Good grief. Well that was some oversight. Thought the UK tank & inf in Alexandria had retreated to defend Egypt.
2019 Sovietishcat (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 3 Sea Zone to 7 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in Korea 5 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2 Japanese collect 19 PUs (2 lost to blockades); end with 19 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Iwo Jima : 1 infantry Korea : 1 factory_minor and 5 infantry Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry Malaya : 1 flag, 7 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys Sakha : 1 flag Evenkiyskiy : 1 flag Yenisey : 1 flag Yakut S.S.R. : 1 flag Buryatia : 1 flag 16 Sea Zone : 1 destroyer 7 Sea Zone : 1 submarine 6 Sea Zone : 3 carriers, 2 fighters, 1 submarine and 1 tactical_bomber
Production/PUs Summary :
Germans : 57 / 72 Russians : 0 / 0 Japanese : 21 / 22 Americans : 75 / 117 Chinese : 21 / 24 British : 35 / 44 UK_Pacific : 16 / 17 Italians : 25 / 24 ANZAC : 10 / 16 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 470 times 2 was rolled 458 times 3 was rolled 471 times 4 was rolled 423 times 5 was rolled 440 times 6 was rolled 490 times Average roll : 3.500 Median : 3.000 Variance : 1.048 Standard Deviation : 1.024 Total rolls : 2752 Null / Other 1 was rolled 11 times 2 was rolled 10 times 3 was rolled 7 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 12 times Average roll : 3.412 Median : 3.000 Variance : 0.830 Standard Deviation : 0.911 Total rolls : 51 Germans Combat 1 was rolled 94 times 2 was rolled 97 times 3 was rolled 133 times 4 was rolled 99 times 5 was rolled 110 times 6 was rolled 121 times Average roll : 3.607 Median : 4.000 Variance : 1.822 Standard Deviation : 1.350 Total rolls : 654 British Combat 1 was rolled 90 times 2 was rolled 86 times 3 was rolled 71 times 4 was rolled 71 times 5 was rolled 59 times 6 was rolled 61 times Average roll : 3.242 Median : 3.000 Variance : 1.844 Standard Deviation : 1.358 Total rolls : 438 Italians Combat 1 was rolled 42 times 2 was rolled 32 times 3 was rolled 37 times 4 was rolled 32 times 5 was rolled 31 times 6 was rolled 40 times Average roll : 3.458 Median : 3.000 Variance : 0.513 Standard Deviation : 0.716 Total rolls : 214 Americans Combat 1 was rolled 63 times 2 was rolled 54 times 3 was rolled 47 times 4 was rolled 45 times 5 was rolled 43 times 6 was rolled 47 times Average roll : 3.308 Median : 3.000 Variance : 0.929 Standard Deviation : 0.964 Total rolls : 299 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 66 times 2 was rolled 65 times 3 was rolled 68 times 4 was rolled 61 times 5 was rolled 70 times 6 was rolled 84 times Average roll : 3.618 Median : 4.000 Variance : 0.765 Standard Deviation : 0.875 Total rolls : 414 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 10 times 3 was rolled 7 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 12 times Average roll : 3.412 Median : 3.000 Variance : 0.830 Standard Deviation : 0.911 Total rolls : 51 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 47 times 3 was rolled 36 times 4 was rolled 52 times 5 was rolled 61 times 6 was rolled 55 times Average roll : 3.767 Median : 4.000 Variance : 1.828 Standard Deviation : 1.352 Total rolls : 287 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.482 Median : 3.000 Variance : 0.647 Standard Deviation : 0.805 Total rolls : 276
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 5 artilleries, 2 bombers, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 artillery moved from Normandy Bordeaux to Southern France 1 infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 1 infantry moved from Siberia to Sakha Americans take Sakha from Japanese 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 armour and 1 artillery Italians defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to Midway 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 destroyer moved from 17 Sea Zone to 33 Sea Zone 1 artillery moved from Soviet Far East to Siberia 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from India to Persia Place Units - Americans 3 armour placed in Norway 2 bombers placed in Western United States 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 marine placed in Western United States Turn Complete - Americans Americans collect 80 PUs; end with 80 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : 1,00 Japanese : -0,33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 artillery and 5 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Kansu Battle in Suiyuyan Chinese attack with 1 artillery and 5 infantry Germans defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1,33 expected hits Germans roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Suiyuyan Chinese win, taking Kansu from Germans, taking Suiyuyan from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Shensi 1 artillery moved from Sikang to Shensi 1 fighter moved from Szechwan to Shensi 2 artilleries and 2 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Yunnan Place Units - Chinese 4 artilleries placed in Manchuria 2 artilleries placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0,33 Chinese : -0,33
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 5 artilleries, 2 bombers, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 artillery moved from Normandy Bordeaux to Southern France 1 infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 1 infantry moved from Siberia to Sakha Americans take Sakha from Japanese 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 armour and 1 artillery Italians defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to Midway 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 destroyer moved from 17 Sea Zone to 33 Sea Zone 1 artillery moved from Soviet Far East to Siberia 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from India to Persia Place Units - Americans 3 armour placed in Norway 2 bombers placed in Western United States 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 marine placed in Western United States Turn Complete - Americans Americans collect 80 PUs; end with 80 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 artillery and 5 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Kansu Battle in Suiyuyan Chinese attack with 1 artillery and 5 infantry Germans defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1,33 expected hits Germans roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Suiyuyan Chinese win, taking Kansu from Germans, taking Suiyuyan from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Shensi 1 artillery moved from Sikang to Shensi 1 fighter moved from Szechwan to Shensi 2 artilleries and 2 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Yunnan Place Units - Chinese 4 artilleries placed in Manchuria 2 artilleries placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 3 artilleries, 1 cruiser, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from India to West India UK_Pacific take West India from Italians 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus British take Caucasus from Italians 1 armour and 1 mech_infantry moved from Caucasus to Rostov British take Rostov from Germans 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 fighter moved from India to Persia 5 infantry moved from Iraq to Persia 1 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 15 infantry moved from India to West India 2 mech_infantrys moved from India to West India 1 armour moved from Libya to Alexandria Combat - British Battle in Kazakhstan British attack with 1 armour and 1 mech_infantry Germans defend with 1 tactical_bomber British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 tactical_bomber in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 tactical_bomber Non Combat Move - British 1 fighter moved from United Kingdom to Norway Place Units - British 3 artilleries placed in Persia 3 mech_infantrys placed in Iraq 1 cruiser and 1 destroyer placed in 98 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,4,3 British collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,83 British : 0,33 Americans : 1,00 Chinese : -0,33 Japanese : -0,33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 7 armour and 7 mech_infantrys moved from Eastern Persia to Kazakhstan 2 mech_infantrys moved from Volgograd to Rostov 1 mech_infantry moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 3 mech_infantrys British defend with 1 armour and 1 mech_infantry Italians roll dice for 3 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Rostov Italians roll dice for 2 mech_infantrys in Rostov, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 2/2 hits, 0.83 expected hits 2 mech_infantrys owned by the Italians lost in Rostov British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Italians: 3 mech_infantrys Battle in Kazakhstan Italians attack with 7 armour and 7 mech_infantrys British defend with 1 armour and 1 mech_infantry Italians roll dice for 7 armour and 7 mech_infantrys in Kazakhstan, round 2 : 4/14 hits, 4.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians and 1 armour owned by the British lost in Kazakhstan Italians win, taking Kazakhstan from British with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 2 mech_infantrys Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from France to Southern Italy Place Units - Italians 3 infantry placed in Volgograd 1 infantry and 2 mech_infantrys placed in Ukraine 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : 2.50
Territory Summary for Italians :
Kazakhstan : 1 flag, 7 armour and 5 mech_infantrys Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry Bryansk : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys Western Ukraine : 1 flag Novosibirsk : 1 flag Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 3 infantry and 10 mech_infantrys Turkmenistan : 1 flag 97 Sea Zone : 1 flag, 1 destroyer Eastern Persia : 1 flag
Dice Statistics:
Total 1 was rolled 468 times 2 was rolled 472 times 3 was rolled 476 times 4 was rolled 429 times 5 was rolled 443 times 6 was rolled 492 times Average roll : 3.497 Median : 3.000 Variance : 0.961 Standard Deviation : 0.980 Total rolls : 2780 Null / Other 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 7 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.341 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 41 Germans Combat 1 was rolled 94 times 2 was rolled 97 times 3 was rolled 133 times 4 was rolled 99 times 5 was rolled 110 times 6 was rolled 122 times Average roll : 3.611 Median : 4.000 Variance : 1.858 Standard Deviation : 1.363 Total rolls : 655 British Combat 1 was rolled 93 times 2 was rolled 88 times 3 was rolled 72 times 4 was rolled 71 times 5 was rolled 60 times 6 was rolled 62 times Average roll : 3.231 Median : 3.000 Variance : 2.043 Standard Deviation : 1.429 Total rolls : 446 Italians Combat 1 was rolled 44 times 2 was rolled 39 times 3 was rolled 38 times 4 was rolled 37 times 5 was rolled 33 times 6 was rolled 44 times Average roll : 3.460 Median : 3.000 Variance : 0.388 Standard Deviation : 0.623 Total rolls : 235 Americans Combat 1 was rolled 63 times 2 was rolled 57 times 3 was rolled 48 times 4 was rolled 45 times 5 was rolled 43 times 6 was rolled 48 times Average roll : 3.303 Median : 3.000 Variance : 0.981 Standard Deviation : 0.991 Total rolls : 304 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 66 times 2 was rolled 65 times 3 was rolled 68 times 4 was rolled 61 times 5 was rolled 70 times 6 was rolled 85 times Average roll : 3.624 Median : 4.000 Variance : 0.838 Standard Deviation : 0.915 Total rolls : 415 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 10 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 12 times Average roll : 3.447 Median : 3.000 Variance : 1.018 Standard Deviation : 1.009 Total rolls : 47 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.482 Median : 3.000 Variance : 0.647 Standard Deviation : 0.805 Total rolls : 276
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kiangsi to Philippines 1 fighter moved from Kwangtung to Shan State 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kiangsi to Philippines 1 fighter moved from Kwangtung to Shan State 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,67
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@SixUnder Don’t forget our game :relaxed:
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 10 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Turkmenistan to Rostov 3 mech_infantrys moved from Russia to Rostov 3 bombers moved from Western Germany to 112 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Southern France 1 infantry moved from France to Southern France 1 fighter moved from Western Germany to Southern France 1 fighter moved from Germany to Southern France 3 mech_infantrys moved from Germany to Romania 3 infantry moved from Germany to Poland Combat - Germans Germans creates battle in territory 98 Sea Zone Battle in Normandy Bordeaux Germans attack with 3 infantry British defend with 1 artillery; Americans defend with 1 factory_minor and 1 harbour Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Southern France Germans attack with 2 fighters, 1 infantry and 1 mech_infantry Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 2 fighters in Southern France, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Southern France Germans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Americans: 1 armour and 1 artillery Battle in Rostov Germans attack with 1 fighter and 3 mech_infantrys British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British lost in Rostov Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 4 : 0/4 hits, 1.00 expected hits British roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 5 : 3/4 hits, 1.00 expected hits British roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Rostov Germans win, taking Rostov from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in 112 Sea Zone Germans attack with 3 bombers, 1 destroyer and 2 submarines Americans defend with 1 destroyer and 3 transports Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 3 bombers and 1 destroyer in 112 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 3 transports owned by the Americans lost in 112 Sea Zone Germans win with 3 bombers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 29 Casualties for Americans: 1 destroyer and 3 transports Battle in 98 Sea Zone Germans attack with 1 destroyer and 2 submarines British defend with 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Germans roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the British lost in 98 Sea Zone Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Germans 1 fighter moved from Rostov to Volgograd 1 fighter moved from Southern France to Western Germany 1 fighter moved from Southern France to France 3 bombers moved from 112 Sea Zone to Western Germany 2 transports moved from 127 Sea Zone to 112 Sea Zone 3 armour moved from Finland to Novgorod Place Units - Germans 2 fighters placed in Western Germany 1 infantry placed in France 3 infantry placed in Russia 3 infantry placed in Western Germany 1 destroyer and 2 transports placed in 112 Sea Zone 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 2.00 British : -3.50 Americans : -0.33
Territory Summary for Germans :
Timguska : 1 flag Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 infantry Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 3 fighters, 1 harbour and 8 infantry Romania : 3 mech_infantrys Poland : 3 infantry Germany : 1 aaGun and 1 factory_major Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag, 3 mech_infantrys Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Russia : 1 flag, 1 airfield, 1 factory_minor and 3 infantry Tambov : 1 flag Vologda : 1 flag Volgograd : 1 aaGun, 1 fighter and 5 mech_infantrys Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry Smolensk : 1 flag Samara : 1 flag 112 Sea Zone : 2 destroyers, 2 submarines and 4 transports 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag, 1 factory_minor Yugoslavia : 1 flag 98 Sea Zone : 1 flag, 1 destroyer and 2 submarines Finland : 1 flag
Production/PUs Summary :
Germans : 57 / 65 Russians : 0 / 0 Japanese : 18 / 22 Americans : 78 / 125 Chinese : 23 / 26 British : 37 / 46 UK_Pacific : 18 / 22 Italians : 18 / 18 ANZAC : 11 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 536 times 2 was rolled 527 times 3 was rolled 527 times 4 was rolled 481 times 5 was rolled 487 times 6 was rolled 553 times Average roll : 3.487 Median : 3.000 Variance : 1.299 Standard Deviation : 1.140 Total rolls : 3111 Null / Other 1 was rolled 64 times 2 was rolled 59 times 3 was rolled 48 times 4 was rolled 47 times 5 was rolled 44 times 6 was rolled 50 times Average roll : 3.314 Median : 3.000 Variance : 0.971 Standard Deviation : 0.985 Total rolls : 312 Germans Combat 1 was rolled 100 times 2 was rolled 102 times 3 was rolled 139 times 4 was rolled 105 times 5 was rolled 114 times 6 was rolled 134 times Average roll : 3.624 Median : 4.000 Variance : 2.063 Standard Deviation : 1.436 Total rolls : 694 British Combat 1 was rolled 93 times 2 was rolled 88 times 3 was rolled 74 times 4 was rolled 74 times 5 was rolled 61 times 6 was rolled 64 times Average roll : 3.251 Median : 3.000 Variance : 1.787 Standard Deviation : 1.337 Total rolls : 454 Italians Combat 1 was rolled 44 times 2 was rolled 39 times 3 was rolled 38 times 4 was rolled 37 times 5 was rolled 33 times 6 was rolled 44 times Average roll : 3.460 Median : 3.000 Variance : 0.388 Standard Deviation : 0.623 Total rolls : 235 Americans Combat 1 was rolled 64 times 2 was rolled 59 times 3 was rolled 48 times 4 was rolled 47 times 5 was rolled 44 times 6 was rolled 50 times Average roll : 3.314 Median : 3.000 Variance : 0.971 Standard Deviation : 0.985 Total rolls : 312 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 67 times 2 was rolled 65 times 3 was rolled 68 times 4 was rolled 61 times 5 was rolled 70 times 6 was rolled 85 times Average roll : 3.618 Median : 4.000 Variance : 0.822 Standard Deviation : 0.907 Total rolls : 416 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 6 times 6 was rolled 12 times Average roll : 3.412 Median : 3.000 Variance : 0.910 Standard Deviation : 0.954 Total rolls : 51 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.482 Median : 3.000 Variance : 0.647 Standard Deviation : 0.805 Total rolls : 276
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Americans 1 submarine moved from 7 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer; ANZAC defend with 2 transports Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone 2 transports owned by the ANZAC lost in 17 Sea Zone Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win, taking 17 Sea Zone from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer Casualties for ANZAC: 2 transports Non Combat Move - Japanese 2 fighters moved from 17 Sea Zone to Japan 1 tactical_bomber moved from 17 Sea Zone to Japan Place Units - Japanese 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4 Japanese collect 16 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -1.33
Territory Summary for Japanese :
Korea : 1 factory_minor and 4 infantry Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber Malaya : 1 flag, 7 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys Evenkiyskiy : 1 flag Yenisey : 1 flag Amur : 1 flag, 1 infantry Yakut S.S.R. : 1 flag 17 Sea Zone : 1 submarine 6 Sea Zone : 3 carriers and 3 submarines
Production/PUs Summary :
Germans : 57 / 65 Russians : 0 / 0 Japanese : 19 / 16 Americans : 77 / 125 Chinese : 23 / 26 British : 37 / 46 UK_Pacific : 18 / 22 Italians : 18 / 18 ANZAC : 11 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 485 times 2 was rolled 479 times 3 was rolled 489 times 4 was rolled 440 times 5 was rolled 455 times 6 was rolled 515 times Average roll : 3.505 Median : 3.000 Variance : 1.226 Standard Deviation : 1.107 Total rolls : 2863 Null / Other 1 was rolled 12 times 2 was rolled 10 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 8 times 6 was rolled 12 times Average roll : 3.411 Median : 3.000 Variance : 0.642 Standard Deviation : 0.802 Total rolls : 56 Germans Combat 1 was rolled 100 times 2 was rolled 102 times 3 was rolled 139 times 4 was rolled 105 times 5 was rolled 114 times 6 was rolled 134 times Average roll : 3.624 Median : 4.000 Variance : 2.063 Standard Deviation : 1.436 Total rolls : 694 British Combat 1 was rolled 93 times 2 was rolled 88 times 3 was rolled 74 times 4 was rolled 74 times 5 was rolled 61 times 6 was rolled 64 times Average roll : 3.251 Median : 3.000 Variance : 1.787 Standard Deviation : 1.337 Total rolls : 454 Italians Combat 1 was rolled 44 times 2 was rolled 39 times 3 was rolled 38 times 4 was rolled 37 times 5 was rolled 33 times 6 was rolled 44 times Average roll : 3.460 Median : 3.000 Variance : 0.388 Standard Deviation : 0.623 Total rolls : 235 Americans Combat 1 was rolled 64 times 2 was rolled 58 times 3 was rolled 48 times 4 was rolled 46 times 5 was rolled 44 times 6 was rolled 50 times Average roll : 3.316 Median : 3.000 Variance : 0.969 Standard Deviation : 0.984 Total rolls : 310 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 67 times 2 was rolled 66 times 3 was rolled 69 times 4 was rolled 62 times 5 was rolled 72 times 6 was rolled 85 times Average roll : 3.620 Median : 4.000 Variance : 0.759 Standard Deviation : 0.871 Total rolls : 421 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 12 times 2 was rolled 10 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 8 times 6 was rolled 12 times Average roll : 3.411 Median : 3.000 Variance : 0.642 Standard Deviation : 0.802 Total rolls : 56 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.482 Median : 3.000 Variance : 0.647 Standard Deviation : 0.805 Total rolls : 276
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 2 bombers, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Midway to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 6 submarines moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Norway to Finland 1 armour moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Finland to Vyborg Americans take Vyborg from Germans 2 bombers moved from Western United States to 6 Sea Zone 1 destroyer moved from 23 Sea Zone to 17 Sea Zone 2 destroyers moved from 33 Sea Zone to 17 Sea Zone 1 carrier moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to 80 Sea Zone 2 bombers moved from Western United States to Korea 1 artillery moved from Manchuria to Korea 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from Sakha to Amur 1 artillery moved from Siberia to Amur 1 infantry moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese Combat - Americans
Combat Hit Differential Summary :
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@SixUnder Scramble sz 6? OOL please and do you submerge sub? I have no dd in the battle.
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@SixUnder Bump#1
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@Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 2 bombers, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Midway to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 6 submarines moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Norway to Finland 1 armour moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Finland to Vyborg Americans take Vyborg from Germans 2 bombers moved from Western United States to 6 Sea Zone 1 destroyer moved from 23 Sea Zone to 17 Sea Zone 2 destroyers moved from 33 Sea Zone to 17 Sea Zone 1 carrier moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to 80 Sea Zone 2 bombers moved from Western United States to Korea 1 artillery moved from Manchuria to Korea 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from Sakha to Amur 1 artillery moved from Siberia to Amur 1 infantry moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese Combat - Americans Battle in 6 Sea Zone ANZAC loiter and taunt; Americans attack with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport Japanese defend with 3 carriers and 3 submarines 3 submarines owned by the Japanese Submerged Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits Units damaged: 2 carriers owned by the Japanese 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 bombers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits Japanese roll dice for 2 carriers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 carriers owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48 Casualties for Japanese: 3 carriers Battle in 17 Sea Zone Americans attack with 3 destroyers Japanese defend with 1 submarine Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Amur Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Korea Americans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry Japanese defend with 1 factory_minor and 4 infantry Americans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Korea, round 2 : 4/5 hits, 2,17 expected hits Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans win, taking Korea from Japanese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 4 infantry Non Combat Move - Americans 2 bombers moved from Korea to Manchuria 2 bombers moved from 6 Sea Zone to Manchuria 4 carriers moved from 35 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Norway to Finland 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone 5 artilleries and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 airfield placed in Norway 2 destroyers placed in 112 Sea Zone 2 bombers placed in Eastern United States 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 destroyer and 1 submarine placed in 93 Sea Zone 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery placed in Norway 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,2,2,2 Americans collect 82 PUs (3 lost to blockades); end with 82 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Combat Hit Differential Summary :
Americans : 2,33 Japanese : -1,50
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 artillery and 5 infantry moved from Suiyuyan to Shensi 2 artilleries and 2 infantry moved from Hopei to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Shensi to Sikang Place Units - Chinese 4 artilleries placed in Shensi 1 artillery and 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 2 bombers, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Midway to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 6 submarines moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Norway to Finland 1 armour moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Finland to Vyborg Americans take Vyborg from Germans 2 bombers moved from Western United States to 6 Sea Zone 1 destroyer moved from 23 Sea Zone to 17 Sea Zone 2 destroyers moved from 33 Sea Zone to 17 Sea Zone 1 carrier moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to 80 Sea Zone 2 bombers moved from Western United States to Korea 1 artillery moved from Manchuria to Korea 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from Sakha to Amur 1 artillery moved from Siberia to Amur 1 infantry moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese Combat - Americans Battle in 6 Sea Zone ANZAC loiter and taunt; Americans attack with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport Japanese defend with 3 carriers and 3 submarines 3 submarines owned by the Japanese Submerged Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits Units damaged: 2 carriers owned by the Japanese 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 bombers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits Japanese roll dice for 2 carriers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 carriers owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48 Casualties for Japanese: 3 carriers Battle in 17 Sea Zone Americans attack with 3 destroyers Japanese defend with 1 submarine Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Amur Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Korea Americans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry Japanese defend with 1 factory_minor and 4 infantry Americans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Korea, round 2 : 4/5 hits, 2,17 expected hits Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans win, taking Korea from Japanese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 4 infantry Non Combat Move - Americans 2 bombers moved from Korea to Manchuria 2 bombers moved from 6 Sea Zone to Manchuria 4 carriers moved from 35 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Norway to Finland 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone 5 artilleries and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 airfield placed in Norway 2 destroyers placed in 112 Sea Zone 2 bombers placed in Eastern United States 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 destroyer and 1 submarine placed in 93 Sea Zone 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery placed in Norway 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,2,2,2 Americans collect 82 PUs (3 lost to blockades); end with 82 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 122 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 artillery and 5 infantry moved from Suiyuyan to Shensi 2 artilleries and 2 infantry moved from Hopei to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Shensi to Sikang Place Units - Chinese 4 artilleries placed in Shensi 1 artillery and 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 42 PUs; British buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Italians 10 infantry moved from Caucasus to Kazakhstan 3 artilleries moved from Caucasus to Kazakhstan 1 armour and 4 mech_infantrys moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 2 artilleries and 3 infantry moved from Caucasus to Rostov 1 fighter moved from Persia to Kazakhstan Combat - British Battle in Rostov British attack with 2 artilleries and 3 infantry Germans defend with 3 mech_infantrys British roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Rostov British roll dice for 2 artilleries and 2 infantry in Rostov, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Rostov British win, taking Rostov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 3 mech_infantrys Battle in Kazakhstan British attack with 1 armour, 3 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys Italians defend with 7 armour and 5 mech_infantrys British roll dice for 1 armour, 3 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 4/20 hits, 5,00 expected hits Italians roll dice for 7 armour and 5 mech_infantrys in Kazakhstan, round 2 : 3/12 hits, 5,17 expected hits 4 mech_infantrys owned by the Italians and 3 infantry owned by the British lost in Kazakhstan British roll dice for 1 armour, 3 artilleries, 1 fighter, 8 infantry and 4 mech_infantrys in Kazakhstan, round 3 : 4/17 hits, 4,50 expected hits Italians roll dice for 7 armour and 1 mech_infantry in Kazakhstan, round 3 : 4/8 hits, 3,83 expected hits 1 mech_infantry owned by the Italians, 4 infantry owned by the British and 3 armour owned by the Italians lost in Kazakhstan British roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys in Kazakhstan, round 4 : 5/13 hits, 3,83 expected hits Italians roll dice for 4 armour in Kazakhstan, round 4 : 2/4 hits, 2,00 expected hits 2 infantry owned by the British and 4 armour owned by the Italians lost in Kazakhstan British win, taking Kazakhstan from Italians with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for British: 9 infantry Casualties for Italians: 7 armour and 5 mech_infantrys Non Combat Move - British 1 fighter moved from Kazakhstan to Northwest Persia 3 artilleries, 6 infantry and 2 mech_infantrys moved from Persia to Northwest Persia 2 armour and 1 mech_infantry moved from India to Shan State 2 mech_infantrys moved from West India to Burma 1 artillery and 15 infantry moved from West India to Eastern Persia 1 armour moved from Alexandria to Egypt 1 mech_infantry moved from Kwangtung to Yunnan 1 fighter moved from Gibraltar to Egypt 3 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan Place Units - British 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,6,5,6 British collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 3 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0,67 British : -0,17 Italians : -2,00 Americans : 2,33 Japanese : -1,50
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@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.
@SixUnder no need for kamikazes since I did not bring any ‘‘warships’’
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@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.
@SixUnder no need for kamikazes since I did not bring any ‘‘warships’’
:+1: