@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
2019 Sovietishcat (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Rostov to Volgograd 5 infantry moved from Ukraine to Rostov 1 infantry moved from Northern Italy to Southern Italy Non Combat Move - Italians Place Units - Italians 3 infantry placed in Volgograd 3 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 19 PUs (1 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Yenisey : 1 flag, 3 mech_infantrys Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 9 infantry Bryansk : 1 flag Rostov : 1 flag, 5 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry Western Ukraine : 1 flag Novosibirsk : 1 flag Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 10 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 59 / 73 Russians : 0 / 0 Japanese : 9 / 2 Americans : 78 / 118 Chinese : 23 / 26 British : 38 / 48 UK_Pacific : 21 / 30 Italians : 20 / 20 ANZAC : 12 / 25 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 626 times 2 was rolled 633 times 3 was rolled 611 times 4 was rolled 585 times 5 was rolled 598 times 6 was rolled 665 times Average roll : 3.509 Median : 3.000 Variance : 1.081 Standard Deviation : 1.040 Total rolls : 3718 Null / Other 1 was rolled 83 times 2 was rolled 74 times 3 was rolled 57 times 4 was rolled 61 times 5 was rolled 58 times 6 was rolled 66 times Average roll : 3.338 Median : 3.000 Variance : 1.310 Standard Deviation : 1.145 Total rolls : 399 Germans Combat 1 was rolled 115 times 2 was rolled 118 times 3 was rolled 153 times 4 was rolled 115 times 5 was rolled 130 times 6 was rolled 149 times Average roll : 3.608 Median : 4.000 Variance : 1.905 Standard Deviation : 1.380 Total rolls : 780 British Combat 1 was rolled 107 times 2 was rolled 113 times 3 was rolled 88 times 4 was rolled 92 times 5 was rolled 80 times 6 was rolled 86 times Average roll : 3.323 Median : 3.000 Variance : 1.468 Standard Deviation : 1.212 Total rolls : 566 Italians Combat 1 was rolled 51 times 2 was rolled 58 times 3 was rolled 49 times 4 was rolled 52 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.527 Median : 4.000 Variance : 0.235 Standard Deviation : 0.485 Total rolls : 319 Americans Combat 1 was rolled 83 times 2 was rolled 74 times 3 was rolled 57 times 4 was rolled 61 times 5 was rolled 58 times 6 was rolled 66 times Average roll : 3.338 Median : 3.000 Variance : 1.310 Standard Deviation : 1.145 Total rolls : 399 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 74 times 2 was rolled 69 times 3 was rolled 83 times 4 was rolled 76 times 5 was rolled 82 times 6 was rolled 93 times Average roll : 3.633 Median : 4.000 Variance : 0.743 Standard Deviation : 0.862 Total rolls : 477 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3.775 Median : 4.000 Variance : 0.614 Standard Deviation : 0.783 Total rolls : 102 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279 -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 bombers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to West India 2 fighters moved from Shan State to West India 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone Non Combat Move - ANZAC 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea Place Units - ANZAC 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 3 bombers moved from Western Germany to United Kingdom 1 artillery and 1 infantry moved from Karelia to Finland Germans take Finland from Americans 1 artillery and 1 infantry moved from Vyborg to Finland 1 artillery and 1 infantry moved from Vyborg to Finland 1 armour moved from Karelia to Belarus 2 mech_infantrys moved from Samara to Kazakhstan 2 fighters moved from Volgograd to Kazakhstan 3 mech_infantrys moved from Russia to Volgograd 2 armour moved from Bryansk to Volgograd 3 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 2 infantry moved from France to Western Germany 2 fighters moved from Western Germany to Norway 6 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Eastern Poland to Bryansk Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 5,7,7 and causes: 14 damage to unit: factory_major Bombing raid in United Kingdom causes 14 damage total. Battle in 110 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Kazakhstan Germans attack with 2 fighters and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Kazakhstan to Volgograd 3 bombers moved from United Kingdom to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany Place Units - Germans 2 cruisers, 1 destroyer, 2 submarines and 1 transport placed in 112 Sea Zone 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,6,4 Germans collect 57 PUs (5 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 1.00 British : -0.33 Americans : 0.67 AA fire in United Kingdom : : -0.50Territory Summary for Germans :
Timguska : 1 flag Kazakhstan : 1 flag, 2 mech_infantrys Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry Western Germany : 1 airfield, 4 bombers, 1 factory_upgrade, 3 fighters, 1 harbour and 10 infantry Germany : 1 aaGun and 1 factory_major Norway : 1 airfield, 1 factory_minor, 2 fighters and 3 mech_infantrys Belarus : 1 flag, 1 armour Karelia : 1 flag Baltic States : 1 flag Bryansk : 7 mech_infantrys Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 6 mech_infantrys Russia : 1 flag, 1 airfield and 1 factory_minor Tambov : 1 flag Vologda : 1 flag Volgograd : 1 aaGun, 2 armour, 2 fighters and 11 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour Smolensk : 1 flag Samara : 1 flag 112 Sea Zone : 2 cruisers, 2 destroyers, 2 submarines and 5 transports 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag, 1 factory_minor Yugoslavia : 1 flag Finland : 1 flag, 3 artilleries and 3 infantry 110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 62 / 72 Russians : 0 / 0 Japanese : 9 / 2 Americans : 76 / 118 Chinese : 23 / 26 British : 37 / 48 UK_Pacific : 21 / 30 Italians : 20 / 20 ANZAC : 12 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 630 times 2 was rolled 641 times 3 was rolled 613 times 4 was rolled 589 times 5 was rolled 601 times 6 was rolled 671 times Average roll : 3.508 Median : 3.000 Variance : 1.178 Standard Deviation : 1.085 Total rolls : 3745 Null / Other 1 was rolled 84 times 2 was rolled 77 times 3 was rolled 57 times 4 was rolled 61 times 5 was rolled 58 times 6 was rolled 68 times Average roll : 3.336 Median : 3.000 Variance : 1.499 Standard Deviation : 1.224 Total rolls : 405 Germans Combat 1 was rolled 117 times 2 was rolled 119 times 3 was rolled 155 times 4 was rolled 117 times 5 was rolled 133 times 6 was rolled 150 times Average roll : 3.607 Median : 4.000 Variance : 1.864 Standard Deviation : 1.365 Total rolls : 791 British Combat 1 was rolled 107 times 2 was rolled 114 times 3 was rolled 88 times 4 was rolled 94 times 5 was rolled 80 times 6 was rolled 87 times Average roll : 3.328 Median : 3.000 Variance : 1.483 Standard Deviation : 1.218 Total rolls : 570 Italians Combat 1 was rolled 51 times 2 was rolled 58 times 3 was rolled 49 times 4 was rolled 52 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.527 Median : 4.000 Variance : 0.235 Standard Deviation : 0.485 Total rolls : 319 Americans Combat 1 was rolled 84 times 2 was rolled 77 times 3 was rolled 57 times 4 was rolled 61 times 5 was rolled 58 times 6 was rolled 68 times Average roll : 3.336 Median : 3.000 Variance : 1.499 Standard Deviation : 1.224 Total rolls : 405 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 74 times 2 was rolled 69 times 3 was rolled 83 times 4 was rolled 76 times 5 was rolled 82 times 6 was rolled 93 times Average roll : 3.633 Median : 4.000 Variance : 0.743 Standard Deviation : 0.862 Total rolls : 477 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3.775 Median : 4.000 Variance : 0.614 Standard Deviation : 0.783 Total rolls : 102 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279 -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese repair damage of 2x factory_major; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Japanese buy nothing; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,3,3,3,1,6,2,6,3,4,1,4,3,2,3,1,6,3,6,4,4,5,6,4,5,1,2,3,3,5,4,6,2,3,3,2,3,3,5,3,5 Japanese collect 1 PU (8 lost to blockades); end with 1 PUCombat Hit Differential Summary :
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber Evenkiyskiy : 1 flagProduction/PUs Summary :
Germans : 62 / 72 Russians : 0 / 0 Japanese : 9 / 1 Americans : 76 / 118 Chinese : 23 / 26 British : 37 / 48 UK_Pacific : 21 / 30 Italians : 20 / 20 ANZAC : 12 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 565 times 2 was rolled 580 times 3 was rolled 592 times 4 was rolled 543 times 5 was rolled 558 times 6 was rolled 625 times Average roll : 3.527 Median : 3.000 Variance : 1.213 Standard Deviation : 1.101 Total rolls : 3463 Null / Other 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 23 times 4 was rolled 11 times 5 was rolled 12 times 6 was rolled 18 times Average roll : 3.457 Median : 3.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 94 Germans Combat 1 was rolled 117 times 2 was rolled 119 times 3 was rolled 154 times 4 was rolled 117 times 5 was rolled 131 times 6 was rolled 150 times Average roll : 3.604 Median : 4.000 Variance : 1.811 Standard Deviation : 1.346 Total rolls : 788 British Combat 1 was rolled 107 times 2 was rolled 113 times 3 was rolled 88 times 4 was rolled 92 times 5 was rolled 80 times 6 was rolled 87 times Average roll : 3.328 Median : 3.000 Variance : 1.437 Standard Deviation : 1.199 Total rolls : 567 Italians Combat 1 was rolled 51 times 2 was rolled 58 times 3 was rolled 49 times 4 was rolled 52 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.527 Median : 4.000 Variance : 0.235 Standard Deviation : 0.485 Total rolls : 319 Americans Combat 1 was rolled 82 times 2 was rolled 75 times 3 was rolled 57 times 4 was rolled 60 times 5 was rolled 58 times 6 was rolled 66 times Average roll : 3.339 Median : 3.000 Variance : 1.303 Standard Deviation : 1.142 Total rolls : 398 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 74 times 2 was rolled 69 times 3 was rolled 83 times 4 was rolled 76 times 5 was rolled 82 times 6 was rolled 93 times Average roll : 3.633 Median : 4.000 Variance : 0.743 Standard Deviation : 0.862 Total rolls : 477 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 16 times 2 was rolled 14 times 3 was rolled 23 times 4 was rolled 11 times 5 was rolled 12 times 6 was rolled 18 times Average roll : 3.457 Median : 3.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 94 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3.775 Median : 4.000 Variance : 0.614 Standard Deviation : 0.783 Total rolls : 102 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279 -
TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 105 Sea Zone to 110 Sea Zone 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 4 bombers moved from Korea to Japan 2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 fighter moved from Korea to 6 Sea Zone 1 mech_infantry moved from Korea to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Japan 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan 2 fighters moved from Midway to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 bomber moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to Southern France Combat - AmericansCombat Hit Differential Summary :
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@SixUnder Scramble sz 6 and or kamikazes? and on which units?
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no scramble @Sovietishcat
put all 6 tokens, one each, on each of the DD please
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 105 Sea Zone to 110 Sea Zone 5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 4 bombers moved from Korea to Japan 2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 fighter moved from Korea to 6 Sea Zone 1 mech_infantry moved from Korea to 6 Sea Zone 1 mech_infantry moved from 6 Sea Zone to Japan 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan 2 fighters moved from Midway to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 2 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 bomber moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern France causes 5 damage total. Battle in 110 Sea Zone Americans attack with 1 bomber and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Japan Americans attack with 3 armour, 3 artilleries, 4 bombers, 7 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber AA fire in Japan : 1/6 hits, 1,00 expected hits 1 fighter owned by the Americans lost in Japan Americans roll dice for 3 armour, 3 artilleries, 4 bombers, 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 11/24 hits, 10,50 expected hits Japanese roll dice for 2 aaGuns, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 5/12 hits, 4,83 expected hits 8 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 5 infantry owned by the Americans lost in Japan Americans roll dice for 3 armour, 3 artilleries, 4 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 3 : 11/19 hits, 9,50 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in Japan, round 3 : 2/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan Americans captures 1PU while taking Japanese capital Americans converts factory_major into different units Americans win, taking Japan from Japanese with 3 armour, 2 artilleries, 4 bombers, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for Americans: 1 artillery, 1 fighter and 6 infantry Casualties for Japanese: 2 aaGuns, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - Americans 6 fighters moved from Japan to 6 Sea Zone 3 armour and 5 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 4 destroyers, 5 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Southern France to United Kingdom 1 bomber moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 3 armour and 5 infantry moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Japan to 6 Sea Zone 1 carrier and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 4 bombers moved from Japan to Korea 1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Americans 2 carriers, 2 destroyers and 2 transports placed in 101 Sea Zone 2 fighters and 2 tactical_bombers placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 84 PUs; end with 85 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British repair damage of 12x factory_major; Remaining resources: 36 PUs; British buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 armour; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Turkmenistan to Kazakhstan 1 armour moved from Caucasus to Kazakhstan 2 fighters moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan Combat - British Battle in Kazakhstan British attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 2 mech_infantrys British roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 2 fighters moved from Kazakhstan to Caucasus 1 artillery and 16 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 3 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 3 armour moved from Eastern Persia to Persia 1 infantry moved from West India to Eastern Persia 5 armour and 7 mech_infantrys moved from Szechwan to Kansu 1 mech_infantry moved from Malaya to Burma 3 armour moved from India to Eastern Persia Place Units - British 3 armour placed in Caucasus 3 mech_infantrys placed in Persia 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 5 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Some Units in India change ownership: 5 armourCombat Hit Differential Summary :
Germans : 0,00 British : 0,17 Americans : 2,67 AA fire in Japan : : 0,00 AA fire in Southern France : : -0,17 Japanese : 0,33 -
@SixUnder My mistake you had no more kamikazes left; you used them earlier in the game!
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Italians 4 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Volgograd to Kazakhstan 5 infantry moved from Rostov to Volgograd 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov Combat - Italians Battle in Kazakhstan Italians attack with 1 fighter and 4 infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 fighter and 4 infantry in Kazakhstan, round 2 : 0/5 hits, 1.17 expected hits British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Kazakhstan Italians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kazakhstan Italians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 4 : 0/3 hits, 0.83 expected hits British roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Kazakhstan Italians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 6 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Kazakhstan, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Kazakhstan Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 4 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Kazakhstan to Volgograd Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6 Italians collect 17 PUs (3 lost to blockades); end with 19 PUsCombat Hit Differential Summary :
Italians : -2.33 British : 0.83Territory Summary for Italians :
Yenisey : 1 flag, 3 mech_infantrys Northern Italy : 1 factory_major and 3 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 12 infantry Bryansk : 1 flag Rostov : 1 flag, 2 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 1 infantry Western Ukraine : 1 flag Novosibirsk : 1 flag Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 11 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 61 / 72 Russians : 0 / 0 Japanese : 1 / 0 Americans : 84 / 125 Chinese : 23 / 26 British : 38 / 47 UK_Pacific : 21 / 27 Italians : 20 / 19 ANZAC : 12 / 22 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 655 times 2 was rolled 656 times 3 was rolled 633 times 4 was rolled 605 times 5 was rolled 620 times 6 was rolled 694 times Average roll : 3.508 Median : 3.000 Variance : 1.290 Standard Deviation : 1.136 Total rolls : 3863 Null / Other 1 was rolled 93 times 2 was rolled 81 times 3 was rolled 64 times 4 was rolled 65 times 5 was rolled 64 times 6 was rolled 77 times Average roll : 3.354 Median : 3.000 Variance : 1.580 Standard Deviation : 1.257 Total rolls : 444 Germans Combat 1 was rolled 117 times 2 was rolled 120 times 3 was rolled 154 times 4 was rolled 117 times 5 was rolled 132 times 6 was rolled 151 times Average roll : 3.607 Median : 4.000 Variance : 1.821 Standard Deviation : 1.350 Total rolls : 791 British Combat 1 was rolled 109 times 2 was rolled 116 times 3 was rolled 91 times 4 was rolled 93 times 5 was rolled 82 times 6 was rolled 88 times Average roll : 3.323 Median : 3.000 Variance : 1.490 Standard Deviation : 1.221 Total rolls : 579 Italians Combat 1 was rolled 53 times 2 was rolled 60 times 3 was rolled 50 times 4 was rolled 58 times 5 was rolled 54 times 6 was rolled 60 times Average roll : 3.537 Median : 4.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 335 Americans Combat 1 was rolled 93 times 2 was rolled 81 times 3 was rolled 64 times 4 was rolled 65 times 5 was rolled 64 times 6 was rolled 77 times Average roll : 3.354 Median : 3.000 Variance : 1.580 Standard Deviation : 1.257 Total rolls : 444 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 77 times 2 was rolled 71 times 3 was rolled 86 times 4 was rolled 79 times 5 was rolled 85 times 6 was rolled 94 times Average roll : 3.622 Median : 4.000 Variance : 0.660 Standard Deviation : 0.812 Total rolls : 492 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3.775 Median : 4.000 Variance : 0.614 Standard Deviation : 0.783 Total rolls : 102 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279 -
sigh… -2.33
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 bomber; Remaining resources: 10 PUs; Combat Move - ANZAC 2 bombers moved from Queensland to India 1 bomber and 2 fighters moved from West India to Caucasus 2 armour, 1 artillery and 3 infantry moved from Korea to 6 Sea Zone 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from Korea to Amur Combat - ANZAC Non Combat Move - ANZAC 2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs; Germans buy 10 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 4 bombers and 3 fighters moved from Western Germany to United Kingdom 10 infantry moved from Western Germany to 112 Sea Zone 2 cruisers, 10 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Norway to United Kingdom 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from British 1 mech_infantry moved from Volgograd to Kazakhstan 1 armour moved from Belarus to Tambov 6 mech_infantrys moved from Eastern Poland to Bryansk 10 infantry moved from 110 Sea Zone to United Kingdom 7 mech_infantrys moved from Bryansk to Russia 3 artilleries and 3 infantry moved from Finland to Norway Combat - Germans Battle in 110 Sea Zone Germans attack with 2 cruisers, 1 destroyer, 1 submarine and 5 transports Americans defend with 1 submarine Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Germans win with 2 cruisers, 1 destroyer, 1 submarine and 5 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 104 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in United Kingdom Germans attack with 4 bombers, 5 fighters and 10 infantry British defend with 1 airfield, 1 factory_major, 1 harbour and 19 infantry; French defend with 1 infantry; Americans defend with 1 armour, 2 artilleries, 2 bombers and 3 infantry Germans roll dice for 4 bombers, 5 fighters and 10 infantry in United Kingdom, round 2 : 5/19 hits, 6.83 expected hits British roll dice for 1 armour, 2 artilleries, 2 bombers and 23 infantry in United Kingdom, round 2 : 10/28 hits, 9.17 expected hits 10 infantry owned by the Germans, 2 bombers owned by the Americans, 1 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 4 bombers and 5 fighters in United Kingdom, round 3 : 4/9 hits, 5.17 expected hits British roll dice for 1 armour, 2 artilleries and 20 infantry in United Kingdom, round 3 : 6/23 hits, 7.83 expected hits 1 bomber owned by the Germans, 5 fighters owned by the Germans, 2 infantry owned by the Americans and 2 infantry owned by the British lost in United Kingdom British win with 1 armour, 2 artilleries and 16 infantry remaining. Battle score for attacker is -47 Casualties for Germans: 1 bomber, 5 fighters and 10 infantry Casualties for Americans: 2 bombers and 2 infantry Casualties for British: 4 infantry Casualties for French: 1 infantry 3 bombers owned by the Germans retreated Non Combat Move - Germans 3 bombers moved from United Kingdom to Western Germany 1 destroyer moved from 112 Sea Zone to 110 Sea Zone Place Units - Germans 10 infantry placed in Western Germany 3 mech_infantrys placed in Russia 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Germans collect 56 PUs (6 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : -3.00 British : -1.00 Americans : 0.33Territory Summary for Germans :
Timguska : 1 flag Kazakhstan : 1 flag, 1 mech_infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 1 harbour and 10 infantry Germany : 1 aaGun, 1 factory_major and 6 mech_infantrys Norway : 1 airfield, 3 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 6 mech_infantrys Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Russia : 1 flag, 1 airfield, 1 factory_minor and 10 mech_infantrys Tambov : 1 flag, 1 armour Vologda : 1 flag Volgograd : 1 aaGun, 1 armour, 2 fighters and 10 mech_infantrys Turkmenistan : 1 flag, 1 armour Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour Smolensk : 1 flag Samara : 1 flag 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag, 1 factory_minor Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 2 cruisers, 2 destroyers, 1 submarine and 5 transportsProduction/PUs Summary :
Germans : 62 / 71 Russians : 0 / 0 Japanese : 1 / 0 Americans : 84 / 125 Chinese : 23 / 26 British : 37 / 47 UK_Pacific : 21 / 27 Italians : 20 / 19 ANZAC : 12 / 31 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 667 times 2 was rolled 675 times 3 was rolled 647 times 4 was rolled 625 times 5 was rolled 630 times 6 was rolled 711 times Average roll : 3.508 Median : 3.000 Variance : 1.306 Standard Deviation : 1.143 Total rolls : 3955 Null / Other 1 was rolled 94 times 2 was rolled 83 times 3 was rolled 64 times 4 was rolled 66 times 5 was rolled 65 times 6 was rolled 77 times Average roll : 3.347 Median : 3.000 Variance : 1.631 Standard Deviation : 1.277 Total rolls : 449 Germans Combat 1 was rolled 119 times 2 was rolled 127 times 3 was rolled 159 times 4 was rolled 124 times 5 was rolled 135 times 6 was rolled 158 times Average roll : 3.612 Median : 4.000 Variance : 1.854 Standard Deviation : 1.362 Total rolls : 822 British Combat 1 was rolled 117 times 2 was rolled 124 times 3 was rolled 100 times 4 was rolled 104 times 5 was rolled 87 times 6 was rolled 98 times Average roll : 3.340 Median : 3.000 Variance : 1.437 Standard Deviation : 1.199 Total rolls : 630 Italians Combat 1 was rolled 53 times 2 was rolled 60 times 3 was rolled 50 times 4 was rolled 58 times 5 was rolled 54 times 6 was rolled 60 times Average roll : 3.537 Median : 4.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 335 Americans Combat 1 was rolled 94 times 2 was rolled 83 times 3 was rolled 64 times 4 was rolled 66 times 5 was rolled 65 times 6 was rolled 77 times Average roll : 3.347 Median : 3.000 Variance : 1.631 Standard Deviation : 1.277 Total rolls : 449 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 77 times 2 was rolled 71 times 3 was rolled 86 times 4 was rolled 79 times 5 was rolled 85 times 6 was rolled 94 times Average roll : 3.622 Median : 4.000 Variance : 0.660 Standard Deviation : 0.812 Total rolls : 492 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 19 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3.775 Median : 4.000 Variance : 0.614 Standard Deviation : 0.783 Total rolls : 102 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279 -
jeepers…
-3.00
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - British 1 armour and 1 mech_infantry moved from Kansu to Samara British take Novosibirsk from Italians British take Samara from Germans 1 armour and 1 mech_infantry moved from Kansu to Timguska UK_Pacific take Timguska from Germans 1 armour and 1 mech_infantry moved from Timguska to Urals British take Urals from Germans 1 armour and 1 mech_infantry moved from Kansu to Novosibirsk 1 armour and 1 mech_infantry moved from Novosibirsk to Vologda British take Vologda from Germans 1 armour and 1 mech_infantry moved from Kansu to Evenkiyskiy UK_Pacific take Evenkiyskiy from Japanese 1 armour and 1 mech_infantry moved from Kansu to Yenisey 2 mech_infantrys moved from Kansu to Tsinghai 2 mech_infantrys moved from Tsinghai to Kazakhstan 5 armour, 7 artilleries, 2 fighters, 22 infantry and 16 mech_infantrys moved from Caucasus to Volgograd 1 armour and 1 infantry moved from Eastern Persia to Turkmenistan 1 mech_infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Eastern Persia to TurkmenistanCombat Hit Differential Summary :
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@SixUnder OOL Volgograd? Italians or German units first?
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@Sovietishcat italians first please
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 4 armour, 2 bombers, 1 carrier, 2 fighters, 4 infantry and 4 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 2 carriers, 4 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 5 infantry moved from Gibraltar to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 5 artilleries moved from Gibraltar to 91 Sea Zone 3 armour moved from Morocco to 91 Sea Zone 2 armour, 5 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 110 Sea Zone 2 armour, 5 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France Combat - Americans Battle in Southern France Battle in 110 Sea Zone Americans attack with 3 carriers, 6 destroyers, 3 fighters, 2 submarines and 8 transports Germans defend with 2 cruisers, 2 destroyers, 1 submarine and 5 transports Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 3 carriers, 6 destroyers, 3 fighters and 8 transports in 110 Sea Zone, round 2 : 2/9 hits, 3,50 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 2 cruisers, 2 destroyers and 5 transports in 110 Sea Zone, round 2 : 0/4 hits, 1,67 expected hits 2 destroyers owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone Americans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 3 carriers, 6 destroyers, 3 fighters and 8 transports in 110 Sea Zone, round 3 : 5/9 hits, 3,50 expected hits Germans roll dice for 2 cruisers and 5 transports in 110 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Americans 3 transports owned by the Germans and 2 cruisers owned by the Germans lost in 110 Sea Zone 2 transports owned by the Germans lost in 110 Sea Zone Americans roll dice for 2 submarines in 110 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Americans win, taking Southern France from Germans with 3 carriers, 6 destroyers, 3 fighters, 2 submarines and 8 transports remaining. Battle score for attacker is 81 Casualties for Germans: 2 cruisers, 2 destroyers, 1 submarine and 5 transports Battle in Normandy Bordeaux Non Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 3 armour moved from Japan to 6 Sea Zone 2 artilleries and 1 mech_infantry moved from Japan to 6 Sea Zone 3 armour, 2 artilleries, 1 mech_infantry and 7 transports moved from 6 Sea Zone to 26 Sea Zone 3 armour, 2 artilleries and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 4 bombers moved from Korea to Yakut S.S.R. 4 carriers, 6 destroyers, 7 fighters, 10 submarines and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 bombers placed in Eastern United States 4 armour and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 89 PUs; end with 90 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 95 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 120 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 125 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 130 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 135 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 5 artilleries and 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British repair damage of 8x factory_major; Remaining resources: 39 PUs; British buy 1 armour, 3 artilleries and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 armour; Remaining resources: 3 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Kansu to Samara British take Novosibirsk from Italians British take Samara from Germans 1 armour and 1 mech_infantry moved from Kansu to Timguska UK_Pacific take Timguska from Germans 1 armour and 1 mech_infantry moved from Timguska to Urals British take Urals from Germans 1 armour and 1 mech_infantry moved from Kansu to Novosibirsk 1 armour and 1 mech_infantry moved from Novosibirsk to Vologda British take Vologda from Germans 1 armour and 1 mech_infantry moved from Kansu to Evenkiyskiy UK_Pacific take Evenkiyskiy from Japanese 1 armour and 1 mech_infantry moved from Kansu to Yenisey 2 mech_infantrys moved from Kansu to Tsinghai 2 mech_infantrys moved from Tsinghai to Kazakhstan 5 armour, 7 artilleries, 2 fighters, 22 infantry and 16 mech_infantrys moved from Caucasus to Volgograd 1 armour and 1 infantry moved from Eastern Persia to Turkmenistan 1 mech_infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Eastern Persia to Turkmenistan Combat - British Battle in Yenisey British attack with 1 armour and 1 mech_infantry Italians defend with 3 mech_infantrys British roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 3 mech_infantrys in Yenisey, round 2 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the Italians lost in Yenisey British roll dice for 1 armour and 1 mech_infantry in Yenisey, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 2 mech_infantrys in Yenisey, round 3 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Yenisey Italians win with 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Italians: 2 mech_infantrys Casualties for British: 1 armour and 1 mech_infantry Battle in Kazakhstan British attack with 2 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Volgograd British attack with 5 armour, 7 artilleries, 2 fighters, 22 infantry and 16 mech_infantrys Germans defend with 1 aaGun, 1 armour, 2 fighters and 10 mech_infantrys; Italians defend with 2 aaGuns, 1 factory_minor, 1 fighter, 11 infantry and 2 mech_infantrys AA fire in Volgograd : 0/2 hits, 0,33 expected hits British roll dice for 5 armour, 7 artilleries, 2 fighters, 22 infantry and 16 mech_infantrys in Volgograd, round 2 : 12/52 hits, 13,33 expected hits Italians roll dice for 3 aaGuns, 1 armour, 3 fighters, 11 infantry and 12 mech_infantrys in Volgograd, round 2 : 9/27 hits, 10,17 expected hits 1 aaGun owned by the Germans, 2 aaGuns owned by the Italians, 9 infantry owned by the Italians and 9 infantry owned by the British lost in Volgograd British roll dice for 5 armour, 7 artilleries, 2 fighters, 13 infantry and 16 mech_infantrys in Volgograd, round 3 : 12/43 hits, 11,83 expected hits Italians roll dice for 1 armour, 3 fighters, 2 infantry and 12 mech_infantrys in Volgograd, round 3 : 8/18 hits, 7,17 expected hits 2 mech_infantrys owned by the Italians, 8 mech_infantrys owned by the Germans, 2 infantry owned by the Italians and 8 infantry owned by the British lost in Volgograd British roll dice for 5 armour, 7 artilleries, 2 fighters, 5 infantry and 16 mech_infantrys in Volgograd, round 4 : 12/35 hits, 10,50 expected hits Italians roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Volgograd, round 4 : 2/6 hits, 3,17 expected hits 2 fighters owned by the Germans, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 1 fighter owned by the Italians and 2 infantry owned by the British lost in Volgograd British win, taking Volgograd from Italians with 5 armour, 7 artilleries, 2 fighters, 3 infantry and 16 mech_infantrys remaining. Battle score for attacker is 75 Casualties for British: 19 infantry Casualties for Germans: 1 aaGun, 1 armour, 2 fighters and 10 mech_infantrys Casualties for Italians: 2 aaGuns, 1 fighter, 11 infantry and 2 mech_infantrys Battle in Turkmenistan British attack with 1 armour, 1 infantry and 1 mech_infantry Germans defend with 1 armour British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Turkmenistan, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Turkmenistan British win, taking Turkmenistan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Non Combat Move - British 2 fighters moved from Volgograd to Caucasus 3 infantry moved from Northwest Persia to Caucasus 3 armour and 2 mech_infantrys moved from Persia to Caucasus 2 armour moved from Eastern Persia to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 12 infantry moved from United Kingdom to 110 Sea Zone 5 armour moved from India to Eastern Persia Place Units - British 3 artilleries placed in Caucasus 3 transports placed in 110 Sea Zone 1 armour placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Place Units - UK_Pacific 4 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 26 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs Some Units in India change ownership: 4 armourCombat Hit Differential Summary :
Germans : -1,67 British : 1,83 Italians : -1,17 AA fire in Volgograd : : -0,33 Americans : -1,00





