@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 6 bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to 94 Sea Zone
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 fighter moved from 94 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone
5 bombers moved from Western United States to Queensland
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
2 aaGuns, 1 infantry and 4 mech_infantrys moved from British Columbia to Western United States
Place Units - Americans
1 transport placed in 10 Sea Zone
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
8 infantry moved from Szechwan to Shensi
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -3,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 6 bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to 94 Sea Zone
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 fighter moved from 94 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone
5 bombers moved from Western United States to Queensland
2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
2 aaGuns, 1 infantry and 4 mech_infantrys moved from British Columbia to Western United States
Place Units - Americans
1 transport placed in 10 Sea Zone
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
8 infantry moved from Szechwan to Shensi
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 airfield, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Malta to Alexandria
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/8 hits, 2,83 expected hits
Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 0/4 hits, 1,33 expected hits
1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
Place Units - British
1 airfield placed in Egypt
1 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2,2,1,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,5,4,4,4,6,4
UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
British : 1,33
Italians : -0,67
Chinese : -3,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
2 armour moved from Romania to Eastern Poland
2 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Northern Italy to Romania
2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Algeria, round 2 : 1/6 hits, 1.67 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Tanganyika Territory
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tanganyika Territory
Italians win, taking Tanganyika Territory from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Eastern Poland, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Yugoslavia to Romania
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.33
French : -0.33
Russians : -0.33
Territory Summary for Italians :
Kenya : 1 flag
Tanganyika Territory : 1 flag, 1 artillery and 2 infantry
Algeria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 2 aaGuns, 2 infantry and 2 mech_infantrys
Northern Italy : 2 artilleries, 1 factory_major, 1 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Eastern Poland : 1 flag, 2 armour
89 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 51 / 54
Americans : 50 / 70
Chinese : 5 / 5
British : 28 / 32
UK_Pacific : 14 / 12
Italians : 18 / 18
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 58 times
2 was rolled 53 times
3 was rolled 60 times
4 was rolled 57 times
5 was rolled 60 times
6 was rolled 74 times
Average roll : 3.635
Median : 4.000
Variance : 0.713
Standard Deviation : 0.844
Total rolls : 362
Germans Combat
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 23 times
4 was rolled 23 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.826
Median : 4.000
Variance : 1.148
Standard Deviation : 1.071
Total rolls : 115
British Combat
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.023
Median : 3.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 43
Italians Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.341
Median : 3.000
Variance : 0.371
Standard Deviation : 0.609
Total rolls : 41
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.529
Median : 4.000
Variance : 0.707
Standard Deviation : 0.841
Total rolls : 34
Americans Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 4.321
Median : 5.000
Variance : 1.383
Standard Deviation : 1.176
Total rolls : 28
UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Japanese Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.720
Median : 4.000
Variance : 0.669
Standard Deviation : 0.818
Total rolls : 75
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 1 marine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 artillery moved from Normandy Bordeaux to France
2 bombers moved from Southern Italy to Eastern Poland
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
3 artilleries and 13 infantry moved from Poland to Eastern Poland
2 submarines moved from 112 Sea Zone to 119 Sea Zone
6 armour and 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
1 armour and 12 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Eastern Poland
2 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
Combat - Germans
Battle in Novgorod
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking Novgorod from Russians, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 aaGun and 6 infantry moved from Finland to Karelia
Place Units - Germans
1 marine placed in Western Germany
8 armour placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : -0.17
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 marine and 3 tactical_bombers
Romania : 2 armour
Poland : 2 aaGuns
Germany : 1 aaGun, 8 armour and 1 factory_major
Karelia : 1 flag, 1 aaGun and 7 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 7 armour, 5 artilleries, 2 bombers, 2 fighters, 20 infantry, 14 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
112 Sea Zone : 1 destroyer
119 Sea Zone : 2 submarines
125 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
127 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 49 / 59
Russians : 30 / 37
Japanese : 51 / 54
Americans : 50 / 70
Chinese : 5 / 5
British : 28 / 32
UK_Pacific : 14 / 12
Italians : 18 / 18
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 60 times
2 was rolled 54 times
3 was rolled 60 times
4 was rolled 57 times
5 was rolled 60 times
6 was rolled 75 times
Average roll : 3.623
Median : 4.000
Variance : 0.723
Standard Deviation : 0.850
Total rolls : 366
Germans Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 23 times
4 was rolled 23 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.763
Median : 4.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 118
British Combat
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.023
Median : 3.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 43
Italians Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.341
Median : 3.000
Variance : 0.371
Standard Deviation : 0.609
Total rolls : 41
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.529
Median : 4.000
Variance : 0.707
Standard Deviation : 0.841
Total rolls : 34
Americans Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 4.321
Median : 5.000
Variance : 1.383
Standard Deviation : 1.176
Total rolls : 28
UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Russians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Japanese Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.720
Median : 4.000
Variance : 0.669
Standard Deviation : 0.818
Total rolls : 75
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 1 marine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 unit repaired.
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 artillery moved from Normandy Bordeaux to France
2 bombers moved from Southern Italy to Eastern Poland
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 battleship and 1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
3 artilleries and 13 infantry moved from Poland to Eastern Poland
2 submarines moved from 112 Sea Zone to 119 Sea Zone
6 armour and 2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
1 armour and 12 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Eastern Poland
2 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
Combat - Germans
Battle in Novgorod
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking Novgorod from Russians, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 aaGun and 6 infantry moved from Finland to Karelia
Place Units - Germans
1 marine placed in Western Germany
8 armour placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : -0.17
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 marine and 3 tactical_bombers
Romania : 2 armour
Poland : 2 aaGuns
Germany : 1 aaGun, 8 armour and 1 factory_major
Karelia : 1 flag, 1 aaGun and 7 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 7 armour, 5 artilleries, 2 bombers, 2 fighters, 20 infantry, 14 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
112 Sea Zone : 1 destroyer
119 Sea Zone : 2 submarines
125 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag, 2 infantry
Greece : 1 flag
127 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 49 / 59
Russians : 30 / 37
Japanese : 51 / 54
Americans : 50 / 70
Chinese : 5 / 5
British : 28 / 32
UK_Pacific : 14 / 12
Italians : 18 / 18
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 60 times
2 was rolled 54 times
3 was rolled 60 times
4 was rolled 57 times
5 was rolled 60 times
6 was rolled 75 times
Average roll : 3.623
Median : 4.000
Variance : 0.723
Standard Deviation : 0.850
Total rolls : 366
Germans Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 23 times
4 was rolled 23 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.763
Median : 4.000
Variance : 0.815
Standard Deviation : 0.903
Total rolls : 118
British Combat
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.023
Median : 3.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 43
Italians Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.341
Median : 3.000
Variance : 0.371
Standard Deviation : 0.609
Total rolls : 41
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.529
Median : 4.000
Variance : 0.707
Standard Deviation : 0.841
Total rolls : 34
Americans Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 4.321
Median : 5.000
Variance : 1.383
Standard Deviation : 1.176
Total rolls : 28
UK_Pacific Combat
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Russians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Japanese Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.720
Median : 4.000
Variance : 0.669
Standard Deviation : 0.818
Total rolls : 75
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 armour, 1 artillery and 1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Novgorod, round 3 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Novgorod, round 4 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bryansk
4 aaGuns, 5 armour and 1 artillery moved from Belarus to Bryansk
16 infantry moved from Belarus to Bryansk
4 artilleries and 4 infantry moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Szechwan to Shensi
2 fighters and 1 tactical_bomber moved from Szechwan to Shensi
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0,17
Russians : -1,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 armour, 1 artillery and 1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Novgorod, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Novgorod, round 3 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Novgorod, round 4 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Bryansk
4 aaGuns, 5 armour and 1 artillery moved from Belarus to Bryansk
16 infantry moved from Belarus to Bryansk
4 artilleries and 4 infantry moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Szechwan to Shensi
2 fighters and 1 tactical_bomber moved from Szechwan to Shensi
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 18 infantry
EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 18 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,17
Russians : -1,67
@SixUnder please use last post - I had to make a non combat edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 battleship and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Hunan to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
2 infantry moved from Guam to 21 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 bombers moved from French Indo China to Malaya
3 artilleries and 3 infantry moved from Hunan to Yunnan
1 infantry moved from Manchuria to Amur
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
Combat - Japanese
Battle in Sumatra
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win, taking Sumatra from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/9 hits, 4.83 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 tactical_bombers moved from Malaya to 37 Sea Zone
2 bombers moved from Malaya to French Indo China
2 fighters moved from Malaya to French Indo China
2 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Shantung to Hunan
2 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 mech_infantrys placed in French Indo China
3 infantry placed in Shantung
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
UK_Pacific : 1.33
Japanese : -0.83
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun and 2 infantry
Yunnan : 1 flag, 4 artilleries and 6 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry and 1 mech_infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery and 1 infantry
Shan State : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 armour and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Amur : 1 flag, 4 infantry
French Indo China : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 4 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 3 tactical_bombers and 2 transports
36 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 59
Russians : 33 / 41
Japanese : 62 / 70
Americans : 50 / 70
Chinese : 3 / 5
British : 28 / 32
UK_Pacific : 6 / 12
Italians : 18 / 18
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 66 times
2 was rolled 59 times
3 was rolled 69 times
4 was rolled 62 times
5 was rolled 66 times
6 was rolled 82 times
Average roll : 3.616
Median : 4.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 404
Germans Combat
1 was rolled 15 times
2 was rolled 16 times
3 was rolled 24 times
4 was rolled 23 times
5 was rolled 22 times
6 was rolled 25 times
Average roll : 3.768
Median : 4.000
Variance : 0.733
Standard Deviation : 0.856
Total rolls : 125
British Combat
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.023
Median : 3.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 43
Italians Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.341
Median : 3.000
Variance : 0.371
Standard Deviation : 0.609
Total rolls : 41
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.529
Median : 4.000
Variance : 0.707
Standard Deviation : 0.841
Total rolls : 34
Americans Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 4.321
Median : 5.000
Variance : 1.383
Standard Deviation : 1.176
Total rolls : 28
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.139
Standard Deviation : 1.462
Total rolls : 7
Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.421
Median : 3.000
Variance : 1.269
Standard Deviation : 1.126
Total rolls : 19
Japanese Combat
1 was rolled 12 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 18 times
6 was rolled 20 times
Average roll : 3.826
Median : 4.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 86
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Queensland to 41 Sea Zone
5 bombers moved from Queensland to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in Celebes
Combat Hit Differential Summary :
@SixUnder OOL sz 41?
max d please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Queensland to 41 Sea Zone
5 bombers moved from Queensland to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in Celebes
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 5 bombers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 4/7 hits, 4,50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 41 Sea Zone
Americans roll dice for 3 bombers in 41 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone
Americans roll dice for 2 bombers in 41 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 41 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone
2 transports owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Americans: 4 bombers, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Non Combat Move - Americans
1 bomber moved from 41 Sea Zone to India
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
6 bombers moved from Western United States to Queensland
Place Units - Americans
7 destroyers and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,17
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
12 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Hopei, round 2 : 1/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -1,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Queensland to 41 Sea Zone
5 bombers moved from Queensland to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Philippines
Battle in Celebes
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 5 bombers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 4/7 hits, 4,50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 41 Sea Zone
Americans roll dice for 3 bombers in 41 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits
Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits
1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone
Americans roll dice for 2 bombers in 41 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 41 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone
2 transports owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Americans: 4 bombers, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Non Combat Move - Americans
1 bomber moved from 41 Sea Zone to India
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
6 bombers moved from Western United States to Queensland
Place Units - Americans
7 destroyers and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,3
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
12 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Hopei, round 2 : 1/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
Combat - British
Battle in Iraq
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 2,17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - British
1 fighter moved from 119 Sea Zone to United Kingdom
2 fighters moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from Iraq to Egypt
1 artillery and 3 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Eastern United States
Place Units - British
1 carrier placed in 98 Sea Zone
1 mech_infantry placed in Union of South Africa
1 factory_minor placed in Persia
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : -0,50
British : 2,17
Americans : -0,17
Chinese : -1,67
Neutral_Axis : 0,00
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
2 infantry moved from Romania to Bessarabia
2 artilleries and 1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Morocco
1 artillery and 2 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
Combat - Italians
Battle in Bessarabia
Italians attack with 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 infantry in Bessarabia, round 4 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 artillery
Italians roll dice for 2 armour and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 1.67 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Romania to Bessarabia
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.00
French : -0.33
Russians : -1.33
Territory Summary for Italians :
Kenya : 1 flag
Rhodesia : 1 flag, 1 artillery and 2 infantry
Tanganyika Territory : 1 flag
Morocco : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 1 mech_infantry
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 aaGuns and 2 infantry
Western Ukraine : 1 flag, 2 armour and 2 mech_infantrys
89 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 59
Russians : 31 / 41
Japanese : 55 / 70
Americans : 55 / 77
Chinese : 5 / 7
British : 30 / 34
UK_Pacific : 6 / 9
Italians : 21 / 21
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 78 times
2 was rolled 71 times
3 was rolled 84 times
4 was rolled 75 times
5 was rolled 82 times
6 was rolled 96 times
Average roll : 3.617
Median : 4.000
Variance : 0.784
Standard Deviation : 0.885
Total rolls : 486
Germans Combat
1 was rolled 15 times
2 was rolled 16 times
3 was rolled 24 times
4 was rolled 23 times
5 was rolled 22 times
6 was rolled 28 times
Average roll : 3.820
Median : 4.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 128
British Combat
1 was rolled 12 times
2 was rolled 15 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.038
Median : 2.000
Variance : 1.516
Standard Deviation : 1.231
Total rolls : 53
Italians Combat
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.333
Median : 3.000
Variance : 0.277
Standard Deviation : 0.526
Total rolls : 57
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.684
Median : 4.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 19
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 4.152
Median : 5.000
Variance : 1.807
Standard Deviation : 1.344
Total rolls : 46
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.139
Standard Deviation : 1.462
Total rolls : 7
Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.522
Median : 3.000
Variance : 1.220
Standard Deviation : 1.104
Total rolls : 23
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 16 times
4 was rolled 13 times
5 was rolled 21 times
6 was rolled 21 times
Average roll : 3.750
Median : 4.000
Variance : 0.620
Standard Deviation : 0.787
Total rolls : 100
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 marine moved from 54 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
2 fighters moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :