No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Korea
5 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Japanese collect 19 PUs (2 lost to blockades); end with 19 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Korea : 1 factory_minor and 5 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Malaya : 1 flag, 7 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Buryatia : 1 flag
16 Sea Zone : 1 destroyer
7 Sea Zone : 1 submarine
6 Sea Zone : 3 carriers, 2 fighters, 1 submarine and 1 tactical_bomber
Production/PUs Summary :
Germans : 57 / 72
Russians : 0 / 0
Japanese : 21 / 22
Americans : 75 / 117
Chinese : 21 / 24
British : 35 / 44
UK_Pacific : 16 / 17
Italians : 25 / 24
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 470 times
2 was rolled 458 times
3 was rolled 471 times
4 was rolled 423 times
5 was rolled 440 times
6 was rolled 490 times
Average roll : 3.500
Median : 3.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 2752
Null / Other
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.412
Median : 3.000
Variance : 0.830
Standard Deviation : 0.911
Total rolls : 51
Germans Combat
1 was rolled 94 times
2 was rolled 97 times
3 was rolled 133 times
4 was rolled 99 times
5 was rolled 110 times
6 was rolled 121 times
Average roll : 3.607
Median : 4.000
Variance : 1.822
Standard Deviation : 1.350
Total rolls : 654
British Combat
1 was rolled 90 times
2 was rolled 86 times
3 was rolled 71 times
4 was rolled 71 times
5 was rolled 59 times
6 was rolled 61 times
Average roll : 3.242
Median : 3.000
Variance : 1.844
Standard Deviation : 1.358
Total rolls : 438
Italians Combat
1 was rolled 42 times
2 was rolled 32 times
3 was rolled 37 times
4 was rolled 32 times
5 was rolled 31 times
6 was rolled 40 times
Average roll : 3.458
Median : 3.000
Variance : 0.513
Standard Deviation : 0.716
Total rolls : 214
Americans Combat
1 was rolled 63 times
2 was rolled 54 times
3 was rolled 47 times
4 was rolled 45 times
5 was rolled 43 times
6 was rolled 47 times
Average roll : 3.308
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 299
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 66 times
2 was rolled 65 times
3 was rolled 68 times
4 was rolled 61 times
5 was rolled 70 times
6 was rolled 84 times
Average roll : 3.618
Median : 4.000
Variance : 0.765
Standard Deviation : 0.875
Total rolls : 414
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.412
Median : 3.000
Variance : 0.830
Standard Deviation : 0.911
Total rolls : 51
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 47 times
3 was rolled 36 times
4 was rolled 52 times
5 was rolled 61 times
6 was rolled 55 times
Average roll : 3.767
Median : 4.000
Variance : 1.828
Standard Deviation : 1.352
Total rolls : 287
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 47 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.482
Median : 3.000
Variance : 0.647
Standard Deviation : 0.805
Total rolls : 276
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries, 2 bombers, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 armour and 1 artillery
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 artillery moved from Soviet Far East to Siberia
2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from India to Persia
Place Units - Americans
3 armour placed in Norway
2 bombers placed in Western United States
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 5 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Suiyuyan
Chinese attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Suiyuyan
Chinese win, taking Kansu from Germans, taking Suiyuyan from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Sikang to Shensi
1 artillery moved from Sikang to Shensi
1 fighter moved from Szechwan to Shensi
2 artilleries and 2 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
Place Units - Chinese
4 artilleries placed in Manchuria
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0,33
Chinese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries, 2 bombers, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 armour and 1 artillery
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 artillery moved from Soviet Far East to Siberia
2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from India to Persia
Place Units - Americans
3 armour placed in Norway
2 bombers placed in Western United States
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 5 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Suiyuyan
Chinese attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Suiyuyan
Chinese win, taking Kansu from Germans, taking Suiyuyan from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Sikang to Shensi
1 artillery moved from Sikang to Shensi
1 fighter moved from Szechwan to Shensi
2 artilleries and 2 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
Place Units - Chinese
4 artilleries placed in Manchuria
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 3 artilleries, 1 cruiser, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from India to West India
UK_Pacific take West India from Italians
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
British take Caucasus from Italians
1 armour and 1 mech_infantry moved from Caucasus to Rostov
British take Rostov from Germans
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter moved from India to Persia
5 infantry moved from Iraq to Persia
1 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 15 infantry moved from India to West India
2 mech_infantrys moved from India to West India
1 armour moved from Libya to Alexandria
Combat - British
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 tactical_bomber
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 tactical_bomber in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Non Combat Move - British
1 fighter moved from United Kingdom to Norway
Place Units - British
3 artilleries placed in Persia
3 mech_infantrys placed in Iraq
1 cruiser and 1 destroyer placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,4,3
British collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,83
British : 0,33
Americans : 1,00
Chinese : -0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
7 armour and 7 mech_infantrys moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Volgograd to Rostov
1 mech_infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 3 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 3 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 2 mech_infantrys in Rostov, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 2/2 hits, 0.83 expected hits
2 mech_infantrys owned by the Italians lost in Rostov
British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 3 mech_infantrys
Battle in Kazakhstan
Italians attack with 7 armour and 7 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 7 armour and 7 mech_infantrys in Kazakhstan, round 2 : 4/14 hits, 4.67 expected hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians and 1 armour owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from France to Southern Italy
Place Units - Italians
3 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Ukraine
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.50
British : 2.50
Territory Summary for Italians :
Kazakhstan : 1 flag, 7 armour and 5 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Bryansk : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 3 infantry and 10 mech_infantrys
Turkmenistan : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Eastern Persia : 1 flag
Dice Statistics:
Total
1 was rolled 468 times
2 was rolled 472 times
3 was rolled 476 times
4 was rolled 429 times
5 was rolled 443 times
6 was rolled 492 times
Average roll : 3.497
Median : 3.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 2780
Null / Other
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.341
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 41
Germans Combat
1 was rolled 94 times
2 was rolled 97 times
3 was rolled 133 times
4 was rolled 99 times
5 was rolled 110 times
6 was rolled 122 times
Average roll : 3.611
Median : 4.000
Variance : 1.858
Standard Deviation : 1.363
Total rolls : 655
British Combat
1 was rolled 93 times
2 was rolled 88 times
3 was rolled 72 times
4 was rolled 71 times
5 was rolled 60 times
6 was rolled 62 times
Average roll : 3.231
Median : 3.000
Variance : 2.043
Standard Deviation : 1.429
Total rolls : 446
Italians Combat
1 was rolled 44 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 44 times
Average roll : 3.460
Median : 3.000
Variance : 0.388
Standard Deviation : 0.623
Total rolls : 235
Americans Combat
1 was rolled 63 times
2 was rolled 57 times
3 was rolled 48 times
4 was rolled 45 times
5 was rolled 43 times
6 was rolled 48 times
Average roll : 3.303
Median : 3.000
Variance : 0.981
Standard Deviation : 0.991
Total rolls : 304
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 66 times
2 was rolled 65 times
3 was rolled 68 times
4 was rolled 61 times
5 was rolled 70 times
6 was rolled 85 times
Average roll : 3.624
Median : 4.000
Variance : 0.838
Standard Deviation : 0.915
Total rolls : 415
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.447
Median : 3.000
Variance : 1.018
Standard Deviation : 1.009
Total rolls : 47
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 47 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.482
Median : 3.000
Variance : 0.647
Standard Deviation : 0.805
Total rolls : 276
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kiangsi to Philippines
1 fighter moved from Kwangtung to Shan State
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kiangsi to Philippines
1 fighter moved from Kwangtung to Shan State
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00
Japanese : 0,67
@SixUnder Don’t forget our game :relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 10 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Turkmenistan to Rostov
3 mech_infantrys moved from Russia to Rostov
3 bombers moved from Western Germany to 112 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Germany to Southern France
3 mech_infantrys moved from Germany to Romania
3 infantry moved from Germany to Poland
Combat - Germans
Germans creates battle in territory 98 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 3 infantry
British defend with 1 artillery; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Southern France
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 2 fighters in Southern France, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Southern France
Germans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 armour and 1 artillery
Battle in Rostov
Germans attack with 1 fighter and 3 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 4 : 0/4 hits, 1.00 expected hits
British roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 5 : 3/4 hits, 1.00 expected hits
British roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 3 bombers, 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 3 transports
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 3 bombers and 1 destroyer in 112 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 3 transports owned by the Americans lost in 112 Sea Zone
Germans win with 3 bombers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in 98 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Germans roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the British lost in 98 Sea Zone
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Germans
1 fighter moved from Rostov to Volgograd
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to France
3 bombers moved from 112 Sea Zone to Western Germany
2 transports moved from 127 Sea Zone to 112 Sea Zone
3 armour moved from Finland to Novgorod
Place Units - Germans
2 fighters placed in Western Germany
1 infantry placed in France
3 infantry placed in Russia
3 infantry placed in Western Germany
1 destroyer and 2 transports placed in 112 Sea Zone
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 2.00
British : -3.50
Americans : -0.33
Territory Summary for Germans :
Timguska : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 infantry
Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 3 fighters, 1 harbour and 8 infantry
Romania : 3 mech_infantrys
Poland : 3 infantry
Germany : 1 aaGun and 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 3 mech_infantrys
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 aaGun, 1 fighter and 5 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 destroyers, 2 submarines and 4 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Finland : 1 flag
Production/PUs Summary :
Germans : 57 / 65
Russians : 0 / 0
Japanese : 18 / 22
Americans : 78 / 125
Chinese : 23 / 26
British : 37 / 46
UK_Pacific : 18 / 22
Italians : 18 / 18
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 536 times
2 was rolled 527 times
3 was rolled 527 times
4 was rolled 481 times
5 was rolled 487 times
6 was rolled 553 times
Average roll : 3.487
Median : 3.000
Variance : 1.299
Standard Deviation : 1.140
Total rolls : 3111
Null / Other
1 was rolled 64 times
2 was rolled 59 times
3 was rolled 48 times
4 was rolled 47 times
5 was rolled 44 times
6 was rolled 50 times
Average roll : 3.314
Median : 3.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 312
Germans Combat
1 was rolled 100 times
2 was rolled 102 times
3 was rolled 139 times
4 was rolled 105 times
5 was rolled 114 times
6 was rolled 134 times
Average roll : 3.624
Median : 4.000
Variance : 2.063
Standard Deviation : 1.436
Total rolls : 694
British Combat
1 was rolled 93 times
2 was rolled 88 times
3 was rolled 74 times
4 was rolled 74 times
5 was rolled 61 times
6 was rolled 64 times
Average roll : 3.251
Median : 3.000
Variance : 1.787
Standard Deviation : 1.337
Total rolls : 454
Italians Combat
1 was rolled 44 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 44 times
Average roll : 3.460
Median : 3.000
Variance : 0.388
Standard Deviation : 0.623
Total rolls : 235
Americans Combat
1 was rolled 64 times
2 was rolled 59 times
3 was rolled 48 times
4 was rolled 47 times
5 was rolled 44 times
6 was rolled 50 times
Average roll : 3.314
Median : 3.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 312
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 67 times
2 was rolled 65 times
3 was rolled 68 times
4 was rolled 61 times
5 was rolled 70 times
6 was rolled 85 times
Average roll : 3.618
Median : 4.000
Variance : 0.822
Standard Deviation : 0.907
Total rolls : 416
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.412
Median : 3.000
Variance : 0.910
Standard Deviation : 0.954
Total rolls : 51
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 47 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.482
Median : 3.000
Variance : 0.647
Standard Deviation : 0.805
Total rolls : 276
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Korea to Amur
Japanese take Amur from Americans
1 submarine moved from 7 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer; ANZAC defend with 2 transports
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
2 transports owned by the ANZAC lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese win, taking 17 Sea Zone from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 2 transports
Non Combat Move - Japanese
2 fighters moved from 17 Sea Zone to Japan
1 tactical_bomber moved from 17 Sea Zone to Japan
Place Units - Japanese
2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4
Japanese collect 16 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -1.33
Territory Summary for Japanese :
Korea : 1 factory_minor and 4 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 flag, 7 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
17 Sea Zone : 1 submarine
6 Sea Zone : 3 carriers and 3 submarines
Production/PUs Summary :
Germans : 57 / 65
Russians : 0 / 0
Japanese : 19 / 16
Americans : 77 / 125
Chinese : 23 / 26
British : 37 / 46
UK_Pacific : 18 / 22
Italians : 18 / 18
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 485 times
2 was rolled 479 times
3 was rolled 489 times
4 was rolled 440 times
5 was rolled 455 times
6 was rolled 515 times
Average roll : 3.505
Median : 3.000
Variance : 1.226
Standard Deviation : 1.107
Total rolls : 2863
Null / Other
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.411
Median : 3.000
Variance : 0.642
Standard Deviation : 0.802
Total rolls : 56
Germans Combat
1 was rolled 100 times
2 was rolled 102 times
3 was rolled 139 times
4 was rolled 105 times
5 was rolled 114 times
6 was rolled 134 times
Average roll : 3.624
Median : 4.000
Variance : 2.063
Standard Deviation : 1.436
Total rolls : 694
British Combat
1 was rolled 93 times
2 was rolled 88 times
3 was rolled 74 times
4 was rolled 74 times
5 was rolled 61 times
6 was rolled 64 times
Average roll : 3.251
Median : 3.000
Variance : 1.787
Standard Deviation : 1.337
Total rolls : 454
Italians Combat
1 was rolled 44 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 44 times
Average roll : 3.460
Median : 3.000
Variance : 0.388
Standard Deviation : 0.623
Total rolls : 235
Americans Combat
1 was rolled 64 times
2 was rolled 58 times
3 was rolled 48 times
4 was rolled 46 times
5 was rolled 44 times
6 was rolled 50 times
Average roll : 3.316
Median : 3.000
Variance : 0.969
Standard Deviation : 0.984
Total rolls : 310
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 67 times
2 was rolled 66 times
3 was rolled 69 times
4 was rolled 62 times
5 was rolled 72 times
6 was rolled 85 times
Average roll : 3.620
Median : 4.000
Variance : 0.759
Standard Deviation : 0.871
Total rolls : 421
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.411
Median : 3.000
Variance : 0.642
Standard Deviation : 0.802
Total rolls : 56
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 47 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.482
Median : 3.000
Variance : 0.647
Standard Deviation : 0.805
Total rolls : 276
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 2 bombers, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
6 submarines moved from 33 Sea Zone to 6 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Norway to Finland
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
2 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 17 Sea Zone
2 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
2 bombers moved from Western United States to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Sakha to Amur
1 artillery moved from Siberia to Amur
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
Combat - Americans
Combat Hit Differential Summary :
@SixUnder Scramble sz 6? OOL please and do you submerge sub? I have no dd in the battle.
@SixUnder Bump#1
@Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 2 bombers, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
6 submarines moved from 33 Sea Zone to 6 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Norway to Finland
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
2 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 17 Sea Zone
2 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
2 bombers moved from Western United States to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Sakha to Amur
1 artillery moved from Siberia to Amur
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
Combat - Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 3 carriers and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits
Units damaged: 2 carriers owned by the Japanese
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 bombers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits
Japanese roll dice for 2 carriers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
2 carriers owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48
Casualties for Japanese: 3 carriers
Battle in 17 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 submarine
Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Americans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 4 infantry
Americans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Korea, round 2 : 4/5 hits, 2,17 expected hits
Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Americans
2 bombers moved from Korea to Manchuria
2 bombers moved from 6 Sea Zone to Manchuria
4 carriers moved from 35 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from Norway to Finland
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
5 artilleries and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 airfield placed in Norway
2 destroyers placed in 112 Sea Zone
2 bombers placed in Eastern United States
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 93 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery placed in Norway
2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,2,2,2
Americans collect 82 PUs (3 lost to blockades); end with 82 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Combat Hit Differential Summary :
Americans : 2,33
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 5 infantry moved from Suiyuyan to Shensi
2 artilleries and 2 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shensi to Sikang
Place Units - Chinese
4 artilleries placed in Shensi
1 artillery and 2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 2 bombers, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
6 submarines moved from 33 Sea Zone to 6 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Norway to Finland
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
2 bombers moved from Western United States to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 17 Sea Zone
2 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
2 bombers moved from Western United States to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Sakha to Amur
1 artillery moved from Siberia to Amur
1 infantry moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
Combat - Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 3 carriers and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits
Units damaged: 2 carriers owned by the Japanese
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 bombers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits
Japanese roll dice for 2 carriers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
2 carriers owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48
Casualties for Japanese: 3 carriers
Battle in 17 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 submarine
Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Americans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 4 infantry
Americans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Korea, round 2 : 4/5 hits, 2,17 expected hits
Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Americans
2 bombers moved from Korea to Manchuria
2 bombers moved from 6 Sea Zone to Manchuria
4 carriers moved from 35 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from Norway to Finland
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone
5 artilleries and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 airfield placed in Norway
2 destroyers placed in 112 Sea Zone
2 bombers placed in Eastern United States
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 93 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery placed in Norway
2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,2,2,2
Americans collect 82 PUs (3 lost to blockades); end with 82 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 5 infantry moved from Suiyuyan to Shensi
2 artilleries and 2 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Shensi to Sikang
Place Units - Chinese
4 artilleries placed in Shensi
1 artillery and 2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 42 PUs;
British buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
10 infantry moved from Caucasus to Kazakhstan
3 artilleries moved from Caucasus to Kazakhstan
1 armour and 4 mech_infantrys moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
2 artilleries and 3 infantry moved from Caucasus to Rostov
1 fighter moved from Persia to Kazakhstan
Combat - British
Battle in Rostov
British attack with 2 artilleries and 3 infantry
Germans defend with 3 mech_infantrys
British roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Rostov
British roll dice for 2 artilleries and 2 infantry in Rostov, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
British win, taking Rostov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Germans: 3 mech_infantrys
Battle in Kazakhstan
British attack with 1 armour, 3 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys
Italians defend with 7 armour and 5 mech_infantrys
British roll dice for 1 armour, 3 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 4/20 hits, 5,00 expected hits
Italians roll dice for 7 armour and 5 mech_infantrys in Kazakhstan, round 2 : 3/12 hits, 5,17 expected hits
4 mech_infantrys owned by the Italians and 3 infantry owned by the British lost in Kazakhstan
British roll dice for 1 armour, 3 artilleries, 1 fighter, 8 infantry and 4 mech_infantrys in Kazakhstan, round 3 : 4/17 hits, 4,50 expected hits
Italians roll dice for 7 armour and 1 mech_infantry in Kazakhstan, round 3 : 4/8 hits, 3,83 expected hits
1 mech_infantry owned by the Italians, 4 infantry owned by the British and 3 armour owned by the Italians lost in Kazakhstan
British roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys in Kazakhstan, round 4 : 5/13 hits, 3,83 expected hits
Italians roll dice for 4 armour in Kazakhstan, round 4 : 2/4 hits, 2,00 expected hits
2 infantry owned by the British and 4 armour owned by the Italians lost in Kazakhstan
British win, taking Kazakhstan from Italians with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35
Casualties for British: 9 infantry
Casualties for Italians: 7 armour and 5 mech_infantrys
Non Combat Move - British
1 fighter moved from Kazakhstan to Northwest Persia
3 artilleries, 6 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from India to Shan State
2 mech_infantrys moved from West India to Burma
1 artillery and 15 infantry moved from West India to Eastern Persia
1 armour moved from Alexandria to Egypt
1 mech_infantry moved from Kwangtung to Yunnan
1 fighter moved from Gibraltar to Egypt
3 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,6,5,6
British collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,67
British : -0,17
Italians : -2,00
Americans : 2,33
Japanese : -1,50
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.
@SixUnder no need for kamikazes since I did not bring any ‘‘warships’’
@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.
@SixUnder no need for kamikazes since I did not bring any ‘‘warships’’
:+1: