@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
8 armour, 5 artilleries, 6 infantry and 6 mech_infantrys moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 bombers and 2 fighters moved from Germany to Normandy Bordeaux
10 armour, 1 fighter, 6 infantry and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Tsinghai to Kansu
Germans take Kansu from Chinese
1 infantry moved from Sikang to Shensi
Germans take Shensi from Chinese
2 mech_infantrys moved from Russia to Volgograd
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 8 armour, 5 artilleries, 2 bombers, 2 fighters, 7 infantry and 10 mech_infantrys
British defend with 1 artillery, 3 fighters and 8 infantry; French defend with 1 fighter; Americans defend with 2 aaGuns, 1 factory_minor, 6 fighters, 1 harbour and 6 infantry
AA fire in Normandy Bordeaux : 0/4 hits, 0.67 expected hits
Germans roll dice for 8 armour, 5 artilleries, 2 bombers, 2 fighters, 7 infantry and 10 mech_infantrys in Normandy Bordeaux, round 2 : 13/34 hits, 11.67 expected hits
Americans roll dice for 2 aaGuns, 1 artillery, 10 fighters and 14 infantry in Normandy Bordeaux, round 2 : 15/25 hits, 11.67 expected hits
1 artillery owned by the Germans, 2 aaGuns owned by the Americans, 7 infantry owned by the Germans, 3 infantry owned by the Americans, 7 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 8 armour, 4 artilleries, 2 bombers, 2 fighters and 3 mech_infantrys in Normandy Bordeaux, round 3 : 10/19 hits, 8.67 expected hits
Americans roll dice for 1 artillery, 10 fighters and 3 infantry in Normandy Bordeaux, round 3 : 10/14 hits, 8.00 expected hits
4 artilleries owned by the Germans, 3 armour owned by the Germans, 3 fighters owned by the Americans, 3 infantry owned by the Americans, 1 fighter owned by the French, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
Germans roll dice for 5 armour, 2 bombers and 2 fighters in Normandy Bordeaux, round 4 : 4/9 hits, 4.83 expected hits
Americans roll dice for 4 fighters in Normandy Bordeaux, round 4 : 4/4 hits, 2.67 expected hits
4 armour owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 33
Casualties for Germans: 7 armour, 5 artilleries, 7 infantry and 10 mech_infantrys
Casualties for Americans: 2 aaGuns, 6 fighters and 6 infantry
Casualties for British: 1 artillery, 3 fighters and 8 infantry
Casualties for French: 1 fighter
Battle in Northwest Persia
Germans attack with 11 armour, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 5 infantry and 1 mech_infantry
Germans roll dice for 11 armour, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 10/21 hits, 8.00 expected hits
British roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/7 hits, 2.33 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the British and 5 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 11 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery, 5 infantry and 1 mech_infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Northwest Persia to West India
2 aaGuns moved from Caucasus to Northwest Persia
9 infantry moved from Germany to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to France
Place Units - Germans
3 armour placed in Novgorod
3 mech_infantrys placed in Russia
1 bomber and 1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
1 destroyer placed in 97 Sea Zone
2 submarines placed in 97 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,4,4,6
Germans collect 59 PUs (1 lost to blockades); end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 3.83
British : -0.33
Americans : 6.67
AA fire in Normandy Bordeaux : : -0.67
Territory Summary for Germans :
Shensi : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Tsinghai : 1 flag
Timguska : 1 flag
West India : 1 fighter and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 2 fighters
Western Germany : 1 airfield, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Germany : 1 aaGun and 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 aaGun and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
97 Sea Zone : 1 destroyer and 5 submarines
Northwest Persia : 1 flag, 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys
Yugoslavia : 1 flag, 1 mech_infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 60 / 77
Russians : 0 / 0
Japanese : 28 / 41
Americans : 71 / 113
Chinese : 14 / 19
British : 35 / 44
UK_Pacific : 16 / 16
Italians : 26 / 21
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 482 times
2 was rolled 466 times
3 was rolled 473 times
4 was rolled 414 times
5 was rolled 424 times
6 was rolled 478 times
Average roll : 3.463
Median : 3.000
Variance : 1.585
Standard Deviation : 1.259
Total rolls : 2737
Null / Other
1 was rolled 73 times
2 was rolled 68 times
3 was rolled 57 times
4 was rolled 51 times
5 was rolled 40 times
6 was rolled 47 times
Average roll : 3.173
Median : 3.000
Variance : 2.376
Standard Deviation : 1.541
Total rolls : 336
Germans Combat
1 was rolled 86 times
2 was rolled 88 times
3 was rolled 119 times
4 was rolled 91 times
5 was rolled 94 times
6 was rolled 113 times
Average roll : 3.606
Median : 4.000
Variance : 1.650
Standard Deviation : 1.285
Total rolls : 591
British Combat
1 was rolled 73 times
2 was rolled 68 times
3 was rolled 57 times
4 was rolled 51 times
5 was rolled 40 times
6 was rolled 47 times
Average roll : 3.173
Median : 3.000
Variance : 2.376
Standard Deviation : 1.541
Total rolls : 336
Italians Combat
1 was rolled 35 times
2 was rolled 25 times
3 was rolled 28 times
4 was rolled 25 times
5 was rolled 27 times
6 was rolled 31 times
Average roll : 3.450
Median : 3.000
Variance : 0.444
Standard Deviation : 0.666
Total rolls : 171
Americans Combat
1 was rolled 51 times
2 was rolled 48 times
3 was rolled 44 times
4 was rolled 35 times
5 was rolled 40 times
6 was rolled 43 times
Average roll : 3.360
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 261
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 66 times
2 was rolled 65 times
3 was rolled 67 times
4 was rolled 61 times
5 was rolled 69 times
6 was rolled 83 times
Average roll : 3.611
Median : 4.000
Variance : 0.701
Standard Deviation : 0.837
Total rolls : 411
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.474
Median : 3.000
Variance : 1.495
Standard Deviation : 1.223
Total rolls : 38
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 32 times
2 was rolled 42 times
3 was rolled 32 times
4 was rolled 45 times
5 was rolled 56 times
6 was rolled 45 times
Average roll : 3.738
Median : 4.000
Variance : 1.649
Standard Deviation : 1.284
Total rolls : 252
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 45 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.495
Median : 3.000
Variance : 0.572
Standard Deviation : 0.756
Total rolls : 273
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from India to Persia
2 fighters and 1 tactical_bomber moved from Persia to Iraq
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
2 infantry placed in Korea
1 infantry placed in Japan
3 armour placed in Malaya
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Japanese collect 25 PUs (3 lost to blockades); end with 25 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese : -0.33
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Korea : 1 factory_minor and 2 infantry
Kiangsu : 1 flag, 1 aaGun and 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 flag, 7 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
19 Sea Zone : 1 transport
3 Sea Zone : 1 submarine
6 Sea Zone : 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Production/PUs Summary :
Germans : 60 / 77
Russians : 0 / 0
Japanese : 28 / 28
Americans : 71 / 113
Chinese : 14 / 19
British : 35 / 44
UK_Pacific : 16 / 16
Italians : 26 / 21
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 417 times
2 was rolled 407 times
3 was rolled 423 times
4 was rolled 361 times
5 was rolled 387 times
6 was rolled 439 times
Average roll : 3.498
Median : 3.000
Variance : 1.597
Standard Deviation : 1.264
Total rolls : 2434
Null / Other
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.425
Median : 3.000
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 40
Germans Combat
1 was rolled 86 times
2 was rolled 88 times
3 was rolled 119 times
4 was rolled 91 times
5 was rolled 94 times
6 was rolled 113 times
Average roll : 3.606
Median : 4.000
Variance : 1.650
Standard Deviation : 1.285
Total rolls : 591
British Combat
1 was rolled 72 times
2 was rolled 68 times
3 was rolled 57 times
4 was rolled 47 times
5 was rolled 40 times
6 was rolled 46 times
Average roll : 3.161
Median : 3.000
Variance : 2.529
Standard Deviation : 1.590
Total rolls : 330
Italians Combat
1 was rolled 35 times
2 was rolled 25 times
3 was rolled 28 times
4 was rolled 25 times
5 was rolled 27 times
6 was rolled 31 times
Average roll : 3.450
Median : 3.000
Variance : 0.444
Standard Deviation : 0.666
Total rolls : 171
Americans Combat
1 was rolled 51 times
2 was rolled 48 times
3 was rolled 43 times
4 was rolled 35 times
5 was rolled 39 times
6 was rolled 41 times
Average roll : 3.335
Median : 3.000
Variance : 0.675
Standard Deviation : 0.822
Total rolls : 257
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 66 times
2 was rolled 65 times
3 was rolled 68 times
4 was rolled 61 times
5 was rolled 69 times
6 was rolled 83 times
Average roll : 3.609
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 412
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.425
Median : 3.000
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 40
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 32 times
2 was rolled 42 times
3 was rolled 32 times
4 was rolled 45 times
5 was rolled 56 times
6 was rolled 45 times
Average roll : 3.738
Median : 4.000
Variance : 1.649
Standard Deviation : 1.284
Total rolls : 252
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 45 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.495
Median : 3.000
Variance : 0.572
Standard Deviation : 0.756
Total rolls : 273
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 3 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 marine moved from India to 39 Sea Zone
2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from India to Eastern Persia
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 infantry moved from Manchuria to Amur
Americans take Amur from Japanese
Combat - Americans
Americans creates battle in territory 112 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Battle in Eastern Persia
Americans attack with 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 0/5 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 3 : 3/5 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Eastern Persia
Americans win, taking Eastern Persia from Italians with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Eastern Persia to India
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 3 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Norway
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
2 bombers placed in Western United States
2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Combat Hit Differential Summary :
Germans : 0,00
Italians : 0,33
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 artillery and 6 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
1 artillery and 3 infantry moved from Hopei to Shensi
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Sikang
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Italians defend with 4 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 2 : 2/8 hits, 2,00 expected hits
Italians roll dice for 4 mech_infantrys in Sikang, round 2 : 0/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Italians lost in Sikang
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 3 : 1/8 hits, 2,00 expected hits
Italians roll dice for 2 mech_infantrys in Sikang, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Sikang, round 4 : 0/7 hits, 1,83 expected hits
Italians roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Sikang, round 5 : 1/6 hits, 1,67 expected hits
Italians roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Sikang
Chinese win, taking Tsinghai from Germans, taking Sikang from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 4 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
Place Units - Chinese
1 artillery and 2 infantry placed in Manchuria
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,67
Chinese : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 3 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 marine moved from India to 39 Sea Zone
2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from India to Eastern Persia
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 infantry moved from Manchuria to Amur
Americans take Amur from Japanese
Combat - Americans
Americans creates battle in territory 112 Sea Zone
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour
Battle in Eastern Persia
Americans attack with 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 0/5 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 3 : 3/5 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Eastern Persia
Americans win, taking Eastern Persia from Italians with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Eastern Persia to India
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 3 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Norway
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
2 bombers placed in Western United States
2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
1 artillery and 6 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
1 artillery and 3 infantry moved from Hopei to Shensi
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Sikang
Chinese attack with 1 artillery, 1 fighter and 6 infantry
Italians defend with 4 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 2 : 2/8 hits, 2,00 expected hits
Italians roll dice for 4 mech_infantrys in Sikang, round 2 : 0/4 hits, 1,33 expected hits
2 mech_infantrys owned by the Italians lost in Sikang
Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 3 : 1/8 hits, 2,00 expected hits
Italians roll dice for 2 mech_infantrys in Sikang, round 3 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Sikang, round 4 : 0/7 hits, 1,83 expected hits
Italians roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Sikang, round 5 : 1/6 hits, 1,67 expected hits
Italians roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Sikang
Chinese win, taking Tsinghai from Germans, taking Sikang from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 4 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
Place Units - Chinese
1 artillery and 2 infantry placed in Manchuria
1 artillery and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - British
23 infantry moved from Persia to Northwest Persia
3 armour, 5 artilleries and 4 mech_infantrys moved from Persia to Northwest Persia
3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Shan State to India
Combat - British
Battle in Northwest Persia
British attack with 3 armour, 5 artilleries, 26 infantry and 6 mech_infantrys
Germans defend with 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys
British roll dice for 3 armour, 5 artilleries, 26 infantry and 6 mech_infantrys in Northwest Persia, round 2 : 8/40 hits, 9,33 expected hits
Germans roll dice for 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 7/17 hits, 7,50 expected hits
2 aaGuns owned by the Germans, 4 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Northwest Persia
British roll dice for 3 armour, 5 artilleries, 19 infantry and 6 mech_infantrys in Northwest Persia, round 3 : 8/33 hits, 8,17 expected hits
Germans roll dice for 11 armour in Northwest Persia, round 3 : 5/11 hits, 5,50 expected hits
8 armour owned by the Germans and 5 infantry owned by the British lost in Northwest Persia
British roll dice for 3 armour, 5 artilleries, 14 infantry and 6 mech_infantrys in Northwest Persia, round 4 : 8/28 hits, 7,33 expected hits
Germans roll dice for 3 armour in Northwest Persia, round 4 : 0/3 hits, 1,50 expected hits
3 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 3 armour, 5 artilleries, 14 infantry and 6 mech_infantrys remaining. Battle score for attacker is 60
Casualties for British: 12 infantry
Casualties for Germans: 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys
Non Combat Move - British
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : -2,83
Italians : -0,33
British : -0,83
Americans : -0,33
Chinese : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
7 armour and 9 mech_infantrys moved from West India to Eastern Persia
6 mech_infantrys moved from Caucasus to Volgograd
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/6 hits, 1.67 expected hits
Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits, 1.67 expected hits
Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.83 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 3/4 hits, 1.50 expected hits
2 mech_infantrys owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win, taking 97 Sea Zone from British with 1 armour and 2 artilleries remaining. Battle score for attacker is -12
Casualties for Italians: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Americans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
Italians attack with 7 armour and 9 mech_infantrys
Americans defend with 1 infantry, 1 marine and 1 mech_infantry
Italians roll dice for 7 armour and 9 mech_infantrys in Eastern Persia, round 2 : 6/16 hits, 5.00 expected hits
Americans roll dice for 1 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Eastern Persia
Italians win, taking Eastern Persia from Americans with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 infantry, 1 marine and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to France
Place Units - Italians
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Ukraine
1 artillery placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Italians collect 23 PUs (2 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Italians : -1.67
Americans : 0.83
Territory Summary for Italians :
Kazakhstan : 1 flag
West India : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 fighter
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Bryansk : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 2 aaGuns, 1 factory_minor and 12 mech_infantrys
Turkmenistan : 1 flag
Caucasus : 1 flag, 1 mech_infantry
97 Sea Zone : 1 flag, 1 destroyer
Eastern Persia : 1 flag, 7 armour and 7 mech_infantrys
Production/PUs Summary :
Germans : 54 / 77
Russians : 0 / 0
Japanese : 24 / 28
Americans : 77 / 117
Chinese : 19 / 24
British : 35 / 44
UK_Pacific : 16 / 17
Italians : 25 / 24
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 508 times
2 was rolled 496 times
3 was rolled 495 times
4 was rolled 454 times
5 was rolled 466 times
6 was rolled 516 times
Average roll : 3.484
Median : 3.000
Variance : 0.998
Standard Deviation : 0.999
Total rolls : 2935
Null / Other
1 was rolled 60 times
2 was rolled 55 times
3 was rolled 47 times
4 was rolled 44 times
5 was rolled 42 times
6 was rolled 46 times
Average roll : 3.310
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 294
Germans Combat
1 was rolled 91 times
2 was rolled 94 times
3 was rolled 122 times
4 was rolled 96 times
5 was rolled 105 times
6 was rolled 117 times
Average roll : 3.610
Median : 4.000
Variance : 1.325
Standard Deviation : 1.151
Total rolls : 625
British Combat
1 was rolled 87 times
2 was rolled 86 times
3 was rolled 69 times
4 was rolled 71 times
5 was rolled 58 times
6 was rolled 60 times
Average roll : 3.248
Median : 3.000
Variance : 1.793
Standard Deviation : 1.339
Total rolls : 431
Italians Combat
1 was rolled 42 times
2 was rolled 32 times
3 was rolled 37 times
4 was rolled 31 times
5 was rolled 31 times
6 was rolled 40 times
Average roll : 3.455
Median : 3.000
Variance : 0.554
Standard Deviation : 0.744
Total rolls : 213
Americans Combat
1 was rolled 60 times
2 was rolled 55 times
3 was rolled 47 times
4 was rolled 44 times
5 was rolled 42 times
6 was rolled 46 times
Average roll : 3.310
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 294
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 66 times
2 was rolled 65 times
3 was rolled 68 times
4 was rolled 61 times
5 was rolled 69 times
6 was rolled 83 times
Average roll : 3.609
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 412
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 3.474
Median : 3.000
Variance : 1.495
Standard Deviation : 1.223
Total rolls : 38
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 47 times
3 was rolled 36 times
4 was rolled 52 times
5 was rolled 61 times
6 was rolled 55 times
Average roll : 3.767
Median : 4.000
Variance : 1.828
Standard Deviation : 1.352
Total rolls : 287
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 45 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.495
Median : 3.000
Variance : 0.572
Standard Deviation : 0.756
Total rolls : 273
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 35 Sea Zone to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsu
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
AA fire in Kiangsu : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Kiangsu
ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1,00
AA fire in Kiangsu : : -0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 19 Sea Zone
ANZAC take 20 Sea Zone from Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 35 Sea Zone to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsu
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 aaGun and 1 infantry
AA fire in Kiangsu : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Japanese lost in Kiangsu
ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 3 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Kiangsu to Kwangtung
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00
AA fire in Kiangsu : : -0,33
Japanese : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Novgorod to Finland
3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
2 fighters moved from France to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 5 submarines moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from West India to 80 Sea Zone
1 tactical_bomber moved from West India to Kazakhstan
3 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 mech_infantry moved from Yugoslavia to France
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Combat Hit Differential Summary :
@Sovietishcat scramble orders in sz 110 please
@SixUnder No scrambles; Best OOL
@SixUnder Best defense
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Novgorod to Finland
3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
2 fighters moved from France to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 destroyer and 5 submarines moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from West India to 80 Sea Zone
1 tactical_bomber moved from West India to Kazakhstan
3 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 mech_infantry moved from Yugoslavia to France
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 80 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Finland
Germans attack with 3 armour
Americans defend with 1 infantry
Germans roll dice for 3 armour in Finland, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 3 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 destroyer and 5 submarines
British defend with 1 destroyer and 3 submarines
Germans roll dice for 5 submarines in 98 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
2 submarines owned by the Germans and 2 submarines owned by the British lost in 98 Sea Zone
Germans roll dice for 3 submarines in 98 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Germans and 1 submarine owned by the British lost in 98 Sea Zone
Germans roll dice for 2 submarines in 98 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 3 submarines
Casualties for British: 1 destroyer and 3 submarines
Battle in 110 Sea Zone
Germans attack with 3 bombers, 3 fighters and 1 submarine
British defend with 3 transports; Americans defend with 1 carrier, 3 destroyers, 1 submarine and 3 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers and 3 fighters in 110 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 3 destroyers and 6 transports in 110 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 3 bombers and 3 fighters in 110 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 6 transports in 110 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 2 transports owned by the Americans lost in 110 Sea Zone
3 transports owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 56
Casualties for Germans: 2 fighters and 1 submarine
Casualties for Americans: 1 carrier, 3 destroyers and 3 transports
Casualties for British: 3 transports
Non Combat Move - Germans
3 bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
3 infantry moved from Western Germany to France
1 fighter moved from 80 Sea Zone to Turkmenistan
Place Units - Germans
1 destroyer and 2 submarines placed in 113 Sea Zone
Units in Western Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Western Germany
1 fighter placed in Germany
2 transports placed in 127 Sea Zone
1 infantry and 2 mech_infantrys placed in Germany
3 mech_infantrys placed in Russia
2 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 1.33
Americans : 0.67
Territory Summary for Germans :
Suiyuyan : 1 flag, 1 infantry
Kansu : 1 flag
Timguska : 1 flag
Kazakhstan : 1 tactical_bomber
France : 1 flag, 1 airfield, 1 factory_minor, 3 infantry and 1 mech_infantry
Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 1 fighter, 1 harbour and 5 infantry
Germany : 1 aaGun, 1 factory_major, 1 fighter, 3 infantry and 3 mech_infantrys
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 aaGun and 5 mech_infantrys
Turkmenistan : 1 fighter
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer and 2 submarines
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor
127 Sea Zone : 2 transports
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Finland : 1 flag, 3 armour
Production/PUs Summary :
Germans : 57 / 72
Russians : 0 / 0
Japanese : 21 / 28
Americans : 75 / 117
Chinese : 21 / 24
British : 35 / 44
UK_Pacific : 16 / 17
Italians : 25 / 24
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 463 times
2 was rolled 456 times
3 was rolled 470 times
4 was rolled 422 times
5 was rolled 440 times
6 was rolled 483 times
Average roll : 3.501
Median : 3.000
Variance : 0.873
Standard Deviation : 0.934
Total rolls : 2734
Null / Other
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.341
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 41
Germans Combat
1 was rolled 94 times
2 was rolled 97 times
3 was rolled 133 times
4 was rolled 99 times
5 was rolled 110 times
6 was rolled 121 times
Average roll : 3.607
Median : 4.000
Variance : 1.822
Standard Deviation : 1.350
Total rolls : 654
British Combat
1 was rolled 90 times
2 was rolled 86 times
3 was rolled 71 times
4 was rolled 71 times
5 was rolled 59 times
6 was rolled 61 times
Average roll : 3.242
Median : 3.000
Variance : 1.844
Standard Deviation : 1.358
Total rolls : 438
Italians Combat
1 was rolled 42 times
2 was rolled 32 times
3 was rolled 37 times
4 was rolled 31 times
5 was rolled 31 times
6 was rolled 40 times
Average roll : 3.455
Median : 3.000
Variance : 0.554
Standard Deviation : 0.744
Total rolls : 213
Americans Combat
1 was rolled 63 times
2 was rolled 54 times
3 was rolled 47 times
4 was rolled 45 times
5 was rolled 43 times
6 was rolled 47 times
Average roll : 3.308
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 299
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 66 times
2 was rolled 65 times
3 was rolled 68 times
4 was rolled 61 times
5 was rolled 70 times
6 was rolled 84 times
Average roll : 3.618
Median : 4.000
Variance : 0.765
Standard Deviation : 0.875
Total rolls : 414
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.447
Median : 3.000
Variance : 1.018
Standard Deviation : 1.009
Total rolls : 47
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 47 times
3 was rolled 36 times
4 was rolled 52 times
5 was rolled 61 times
6 was rolled 55 times
Average roll : 3.767
Median : 4.000
Variance : 1.828
Standard Deviation : 1.352
Total rolls : 287
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 45 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.495
Median : 3.000
Variance : 0.572
Standard Deviation : 0.756
Total rolls : 273
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in Caucasus
Russians attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in Caucasus, round 2 : 3/3 hits, 1,67 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : -0,33
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Korea
5 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Japanese collect 19 PUs (2 lost to blockades); end with 19 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Korea : 1 factory_minor and 5 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Malaya : 1 flag, 7 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Buryatia : 1 flag
16 Sea Zone : 1 destroyer
7 Sea Zone : 1 submarine
6 Sea Zone : 3 carriers, 2 fighters, 1 submarine and 1 tactical_bomber
Production/PUs Summary :
Germans : 57 / 72
Russians : 0 / 0
Japanese : 21 / 22
Americans : 75 / 117
Chinese : 21 / 24
British : 35 / 44
UK_Pacific : 16 / 17
Italians : 25 / 24
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 470 times
2 was rolled 458 times
3 was rolled 471 times
4 was rolled 423 times
5 was rolled 440 times
6 was rolled 490 times
Average roll : 3.500
Median : 3.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 2752
Null / Other
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.412
Median : 3.000
Variance : 0.830
Standard Deviation : 0.911
Total rolls : 51
Germans Combat
1 was rolled 94 times
2 was rolled 97 times
3 was rolled 133 times
4 was rolled 99 times
5 was rolled 110 times
6 was rolled 121 times
Average roll : 3.607
Median : 4.000
Variance : 1.822
Standard Deviation : 1.350
Total rolls : 654
British Combat
1 was rolled 90 times
2 was rolled 86 times
3 was rolled 71 times
4 was rolled 71 times
5 was rolled 59 times
6 was rolled 61 times
Average roll : 3.242
Median : 3.000
Variance : 1.844
Standard Deviation : 1.358
Total rolls : 438
Italians Combat
1 was rolled 42 times
2 was rolled 32 times
3 was rolled 37 times
4 was rolled 32 times
5 was rolled 31 times
6 was rolled 40 times
Average roll : 3.458
Median : 3.000
Variance : 0.513
Standard Deviation : 0.716
Total rolls : 214
Americans Combat
1 was rolled 63 times
2 was rolled 54 times
3 was rolled 47 times
4 was rolled 45 times
5 was rolled 43 times
6 was rolled 47 times
Average roll : 3.308
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 299
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 66 times
2 was rolled 65 times
3 was rolled 68 times
4 was rolled 61 times
5 was rolled 70 times
6 was rolled 84 times
Average roll : 3.618
Median : 4.000
Variance : 0.765
Standard Deviation : 0.875
Total rolls : 414
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.412
Median : 3.000
Variance : 0.830
Standard Deviation : 0.911
Total rolls : 51
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 47 times
3 was rolled 36 times
4 was rolled 52 times
5 was rolled 61 times
6 was rolled 55 times
Average roll : 3.767
Median : 4.000
Variance : 1.828
Standard Deviation : 1.352
Total rolls : 287
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 47 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.482
Median : 3.000
Variance : 0.647
Standard Deviation : 0.805
Total rolls : 276
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries, 2 bombers, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 armour and 1 artillery
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 artillery moved from Soviet Far East to Siberia
2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from India to Persia
Place Units - Americans
3 armour placed in Norway
2 bombers placed in Western United States
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 5 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Suiyuyan
Chinese attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Suiyuyan
Chinese win, taking Kansu from Germans, taking Suiyuyan from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Sikang to Shensi
1 artillery moved from Sikang to Shensi
1 fighter moved from Szechwan to Shensi
2 artilleries and 2 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
Place Units - Chinese
4 artilleries placed in Manchuria
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0,33
Chinese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 5 artilleries, 2 bombers, 5 infantry, 1 marine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Amur to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 armour and 1 artillery
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Midway
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 artillery moved from Soviet Far East to Siberia
2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from India to Persia
Place Units - Americans
3 armour placed in Norway
2 bombers placed in Western United States
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United States
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 artillery and 5 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Suiyuyan
Chinese attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Suiyuyan
Chinese win, taking Kansu from Germans, taking Suiyuyan from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Sikang to Shensi
1 artillery moved from Sikang to Shensi
1 fighter moved from Szechwan to Shensi
2 artilleries and 2 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
Place Units - Chinese
4 artilleries placed in Manchuria
2 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 3 artilleries, 1 cruiser, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from India to West India
UK_Pacific take West India from Italians
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
British take Caucasus from Italians
1 armour and 1 mech_infantry moved from Caucasus to Rostov
British take Rostov from Germans
1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter moved from India to Persia
5 infantry moved from Iraq to Persia
1 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 15 infantry moved from India to West India
2 mech_infantrys moved from India to West India
1 armour moved from Libya to Alexandria
Combat - British
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 tactical_bomber
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 tactical_bomber in Kazakhstan, round 2 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Non Combat Move - British
1 fighter moved from United Kingdom to Norway
Place Units - British
3 artilleries placed in Persia
3 mech_infantrys placed in Iraq
1 cruiser and 1 destroyer placed in 98 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,5,4,3
British collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,33
Italians : -0,83
British : 0,33
Americans : 1,00
Chinese : -0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
7 armour and 7 mech_infantrys moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Volgograd to Rostov
1 mech_infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 3 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 3 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 2 mech_infantrys in Rostov, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 2/2 hits, 0.83 expected hits
2 mech_infantrys owned by the Italians lost in Rostov
British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 3 mech_infantrys
Battle in Kazakhstan
Italians attack with 7 armour and 7 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 7 armour and 7 mech_infantrys in Kazakhstan, round 2 : 4/14 hits, 4.67 expected hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the British, 2 mech_infantrys owned by the Italians and 1 armour owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 7 armour and 5 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from France to Southern Italy
Place Units - Italians
3 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Ukraine
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.50
British : 2.50
Territory Summary for Italians :
Kazakhstan : 1 flag, 7 armour and 5 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Bryansk : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 2 aaGuns, 1 factory_minor, 3 infantry and 10 mech_infantrys
Turkmenistan : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Eastern Persia : 1 flag
Dice Statistics:
Total
1 was rolled 468 times
2 was rolled 472 times
3 was rolled 476 times
4 was rolled 429 times
5 was rolled 443 times
6 was rolled 492 times
Average roll : 3.497
Median : 3.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 2780
Null / Other
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.341
Median : 3.000
Variance : 0.621
Standard Deviation : 0.788
Total rolls : 41
Germans Combat
1 was rolled 94 times
2 was rolled 97 times
3 was rolled 133 times
4 was rolled 99 times
5 was rolled 110 times
6 was rolled 122 times
Average roll : 3.611
Median : 4.000
Variance : 1.858
Standard Deviation : 1.363
Total rolls : 655
British Combat
1 was rolled 93 times
2 was rolled 88 times
3 was rolled 72 times
4 was rolled 71 times
5 was rolled 60 times
6 was rolled 62 times
Average roll : 3.231
Median : 3.000
Variance : 2.043
Standard Deviation : 1.429
Total rolls : 446
Italians Combat
1 was rolled 44 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 44 times
Average roll : 3.460
Median : 3.000
Variance : 0.388
Standard Deviation : 0.623
Total rolls : 235
Americans Combat
1 was rolled 63 times
2 was rolled 57 times
3 was rolled 48 times
4 was rolled 45 times
5 was rolled 43 times
6 was rolled 48 times
Average roll : 3.303
Median : 3.000
Variance : 0.981
Standard Deviation : 0.991
Total rolls : 304
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 66 times
2 was rolled 65 times
3 was rolled 68 times
4 was rolled 61 times
5 was rolled 70 times
6 was rolled 85 times
Average roll : 3.624
Median : 4.000
Variance : 0.838
Standard Deviation : 0.915
Total rolls : 415
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.447
Median : 3.000
Variance : 1.018
Standard Deviation : 1.009
Total rolls : 47
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 36 times
2 was rolled 49 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 61 times
6 was rolled 56 times
Average roll : 3.758
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 293
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.875
Median : 2.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 16
Russians Combat
1 was rolled 42 times
2 was rolled 47 times
3 was rolled 57 times
4 was rolled 40 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.482
Median : 3.000
Variance : 0.647
Standard Deviation : 0.805
Total rolls : 276