@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
2019 Sovietishcat (Allies) vs SixUnder (Axis) BM
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@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.
@SixUnder no need for kamikazes since I did not bring any ‘‘warships’’
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@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.
@SixUnder no need for kamikazes since I did not bring any ‘‘warships’’
:+1:
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Volgograd to Caucasus Italians take Caucasus from British 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Volgograd to Rostov 1 fighter moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to Northern Italy 10 mech_infantrys moved from Volgograd to Novosibirsk 1 infantry moved from Volgograd to Samara Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Americans: 1 submarine Battle in Rostov Italians attack with 2 infantry and 2 mech_infantrys British defend with 2 artilleries and 1 infantry Italians roll dice for 2 infantry and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 0.67 expected hits British roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 2 infantry and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 0.67 expected hits British roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 4 : 1/3 hits, 0.50 expected hits British roll dice for 2 artilleries in Rostov, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Rostov Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 5 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 6 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 7 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in Rostov, round 7 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 8 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in Rostov, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 2 mech_infantrys in Rostov, round 9 : 0/2 hits, 0.33 expected hits British roll dice for 1 artillery in Rostov, round 9 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 mech_infantrys in Rostov, round 10 : 1/2 hits, 0.33 expected hits British roll dice for 1 artillery in Rostov, round 10 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Rostov Italians win, taking Rostov from British with 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Italians: 2 infantry Casualties for British: 2 artilleries and 1 infantry Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Volgograd 3 infantry placed in Ukraine Turn Complete - Italians Italians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : -2.17 British : -2.67 Americans : 0.67Territory Summary for Italians :
Northern Italy : 1 factory_major and 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry Bryansk : 1 flag Rostov : 1 flag, 2 mech_infantrys Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry Western Ukraine : 1 flag Novosibirsk : 1 flag, 10 mech_infantrys Volgograd : 1 flag, 2 aaGuns, 1 factory_minor and 3 infantry Turkmenistan : 1 flag Caucasus : 1 flag, 1 infantry Samara : 1 infantry 97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 52 / 65 Russians : 0 / 0 Japanese : 14 / 16 Americans : 85 / 122 Chinese : 23 / 26 British : 36 / 46 UK_Pacific : 18 / 21 Italians : 21 / 21 ANZAC : 11 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 499 times 2 was rolled 514 times 3 was rolled 508 times 4 was rolled 468 times 5 was rolled 484 times 6 was rolled 541 times Average roll : 3.513 Median : 3.000 Variance : 1.059 Standard Deviation : 1.029 Total rolls : 3014 Null / Other 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 7 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.341 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 41 Germans Combat 1 was rolled 101 times 2 was rolled 103 times 3 was rolled 140 times 4 was rolled 106 times 5 was rolled 114 times 6 was rolled 134 times Average roll : 3.617 Median : 4.000 Variance : 2.005 Standard Deviation : 1.416 Total rolls : 698 British Combat 1 was rolled 100 times 2 was rolled 105 times 3 was rolled 84 times 4 was rolled 86 times 5 was rolled 71 times 6 was rolled 81 times Average roll : 3.315 Median : 3.000 Variance : 1.503 Standard Deviation : 1.226 Total rolls : 527 Italians Combat 1 was rolled 49 times 2 was rolled 49 times 3 was rolled 46 times 4 was rolled 44 times 5 was rolled 47 times 6 was rolled 55 times Average roll : 3.538 Median : 4.000 Variance : 0.247 Standard Deviation : 0.497 Total rolls : 290 Americans Combat 1 was rolled 72 times 2 was rolled 65 times 3 was rolled 48 times 4 was rolled 52 times 5 was rolled 49 times 6 was rolled 54 times Average roll : 3.303 Median : 3.000 Variance : 1.379 Standard Deviation : 1.174 Total rolls : 340 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 68 times 2 was rolled 66 times 3 was rolled 71 times 4 was rolled 64 times 5 was rolled 74 times 6 was rolled 86 times Average roll : 3.625 Median : 4.000 Variance : 0.737 Standard Deviation : 0.859 Total rolls : 429 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.482 Median : 3.000 Variance : 0.647 Standard Deviation : 0.805 Total rolls : 276 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Battle in Okinawa Non Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Philippines to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 destroyers, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone 8 infantry moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 infantry moved from France to Southern France Germans take Southern France from Americans 3 infantry moved from Normandy Bordeaux to France 2 destroyers, 8 infantry, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone 8 infantry moved from 112 Sea Zone to Norway 2 bombers moved from Western Germany to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from France to Ukraine 3 mech_infantrys moved from Romania to Ukraine 3 infantry moved from Russia to Samara Combat - GermansCombat Hit Differential Summary :
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@Sovietishcat scramble orders in norway please
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 destroyers, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone 8 infantry moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 infantry moved from France to Southern France Germans take Southern France from Americans 3 infantry moved from Normandy Bordeaux to France 2 destroyers, 8 infantry, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone 8 infantry moved from 112 Sea Zone to Norway 2 bombers moved from Western Germany to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from France to Ukraine 3 mech_infantrys moved from Romania to Ukraine 3 infantry moved from Russia to Samara Combat - GermansCombat Hit Differential Summary :
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@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat scramble orders in norway please
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@SixUnder no scramble
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 destroyers, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone 8 infantry moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 infantry moved from France to Southern France Germans take Southern France from Americans 3 infantry moved from Normandy Bordeaux to France 2 destroyers, 8 infantry, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone 8 infantry moved from 112 Sea Zone to Norway 2 bombers moved from Western Germany to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from France to Ukraine 3 mech_infantrys moved from Romania to Ukraine 3 infantry moved from Russia to Samara Combat - Germans Battle in 109 Sea Zone Germans attack with 1 bomber Americans defend with 3 transports 3 transports owned by the Americans lost in 109 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in 112 Sea Zone Germans attack with 2 bombers, 2 destroyers, 3 fighters, 2 submarines and 4 transports Americans defend with 2 destroyers Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 bombers, 2 destroyers, 3 fighters and 4 transports in 112 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Americans roll dice for 2 destroyers in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone Germans win with 2 bombers, 2 destroyers, 3 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 10 Casualties for Germans: 1 submarine Casualties for Americans: 2 destroyers Battle in Norway Germans attack with 8 infantry British defend with 1 fighter; Americans defend with 1 airfield, 1 artillery and 1 factory_minor Germans roll dice for 8 infantry in Norway, round 2 : 0/8 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 fighter in Norway, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Norway Germans roll dice for 6 infantry in Norway, round 3 : 1/6 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 fighter in Norway, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Norway Germans roll dice for 5 infantry in Norway, round 4 : 1/5 hits, 0.83 expected hits Americans roll dice for 1 fighter in Norway, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in Norway Germans win, taking Norway from Americans with 4 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 4 infantry Casualties for Americans: 1 artillery Casualties for British: 1 fighter Non Combat Move - Germans 2 bombers moved from 112 Sea Zone to Western Germany 3 fighters moved from 112 Sea Zone to Western Germany 1 bomber moved from 109 Sea Zone to Western Germany 3 infantry moved from Poland to Germany Place Units - Germans 1 fighter placed in Western Germany 3 mech_infantrys placed in Russia 3 artilleries placed in Novgorod 1 infantry placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1,2,4 Germans collect 53 PUs (5 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : -1.33 Americans : 1.67Territory Summary for Germans :
Timguska : 1 flag Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 4 fighters, 1 harbour and 1 infantry Germany : 1 aaGun, 1 factory_major, 3 infantry and 7 mech_infantrys Norway : 1 airfield, 1 factory_minor and 4 infantry Belarus : 1 flag Baltic States : 1 flag Nenetsia : 1 flag Urals : 1 flag Archangel : 1 flag Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys Tambov : 1 flag Ukraine : 1 fighter and 3 mech_infantrys Vologda : 1 flag Volgograd : 1 aaGun, 1 fighter and 5 mech_infantrys Novgorod : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry Smolensk : 1 flag Samara : 1 flag, 3 infantry 112 Sea Zone : 2 destroyers, 1 submarine and 4 transports 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag, 1 factory_minor Yugoslavia : 1 flag 98 Sea Zone : 1 flag, 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 58 / 73 Russians : 0 / 0 Japanese : 13 / 16 Americans : 79 / 122 Chinese : 23 / 26 British : 36 / 46 UK_Pacific : 18 / 21 Italians : 21 / 21 ANZAC : 12 / 19 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 581 times 2 was rolled 578 times 3 was rolled 553 times 4 was rolled 522 times 5 was rolled 534 times 6 was rolled 601 times Average roll : 3.491 Median : 3.000 Variance : 1.366 Standard Deviation : 1.169 Total rolls : 3369 Null / Other 1 was rolled 77 times 2 was rolled 67 times 3 was rolled 50 times 4 was rolled 55 times 5 was rolled 49 times 6 was rolled 56 times Average roll : 3.282 Median : 3.000 Variance : 1.683 Standard Deviation : 1.297 Total rolls : 354 Germans Combat 1 was rolled 106 times 2 was rolled 109 times 3 was rolled 140 times 4 was rolled 108 times 5 was rolled 122 times 6 was rolled 141 times Average roll : 3.625 Median : 4.000 Variance : 1.793 Standard Deviation : 1.339 Total rolls : 726 British Combat 1 was rolled 100 times 2 was rolled 105 times 3 was rolled 84 times 4 was rolled 86 times 5 was rolled 71 times 6 was rolled 81 times Average roll : 3.315 Median : 3.000 Variance : 1.503 Standard Deviation : 1.226 Total rolls : 527 Italians Combat 1 was rolled 49 times 2 was rolled 49 times 3 was rolled 46 times 4 was rolled 44 times 5 was rolled 47 times 6 was rolled 55 times Average roll : 3.538 Median : 4.000 Variance : 0.247 Standard Deviation : 0.497 Total rolls : 290 Americans Combat 1 was rolled 77 times 2 was rolled 67 times 3 was rolled 50 times 4 was rolled 55 times 5 was rolled 49 times 6 was rolled 56 times Average roll : 3.282 Median : 3.000 Variance : 1.683 Standard Deviation : 1.297 Total rolls : 354 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 68 times 2 was rolled 66 times 3 was rolled 71 times 4 was rolled 64 times 5 was rolled 74 times 6 was rolled 86 times Average roll : 3.625 Median : 4.000 Variance : 0.737 Standard Deviation : 0.859 Total rolls : 429 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.482 Median : 3.000 Variance : 0.647 Standard Deviation : 0.805 Total rolls : 276 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Persia to 98 Sea Zone Combat - Russians Battle in 98 Sea Zone Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 destroyer and 2 submarines 2 submarines owned by the Germans Submerged Russians roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 98 Sea Zone Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt Turn Complete - RussiansCombat Hit Differential Summary :
Germans : -0,33 Russians : -0,67 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 6 Sea Zone to 26 Sea Zone Japanese take 26 Sea Zone from Americans Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 19 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese Place Units - Japanese 1 infantry placed in Japan 1 artillery and 2 infantry placed in Malaya 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,5,6,6,5,1,6,5,1,3,1,5,4,5,5,2,5,5,6,2,5,5,1,2,3,2,6,1,2,2,3,1,5,2,2,2 Japanese collect 3 PUs (10 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
Japanese : -0.33Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber Malaya : 1 flag, 7 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys Evenkiyskiy : 1 flag Yenisey : 1 flag 26 Sea Zone : 1 flag, 2 submarines 19 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 73 Russians : 0 / 0 Japanese : 13 / 3 Americans : 79 / 122 Chinese : 23 / 26 British : 36 / 46 UK_Pacific : 18 / 21 Italians : 21 / 21 ANZAC : 12 / 19 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 525 times 2 was rolled 539 times 3 was rolled 521 times 4 was rolled 470 times 5 was rolled 515 times 6 was rolled 573 times Average roll : 3.519 Median : 3.000 Variance : 1.793 Standard Deviation : 1.339 Total rolls : 3143 Null / Other 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 13 times 4 was rolled 5 times 5 was rolled 18 times 6 was rolled 19 times Average roll : 3.495 Median : 3.000 Variance : 1.654 Standard Deviation : 1.286 Total rolls : 91 Germans Combat 1 was rolled 106 times 2 was rolled 109 times 3 was rolled 141 times 4 was rolled 108 times 5 was rolled 122 times 6 was rolled 141 times Average roll : 3.624 Median : 4.000 Variance : 1.844 Standard Deviation : 1.358 Total rolls : 727 British Combat 1 was rolled 100 times 2 was rolled 105 times 3 was rolled 84 times 4 was rolled 86 times 5 was rolled 71 times 6 was rolled 81 times Average roll : 3.315 Median : 3.000 Variance : 1.503 Standard Deviation : 1.226 Total rolls : 527 Italians Combat 1 was rolled 49 times 2 was rolled 49 times 3 was rolled 46 times 4 was rolled 44 times 5 was rolled 47 times 6 was rolled 55 times Average roll : 3.538 Median : 4.000 Variance : 0.247 Standard Deviation : 0.497 Total rolls : 290 Americans Combat 1 was rolled 75 times 2 was rolled 65 times 3 was rolled 50 times 4 was rolled 52 times 5 was rolled 49 times 6 was rolled 56 times Average roll : 3.297 Median : 3.000 Variance : 1.511 Standard Deviation : 1.229 Total rolls : 347 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 68 times 2 was rolled 66 times 3 was rolled 71 times 4 was rolled 64 times 5 was rolled 74 times 6 was rolled 87 times Average roll : 3.630 Median : 4.000 Variance : 0.805 Standard Deviation : 0.897 Total rolls : 430 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 13 times 4 was rolled 5 times 5 was rolled 18 times 6 was rolled 19 times Average roll : 3.495 Median : 3.000 Variance : 1.654 Standard Deviation : 1.286 Total rolls : 91 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279 -
TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 carriers, 1 destroyer, 4 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters moved from 6 Sea Zone to Japan 4 bombers moved from Manchuria to Japan 1 infantry moved from Yakut S.S.R. to Yenisey Americans take Yenisey from Japanese 1 armour, 3 artilleries and 3 infantry moved from Finland to Norway 1 submarine moved from 93 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 2 destroyers moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from 80 Sea Zone to 98 Sea Zone 1 destroyer moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone Combat - Americans Air Battle in JapanCombat Hit Differential Summary :
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@SixUnder Intercept bombing raid in Japan?
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@Sovietishcat no intercept
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 carriers, 1 destroyer, 4 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters moved from 6 Sea Zone to Japan 4 bombers moved from Manchuria to Japan 1 infantry moved from Yakut S.S.R. to Yenisey Americans take Yenisey from Japanese 1 armour, 3 artilleries and 3 infantry moved from Finland to Norway 1 submarine moved from 93 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 2 destroyers moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from 80 Sea Zone to 98 Sea Zone 1 destroyer moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 9 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/4 hits, 0,67 expected hits Bombing raid in Japan rolls: 8,7,3,4 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in Norway Americans attack with 1 armour, 3 artilleries and 3 infantry Germans defend with 1 airfield, 1 factory_minor and 4 infantry Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 2 : 2/7 hits, 2,50 expected hits Germans roll dice for 4 infantry in Norway, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Germans lost in Norway Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 3 : 1/7 hits, 2,50 expected hits Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Norway Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 4 : 4/7 hits, 2,50 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in 98 Sea Zone Americans attack with 2 destroyers and 1 fighter Germans defend with 2 submarines Americans roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Germans with 2 destroyers and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 19 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Cleaning up after air battles Non Combat Move - Americans 4 bombers and 5 fighters moved from Japan to 6 Sea Zone 4 bombers moved from 6 Sea Zone to Korea 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 carrier moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from 98 Sea Zone to Egypt 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 armour moved from Alaska to 1 Sea Zone 1 aaGun moved from Alaska to British Columbia 1 armour, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 4 fighters placed in 101 Sea Zone 1 armour and 2 infantry placed in Korea 2 transports placed in 10 Sea Zone 1 armour and 3 infantry placed in Western United States Americans undo move 1. Americans undo move 1. 1 fighter placed in Western United States 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 2 carriers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,1,2 Americans collect 82 PUs (1 lost to blockades); end with 83 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 123 PUsCombat Hit Differential Summary :
Germans : -2,67 AA fire in Japan : : -0,67 Americans : -1,00 Japanese : -0,33 -
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 2 armour, 2 carriers, 1 destroyer, 4 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters moved from 6 Sea Zone to Japan 4 bombers moved from Manchuria to Japan 1 infantry moved from Yakut S.S.R. to Yenisey Americans take Yenisey from Japanese 1 armour, 3 artilleries and 3 infantry moved from Finland to Norway 1 submarine moved from 93 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 2 destroyers moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from 80 Sea Zone to 98 Sea Zone 1 destroyer moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 9 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/4 hits, 0,67 expected hits Bombing raid in Japan rolls: 8,7,3,4 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in Norway Americans attack with 1 armour, 3 artilleries and 3 infantry Germans defend with 1 airfield, 1 factory_minor and 4 infantry Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 2 : 2/7 hits, 2,50 expected hits Germans roll dice for 4 infantry in Norway, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Germans lost in Norway Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 3 : 1/7 hits, 2,50 expected hits Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Norway Americans roll dice for 1 armour, 3 artilleries and 3 infantry in Norway, round 4 : 4/7 hits, 2,50 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 4 infantry Battle in 98 Sea Zone Americans attack with 2 destroyers and 1 fighter Germans defend with 2 submarines Americans roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Germans with 2 destroyers and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 19 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 19 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Cleaning up after air battles Non Combat Move - Americans 4 bombers and 5 fighters moved from Japan to 6 Sea Zone 4 bombers moved from 6 Sea Zone to Korea 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 carrier moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from 98 Sea Zone to Egypt 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone 1 armour moved from Alaska to 1 Sea Zone 1 aaGun moved from Alaska to British Columbia 1 armour, 1 artillery, 2 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone Place Units - Americans 2 carriers and 1 destroyer placed in 101 Sea Zone 4 fighters placed in 101 Sea Zone 1 armour and 2 infantry placed in Korea 2 transports placed in 10 Sea Zone 1 armour and 3 infantry placed in Western United States Americans undo move 1. Americans undo move 1. 1 fighter placed in Western United States 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 2 carriers placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,1,2 Americans collect 82 PUs (1 lost to blockades); end with 83 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 123 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 2 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Kazakhstan to Samara 1 armour moved from Kazakhstan to Samara 3 artilleries and 6 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus Combat - British Battle in Samara British attack with 1 armour, 2 artilleries and 2 infantry Germans defend with 3 infantry; Italians defend with 1 infantry British roll dice for 1 armour, 2 artilleries and 2 infantry in Samara, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 4 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Samara British roll dice for 1 armour, 2 artilleries and 1 infantry in Samara, round 3 : 4/4 hits, 1,50 expected hits Germans roll dice for 3 infantry in Samara, round 3 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Samara British win, taking Samara from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 2 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 infantry Casualties for Germans: 3 infantry Battle in Caucasus British attack with 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 3 artilleries, 1 fighter, 6 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/12 hits, 3,33 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Italians with 3 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 4 mech_infantrys moved from Kazakhstan to Caucasus 1 artillery moved from Kazakhstan to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 16 infantry moved from Eastern Persia to Persia 3 mech_infantrys moved from Trans-Jordan to Northwest Persia 1 fighter moved from Egypt to Northwest Persia 1 armour moved from Egypt to Iraq 2 mech_infantrys moved from Burma to Shan State 3 armour and 1 mech_infantry moved from India to Shan State 1 fighter moved from Caucasus to Northwest Persia Place Units - British 6 infantry placed in United Kingdom 3 mech_infantrys placed in Iraq 2 armour and 1 mech_infantry placed in Persia Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 3 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 3 armour and 1 infantryCombat Hit Differential Summary :
Germans : -2,00 British : 0,33 Italians : 0,67 AA fire in Japan : : -0,67 Americans : -1,00 Japanese : -0,33 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Rostov to Volgograd 1 infantry moved from Ukraine to Rostov 4 mech_infantrys moved from Novosibirsk to Yenisey 1 fighter moved from Southern Italy to Volgograd 1 mech_infantry moved from Novosibirsk to Kazakhstan Italians take Kazakhstan from British 5 mech_infantrys moved from Novosibirsk to Samara Combat - Italians Battle in Yenisey Italians attack with 4 mech_infantrys Americans defend with 1 infantry Italians roll dice for 4 mech_infantrys in Yenisey, round 2 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Yenisey Italians win, taking Yenisey from Americans with 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Samara Italians attack with 5 mech_infantrys British defend with 1 armour and 1 artillery Italians roll dice for 5 mech_infantrys in Samara, round 2 : 0/5 hits, 0.83 expected hits British roll dice for 1 armour and 1 artillery in Samara, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Samara Italians roll dice for 4 mech_infantrys in Samara, round 3 : 0/4 hits, 0.67 expected hits British roll dice for 1 armour and 1 artillery in Samara, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 4 mech_infantrys in Samara, round 4 : 0/4 hits, 0.67 expected hits British roll dice for 1 armour and 1 artillery in Samara, round 4 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Samara Italians roll dice for 3 mech_infantrys in Samara, round 5 : 0/3 hits, 0.50 expected hits British roll dice for 1 armour and 1 artillery in Samara, round 5 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Samara Italians roll dice for 2 mech_infantrys in Samara, round 6 : 1/2 hits, 0.33 expected hits British roll dice for 1 armour and 1 artillery in Samara, round 6 : 0/2 hits, 0.83 expected hits 1 artillery owned by the British lost in Samara Italians roll dice for 2 mech_infantrys in Samara, round 7 : 0/2 hits, 0.33 expected hits British roll dice for 1 armour in Samara, round 7 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 mech_infantrys in Samara, round 8 : 0/2 hits, 0.33 expected hits British roll dice for 1 armour in Samara, round 8 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians lost in Samara Italians roll dice for 1 mech_infantry in Samara, round 9 : 0/1 hits, 0.17 expected hits British roll dice for 1 armour in Samara, round 9 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Italians lost in Samara British win with 1 armour remaining. Battle score for attacker is -16 Casualties for Italians: 5 mech_infantrys Casualties for British: 1 artillery Non Combat Move - Italians Place Units - Italians 3 infantry placed in Volgograd 3 infantry placed in Ukraine 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Italians collect 19 PUs (2 lost to blockades); end with 19 PUsCombat Hit Differential Summary :
Italians : -2.50 British : -0.67 Americans : 0.67Territory Summary for Italians :
Yenisey : 1 flag, 3 mech_infantrys Kazakhstan : 1 flag, 1 mech_infantry Northern Italy : 1 factory_major and 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry Bryansk : 1 flag Rostov : 1 flag, 1 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 5 infantry Western Ukraine : 1 flag Novosibirsk : 1 flag Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 6 infantry and 2 mech_infantrys Turkmenistan : 1 flagProduction/PUs Summary :
Germans : 54 / 73 Russians : 0 / 0 Japanese : 12 / 3 Americans : 82 / 123 Chinese : 23 / 26 British : 38 / 48 UK_Pacific : 18 / 21 Italians : 21 / 19 ANZAC : 12 / 19 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 601 times 2 was rolled 601 times 3 was rolled 579 times 4 was rolled 542 times 5 was rolled 554 times 6 was rolled 629 times Average roll : 3.495 Median : 3.000 Variance : 1.510 Standard Deviation : 1.229 Total rolls : 3506 Null / Other 1 was rolled 82 times 2 was rolled 70 times 3 was rolled 56 times 4 was rolled 57 times 5 was rolled 52 times 6 was rolled 63 times Average roll : 3.305 Median : 3.000 Variance : 1.624 Standard Deviation : 1.274 Total rolls : 380 Germans Combat 1 was rolled 107 times 2 was rolled 112 times 3 was rolled 146 times 4 was rolled 111 times 5 was rolled 123 times 6 was rolled 144 times Average roll : 3.623 Median : 4.000 Variance : 2.004 Standard Deviation : 1.416 Total rolls : 743 British Combat 1 was rolled 107 times 2 was rolled 110 times 3 was rolled 88 times 4 was rolled 91 times 5 was rolled 79 times 6 was rolled 86 times Average roll : 3.326 Median : 3.000 Variance : 1.353 Standard Deviation : 1.163 Total rolls : 561 Italians Combat 1 was rolled 51 times 2 was rolled 57 times 3 was rolled 49 times 4 was rolled 52 times 5 was rolled 51 times 6 was rolled 58 times Average roll : 3.531 Median : 4.000 Variance : 0.208 Standard Deviation : 0.456 Total rolls : 318 Americans Combat 1 was rolled 82 times 2 was rolled 70 times 3 was rolled 56 times 4 was rolled 57 times 5 was rolled 52 times 6 was rolled 63 times Average roll : 3.305 Median : 3.000 Variance : 1.624 Standard Deviation : 1.274 Total rolls : 380 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 68 times 2 was rolled 66 times 3 was rolled 72 times 4 was rolled 64 times 5 was rolled 74 times 6 was rolled 88 times Average roll : 3.634 Median : 4.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 432 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 48 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 47 times 6 was rolled 45 times Average roll : 3.491 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 279 -
awful dice again…:/





