holy moly… shockingly bad dice lol
2019 Sovietishcat (Allies) vs SixUnder (Axis) BM
-
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.
@SixUnder no need for kamikazes since I did not bring any ‘‘warships’’
-
@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.
@SixUnder no need for kamikazes since I did not bring any ‘‘warships’’
:+1:
-
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Volgograd to Caucasus Italians take Caucasus from British 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Volgograd to Rostov 1 fighter moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to Northern Italy 10 mech_infantrys moved from Volgograd to Novosibirsk 1 infantry moved from Volgograd to Samara Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Americans: 1 submarine Battle in Rostov Italians attack with 2 infantry and 2 mech_infantrys British defend with 2 artilleries and 1 infantry Italians roll dice for 2 infantry and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 0.67 expected hits British roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 2 infantry and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 0.67 expected hits British roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 4 : 1/3 hits, 0.50 expected hits British roll dice for 2 artilleries in Rostov, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Rostov Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 5 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 6 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 7 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in Rostov, round 7 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 8 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in Rostov, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 2 mech_infantrys in Rostov, round 9 : 0/2 hits, 0.33 expected hits British roll dice for 1 artillery in Rostov, round 9 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 mech_infantrys in Rostov, round 10 : 1/2 hits, 0.33 expected hits British roll dice for 1 artillery in Rostov, round 10 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Rostov Italians win, taking Rostov from British with 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Italians: 2 infantry Casualties for British: 2 artilleries and 1 infantry Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Volgograd 3 infantry placed in Ukraine Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -2.17 British : -2.67 Americans : 0.67
Territory Summary for Italians :
Northern Italy : 1 factory_major and 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry Bryansk : 1 flag Rostov : 1 flag, 2 mech_infantrys Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry Western Ukraine : 1 flag Novosibirsk : 1 flag, 10 mech_infantrys Volgograd : 1 flag, 2 aaGuns, 1 factory_minor and 3 infantry Turkmenistan : 1 flag Caucasus : 1 flag, 1 infantry Samara : 1 infantry 97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 52 / 65 Russians : 0 / 0 Japanese : 14 / 16 Americans : 85 / 122 Chinese : 23 / 26 British : 36 / 46 UK_Pacific : 18 / 21 Italians : 21 / 21 ANZAC : 11 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 499 times 2 was rolled 514 times 3 was rolled 508 times 4 was rolled 468 times 5 was rolled 484 times 6 was rolled 541 times Average roll : 3.513 Median : 3.000 Variance : 1.059 Standard Deviation : 1.029 Total rolls : 3014 Null / Other 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 7 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.341 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 41 Germans Combat 1 was rolled 101 times 2 was rolled 103 times 3 was rolled 140 times 4 was rolled 106 times 5 was rolled 114 times 6 was rolled 134 times Average roll : 3.617 Median : 4.000 Variance : 2.005 Standard Deviation : 1.416 Total rolls : 698 British Combat 1 was rolled 100 times 2 was rolled 105 times 3 was rolled 84 times 4 was rolled 86 times 5 was rolled 71 times 6 was rolled 81 times Average roll : 3.315 Median : 3.000 Variance : 1.503 Standard Deviation : 1.226 Total rolls : 527 Italians Combat 1 was rolled 49 times 2 was rolled 49 times 3 was rolled 46 times 4 was rolled 44 times 5 was rolled 47 times 6 was rolled 55 times Average roll : 3.538 Median : 4.000 Variance : 0.247 Standard Deviation : 0.497 Total rolls : 290 Americans Combat 1 was rolled 72 times 2 was rolled 65 times 3 was rolled 48 times 4 was rolled 52 times 5 was rolled 49 times 6 was rolled 54 times Average roll : 3.303 Median : 3.000 Variance : 1.379 Standard Deviation : 1.174 Total rolls : 340 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 68 times 2 was rolled 66 times 3 was rolled 71 times 4 was rolled 64 times 5 was rolled 74 times 6 was rolled 86 times Average roll : 3.625 Median : 4.000 Variance : 0.737 Standard Deviation : 0.859 Total rolls : 429 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.482 Median : 3.000 Variance : 0.647 Standard Deviation : 0.805 Total rolls : 276
-
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Battle in Okinawa Non Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Philippines to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 destroyers, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone 8 infantry moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 infantry moved from France to Southern France Germans take Southern France from Americans 3 infantry moved from Normandy Bordeaux to France 2 destroyers, 8 infantry, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone 8 infantry moved from 112 Sea Zone to Norway 2 bombers moved from Western Germany to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from France to Ukraine 3 mech_infantrys moved from Romania to Ukraine 3 infantry moved from Russia to Samara Combat - Germans
Combat Hit Differential Summary :
-
@Sovietishcat scramble orders in norway please
-
TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 destroyers, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone 8 infantry moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 infantry moved from France to Southern France Germans take Southern France from Americans 3 infantry moved from Normandy Bordeaux to France 2 destroyers, 8 infantry, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone 8 infantry moved from 112 Sea Zone to Norway 2 bombers moved from Western Germany to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from France to Ukraine 3 mech_infantrys moved from Romania to Ukraine 3 infantry moved from Russia to Samara Combat - Germans
Combat Hit Differential Summary :
-
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat scramble orders in norway please
-
@SixUnder no scramble
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 destroyers, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone 8 infantry moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 infantry moved from France to Southern France Germans take Southern France from Americans 3 infantry moved from Normandy Bordeaux to France 2 destroyers, 8 infantry, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone 8 infantry moved from 112 Sea Zone to Norway 2 bombers moved from Western Germany to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from France to Ukraine 3 mech_infantrys moved from Romania to Ukraine 3 infantry moved from Russia to Samara Combat - Germans Battle in 109 Sea Zone Germans attack with 1 bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 109 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in 112 Sea Zone Germans attack with 2 bombers, 2 destroyers, 3 fighters, 2 submarines and 4 transports Americans defend with 2 destroyers Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 bombers, 2 destroyers, 3 fighters and 4 transports in 112 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Americans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone Germans win with 2 bombers, 2 destroyers, 3 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 10 Casualties for Germans: 1 submarine Casualties for Americans: 2 destroyers Battle in Norway Germans attack with 8 infantry British defend with 1 fighter; Americans defend with 1 airfield, 1 artillery and 1 factory_minor Germans roll dice for 8 infantry in Norway, round 2 : 0/8 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 fighter in Norway, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Norway Germans roll dice for 6 infantry in Norway, round 3 : 1/6 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 fighter in Norway, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Norway Germans roll dice for 5 infantry in Norway, round 4 : 1/5 hits, 0.83 expected hits Americans roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in Norway Germans win, taking Norway from Americans with 4 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 4 infantry Casualties for Americans: 1 artillery Casualties for British: 1 fighter Non Combat Move - Germans 2 bombers moved from 112 Sea Zone to Western Germany 3 fighters moved from 112 Sea Zone to Western Germany 1 bomber moved from 109 Sea Zone to Western Germany 3 infantry moved from Poland to Germany Place Units - Germans 1 fighter placed in Western Germany 3 mech_infantrys placed in Russia 3 artilleries placed in Novgorod 1 infantry placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1,2,4 Germans collect 53 PUs (5 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -1.33 Americans : 1.67
Territory Summary for Germans :
Timguska : 1 flag Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 4 fighters, 1 harbour and 1 infantry Germany : 1 aaGun, 1 factory_major, 3 infantry and 7 mech_infantrys Norway : 1 airfield, 1 factory_minor and 4 infantry Belarus : 1 flag Baltic States : 1 flag Nenetsia : 1 flag Urals : 1 flag Archangel : 1 flag Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys Tambov : 1 flag Ukraine : 1 fighter and 3 mech_infantrys Vologda : 1 flag Volgograd : 1 aaGun, 1 fighter and 5 mech_infantrys Novgorod : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry Smolensk : 1 flag Samara : 1 flag, 3 infantry 112 Sea Zone : 2 destroyers, 1 submarine and 4 transports 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag, 1 factory_minor Yugoslavia : 1 flag 98 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Production/PUs Summary :
Germans : 58 / 73 Russians : 0 / 0 Japanese : 13 / 16 Americans : 79 / 122 Chinese : 23 / 26 British : 36 / 46 UK_Pacific : 18 / 21 Italians : 21 / 21 ANZAC : 12 / 19 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 581 times 2 was rolled 578 times 3 was rolled 553 times 4 was rolled 522 times 5 was rolled 534 times 6 was rolled 601 times Average roll : 3.491 Median : 3.000 Variance : 1.366 Standard Deviation : 1.169 Total rolls : 3369 Null / Other 1 was rolled 77 times 2 was rolled 67 times 3 was rolled 50 times 4 was rolled 55 times 5 was rolled 49 times 6 was rolled 56 times Average roll : 3.282 Median : 3.000 Variance : 1.683 Standard Deviation : 1.297 Total rolls : 354 Germans Combat 1 was rolled 106 times 2 was rolled 109 times 3 was rolled 140 times 4 was rolled 108 times 5 was rolled 122 times 6 was rolled 141 times Average roll : 3.625 Median : 4.000 Variance : 1.793 Standard Deviation : 1.339 Total rolls : 726 British Combat 1 was rolled 100 times 2 was rolled 105 times 3 was rolled 84 times 4 was rolled 86 times 5 was rolled 71 times 6 was rolled 81 times Average roll : 3.315 Median : 3.000 Variance : 1.503 Standard Deviation : 1.226 Total rolls : 527 Italians Combat 1 was rolled 49 times 2 was rolled 49 times 3 was rolled 46 times 4 was rolled 44 times 5 was rolled 47 times 6 was rolled 55 times Average roll : 3.538 Median : 4.000 Variance : 0.247 Standard Deviation : 0.497 Total rolls : 290 Americans Combat 1 was rolled 77 times 2 was rolled 67 times 3 was rolled 50 times 4 was rolled 55 times 5 was rolled 49 times 6 was rolled 56 times Average roll : 3.282 Median : 3.000 Variance : 1.683 Standard Deviation : 1.297 Total rolls : 354 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 68 times 2 was rolled 66 times 3 was rolled 71 times 4 was rolled 64 times 5 was rolled 74 times 6 was rolled 86 times Average roll : 3.625 Median : 4.000 Variance : 0.737 Standard Deviation : 0.859 Total rolls : 429 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.482 Median : 3.000 Variance : 0.647 Standard Deviation : 0.805 Total rolls : 276
-
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Persia to 98 Sea Zone Combat - Russians Battle in 98 Sea Zone Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 destroyer and 2 submarines 2 submarines owned by the Germans Submerged Russians roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 98 Sea Zone Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33 Russians : -0,67
-
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 6 Sea Zone to 26 Sea Zone Japanese take 26 Sea Zone from Americans Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 19 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese Place Units - Japanese 1 infantry placed in Japan 1 artillery and 2 infantry placed in Malaya 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,6,6,5,1,6,5,1,3,1,5,4,5,5,2,5,5,6,2,5,5,1,2,3,2,6,1,2,2,3,1,5,2,2,2 Japanese collect 3 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Japanese : -0.33
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber Malaya : 1 flag, 7 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys Evenkiyskiy : 1 flag Yenisey : 1 flag 26 Sea Zone : 1 flag, 2 submarines 19 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 58 / 73 Russians : 0 / 0 Japanese : 13 / 3 Americans : 79 / 122 Chinese : 23 / 26 British : 36 / 46 UK_Pacific : 18 / 21 Italians : 21 / 21 ANZAC : 12 / 19 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 525 times 2 was rolled 539 times 3 was rolled 521 times 4 was rolled 470 times 5 was rolled 515 times 6 was rolled 573 times Average roll : 3.519 Median : 3.000 Variance : 1.793 Standard Deviation : 1.339 Total rolls : 3143 Null / Other 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 13 times 4 was rolled 5 times 5 was rolled 18 times 6 was rolled 19 times Average roll : 3.495 Median : 3.000 Variance : 1.654 Standard Deviation : 1.286 Total rolls : 91 Germans Combat 1 was rolled 106 times 2 was rolled 109 times 3 was rolled 141 times 4 was rolled 108 times 5 was rolled 122 times 6 was rolled 141 times Average roll : 3.624 Median : 4.000 Variance : 1.844 Standard Deviation : 1.358 Total rolls : 727 British Combat 1 was rolled 100 times 2 was rolled 105 times 3 was rolled 84 times 4 was rolled 86 times 5 was rolled 71 times 6 was rolled 81 times Average roll : 3.315 Median : 3.000 Variance : 1.503 Standard Deviation : 1.226 Total rolls : 527 Italians Combat 1 was rolled 49 times 2 was rolled 49 times 3 was rolled 46 times 4 was rolled 44 times 5 was rolled 47 times 6 was rolled 55 times Average roll : 3.538 Median : 4.000 Variance : 0.247 Standard Deviation : 0.497 Total rolls : 290 Americans Combat 1 was rolled 75 times 2 was rolled 65 times 3 was rolled 50 times 4 was rolled 52 times 5 was rolled 49 times 6 was rolled 56 times Average roll : 3.297 Median : 3.000 Variance : 1.511 Standard Deviation : 1.229 Total rolls : 347 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 68 times 2 was rolled 66 times 3 was rolled 71 times 4 was rolled 64 times 5 was rolled 74 times 6 was rolled 87 times Average roll : 3.630 Median : 4.000 Variance : 0.805 Standard Deviation : 0.897 Total rolls : 430 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 13 times 4 was rolled 5 times 5 was rolled 18 times 6 was rolled 19 times Average roll : 3.495 Median : 3.000 Variance : 1.654 Standard Deviation : 1.286 Total rolls : 91 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279
-
TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 carriers, 1 destroyer, 4 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters moved from 6 Sea Zone to Japan 4 bombers moved from Manchuria to Japan 1 infantry moved from Yakut S.S.R. to Yenisey Americans take Yenisey from Japanese 1 armour, 3 artilleries and 3 infantry moved from Finland to Norway 1 submarine moved from 93 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 2 destroyers moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from 80 Sea Zone to 98 Sea Zone 1 destroyer moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone Combat - Americans Air Battle in Japan
Combat Hit Differential Summary :
-
@SixUnder Intercept bombing raid in Japan?
-
@Sovietishcat no intercept
ty -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 carriers, 1 destroyer, 4 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters moved from 6 Sea Zone to Japan 4 bombers moved from Manchuria to Japan 1 infantry moved from Yakut S.S.R. to Yenisey Americans take Yenisey from Japanese 1 armour, 3 artilleries and 3 infantry moved from Finland to Norway 1 submarine moved from 93 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 2 destroyers moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from 80 Sea Zone to 98 Sea Zone 1 destroyer moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 9 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/4 hits, 0,67 expected hits Bombing raid in Japan rolls: 8,7,3,4 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in Norway Americans attack with 1 armour, 3 artilleries and 3 infantry Germans defend with 1 airfield, 1 factory_minor and 4 infantry Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 2 : 2/7 hits, 2,50 expected hits Germans roll dice for 4 infantry in Norway, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Germans lost in Norway Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 3 : 1/7 hits, 2,50 expected hits Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Norway Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 4 : 4/7 hits, 2,50 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in 98 Sea Zone Americans attack with 2 destroyers and 1 fighter Germans defend with 2 submarines Americans roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Germans with 2 destroyers and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 19 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Cleaning up after air battles Non Combat Move - Americans 4 bombers and 5 fighters moved from Japan to 6 Sea Zone 4 bombers moved from 6 Sea Zone to Korea 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 carrier moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from 98 Sea Zone to Egypt 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 armour moved from Alaska to 1 Sea Zone 1 aaGun moved from Alaska to British Columbia 1 armour, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 4 fighters placed in 101 Sea Zone 1 armour and 2 infantry placed in Korea 2 transports placed in 10 Sea Zone 1 armour and 3 infantry placed in Western United States Americans undo move 1. Americans undo move 1. 1 fighter placed in Western United States 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 2 carriers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,1,2 Americans collect 82 PUs (1 lost to blockades); end with 83 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 123 PUs
Combat Hit Differential Summary :
Germans : -2,67 AA fire in Japan : : -0,67 Americans : -1,00 Japanese : -0,33
-
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 carriers, 1 destroyer, 4 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters moved from 6 Sea Zone to Japan 4 bombers moved from Manchuria to Japan 1 infantry moved from Yakut S.S.R. to Yenisey Americans take Yenisey from Japanese 1 armour, 3 artilleries and 3 infantry moved from Finland to Norway 1 submarine moved from 93 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 2 destroyers moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from 80 Sea Zone to 98 Sea Zone 1 destroyer moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 9 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/4 hits, 0,67 expected hits Bombing raid in Japan rolls: 8,7,3,4 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in Norway Americans attack with 1 armour, 3 artilleries and 3 infantry Germans defend with 1 airfield, 1 factory_minor and 4 infantry Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 2 : 2/7 hits, 2,50 expected hits Germans roll dice for 4 infantry in Norway, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Germans lost in Norway Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 3 : 1/7 hits, 2,50 expected hits Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Norway Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 4 : 4/7 hits, 2,50 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in 98 Sea Zone Americans attack with 2 destroyers and 1 fighter Germans defend with 2 submarines Americans roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Germans with 2 destroyers and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 19 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Cleaning up after air battles Non Combat Move - Americans 4 bombers and 5 fighters moved from Japan to 6 Sea Zone 4 bombers moved from 6 Sea Zone to Korea 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 carrier moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from 98 Sea Zone to Egypt 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 armour moved from Alaska to 1 Sea Zone 1 aaGun moved from Alaska to British Columbia 1 armour, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 4 fighters placed in 101 Sea Zone 1 armour and 2 infantry placed in Korea 2 transports placed in 10 Sea Zone 1 armour and 3 infantry placed in Western United States Americans undo move 1. Americans undo move 1. 1 fighter placed in Western United States 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 2 carriers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,1,2 Americans collect 82 PUs (1 lost to blockades); end with 83 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 123 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 2 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Kazakhstan to Samara 1 armour moved from Kazakhstan to Samara 3 artilleries and 6 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus Combat - British Battle in Samara British attack with 1 armour, 2 artilleries and 2 infantry Germans defend with 3 infantry; Italians defend with 1 infantry British roll dice for 1 armour, 2 artilleries and 2 infantry in Samara, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 4 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Samara British roll dice for 1 armour, 2 artilleries and 1 infantry in Samara, round 3 : 4/4 hits, 1,50 expected hits Germans roll dice for 3 infantry in Samara, round 3 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Samara British win, taking Samara from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 2 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 infantry Casualties for Germans: 3 infantry Battle in Caucasus British attack with 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/12 hits, 3,33 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Italians with 3 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 4 mech_infantrys moved from Kazakhstan to Caucasus 1 artillery moved from Kazakhstan to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 16 infantry moved from Eastern Persia to Persia 3 mech_infantrys moved from Trans-Jordan to Northwest Persia 1 fighter moved from Egypt to Northwest Persia 1 armour moved from Egypt to Iraq 2 mech_infantrys moved from Burma to Shan State 3 armour and 1 mech_infantry moved from India to Shan State 1 fighter moved from Caucasus to Northwest Persia Place Units - British 6 infantry placed in United Kingdom 3 mech_infantrys placed in Iraq 2 armour and 1 mech_infantry placed in Persia Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 3 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 3 armour and 1 infantry
Combat Hit Differential Summary :
Germans : -2,00 British : 0,33 Italians : 0,67 AA fire in Japan : : -0,67 Americans : -1,00 Japanese : -0,33
-
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Rostov to Volgograd 1 infantry moved from Ukraine to Rostov 4 mech_infantrys moved from Novosibirsk to Yenisey 1 fighter moved from Southern Italy to Volgograd 1 mech_infantry moved from Novosibirsk to Kazakhstan Italians take Kazakhstan from British 5 mech_infantrys moved from Novosibirsk to Samara Combat - Italians Battle in Yenisey Italians attack with 4 mech_infantrys Americans defend with 1 infantry Italians roll dice for 4 mech_infantrys in Yenisey, round 2 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Yenisey Italians win, taking Yenisey from Americans with 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Samara Italians attack with 5 mech_infantrys British defend with 1 armour and 1 artillery Italians roll dice for 5 mech_infantrys in Samara, round 2 : 0/5 hits, 0.83 expected hits British roll dice for 1 armour and 1 artillery in Samara, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Samara Italians roll dice for 4 mech_infantrys in Samara, round 3 : 0/4 hits, 0.67 expected hits British roll dice for 1 armour and 1 artillery in Samara, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 4 mech_infantrys in Samara, round 4 : 0/4 hits, 0.67 expected hits British roll dice for 1 armour and 1 artillery in Samara, round 4 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Samara Italians roll dice for 3 mech_infantrys in Samara, round 5 : 0/3 hits, 0.50 expected hits British roll dice for 1 armour and 1 artillery in Samara, round 5 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Samara Italians roll dice for 2 mech_infantrys in Samara, round 6 : 1/2 hits, 0.33 expected hits British roll dice for 1 armour and 1 artillery in Samara, round 6 : 0/2 hits, 0.83 expected hits 1 artillery owned by the British lost in Samara Italians roll dice for 2 mech_infantrys in Samara, round 7 : 0/2 hits, 0.33 expected hits British roll dice for 1 armour in Samara, round 7 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 mech_infantrys in Samara, round 8 : 0/2 hits, 0.33 expected hits British roll dice for 1 armour in Samara, round 8 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians lost in Samara Italians roll dice for 1 mech_infantry in Samara, round 9 : 0/1 hits, 0.17 expected hits British roll dice for 1 armour in Samara, round 9 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians lost in Samara British win with 1 armour remaining. Battle score for attacker is -16 Casualties for Italians: 5 mech_infantrys Casualties for British: 1 artillery Non Combat Move - Italians Place Units - Italians 3 infantry placed in Volgograd 3 infantry placed in Ukraine 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
Italians : -2.50 British : -0.67 Americans : 0.67
Territory Summary for Italians :
Yenisey : 1 flag, 3 mech_infantrys Kazakhstan : 1 flag, 1 mech_infantry Northern Italy : 1 factory_major and 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry Bryansk : 1 flag Rostov : 1 flag, 1 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 5 infantry Western Ukraine : 1 flag Novosibirsk : 1 flag Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 6 infantry and 2 mech_infantrys Turkmenistan : 1 flag
Production/PUs Summary :
Germans : 54 / 73 Russians : 0 / 0 Japanese : 12 / 3 Americans : 82 / 123 Chinese : 23 / 26 British : 38 / 48 UK_Pacific : 18 / 21 Italians : 21 / 19 ANZAC : 12 / 19 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 601 times 2 was rolled 601 times 3 was rolled 579 times 4 was rolled 542 times 5 was rolled 554 times 6 was rolled 629 times Average roll : 3.495 Median : 3.000 Variance : 1.510 Standard Deviation : 1.229 Total rolls : 3506 Null / Other 1 was rolled 82 times 2 was rolled 70 times 3 was rolled 56 times 4 was rolled 57 times 5 was rolled 52 times 6 was rolled 63 times Average roll : 3.305 Median : 3.000 Variance : 1.624 Standard Deviation : 1.274 Total rolls : 380 Germans Combat 1 was rolled 107 times 2 was rolled 112 times 3 was rolled 146 times 4 was rolled 111 times 5 was rolled 123 times 6 was rolled 144 times Average roll : 3.623 Median : 4.000 Variance : 2.004 Standard Deviation : 1.416 Total rolls : 743 British Combat 1 was rolled 107 times 2 was rolled 110 times 3 was rolled 88 times 4 was rolled 91 times 5 was rolled 79 times 6 was rolled 86 times Average roll : 3.326 Median : 3.000 Variance : 1.353 Standard Deviation : 1.163 Total rolls : 561 Italians Combat 1 was rolled 51 times 2 was rolled 57 times 3 was rolled 49 times 4 was rolled 52 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.531 Median : 4.000 Variance : 0.208 Standard Deviation : 0.456 Total rolls : 318 Americans Combat 1 was rolled 82 times 2 was rolled 70 times 3 was rolled 56 times 4 was rolled 57 times 5 was rolled 52 times 6 was rolled 63 times Average roll : 3.305 Median : 3.000 Variance : 1.624 Standard Deviation : 1.274 Total rolls : 380 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 68 times 2 was rolled 66 times 3 was rolled 72 times 4 was rolled 64 times 5 was rolled 74 times 6 was rolled 88 times Average roll : 3.634 Median : 4.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 432 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279
-
awful dice again…:/