@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
2019 Sovietishcat (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 20 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 2 infantry placed in Korea 1 infantry placed in Japan 3 armour placed in Malaya 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2 Japanese collect 25 PUs (3 lost to blockades); end with 25 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Japanese : -0.33Territory Summary for Japanese :
Iwo Jima : 1 infantry Shantung : 1 flag Korea : 1 factory_minor and 2 infantry Kiangsu : 1 flag, 1 aaGun and 1 infantry Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry Malaya : 1 flag, 7 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys Sakha : 1 flag Evenkiyskiy : 1 flag Yenisey : 1 flag Amur : 1 flag Yakut S.S.R. : 1 flag Siberia : 1 flag Buryatia : 1 flag 19 Sea Zone : 1 transport 3 Sea Zone : 1 submarine 6 Sea Zone : 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomberProduction/PUs Summary :
Germans : 60 / 77 Russians : 0 / 0 Japanese : 28 / 28 Americans : 71 / 113 Chinese : 14 / 19 British : 35 / 44 UK_Pacific : 16 / 16 Italians : 26 / 21 ANZAC : 10 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 417 times 2 was rolled 407 times 3 was rolled 423 times 4 was rolled 361 times 5 was rolled 387 times 6 was rolled 439 times Average roll : 3.498 Median : 3.000 Variance : 1.597 Standard Deviation : 1.264 Total rolls : 2434 Null / Other 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 11 times Average roll : 3.425 Median : 3.000 Variance : 1.419 Standard Deviation : 1.191 Total rolls : 40 Germans Combat 1 was rolled 86 times 2 was rolled 88 times 3 was rolled 119 times 4 was rolled 91 times 5 was rolled 94 times 6 was rolled 113 times Average roll : 3.606 Median : 4.000 Variance : 1.650 Standard Deviation : 1.285 Total rolls : 591 British Combat 1 was rolled 72 times 2 was rolled 68 times 3 was rolled 57 times 4 was rolled 47 times 5 was rolled 40 times 6 was rolled 46 times Average roll : 3.161 Median : 3.000 Variance : 2.529 Standard Deviation : 1.590 Total rolls : 330 Italians Combat 1 was rolled 35 times 2 was rolled 25 times 3 was rolled 28 times 4 was rolled 25 times 5 was rolled 27 times 6 was rolled 31 times Average roll : 3.450 Median : 3.000 Variance : 0.444 Standard Deviation : 0.666 Total rolls : 171 Americans Combat 1 was rolled 51 times 2 was rolled 48 times 3 was rolled 43 times 4 was rolled 35 times 5 was rolled 39 times 6 was rolled 41 times Average roll : 3.335 Median : 3.000 Variance : 0.675 Standard Deviation : 0.822 Total rolls : 257 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 66 times 2 was rolled 65 times 3 was rolled 68 times 4 was rolled 61 times 5 was rolled 69 times 6 was rolled 83 times Average roll : 3.609 Median : 4.000 Variance : 0.694 Standard Deviation : 0.833 Total rolls : 412 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 11 times Average roll : 3.425 Median : 3.000 Variance : 1.419 Standard Deviation : 1.191 Total rolls : 40 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 32 times 2 was rolled 42 times 3 was rolled 32 times 4 was rolled 45 times 5 was rolled 56 times 6 was rolled 45 times Average roll : 3.738 Median : 4.000 Variance : 1.649 Standard Deviation : 1.284 Total rolls : 252 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 45 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.495 Median : 3.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 273 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 3 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 mech_infantry moved from India to 39 Sea Zone 1 marine moved from India to 39 Sea Zone 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 1 fighter moved from India to Eastern Persia 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 infantry moved from Manchuria to Amur Americans take Amur from Japanese Combat - Americans Americans creates battle in territory 112 Sea Zone Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in Eastern Persia Americans attack with 1 fighter, 2 infantry, 1 marine and 1 mech_infantry Italians defend with 1 mech_infantry Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 0/5 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 3 : 3/5 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Eastern Persia Americans win, taking Eastern Persia from Italians with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Eastern Persia to India 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 3 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 factory_minor placed in Norway 3 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States 2 bombers placed in Western United States 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 77 PUs; end with 77 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUsCombat Hit Differential Summary :
Germans : 0,00 Italians : 0,33 Americans : -0,33 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 artillery and 6 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang 1 artillery and 3 infantry moved from Hopei to Shensi 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Sikang Chinese attack with 1 artillery, 1 fighter and 6 infantry Italians defend with 4 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 2 : 2/8 hits, 2,00 expected hits Italians roll dice for 4 mech_infantrys in Sikang, round 2 : 0/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Italians lost in Sikang Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 3 : 1/8 hits, 2,00 expected hits Italians roll dice for 2 mech_infantrys in Sikang, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Sikang, round 4 : 0/7 hits, 1,83 expected hits Italians roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Sikang, round 5 : 1/6 hits, 1,67 expected hits Italians roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Sikang Chinese win, taking Tsinghai from Germans, taking Sikang from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 4 mech_infantrys Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 1 artillery and 5 infantry Germans defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1,33 expected hits Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Shensi Chinese win, taking Shensi from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Szechwan Place Units - Chinese 1 artillery and 2 infantry placed in Manchuria 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -0,33 Italians : -0,67 Chinese : -1,83 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 3 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 mech_infantry moved from India to 39 Sea Zone 1 marine moved from India to 39 Sea Zone 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 1 fighter moved from India to Eastern Persia 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 infantry moved from Manchuria to Amur Americans take Amur from Japanese Combat - Americans Americans creates battle in territory 112 Sea Zone Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in Eastern Persia Americans attack with 1 fighter, 2 infantry, 1 marine and 1 mech_infantry Italians defend with 1 mech_infantry Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 0/5 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 3 : 3/5 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Eastern Persia Americans win, taking Eastern Persia from Italians with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Eastern Persia to India 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 3 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 factory_minor placed in Norway 3 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States 2 bombers placed in Western United States 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 77 PUs; end with 77 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 artillery and 6 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang 1 artillery and 3 infantry moved from Hopei to Shensi 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Sikang Chinese attack with 1 artillery, 1 fighter and 6 infantry Italians defend with 4 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 2 : 2/8 hits, 2,00 expected hits Italians roll dice for 4 mech_infantrys in Sikang, round 2 : 0/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Italians lost in Sikang Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 3 : 1/8 hits, 2,00 expected hits Italians roll dice for 2 mech_infantrys in Sikang, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Sikang, round 4 : 0/7 hits, 1,83 expected hits Italians roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Sikang, round 5 : 1/6 hits, 1,67 expected hits Italians roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Sikang Chinese win, taking Tsinghai from Germans, taking Sikang from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 4 mech_infantrys Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 1 artillery and 5 infantry Germans defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1,33 expected hits Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Shensi Chinese win, taking Shensi from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Szechwan Place Units - Chinese 1 artillery and 2 infantry placed in Manchuria 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British buy 1 fighter, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; Combat Move - British 23 infantry moved from Persia to Northwest Persia 3 armour, 5 artilleries and 4 mech_infantrys moved from Persia to Northwest Persia 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 3 submarines moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Shan State to India Combat - British Battle in Northwest Persia British attack with 3 armour, 5 artilleries, 26 infantry and 6 mech_infantrys Germans defend with 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys British roll dice for 3 armour, 5 artilleries, 26 infantry and 6 mech_infantrys in Northwest Persia, round 2 : 8/40 hits, 9,33 expected hits Germans roll dice for 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 7/17 hits, 7,50 expected hits 2 aaGuns owned by the Germans, 4 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Northwest Persia British roll dice for 3 armour, 5 artilleries, 19 infantry and 6 mech_infantrys in Northwest Persia, round 3 : 8/33 hits, 8,17 expected hits Germans roll dice for 11 armour in Northwest Persia, round 3 : 5/11 hits, 5,50 expected hits 8 armour owned by the Germans and 5 infantry owned by the British lost in Northwest Persia British roll dice for 3 armour, 5 artilleries, 14 infantry and 6 mech_infantrys in Northwest Persia, round 4 : 8/28 hits, 7,33 expected hits Germans roll dice for 3 armour in Northwest Persia, round 4 : 0/3 hits, 1,50 expected hits 3 armour owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 3 armour, 5 artilleries, 14 infantry and 6 mech_infantrys remaining. Battle score for attacker is 60 Casualties for British: 12 infantry Casualties for Germans: 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys Non Combat Move - British 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Gibraltar Place Units - British 3 infantry placed in Iraq 1 infantry and 2 mech_infantrys placed in Persia 1 fighter placed in United Kingdom 2 transports placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Germans : -2,83 Italians : -0,33 British : -0,83 Americans : -0,33 Chinese : -1,83 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 7 armour and 9 mech_infantrys moved from West India to Eastern Persia 6 mech_infantrys moved from Caucasus to Volgograd Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/6 hits, 1.67 expected hits Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.83 expected hits Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits, 1.67 expected hits Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.83 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 3/4 hits, 1.50 expected hits 2 mech_infantrys owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux retreated to Normandy Bordeaux Americans win, taking 97 Sea Zone from British with 1 armour and 2 artilleries remaining. Battle score for attacker is -12 Casualties for Italians: 1 artillery, 2 infantry and 2 mech_infantrys Casualties for Americans: 1 infantry Casualties for British: 1 infantry Battle in Eastern Persia Italians attack with 7 armour and 9 mech_infantrys Americans defend with 1 infantry, 1 marine and 1 mech_infantry Italians roll dice for 7 armour and 9 mech_infantrys in Eastern Persia, round 2 : 6/16 hits, 5.00 expected hits Americans roll dice for 1 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Eastern Persia Italians win, taking Eastern Persia from Americans with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 2 mech_infantrys Casualties for Americans: 1 infantry, 1 marine and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to France Place Units - Italians 3 mech_infantrys placed in Volgograd 1 mech_infantry placed in Ukraine 1 artillery placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Italians collect 23 PUs (2 lost to blockades); end with 24 PUsCombat Hit Differential Summary :
Italians : -1.67 Americans : 0.83Territory Summary for Italians :
Kazakhstan : 1 flag West India : 1 flag Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour France : 1 fighter Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry Bryansk : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry Western Ukraine : 1 flag Novosibirsk : 1 flag Volgograd : 1 flag, 2 aaGuns, 1 factory_minor and 12 mech_infantrys Turkmenistan : 1 flag Caucasus : 1 flag, 1 mech_infantry 97 Sea Zone : 1 flag, 1 destroyer Eastern Persia : 1 flag, 7 armour and 7 mech_infantrysProduction/PUs Summary :
Germans : 54 / 77 Russians : 0 / 0 Japanese : 24 / 28 Americans : 77 / 117 Chinese : 19 / 24 British : 35 / 44 UK_Pacific : 16 / 17 Italians : 25 / 24 ANZAC : 10 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 508 times 2 was rolled 496 times 3 was rolled 495 times 4 was rolled 454 times 5 was rolled 466 times 6 was rolled 516 times Average roll : 3.484 Median : 3.000 Variance : 0.998 Standard Deviation : 0.999 Total rolls : 2935 Null / Other 1 was rolled 60 times 2 was rolled 55 times 3 was rolled 47 times 4 was rolled 44 times 5 was rolled 42 times 6 was rolled 46 times Average roll : 3.310 Median : 3.000 Variance : 0.833 Standard Deviation : 0.913 Total rolls : 294 Germans Combat 1 was rolled 91 times 2 was rolled 94 times 3 was rolled 122 times 4 was rolled 96 times 5 was rolled 105 times 6 was rolled 117 times Average roll : 3.610 Median : 4.000 Variance : 1.325 Standard Deviation : 1.151 Total rolls : 625 British Combat 1 was rolled 87 times 2 was rolled 86 times 3 was rolled 69 times 4 was rolled 71 times 5 was rolled 58 times 6 was rolled 60 times Average roll : 3.248 Median : 3.000 Variance : 1.793 Standard Deviation : 1.339 Total rolls : 431 Italians Combat 1 was rolled 42 times 2 was rolled 32 times 3 was rolled 37 times 4 was rolled 31 times 5 was rolled 31 times 6 was rolled 40 times Average roll : 3.455 Median : 3.000 Variance : 0.554 Standard Deviation : 0.744 Total rolls : 213 Americans Combat 1 was rolled 60 times 2 was rolled 55 times 3 was rolled 47 times 4 was rolled 44 times 5 was rolled 42 times 6 was rolled 46 times Average roll : 3.310 Median : 3.000 Variance : 0.833 Standard Deviation : 0.913 Total rolls : 294 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 66 times 2 was rolled 65 times 3 was rolled 68 times 4 was rolled 61 times 5 was rolled 69 times 6 was rolled 83 times Average roll : 3.609 Median : 4.000 Variance : 0.694 Standard Deviation : 0.833 Total rolls : 412 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 5 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 11 times Average roll : 3.474 Median : 3.000 Variance : 1.495 Standard Deviation : 1.223 Total rolls : 38 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 47 times 3 was rolled 36 times 4 was rolled 52 times 5 was rolled 61 times 6 was rolled 55 times Average roll : 3.767 Median : 4.000 Variance : 1.828 Standard Deviation : 1.352 Total rolls : 287 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 45 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.495 Median : 3.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 273 -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 19 Sea Zone ANZAC take 20 Sea Zone from Japanese 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 35 Sea Zone to Kiangsu 1 fighter moved from Kwangtung to Kiangsu Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kiangsu ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 aaGun and 1 infantry AA fire in Kiangsu : 0/2 hits, 0,33 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Kiangsu ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Kiangsu to Kwangtung 1 fighter moved from Kiangsu to Kiangsi 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : -1,00 AA fire in Kiangsu : : -0,33 Japanese : -0,67 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 19 Sea Zone ANZAC take 20 Sea Zone from Japanese 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 35 Sea Zone to Kiangsu 1 fighter moved from Kwangtung to Kiangsu Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kiangsu ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 aaGun and 1 infantry AA fire in Kiangsu : 0/2 hits, 0,33 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Kiangsu ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Kiangsu to Kwangtung 1 fighter moved from Kiangsu to Kiangsi 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1,00 AA fire in Kiangsu : : -0,33 Japanese : -0,67 -
TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Novgorod to Finland 3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone 2 fighters moved from France to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 destroyer and 5 submarines moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from West India to 80 Sea Zone 1 tactical_bomber moved from West India to Kazakhstan 3 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Kansu to Suiyuyan Germans take Suiyuyan from Chinese 1 mech_infantry moved from Yugoslavia to France 1 infantry moved from Western Germany to Holland Belgium Combat - GermansCombat Hit Differential Summary :
-
@Sovietishcat scramble orders in sz 110 please
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@SixUnder No scrambles; Best OOL
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@SixUnder Best defense
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Novgorod to Finland 3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone 2 fighters moved from France to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 destroyer and 5 submarines moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from West India to 80 Sea Zone 1 tactical_bomber moved from West India to Kazakhstan 3 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Kansu to Suiyuyan Germans take Suiyuyan from Chinese 1 mech_infantry moved from Yugoslavia to France 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in 80 Sea Zone Germans attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 80 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Finland Germans attack with 3 armour Americans defend with 1 infantry Germans roll dice for 3 armour in Finland, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 3 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 98 Sea Zone Germans attack with 1 destroyer and 5 submarines British defend with 1 destroyer and 3 submarines Germans roll dice for 5 submarines in 98 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Germans and 2 submarines owned by the British lost in 98 Sea Zone Germans roll dice for 3 submarines in 98 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans and 1 submarine owned by the British lost in 98 Sea Zone Germans roll dice for 2 submarines in 98 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Germans win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 3 submarines Casualties for British: 1 destroyer and 3 submarines Battle in 110 Sea Zone Germans attack with 3 bombers, 3 fighters and 1 submarine British defend with 3 transports; Americans defend with 1 carrier, 3 destroyers, 1 submarine and 3 transports 1 submarine owned by the Americans Submerged Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers and 3 fighters in 110 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 3 destroyers and 6 transports in 110 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits 2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Germans roll dice for 3 bombers and 3 fighters in 110 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 carrier, 1 destroyer and 6 transports in 110 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 2 transports owned by the Americans lost in 110 Sea Zone 3 transports owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 56 Casualties for Germans: 2 fighters and 1 submarine Casualties for Americans: 1 carrier, 3 destroyers and 3 transports Casualties for British: 3 transports Non Combat Move - Germans 3 bombers moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 3 infantry moved from Western Germany to France 1 fighter moved from 80 Sea Zone to Turkmenistan Place Units - Germans 1 destroyer and 2 submarines placed in 113 Sea Zone Units in Western Germany being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Western Germany 1 fighter placed in Germany 2 transports placed in 127 Sea Zone 1 infantry and 2 mech_infantrys placed in Germany 3 mech_infantrys placed in Russia 2 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : -0.17 British : 1.33 Americans : 0.67Territory Summary for Germans :
Suiyuyan : 1 flag, 1 infantry Kansu : 1 flag Timguska : 1 flag Kazakhstan : 1 tactical_bomber France : 1 flag, 1 airfield, 1 factory_minor, 3 infantry and 1 mech_infantry Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 1 fighter, 1 harbour and 5 infantry Germany : 1 aaGun, 1 factory_major, 1 fighter, 3 infantry and 3 mech_infantrys Holland Belgium : 1 infantry Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys Tambov : 1 flag Vologda : 1 flag Volgograd : 1 aaGun and 5 mech_infantrys Turkmenistan : 1 fighter Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour Smolensk : 1 flag Samara : 1 flag 125 Sea Zone : 1 flag 113 Sea Zone : 1 destroyer and 2 submarines Bulgaria : 1 flag Greece : 1 flag, 1 factory_minor 127 Sea Zone : 2 transports Yugoslavia : 1 flag 98 Sea Zone : 1 flag, 1 destroyer and 2 submarines Finland : 1 flag, 3 armourProduction/PUs Summary :
Germans : 57 / 72 Russians : 0 / 0 Japanese : 21 / 28 Americans : 75 / 117 Chinese : 21 / 24 British : 35 / 44 UK_Pacific : 16 / 17 Italians : 25 / 24 ANZAC : 10 / 16 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 463 times 2 was rolled 456 times 3 was rolled 470 times 4 was rolled 422 times 5 was rolled 440 times 6 was rolled 483 times Average roll : 3.501 Median : 3.000 Variance : 0.873 Standard Deviation : 0.934 Total rolls : 2734 Null / Other 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 7 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.341 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 41 Germans Combat 1 was rolled 94 times 2 was rolled 97 times 3 was rolled 133 times 4 was rolled 99 times 5 was rolled 110 times 6 was rolled 121 times Average roll : 3.607 Median : 4.000 Variance : 1.822 Standard Deviation : 1.350 Total rolls : 654 British Combat 1 was rolled 90 times 2 was rolled 86 times 3 was rolled 71 times 4 was rolled 71 times 5 was rolled 59 times 6 was rolled 61 times Average roll : 3.242 Median : 3.000 Variance : 1.844 Standard Deviation : 1.358 Total rolls : 438 Italians Combat 1 was rolled 42 times 2 was rolled 32 times 3 was rolled 37 times 4 was rolled 31 times 5 was rolled 31 times 6 was rolled 40 times Average roll : 3.455 Median : 3.000 Variance : 0.554 Standard Deviation : 0.744 Total rolls : 213 Americans Combat 1 was rolled 63 times 2 was rolled 54 times 3 was rolled 47 times 4 was rolled 45 times 5 was rolled 43 times 6 was rolled 47 times Average roll : 3.308 Median : 3.000 Variance : 0.929 Standard Deviation : 0.964 Total rolls : 299 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 66 times 2 was rolled 65 times 3 was rolled 68 times 4 was rolled 61 times 5 was rolled 70 times 6 was rolled 84 times Average roll : 3.618 Median : 4.000 Variance : 0.765 Standard Deviation : 0.875 Total rolls : 414 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 10 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 12 times Average roll : 3.447 Median : 3.000 Variance : 1.018 Standard Deviation : 1.009 Total rolls : 47 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 47 times 3 was rolled 36 times 4 was rolled 52 times 5 was rolled 61 times 6 was rolled 55 times Average roll : 3.767 Median : 4.000 Variance : 1.828 Standard Deviation : 1.352 Total rolls : 287 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 45 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.495 Median : 3.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 273 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Iraq to Caucasus 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 113 Sea Zone to 115 Sea Zone Combat - Russians Battle in Caucasus Russians attack with 2 fighters and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits, 1,67 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Caucasus to Persia Turn Complete - RussiansCombat Hit Differential Summary :
Italians : -0,33 Russians : 1,33 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 3 Sea Zone to 7 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in Korea 5 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2 Japanese collect 19 PUs (2 lost to blockades); end with 19 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Territory Summary for Japanese :
Iwo Jima : 1 infantry Korea : 1 factory_minor and 5 infantry Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry Malaya : 1 flag, 7 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys Sakha : 1 flag Evenkiyskiy : 1 flag Yenisey : 1 flag Yakut S.S.R. : 1 flag Buryatia : 1 flag 16 Sea Zone : 1 destroyer 7 Sea Zone : 1 submarine 6 Sea Zone : 3 carriers, 2 fighters, 1 submarine and 1 tactical_bomberProduction/PUs Summary :
Germans : 57 / 72 Russians : 0 / 0 Japanese : 21 / 22 Americans : 75 / 117 Chinese : 21 / 24 British : 35 / 44 UK_Pacific : 16 / 17 Italians : 25 / 24 ANZAC : 10 / 16 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 470 times 2 was rolled 458 times 3 was rolled 471 times 4 was rolled 423 times 5 was rolled 440 times 6 was rolled 490 times Average roll : 3.500 Median : 3.000 Variance : 1.048 Standard Deviation : 1.024 Total rolls : 2752 Null / Other 1 was rolled 11 times 2 was rolled 10 times 3 was rolled 7 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 12 times Average roll : 3.412 Median : 3.000 Variance : 0.830 Standard Deviation : 0.911 Total rolls : 51 Germans Combat 1 was rolled 94 times 2 was rolled 97 times 3 was rolled 133 times 4 was rolled 99 times 5 was rolled 110 times 6 was rolled 121 times Average roll : 3.607 Median : 4.000 Variance : 1.822 Standard Deviation : 1.350 Total rolls : 654 British Combat 1 was rolled 90 times 2 was rolled 86 times 3 was rolled 71 times 4 was rolled 71 times 5 was rolled 59 times 6 was rolled 61 times Average roll : 3.242 Median : 3.000 Variance : 1.844 Standard Deviation : 1.358 Total rolls : 438 Italians Combat 1 was rolled 42 times 2 was rolled 32 times 3 was rolled 37 times 4 was rolled 32 times 5 was rolled 31 times 6 was rolled 40 times Average roll : 3.458 Median : 3.000 Variance : 0.513 Standard Deviation : 0.716 Total rolls : 214 Americans Combat 1 was rolled 63 times 2 was rolled 54 times 3 was rolled 47 times 4 was rolled 45 times 5 was rolled 43 times 6 was rolled 47 times Average roll : 3.308 Median : 3.000 Variance : 0.929 Standard Deviation : 0.964 Total rolls : 299 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 66 times 2 was rolled 65 times 3 was rolled 68 times 4 was rolled 61 times 5 was rolled 70 times 6 was rolled 84 times Average roll : 3.618 Median : 4.000 Variance : 0.765 Standard Deviation : 0.875 Total rolls : 414 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 10 times 3 was rolled 7 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 12 times Average roll : 3.412 Median : 3.000 Variance : 0.830 Standard Deviation : 0.911 Total rolls : 51 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 47 times 3 was rolled 36 times 4 was rolled 52 times 5 was rolled 61 times 6 was rolled 55 times Average roll : 3.767 Median : 4.000 Variance : 1.828 Standard Deviation : 1.352 Total rolls : 287 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.482 Median : 3.000 Variance : 0.647 Standard Deviation : 0.805 Total rolls : 276 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 5 artilleries, 2 bombers, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 artillery moved from Normandy Bordeaux to Southern France 1 infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 1 infantry moved from Siberia to Sakha Americans take Sakha from Japanese 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 armour and 1 artillery Italians defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to Midway 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 destroyer moved from 17 Sea Zone to 33 Sea Zone 1 artillery moved from Soviet Far East to Siberia 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from India to Persia Place Units - Americans 3 armour placed in Norway 2 bombers placed in Western United States 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 marine placed in Western United States Turn Complete - Americans Americans collect 80 PUs; end with 80 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUsCombat Hit Differential Summary :
Italians : -0,33 Americans : 1,00 Japanese : -0,33 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 artillery and 5 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Kansu Battle in Suiyuyan Chinese attack with 1 artillery and 5 infantry Germans defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1,33 expected hits Germans roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Suiyuyan Chinese win, taking Kansu from Germans, taking Suiyuyan from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Shensi 1 artillery moved from Sikang to Shensi 1 fighter moved from Szechwan to Shensi 2 artilleries and 2 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Yunnan Place Units - Chinese 4 artilleries placed in Manchuria 2 artilleries placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -0,33 Chinese : -0,33 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 3 armour, 5 artilleries, 2 bombers, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 artillery moved from Normandy Bordeaux to Southern France 1 infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 1 infantry moved from Siberia to Sakha Americans take Sakha from Japanese 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 armour and 1 artillery Italians defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0,83 expected hits Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to Midway 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 destroyer moved from 17 Sea Zone to 33 Sea Zone 1 artillery moved from Soviet Far East to Siberia 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from India to Persia Place Units - Americans 3 armour placed in Norway 2 bombers placed in Western United States 5 transports placed in 101 Sea Zone 5 artilleries and 5 infantry placed in Eastern United States 1 marine placed in Western United States Turn Complete - Americans Americans collect 80 PUs; end with 80 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 artillery and 5 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Kansu Battle in Suiyuyan Chinese attack with 1 artillery and 5 infantry Germans defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1,33 expected hits Germans roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Suiyuyan Chinese win, taking Kansu from Germans, taking Suiyuyan from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Shensi 1 artillery moved from Sikang to Shensi 1 fighter moved from Szechwan to Shensi 2 artilleries and 2 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Yunnan Place Units - Chinese 4 artilleries placed in Manchuria 2 artilleries placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 3 artilleries, 1 cruiser, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from India to West India UK_Pacific take West India from Italians 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus British take Caucasus from Italians 1 armour and 1 mech_infantry moved from Caucasus to Rostov British take Rostov from Germans 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 fighter moved from India to Persia 5 infantry moved from Iraq to Persia 1 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 15 infantry moved from India to West India 2 mech_infantrys moved from India to West India 1 armour moved from Libya to Alexandria Combat - British Battle in Kazakhstan British attack with 1 armour and 1 mech_infantry Germans defend with 1 tactical_bomber British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 tactical_bomber in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 tactical_bomber Non Combat Move - British 1 fighter moved from United Kingdom to Norway Place Units - British 3 artilleries placed in Persia 3 mech_infantrys placed in Iraq 1 cruiser and 1 destroyer placed in 98 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,4,3 British collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 2 armour and 1 mech_infantryCombat Hit Differential Summary :
Germans : -0,33 Italians : -0,83 British : 0,33 Americans : 1,00 Chinese : -0,33 Japanese : -0,33 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 7 armour and 7 mech_infantrys moved from Eastern Persia to Kazakhstan 2 mech_infantrys moved from Volgograd to Rostov 1 mech_infantry moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 3 mech_infantrys British defend with 1 armour and 1 mech_infantry Italians roll dice for 3 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Rostov Italians roll dice for 2 mech_infantrys in Rostov, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 2/2 hits, 0.83 expected hits 2 mech_infantrys owned by the Italians lost in Rostov British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Italians: 3 mech_infantrys Battle in Kazakhstan Italians attack with 7 armour and 7 mech_infantrys British defend with 1 armour and 1 mech_infantry Italians roll dice for 7 armour and 7 mech_infantrys in Kazakhstan, round 2 : 4/14 hits, 4.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians and 1 armour owned by the British lost in Kazakhstan Italians win, taking Kazakhstan from British with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 2 mech_infantrys Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from France to Southern Italy Place Units - Italians 3 infantry placed in Volgograd 1 infantry and 2 mech_infantrys placed in Ukraine 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -1.50 British : 2.50Territory Summary for Italians :
Kazakhstan : 1 flag, 7 armour and 5 mech_infantrys Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry Bryansk : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys Western Ukraine : 1 flag Novosibirsk : 1 flag Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 3 infantry and 10 mech_infantrys Turkmenistan : 1 flag 97 Sea Zone : 1 flag, 1 destroyer Eastern Persia : 1 flagDice Statistics:
Total 1 was rolled 468 times 2 was rolled 472 times 3 was rolled 476 times 4 was rolled 429 times 5 was rolled 443 times 6 was rolled 492 times Average roll : 3.497 Median : 3.000 Variance : 0.961 Standard Deviation : 0.980 Total rolls : 2780 Null / Other 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 7 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.341 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 41 Germans Combat 1 was rolled 94 times 2 was rolled 97 times 3 was rolled 133 times 4 was rolled 99 times 5 was rolled 110 times 6 was rolled 122 times Average roll : 3.611 Median : 4.000 Variance : 1.858 Standard Deviation : 1.363 Total rolls : 655 British Combat 1 was rolled 93 times 2 was rolled 88 times 3 was rolled 72 times 4 was rolled 71 times 5 was rolled 60 times 6 was rolled 62 times Average roll : 3.231 Median : 3.000 Variance : 2.043 Standard Deviation : 1.429 Total rolls : 446 Italians Combat 1 was rolled 44 times 2 was rolled 39 times 3 was rolled 38 times 4 was rolled 37 times 5 was rolled 33 times 6 was rolled 44 times Average roll : 3.460 Median : 3.000 Variance : 0.388 Standard Deviation : 0.623 Total rolls : 235 Americans Combat 1 was rolled 63 times 2 was rolled 57 times 3 was rolled 48 times 4 was rolled 45 times 5 was rolled 43 times 6 was rolled 48 times Average roll : 3.303 Median : 3.000 Variance : 0.981 Standard Deviation : 0.991 Total rolls : 304 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 66 times 2 was rolled 65 times 3 was rolled 68 times 4 was rolled 61 times 5 was rolled 70 times 6 was rolled 85 times Average roll : 3.624 Median : 4.000 Variance : 0.838 Standard Deviation : 0.915 Total rolls : 415 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 10 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 12 times Average roll : 3.447 Median : 3.000 Variance : 1.018 Standard Deviation : 1.009 Total rolls : 47 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.482 Median : 3.000 Variance : 0.647 Standard Deviation : 0.805 Total rolls : 276 -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kiangsi to Philippines 1 fighter moved from Kwangtung to Shan State 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,67 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kiangsi to Philippines 1 fighter moved from Kwangtung to Shan State 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,67





