls : 91
Italians Combat
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 14 times
Average roll : 3.430
Median : 3.000
Variance : 0.180
Standard Deviation : 0.425
Total rolls : 86
Americans Combat
1 was rolled 20 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 22 times
Average roll : 3.593
Median : 4.000
Variance : 1.298
Standard Deviation : 1.139
Total rolls : 91
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 34 times
2 was rolled 36 times
3 was rolled 35 times
4 was rolled 27 times
5 was rolled 39 times
6 was rolled 58 times
Average roll : 3.764
Median : 4.000
Variance : 2.416
Standard Deviation : 1.554
Total rolls : 229
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 23 times
6 was rolled 21 times
Average roll : 3.810
Median : 4.000
Variance : 0.880
Standard Deviation : 0.938
Total rolls : 105
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.538
Median : 2.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Russians Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 21 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.649
Median : 3.000
Variance : 1.470
Standard Deviation : 1.213
Total rolls : 74
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
2 fighters moved from 54 Sea Zone to Celebes
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 aaGuns moved from Northern Territory to Queensland
1 carrier moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 artilleries, 2 infantry, 1 marine, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Russia
14 armour, 5 artilleries, 2 bombers, 2 fighters, 20 infantry, 12 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Rostov to Tambov
1 armour and 2 mech_infantrys moved from Tambov to Russia
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 15 armour, 5 artilleries, 2 bombers, 2 fighters, 21 infantry, 14 mech_infantrys and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 3 armour, 12 artilleries, 1 factory_major and 42 infantry
AA fire in Russia : 0/5 hits, 0.83 expected hits
Germans roll dice for 15 armour, 5 artilleries, 2 bombers, 2 fighters, 21 infantry, 14 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/60 hits, 18.83 expected hits
Russians roll dice for 4 aaGuns, 3 armour, 12 artilleries and 42 infantry in Russia, round 2 : 15/57 hits, 19.50 expected hits
13 infantry owned by the Russians, 15 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 15 armour, 5 artilleries, 2 bombers, 2 fighters, 6 infantry, 14 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 21/45 hits, 16.33 expected hits
Russians roll dice for 3 armour, 12 artilleries and 29 infantry in Russia, round 3 : 21/44 hits, 15.17 expected hits
21 infantry owned by the Russians, 1 artillery owned by the Germans, 6 infantry owned by the Germans and 14 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 15 armour, 4 artilleries, 2 bombers, 2 fighters and 1 tactical_bomber in Russia, round 4 : 16/24 hits, 11.83 expected hits
Russians roll dice for 3 armour, 12 artilleries and 8 infantry in Russia, round 4 : 10/23 hits, 8.17 expected hits
8 infantry owned by the Russians, 8 artilleries owned by the Russians, 4 artilleries owned by the Germans and 6 armour owned by the Germans lost in Russia
Germans roll dice for 9 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Russia, round 5 : 5/14 hits, 7.50 expected hits
Russians roll dice for 3 armour and 4 artilleries in Russia, round 5 : 2/7 hits, 2.83 expected hits
1 armour owned by the Russians, 4 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans roll dice for 7 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Russia, round 6 : 7/12 hits, 6.50 expected hits
Russians roll dice for 2 armour in Russia, round 6 : 0/2 hits, 1.00 expected hits
2 armour owned by the Russians lost in Russia
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 8 armour, 5 artilleries, 21 infantry and 14 mech_infantrys
Casualties for Russians: 4 aaGuns, 3 armour, 12 artilleries and 42 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 mech_infantrys moved from Novgorod to Smolensk
1 aaGun and 5 infantry moved from Belarus to Smolensk
2 aaGuns moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
10 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Bryansk to Germany
Place Units - Germans
5 submarines and 2 transports placed in 112 Sea Zone
2 infantry and 1 marine placed in Western Germany
2 artilleries placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 4.67
AA fire in Russia : : -0.83
British : 0.33
Russians : 1.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 5 fighters, 1 harbour, 5 infantry, 2 marines and 3 tactical_bombers
Germany : 1 aaGun, 2 artilleries, 2 bombers, 1 factory_major and 2 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 2 fighters, 10 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 7 armour and 1 factory_minor
Tambov : 1 flag
Ukraine : 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 aaGun, 5 infantry and 3 mech_infantrys
112 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 7 submarines and 4 transports
125 Sea Zone : 1 flag
104 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 98
Russians : 7 / 0
Japanese : 50 / 63
Americans : 55 / 80
Chinese : 13 / 14
British : 35 / 44
UK_Pacific : 6 / 9
Italians : 24 / 25
ANZAC : 14 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 202 times
2 was rolled 194 times
3 was rolled 205 times
4 was rolled 171 times
5 was rolled 202 times
6 was rolled 241 times
Average roll : 3.576
Median : 4.000
Variance : 2.103
Standard Deviation : 1.450
Total rolls : 1215
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.500
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 14
Germans Combat
1 was rolled 47 times
2 was rolled 45 times
3 was rolled 61 times
4 was rolled 48 times
5 was rolled 55 times
6 was rolled 61 times
Average roll : 3.637
Median : 4.000
Variance : 0.813
Standard Deviation : 0.902
Total rolls : 317
British Combat
1 was rolled 26 times
2 was rolled 22 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.032
Median : 2.000
Variance : 2.690
Standard Deviation : 1.640
Total rolls : 93
Italians Combat
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 14 times
Average roll : 3.430
Median : 3.000
Variance : 0.180
Standard Deviation : 0.425
Total rolls : 86
Americans Combat
1 was rolled 20 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 22 times
Average roll : 3.593
Median : 4.000
Variance : 1.298
Standard Deviation : 1.139
Total rolls : 91
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 34 times
2 was rolled 36 times
3 was rolled 35 times
4 was rolled 27 times
5 was rolled 39 times
6 was rolled 58 times
Average roll : 3.764
Median : 4.000
Variance : 2.416
Standard Deviation : 1.554
Total rolls : 229
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 23 times
6 was rolled 21 times
Average roll : 3.810
Median : 4.000
Variance : 0.880
Standard Deviation : 0.938
Total rolls : 105
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.538
Median : 2.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Russians Combat
1 was rolled 30 times
2 was rolled 36 times
3 was rolled 46 times
4 was rolled 30 times
5 was rolled 34 times
6 was rolled 36 times
Average roll : 3.519
Median : 3.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 212
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 armour moved from Shantung to Manchuria
1 tactical_bomber moved from Anhwe to Manchuria
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Anhwe to Chahar
1 armour moved from Sikang to Szechwan
1 fighter moved from Anhwe to Szechwan
18 infantry moved from Novosibirsk to Samara
Combat - Russians
Battle in Manchuria
Russians attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 tactical_bomber in Manchuria, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Chahar
retreated to Chahar
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Szechwan
Russians attack with 1 armour and 1 fighter
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 fighter in Szechwan, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Samara
Russians attack with 18 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 18 infantry in Samara, round 2 : 2/18 hits, 3,00 expected hits
Italians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 17 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Kansu
1 fighter moved from Szechwan to Burma
1 fighter moved from Chahar to Kiangsu
1 tactical_bomber moved from Manchuria to Kiangsu
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : 0,67
Russians : -1,83
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Buryatia to Amur
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Hunan to Kweichow
2 artilleries and 5 mech_infantrys moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 bomber moved from French Indo China to 42 Sea Zone
1 infantry moved from Malaya to Shan State
1 destroyer and 1 submarine moved from 35 Sea Zone to 47 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
1 submarine moved from 21 Sea Zone to 44 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in New Britain
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking New Britain from ANZAC with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 2 artilleries, 1 infantry and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 5 mech_infantrys in Kiangsi, round 2 : 3/8 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to French Indo China
Place Units - Japanese
3 armour placed in French Indo China
1 destroyer placed in 6 Sea Zone
3 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 destroyer placed in 37 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Japanese collect 51 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 1.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Kwangsi : 1 flag
Kiangsi : 1 flag, 2 artilleries, 1 infantry and 5 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield, 1 armour and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters and 2 tactical_bombers
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag
44 Sea Zone : 1 submarine
47 Sea Zone : 1 destroyer, 1 submarine and 1 transport
37 Sea Zone : 1 destroyer
36 Sea Zone : 1 battleship and 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 56 / 98
Russians : 7 / 0
Japanese : 51 / 55
Americans : 55 / 80
Chinese : 13 / 14
British : 35 / 44
UK_Pacific : 6 / 9
Italians : 23 / 25
ANZAC : 14 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 208 times
2 was rolled 195 times
3 was rolled 210 times
4 was rolled 175 times
5 was rolled 206 times
6 was rolled 245 times
Average roll : 3.574
Median : 4.000
Variance : 2.118
Standard Deviation : 1.455
Total rolls : 1239
Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 5
Germans Combat
1 was rolled 47 times
2 was rolled 45 times
3 was rolled 61 times
4 was rolled 48 times
5 was rolled 55 times
6 was rolled 61 times
Average roll : 3.637
Median : 4.000
Variance : 0.813
Standard Deviation : 0.902
Total rolls : 317
British Combat
1 was rolled 26 times
2 was rolled 22 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3.032
Median : 2.000
Variance : 2.690
Standard Deviation : 1.640
Total rolls : 93
Italians Combat
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 14 times
Average roll : 3.402
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 87
Americans Combat
1 was rolled 20 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 22 times
Average roll : 3.593
Median : 4.000
Variance : 1.298
Standard Deviation : 1.139
Total rolls : 91
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 36 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 29 times
5 was rolled 39 times
6 was rolled 59 times
Average roll : 3.721
Median : 4.000
Variance : 2.109
Standard Deviation : 1.452
Total rolls : 240
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 5
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 24 times
6 was rolled 21 times
Average roll : 3.821
Median : 4.000
Variance : 0.984
Standard Deviation : 0.992
Total rolls : 106
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.538
Median : 2.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Russians Combat
1 was rolled 33 times
2 was rolled 36 times
3 was rolled 51 times
4 was rolled 32 times
5 was rolled 39 times
6 was rolled 40 times
Average roll : 3.554
Median : 3.000
Variance : 1.033
Standard Deviation : 1.016
Total rolls : 231
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 destroyers and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win, taking Morocco from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to 92 Sea Zone
1 carrier and 6 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to British Guiana
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 infantry placed in Western United States
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Americans collect 55 PUs (1 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0,50
Americans : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
12 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Anhwe
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Anhwe, round 2 : 3/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Jehol to Anhwe
Place Units - Chinese
3 infantry placed in Anhwe
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 1,00
Japanese : -0,33