holy moly… shockingly bad dice lol
2019 Sovietishcat (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 11 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Greece to Yugoslavia 3 armour moved from Volgograd to Northwest Persia 1 fighter and 1 tactical_bomber moved from Turkmenistan to Northwest Persia 10 armour moved from Turkmenistan to Caucasus 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Kazakhstan to Tsinghai 5 infantry moved from Kazakhstan to Caucasus 1 armour and 2 mech_infantrys moved from Russia to Volgograd 1 armour moved from Jehol to Kiangsi 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from Americans 1 armour and 2 mech_infantrys moved from Northern Italy to France 5 mech_infantrys moved from Germany to Western Germany 1 bomber and 2 fighters moved from Germany to Western Germany Combat - Germans Battle in Western Germany Germans attack with 1 bomber, 2 fighters and 5 mech_infantrys Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 2 fighters and 5 mech_infantrys in Western Germany, round 2 : 1/8 hits, 2.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Western Germany Germans roll dice for 1 bomber, 2 fighters and 5 mech_infantrys in Western Germany, round 3 : 2/8 hits, 2.50 expected hits Americans roll dice for 1 artillery in Western Germany, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany Germans win, taking Western Germany from Americans with 1 bomber, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Battle in Northwest Persia Germans attack with 3 armour, 1 fighter and 1 tactical_bomber British defend with 1 aaGun and 3 infantry; ANZAC defend with 2 infantry AA fire in Northwest Persia : 0/2 hits, 0.33 expected hits Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 3/5 hits, 2.67 expected hits British roll dice for 1 aaGun and 5 infantry in Northwest Persia, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the ANZAC, 1 aaGun owned by the British, 2 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Northwest Persia, round 3 : 3/3 hits, 1.67 expected hits British roll dice for 3 infantry in Northwest Persia, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 armour Casualties for ANZAC: 2 infantry Casualties for British: 1 aaGun and 3 infantry Battle in Kiangsi Germans attack with 1 armour Chinese defend with 1 infantry Germans roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Kiangsi Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus 1 aaGun moved from Tambov to Volgograd 2 aaGuns moved from Kazakhstan to Caucasus 1 bomber and 2 fighters moved from Western Germany to Germany Place Units - Germans 3 submarines placed in 97 Sea Zone 1 bomber and 9 infantry placed in Germany 2 infantry and 1 mech_infantry placed in France 2 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,3,3,2 Germans collect 57 PUs (4 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0.83 British : -0.67 Americans : 0.00 Chinese : 0.67 AA fire in Northwest Persia : : -0.33
Territory Summary for Germans :
Jehol : 1 flag Suiyuyan : 1 flag, 1 armour Tsinghai : 1 flag, 1 infantry Sikang : 1 infantry Timguska : 1 flag France : 1 flag, 1 airfield, 8 armour, 5 artilleries, 1 factory_minor, 6 infantry and 6 mech_infantrys Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys Germany : 1 aaGun, 2 bombers, 1 factory_major, 2 fighters and 9 infantry Holland Belgium : 1 infantry Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Russia : 1 flag, 1 airfield, 1 factory_minor and 2 mech_infantrys Tambov : 1 flag Vologda : 1 flag Volgograd : 1 aaGun, 1 armour and 2 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour Caucasus : 2 aaGuns, 10 armour, 1 fighter, 6 infantry and 1 tactical_bomber Smolensk : 1 flag Samara : 1 flag 112 Sea Zone : 2 destroyers, 2 submarines and 3 transports 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag, 1 factory_minor 97 Sea Zone : 3 submarines Northwest Persia : 1 flag, 1 armour Yugoslavia : 1 flag, 1 mech_infantry Finland : 1 flag
Production/PUs Summary :
Germans : 61 / 79 Russians : 0 / 0 Japanese : 35 / 44 Americans : 67 / 110 Chinese : 8 / 13 British : 35 / 44 UK_Pacific : 16 / 21 Italians : 27 / 27 ANZAC : 11 / 18 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 444 times 2 was rolled 427 times 3 was rolled 430 times 4 was rolled 369 times 5 was rolled 388 times 6 was rolled 445 times Average roll : 3.465 Median : 3.000 Variance : 1.969 Standard Deviation : 1.403 Total rolls : 2503 Null / Other 1 was rolled 70 times 2 was rolled 69 times 3 was rolled 58 times 4 was rolled 45 times 5 was rolled 36 times 6 was rolled 46 times Average roll : 3.142 Median : 3.000 Variance : 2.991 Standard Deviation : 1.729 Total rolls : 324 Germans Combat 1 was rolled 75 times 2 was rolled 72 times 3 was rolled 96 times 4 was rolled 78 times 5 was rolled 82 times 6 was rolled 97 times Average roll : 3.622 Median : 4.000 Variance : 1.153 Standard Deviation : 1.074 Total rolls : 500 British Combat 1 was rolled 70 times 2 was rolled 69 times 3 was rolled 58 times 4 was rolled 45 times 5 was rolled 36 times 6 was rolled 46 times Average roll : 3.142 Median : 3.000 Variance : 2.991 Standard Deviation : 1.729 Total rolls : 324 Italians Combat 1 was rolled 34 times 2 was rolled 25 times 3 was rolled 28 times 4 was rolled 25 times 5 was rolled 27 times 6 was rolled 31 times Average roll : 3.465 Median : 3.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 170 Americans Combat 1 was rolled 39 times 2 was rolled 33 times 3 was rolled 28 times 4 was rolled 25 times 5 was rolled 33 times 6 was rolled 35 times Average roll : 3.440 Median : 3.000 Variance : 0.650 Standard Deviation : 0.806 Total rolls : 193 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 62 times 2 was rolled 61 times 3 was rolled 64 times 4 was rolled 57 times 5 was rolled 69 times 6 was rolled 82 times Average roll : 3.648 Median : 4.000 Variance : 0.992 Standard Deviation : 0.996 Total rolls : 395 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 9 times Average roll : 3.567 Median : 3.500 Variance : 1.379 Standard Deviation : 1.174 Total rolls : 30 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 29 times 2 was rolled 39 times 3 was rolled 31 times 4 was rolled 39 times 5 was rolled 47 times 6 was rolled 41 times Average roll : 3.704 Median : 4.000 Variance : 0.984 Standard Deviation : 0.992 Total rolls : 226 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 45 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.495 Median : 3.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 273
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Persia to India Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to Iwo Jima 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 1 armour moved from Anhwe to Kiangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 17 Sea Zone Japanese attack with 2 destroyers and 1 transport Americans defend with 1 submarine Japanese roll dice for 2 destroyers and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 2 destroyers and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kiangsi Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Iwo Jima Japanese attack with 1 fighter and 2 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Iwo Jima, round 2 : 0/3 hits, 0.83 expected hits ANZAC roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Japanese roll dice for 1 fighter and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Iwo Jima Japanese win, taking Iwo Jima from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 fighter moved from Iwo Jima to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone Place Units - Japanese 1 factory_minor placed in Korea 1 submarine and 1 transport placed in 6 Sea Zone 3 armour placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5 Japanese collect 37 PUs; end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans : -0.17 ANZAC : 0.33 Chinese : -0.33 Japanese : 0.33
Territory Summary for Japanese :
Iwo Jima : 1 infantry Shantung : 1 flag Korea : 1 factory_minor Kiangsu : 1 flag Kiangsi : 1 flag, 1 armour Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry Manchuria : 1 flag Hopei : 1 flag, 1 armour Anhwe : 1 flag, 1 artillery Malaya : 1 flag, 4 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys Alaska : 1 flag, 1 artillery Sakha : 1 flag Evenkiyskiy : 1 flag Yenisey : 1 flag Soviet Far East : 1 flag Amur : 1 flag Yakut S.S.R. : 1 flag Siberia : 1 flag Buryatia : 1 flag 41 Sea Zone : 1 flag 17 Sea Zone : 2 destroyers and 1 transport 6 Sea Zone : 3 carriers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 61 / 79 Russians : 0 / 0 Japanese : 37 / 41 Americans : 67 / 110 Chinese : 7 / 13 British : 35 / 44 UK_Pacific : 16 / 21 Italians : 27 / 27 ANZAC : 10 / 18 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 384 times 2 was rolled 365 times 3 was rolled 375 times 4 was rolled 327 times 5 was rolled 359 times 6 was rolled 409 times Average roll : 3.513 Median : 3.000 Variance : 1.685 Standard Deviation : 1.298 Total rolls : 2219 Null / Other 1 was rolled 8 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 5 times 6 was rolled 10 times Average roll : 3.618 Median : 3.500 Variance : 1.253 Standard Deviation : 1.119 Total rolls : 34 Germans Combat 1 was rolled 75 times 2 was rolled 72 times 3 was rolled 96 times 4 was rolled 78 times 5 was rolled 82 times 6 was rolled 97 times Average roll : 3.622 Median : 4.000 Variance : 1.153 Standard Deviation : 1.074 Total rolls : 500 British Combat 1 was rolled 70 times 2 was rolled 67 times 3 was rolled 54 times 4 was rolled 44 times 5 was rolled 36 times 6 was rolled 45 times Average roll : 3.139 Median : 3.000 Variance : 2.919 Standard Deviation : 1.708 Total rolls : 316 Italians Combat 1 was rolled 34 times 2 was rolled 25 times 3 was rolled 28 times 4 was rolled 25 times 5 was rolled 27 times 6 was rolled 31 times Average roll : 3.465 Median : 3.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 170 Americans Combat 1 was rolled 39 times 2 was rolled 34 times 3 was rolled 28 times 4 was rolled 25 times 5 was rolled 33 times 6 was rolled 35 times Average roll : 3.433 Median : 3.000 Variance : 0.660 Standard Deviation : 0.812 Total rolls : 194 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 64 times 2 was rolled 63 times 3 was rolled 66 times 4 was rolled 59 times 5 was rolled 69 times 6 was rolled 82 times Average roll : 3.625 Median : 4.000 Variance : 0.793 Standard Deviation : 0.891 Total rolls : 403 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 8 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 5 times 6 was rolled 10 times Average roll : 3.618 Median : 3.500 Variance : 1.253 Standard Deviation : 1.119 Total rolls : 34 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 29 times 2 was rolled 39 times 3 was rolled 31 times 4 was rolled 39 times 5 was rolled 48 times 6 was rolled 41 times Average roll : 3.709 Median : 4.000 Variance : 1.066 Standard Deviation : 1.032 Total rolls : 227 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 45 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.495 Median : 3.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 273
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 tactical_bomber moved from British Columbia to Alaska 1 armour moved from Western United States to Alaska 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 2 destroyers and 1 submarine moved from 35 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway Combat - Americans Americans creates battle in territory 41 Sea Zone Battle in Manchuria Battle in Soviet Far East Battle in 17 Sea Zone Americans attack with 3 destroyers and 1 submarine Japanese defend with 2 destroyers and 1 transport Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 2 destroyers and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 17 Sea Zone 1 transport owned by the Japanese lost in 17 Sea Zone Americans win, taking 41 Sea Zone from Japanese, taking Manchuria from Japanese, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 17 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers and 1 transport Battle in 112 Sea Zone Americans attack with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport Germans defend with 2 destroyers, 2 submarines and 3 transports Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 2/6 hits, 2,50 expected hits Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 2 destroyers and 3 transports in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/6 hits, 2,50 expected hits Germans roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 3 transports owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 49 Casualties for Germans: 2 destroyers, 2 submarines and 3 transports Battle in Norway Battle in Alaska Americans attack with 1 armour and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 1 armour and 1 tactical_bomber in Alaska, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Alaska Americans win, taking Norway from Germans, taking Alaska from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 aaGun moved from British Columbia to Alaska 1 tactical_bomber moved from Alaska to Western United States 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 2 Sea Zone to 10 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from Sumatra to 41 Sea Zone 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone 1 carrier and 1 fighter moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 112 Sea Zone to Normandy Bordeaux Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 3 fighters placed in Normandy Bordeaux 1 destroyer and 5 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 39 Sea Zone: 2 infantry, 1 marine, 1 mech_infantry and 2 transports EDIT: Adding units owned by Americans to 39 Sea Zone: 2 transports EDIT: Adding units owned by Americans to India: 2 infantry, 1 marine and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : -1,33 Americans : 2,83 Japanese : 0,00
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Germans 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 infantry moved from Kansu to Suiyuyan 3 infantry moved from Shensi to Suiyuyan 1 artillery and 2 infantry moved from Kweichow to Hopei 2 infantry moved from Kweichow to Hopei 1 artillery and 2 infantry moved from Kweichow to Anhwe 1 artillery and 7 infantry moved from Kweichow to Szechwan Combat - Chinese Battle in Suiyuyan Chinese attack with 4 infantry Germans defend with 1 armour Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0,67 expected hits Germans roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Germans: 1 armour Battle in Szechwan Chinese attack with 1 artillery and 7 infantry Italians defend with 1 mech_infantry Chinese roll dice for 1 artillery and 7 infantry in Szechwan, round 2 : 1/8 hits, 1,67 expected hits Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Hopei Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Kiangsi retreated to Kiangsi Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Kwangsi 1 infantry placed in Hunan 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1,00 Italians : 0,67 Chinese : -1,50 Japanese : 1,67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 tactical_bomber moved from British Columbia to Alaska 1 armour moved from Western United States to Alaska 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 2 destroyers and 1 submarine moved from 35 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway Combat - Americans Americans creates battle in territory 41 Sea Zone Battle in Manchuria Battle in Soviet Far East Battle in 17 Sea Zone Americans attack with 3 destroyers and 1 submarine Japanese defend with 2 destroyers and 1 transport Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 2 destroyers and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 17 Sea Zone 1 transport owned by the Japanese lost in 17 Sea Zone Americans win, taking 41 Sea Zone from Japanese, taking Manchuria from Japanese, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 17 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers and 1 transport Battle in 112 Sea Zone Americans attack with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport Germans defend with 2 destroyers, 2 submarines and 3 transports Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 2/6 hits, 2,50 expected hits Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 2 destroyers and 3 transports in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/6 hits, 2,50 expected hits Germans roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 3 transports owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 49 Casualties for Germans: 2 destroyers, 2 submarines and 3 transports Battle in Norway Battle in Alaska Americans attack with 1 armour and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 1 armour and 1 tactical_bomber in Alaska, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Alaska Americans win, taking Norway from Germans, taking Alaska from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 aaGun moved from British Columbia to Alaska 1 tactical_bomber moved from Alaska to Western United States 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 2 Sea Zone to 10 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from Sumatra to 41 Sea Zone 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone 1 carrier and 1 fighter moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 112 Sea Zone to Normandy Bordeaux Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 3 fighters placed in Normandy Bordeaux 1 destroyer and 5 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 39 Sea Zone: 2 infantry, 1 marine, 1 mech_infantry and 2 transports EDIT: Adding units owned by Americans to 39 Sea Zone: 2 transports EDIT: Adding units owned by Americans to India: 2 infantry, 1 marine and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Germans 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 infantry moved from Kansu to Suiyuyan 3 infantry moved from Shensi to Suiyuyan 1 artillery and 2 infantry moved from Kweichow to Hopei 2 infantry moved from Kweichow to Hopei 1 artillery and 2 infantry moved from Kweichow to Anhwe 1 artillery and 7 infantry moved from Kweichow to Szechwan Combat - Chinese Battle in Suiyuyan Chinese attack with 4 infantry Germans defend with 1 armour Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0,67 expected hits Germans roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Germans: 1 armour Battle in Szechwan Chinese attack with 1 artillery and 7 infantry Italians defend with 1 mech_infantry Chinese roll dice for 1 artillery and 7 infantry in Szechwan, round 2 : 1/8 hits, 1,67 expected hits Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Hopei Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Kiangsi retreated to Kiangsi Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Kwangsi 1 infantry placed in Hunan 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Persia to Eastern Persia British take Eastern Persia from Italians 1 armour moved from Eastern Persia to Persia 1 artillery, 5 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 infantry moved from Siam to Shan State 1 infantry moved from Yunnan to Shan State Combat - British British creates battle in territory 97 Sea Zone Battle in Northwest Persia British attack with 1 artillery, 5 infantry and 1 mech_infantry Germans defend with 1 armour British roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/7 hits, 1,50 expected hits Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Normandy Bordeaux Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 1 fighter placed in United Kingdom 1 transport placed in 109 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Germans : -0,83 Italians : 0,67 British : -0,50 Americans : 2,83 Chinese : -1,50 Japanese : 1,67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from West India to Eastern Persia Italians take Eastern Persia from British 1 armour and 1 mech_infantry moved from Turkmenistan to West India 4 mech_infantrys moved from Volgograd to Sikang 2 mech_infantrys moved from Turkmenistan to Caucasus 2 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus Combat - Italians Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 mech_infantrys placed in Volgograd 1 infantry and 1 mech_infantry placed in Northern Italy Italians undo move 3. 1 infantry and 1 mech_infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,5,1,3 Italians collect 21 PUs (5 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Sikang : 1 flag, 4 mech_infantrys Kazakhstan : 1 flag West India : 1 flag, 7 armour and 9 mech_infantrys Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys France : 1 artillery and 1 infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry Bryansk : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor Western Ukraine : 1 flag Novosibirsk : 1 flag Volgograd : 1 flag, 2 aaGuns, 1 factory_minor and 3 mech_infantrys Turkmenistan : 1 flag Caucasus : 1 flag, 7 mech_infantrys 97 Sea Zone : 1 destroyer Eastern Persia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 56 / 79 Russians : 0 / 0 Japanese : 29 / 41 Americans : 73 / 113 Chinese : 15 / 19 British : 35 / 44 UK_Pacific : 16 / 16 Italians : 26 / 21 ANZAC : 10 / 18 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 461 times 2 was rolled 437 times 3 was rolled 438 times 4 was rolled 386 times 5 was rolled 406 times 6 was rolled 457 times Average roll : 3.468 Median : 3.000 Variance : 1.668 Standard Deviation : 1.292 Total rolls : 2585 Null / Other 1 was rolled 73 times 2 was rolled 67 times 3 was rolled 56 times 4 was rolled 47 times 5 was rolled 39 times 6 was rolled 47 times Average roll : 3.161 Median : 3.000 Variance : 2.600 Standard Deviation : 1.612 Total rolls : 329 Germans Combat 1 was rolled 75 times 2 was rolled 73 times 3 was rolled 99 times 4 was rolled 79 times 5 was rolled 83 times 6 was rolled 99 times Average roll : 3.628 Median : 4.000 Variance : 1.332 Standard Deviation : 1.154 Total rolls : 508 British Combat 1 was rolled 73 times 2 was rolled 67 times 3 was rolled 56 times 4 was rolled 47 times 5 was rolled 39 times 6 was rolled 47 times Average roll : 3.161 Median : 3.000 Variance : 2.600 Standard Deviation : 1.612 Total rolls : 329 Italians Combat 1 was rolled 35 times 2 was rolled 25 times 3 was rolled 28 times 4 was rolled 25 times 5 was rolled 27 times 6 was rolled 31 times Average roll : 3.450 Median : 3.000 Variance : 0.444 Standard Deviation : 0.666 Total rolls : 171 Americans Combat 1 was rolled 42 times 2 was rolled 39 times 3 was rolled 32 times 4 was rolled 28 times 5 was rolled 35 times 6 was rolled 38 times Average roll : 3.416 Median : 3.000 Variance : 0.607 Standard Deviation : 0.779 Total rolls : 214 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 66 times 2 was rolled 64 times 3 was rolled 67 times 4 was rolled 60 times 5 was rolled 69 times 6 was rolled 83 times Average roll : 3.614 Median : 4.000 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 409 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 8 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 9 times Average roll : 3.500 Median : 3.000 Variance : 1.140 Standard Deviation : 1.068 Total rolls : 32 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 32 times 2 was rolled 42 times 3 was rolled 32 times 4 was rolled 45 times 5 was rolled 56 times 6 was rolled 45 times Average roll : 3.738 Median : 4.000 Variance : 1.649 Standard Deviation : 1.284 Total rolls : 252 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 45 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.495 Median : 3.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 273
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 fighter moved from Shan State to Kiangsi Combat - ANZAC Battle in Kiangsi ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 armour ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kiangsi ANZAC win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 1 fighter moved from Kiangsi to Kwangtung 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,00
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 fighter moved from Shan State to Kiangsi Combat - ANZAC Battle in Kiangsi ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 armour ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kiangsi ANZAC win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 1 fighter moved from Kiangsi to Kwangtung 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,00
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; Combat Move - Germans 8 armour, 5 artilleries, 6 infantry and 6 mech_infantrys moved from France to Normandy Bordeaux 4 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 bombers and 2 fighters moved from Germany to Normandy Bordeaux 10 armour, 1 fighter, 6 infantry and 1 tactical_bomber moved from Caucasus to Northwest Persia 1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia 1 infantry moved from Tsinghai to Kansu Germans take Kansu from Chinese 1 infantry moved from Sikang to Shensi Germans take Shensi from Chinese 2 mech_infantrys moved from Russia to Volgograd Combat - Germans Germans creates battle in territory 97 Sea Zone Battle in Normandy Bordeaux Germans attack with 8 armour, 5 artilleries, 2 bombers, 2 fighters, 7 infantry and 10 mech_infantrys British defend with 1 artillery, 3 fighters and 8 infantry; French defend with 1 fighter; Americans defend with 2 aaGuns, 1 factory_minor, 6 fighters, 1 harbour and 6 infantry AA fire in Normandy Bordeaux : 0/4 hits, 0.67 expected hits Germans roll dice for 8 armour, 5 artilleries, 2 bombers, 2 fighters, 7 infantry and 10 mech_infantrys in Normandy Bordeaux, round 2 : 13/34 hits, 11.67 expected hits Americans roll dice for 2 aaGuns, 1 artillery, 10 fighters and 14 infantry in Normandy Bordeaux, round 2 : 15/25 hits, 11.67 expected hits 1 artillery owned by the Germans, 2 aaGuns owned by the Americans, 7 infantry owned by the Germans, 3 infantry owned by the Americans, 7 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Normandy Bordeaux Germans roll dice for 8 armour, 4 artilleries, 2 bombers, 2 fighters and 3 mech_infantrys in Normandy Bordeaux, round 3 : 10/19 hits, 8.67 expected hits Americans roll dice for 1 artillery, 10 fighters and 3 infantry in Normandy Bordeaux, round 3 : 10/14 hits, 8.00 expected hits 4 artilleries owned by the Germans, 3 armour owned by the Germans, 3 fighters owned by the Americans, 3 infantry owned by the Americans, 1 fighter owned by the French, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux Germans roll dice for 5 armour, 2 bombers and 2 fighters in Normandy Bordeaux, round 4 : 4/9 hits, 4.83 expected hits Americans roll dice for 4 fighters in Normandy Bordeaux, round 4 : 4/4 hits, 2.67 expected hits 4 armour owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 33 Casualties for Germans: 7 armour, 5 artilleries, 7 infantry and 10 mech_infantrys Casualties for Americans: 2 aaGuns, 6 fighters and 6 infantry Casualties for British: 1 artillery, 3 fighters and 8 infantry Casualties for French: 1 fighter Battle in Northwest Persia Germans attack with 11 armour, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery, 5 infantry and 1 mech_infantry Germans roll dice for 11 armour, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 10/21 hits, 8.00 expected hits British roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/7 hits, 2.33 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the British and 5 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 11 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Germans: 2 infantry Casualties for British: 1 artillery, 5 infantry and 1 mech_infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Northwest Persia to West India 2 aaGuns moved from Caucasus to Northwest Persia 9 infantry moved from Germany to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 2 fighters moved from Normandy Bordeaux to France Place Units - Germans 3 armour placed in Novgorod 3 mech_infantrys placed in Russia 1 bomber and 1 fighter placed in Western Germany 1 submarine placed in 112 Sea Zone 1 destroyer placed in 97 Sea Zone 2 submarines placed in 97 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,4,4,6 Germans collect 59 PUs (1 lost to blockades); end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 3.83 British : -0.33 Americans : 6.67 AA fire in Normandy Bordeaux : : -0.67
Territory Summary for Germans :
Shensi : 1 flag, 1 infantry Kansu : 1 flag, 1 infantry Tsinghai : 1 flag Timguska : 1 flag West India : 1 fighter and 1 tactical_bomber Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 factory_minor and 2 fighters Western Germany : 1 airfield, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry Germany : 1 aaGun and 1 factory_major Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys Tambov : 1 flag Vologda : 1 flag Volgograd : 1 aaGun and 2 mech_infantrys Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour Smolensk : 1 flag Samara : 1 flag 112 Sea Zone : 1 submarine 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag, 1 factory_minor 97 Sea Zone : 1 destroyer and 5 submarines Northwest Persia : 1 flag, 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys Yugoslavia : 1 flag, 1 mech_infantry Finland : 1 flag
Production/PUs Summary :
Germans : 60 / 77 Russians : 0 / 0 Japanese : 28 / 41 Americans : 71 / 113 Chinese : 14 / 19 British : 35 / 44 UK_Pacific : 16 / 16 Italians : 26 / 21 ANZAC : 10 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 482 times 2 was rolled 466 times 3 was rolled 473 times 4 was rolled 414 times 5 was rolled 424 times 6 was rolled 478 times Average roll : 3.463 Median : 3.000 Variance : 1.585 Standard Deviation : 1.259 Total rolls : 2737 Null / Other 1 was rolled 73 times 2 was rolled 68 times 3 was rolled 57 times 4 was rolled 51 times 5 was rolled 40 times 6 was rolled 47 times Average roll : 3.173 Median : 3.000 Variance : 2.376 Standard Deviation : 1.541 Total rolls : 336 Germans Combat 1 was rolled 86 times 2 was rolled 88 times 3 was rolled 119 times 4 was rolled 91 times 5 was rolled 94 times 6 was rolled 113 times Average roll : 3.606 Median : 4.000 Variance : 1.650 Standard Deviation : 1.285 Total rolls : 591 British Combat 1 was rolled 73 times 2 was rolled 68 times 3 was rolled 57 times 4 was rolled 51 times 5 was rolled 40 times 6 was rolled 47 times Average roll : 3.173 Median : 3.000 Variance : 2.376 Standard Deviation : 1.541 Total rolls : 336 Italians Combat 1 was rolled 35 times 2 was rolled 25 times 3 was rolled 28 times 4 was rolled 25 times 5 was rolled 27 times 6 was rolled 31 times Average roll : 3.450 Median : 3.000 Variance : 0.444 Standard Deviation : 0.666 Total rolls : 171 Americans Combat 1 was rolled 51 times 2 was rolled 48 times 3 was rolled 44 times 4 was rolled 35 times 5 was rolled 40 times 6 was rolled 43 times Average roll : 3.360 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 261 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 66 times 2 was rolled 65 times 3 was rolled 67 times 4 was rolled 61 times 5 was rolled 69 times 6 was rolled 83 times Average roll : 3.611 Median : 4.000 Variance : 0.701 Standard Deviation : 0.837 Total rolls : 411 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 5 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 11 times Average roll : 3.474 Median : 3.000 Variance : 1.495 Standard Deviation : 1.223 Total rolls : 38 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 32 times 2 was rolled 42 times 3 was rolled 32 times 4 was rolled 45 times 5 was rolled 56 times 6 was rolled 45 times Average roll : 3.738 Median : 4.000 Variance : 1.649 Standard Deviation : 1.284 Total rolls : 252 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 45 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.495 Median : 3.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 273
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from India to Persia 2 fighters and 1 tactical_bomber moved from Persia to Iraq Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 20 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 2 infantry placed in Korea 1 infantry placed in Japan 3 armour placed in Malaya 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2 Japanese collect 25 PUs (3 lost to blockades); end with 25 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese : -0.33
Territory Summary for Japanese :
Iwo Jima : 1 infantry Shantung : 1 flag Korea : 1 factory_minor and 2 infantry Kiangsu : 1 flag, 1 aaGun and 1 infantry Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry Malaya : 1 flag, 7 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys Sakha : 1 flag Evenkiyskiy : 1 flag Yenisey : 1 flag Amur : 1 flag Yakut S.S.R. : 1 flag Siberia : 1 flag Buryatia : 1 flag 19 Sea Zone : 1 transport 3 Sea Zone : 1 submarine 6 Sea Zone : 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Production/PUs Summary :
Germans : 60 / 77 Russians : 0 / 0 Japanese : 28 / 28 Americans : 71 / 113 Chinese : 14 / 19 British : 35 / 44 UK_Pacific : 16 / 16 Italians : 26 / 21 ANZAC : 10 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 417 times 2 was rolled 407 times 3 was rolled 423 times 4 was rolled 361 times 5 was rolled 387 times 6 was rolled 439 times Average roll : 3.498 Median : 3.000 Variance : 1.597 Standard Deviation : 1.264 Total rolls : 2434 Null / Other 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 11 times Average roll : 3.425 Median : 3.000 Variance : 1.419 Standard Deviation : 1.191 Total rolls : 40 Germans Combat 1 was rolled 86 times 2 was rolled 88 times 3 was rolled 119 times 4 was rolled 91 times 5 was rolled 94 times 6 was rolled 113 times Average roll : 3.606 Median : 4.000 Variance : 1.650 Standard Deviation : 1.285 Total rolls : 591 British Combat 1 was rolled 72 times 2 was rolled 68 times 3 was rolled 57 times 4 was rolled 47 times 5 was rolled 40 times 6 was rolled 46 times Average roll : 3.161 Median : 3.000 Variance : 2.529 Standard Deviation : 1.590 Total rolls : 330 Italians Combat 1 was rolled 35 times 2 was rolled 25 times 3 was rolled 28 times 4 was rolled 25 times 5 was rolled 27 times 6 was rolled 31 times Average roll : 3.450 Median : 3.000 Variance : 0.444 Standard Deviation : 0.666 Total rolls : 171 Americans Combat 1 was rolled 51 times 2 was rolled 48 times 3 was rolled 43 times 4 was rolled 35 times 5 was rolled 39 times 6 was rolled 41 times Average roll : 3.335 Median : 3.000 Variance : 0.675 Standard Deviation : 0.822 Total rolls : 257 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 66 times 2 was rolled 65 times 3 was rolled 68 times 4 was rolled 61 times 5 was rolled 69 times 6 was rolled 83 times Average roll : 3.609 Median : 4.000 Variance : 0.694 Standard Deviation : 0.833 Total rolls : 412 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 11 times Average roll : 3.425 Median : 3.000 Variance : 1.419 Standard Deviation : 1.191 Total rolls : 40 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 32 times 2 was rolled 42 times 3 was rolled 32 times 4 was rolled 45 times 5 was rolled 56 times 6 was rolled 45 times Average roll : 3.738 Median : 4.000 Variance : 1.649 Standard Deviation : 1.284 Total rolls : 252 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 45 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.495 Median : 3.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 273
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 3 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 mech_infantry moved from India to 39 Sea Zone 1 marine moved from India to 39 Sea Zone 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 1 fighter moved from India to Eastern Persia 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 infantry moved from Manchuria to Amur Americans take Amur from Japanese Combat - Americans Americans creates battle in territory 112 Sea Zone Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in Eastern Persia Americans attack with 1 fighter, 2 infantry, 1 marine and 1 mech_infantry Italians defend with 1 mech_infantry Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 0/5 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 3 : 3/5 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Eastern Persia Americans win, taking Eastern Persia from Italians with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Eastern Persia to India 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 3 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 factory_minor placed in Norway 3 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States 2 bombers placed in Western United States 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 77 PUs; end with 77 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Combat Hit Differential Summary :
Germans : 0,00 Italians : 0,33 Americans : -0,33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 artillery and 6 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang 1 artillery and 3 infantry moved from Hopei to Shensi 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Sikang Chinese attack with 1 artillery, 1 fighter and 6 infantry Italians defend with 4 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 2 : 2/8 hits, 2,00 expected hits Italians roll dice for 4 mech_infantrys in Sikang, round 2 : 0/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Italians lost in Sikang Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 3 : 1/8 hits, 2,00 expected hits Italians roll dice for 2 mech_infantrys in Sikang, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Sikang, round 4 : 0/7 hits, 1,83 expected hits Italians roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Sikang, round 5 : 1/6 hits, 1,67 expected hits Italians roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Sikang Chinese win, taking Tsinghai from Germans, taking Sikang from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 4 mech_infantrys Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 1 artillery and 5 infantry Germans defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1,33 expected hits Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Shensi Chinese win, taking Shensi from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Szechwan Place Units - Chinese 1 artillery and 2 infantry placed in Manchuria 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,67 Chinese : -1,83
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 3 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry and 1 mech_infantry moved from India to 39 Sea Zone 1 marine moved from India to 39 Sea Zone 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia 1 fighter moved from India to Eastern Persia 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 infantry moved from Manchuria to Amur Americans take Amur from Japanese Combat - Americans Americans creates battle in territory 112 Sea Zone Battle in Normandy Bordeaux Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in Eastern Persia Americans attack with 1 fighter, 2 infantry, 1 marine and 1 mech_infantry Italians defend with 1 mech_infantry Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 0/5 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 3 : 3/5 hits, 1,33 expected hits Italians roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Eastern Persia Americans win, taking Eastern Persia from Italians with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Eastern Persia to India 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 3 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 factory_minor placed in Norway 3 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States 2 bombers placed in Western United States 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 77 PUs; end with 77 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 artillery and 6 infantry moved from Szechwan to Sikang 1 fighter moved from Yunnan to Sikang 1 artillery and 3 infantry moved from Hopei to Shensi 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Sikang Chinese attack with 1 artillery, 1 fighter and 6 infantry Italians defend with 4 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 2 : 2/8 hits, 2,00 expected hits Italians roll dice for 4 mech_infantrys in Sikang, round 2 : 0/4 hits, 1,33 expected hits 2 mech_infantrys owned by the Italians lost in Sikang Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 3 : 1/8 hits, 2,00 expected hits Italians roll dice for 2 mech_infantrys in Sikang, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Sikang, round 4 : 0/7 hits, 1,83 expected hits Italians roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Sikang, round 5 : 1/6 hits, 1,67 expected hits Italians roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Sikang Chinese win, taking Tsinghai from Germans, taking Sikang from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 4 mech_infantrys Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 1 artillery and 5 infantry Germans defend with 1 infantry Chinese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1,33 expected hits Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Shensi Chinese win, taking Shensi from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Szechwan Place Units - Chinese 1 artillery and 2 infantry placed in Manchuria 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 19 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British buy 1 fighter, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; Combat Move - British 23 infantry moved from Persia to Northwest Persia 3 armour, 5 artilleries and 4 mech_infantrys moved from Persia to Northwest Persia 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 3 submarines moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Shan State to India Combat - British Battle in Northwest Persia British attack with 3 armour, 5 artilleries, 26 infantry and 6 mech_infantrys Germans defend with 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys British roll dice for 3 armour, 5 artilleries, 26 infantry and 6 mech_infantrys in Northwest Persia, round 2 : 8/40 hits, 9,33 expected hits Germans roll dice for 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 7/17 hits, 7,50 expected hits 2 aaGuns owned by the Germans, 4 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Northwest Persia British roll dice for 3 armour, 5 artilleries, 19 infantry and 6 mech_infantrys in Northwest Persia, round 3 : 8/33 hits, 8,17 expected hits Germans roll dice for 11 armour in Northwest Persia, round 3 : 5/11 hits, 5,50 expected hits 8 armour owned by the Germans and 5 infantry owned by the British lost in Northwest Persia British roll dice for 3 armour, 5 artilleries, 14 infantry and 6 mech_infantrys in Northwest Persia, round 4 : 8/28 hits, 7,33 expected hits Germans roll dice for 3 armour in Northwest Persia, round 4 : 0/3 hits, 1,50 expected hits 3 armour owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 3 armour, 5 artilleries, 14 infantry and 6 mech_infantrys remaining. Battle score for attacker is 60 Casualties for British: 12 infantry Casualties for Germans: 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys Non Combat Move - British 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Gibraltar Place Units - British 3 infantry placed in Iraq 1 infantry and 2 mech_infantrys placed in Persia 1 fighter placed in United Kingdom 2 transports placed in 110 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Germans : -2,83 Italians : -0,33 British : -0,83 Americans : -0,33 Chinese : -1,83
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 7 armour and 9 mech_infantrys moved from West India to Eastern Persia 6 mech_infantrys moved from Caucasus to Volgograd Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Normandy Bordeaux Italians attack with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/6 hits, 1.67 expected hits Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.83 expected hits Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits, 1.67 expected hits Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.83 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 3/4 hits, 1.50 expected hits 2 mech_infantrys owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux retreated to Normandy Bordeaux Americans win, taking 97 Sea Zone from British with 1 armour and 2 artilleries remaining. Battle score for attacker is -12 Casualties for Italians: 1 artillery, 2 infantry and 2 mech_infantrys Casualties for Americans: 1 infantry Casualties for British: 1 infantry Battle in Eastern Persia Italians attack with 7 armour and 9 mech_infantrys Americans defend with 1 infantry, 1 marine and 1 mech_infantry Italians roll dice for 7 armour and 9 mech_infantrys in Eastern Persia, round 2 : 6/16 hits, 5.00 expected hits Americans roll dice for 1 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Eastern Persia Italians win, taking Eastern Persia from Americans with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 2 mech_infantrys Casualties for Americans: 1 infantry, 1 marine and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to France Place Units - Italians 3 mech_infantrys placed in Volgograd 1 mech_infantry placed in Ukraine 1 artillery placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4 Italians collect 23 PUs (2 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Italians : -1.67 Americans : 0.83
Territory Summary for Italians :
Kazakhstan : 1 flag West India : 1 flag Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour France : 1 fighter Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry Bryansk : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry Western Ukraine : 1 flag Novosibirsk : 1 flag Volgograd : 1 flag, 2 aaGuns, 1 factory_minor and 12 mech_infantrys Turkmenistan : 1 flag Caucasus : 1 flag, 1 mech_infantry 97 Sea Zone : 1 flag, 1 destroyer Eastern Persia : 1 flag, 7 armour and 7 mech_infantrys
Production/PUs Summary :
Germans : 54 / 77 Russians : 0 / 0 Japanese : 24 / 28 Americans : 77 / 117 Chinese : 19 / 24 British : 35 / 44 UK_Pacific : 16 / 17 Italians : 25 / 24 ANZAC : 10 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 508 times 2 was rolled 496 times 3 was rolled 495 times 4 was rolled 454 times 5 was rolled 466 times 6 was rolled 516 times Average roll : 3.484 Median : 3.000 Variance : 0.998 Standard Deviation : 0.999 Total rolls : 2935 Null / Other 1 was rolled 60 times 2 was rolled 55 times 3 was rolled 47 times 4 was rolled 44 times 5 was rolled 42 times 6 was rolled 46 times Average roll : 3.310 Median : 3.000 Variance : 0.833 Standard Deviation : 0.913 Total rolls : 294 Germans Combat 1 was rolled 91 times 2 was rolled 94 times 3 was rolled 122 times 4 was rolled 96 times 5 was rolled 105 times 6 was rolled 117 times Average roll : 3.610 Median : 4.000 Variance : 1.325 Standard Deviation : 1.151 Total rolls : 625 British Combat 1 was rolled 87 times 2 was rolled 86 times 3 was rolled 69 times 4 was rolled 71 times 5 was rolled 58 times 6 was rolled 60 times Average roll : 3.248 Median : 3.000 Variance : 1.793 Standard Deviation : 1.339 Total rolls : 431 Italians Combat 1 was rolled 42 times 2 was rolled 32 times 3 was rolled 37 times 4 was rolled 31 times 5 was rolled 31 times 6 was rolled 40 times Average roll : 3.455 Median : 3.000 Variance : 0.554 Standard Deviation : 0.744 Total rolls : 213 Americans Combat 1 was rolled 60 times 2 was rolled 55 times 3 was rolled 47 times 4 was rolled 44 times 5 was rolled 42 times 6 was rolled 46 times Average roll : 3.310 Median : 3.000 Variance : 0.833 Standard Deviation : 0.913 Total rolls : 294 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 66 times 2 was rolled 65 times 3 was rolled 68 times 4 was rolled 61 times 5 was rolled 69 times 6 was rolled 83 times Average roll : 3.609 Median : 4.000 Variance : 0.694 Standard Deviation : 0.833 Total rolls : 412 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 5 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 11 times Average roll : 3.474 Median : 3.000 Variance : 1.495 Standard Deviation : 1.223 Total rolls : 38 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 47 times 3 was rolled 36 times 4 was rolled 52 times 5 was rolled 61 times 6 was rolled 55 times Average roll : 3.767 Median : 4.000 Variance : 1.828 Standard Deviation : 1.352 Total rolls : 287 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 45 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.495 Median : 3.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 273
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 19 Sea Zone ANZAC take 20 Sea Zone from Japanese 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 35 Sea Zone to Kiangsu 1 fighter moved from Kwangtung to Kiangsu Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kiangsu ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 aaGun and 1 infantry AA fire in Kiangsu : 0/2 hits, 0,33 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Kiangsu ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Kiangsu to Kwangtung 1 fighter moved from Kiangsu to Kiangsi 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1,00 AA fire in Kiangsu : : -0,33 Japanese : -0,67
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 35 Sea Zone to 19 Sea Zone ANZAC take 20 Sea Zone from Japanese 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from 35 Sea Zone to Kiangsu 1 fighter moved from Kwangtung to Kiangsu Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kiangsu ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 aaGun and 1 infantry AA fire in Kiangsu : 0/2 hits, 0,33 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Kiangsu ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu ANZAC win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Kiangsu to Kwangtung 1 fighter moved from Kiangsu to Kiangsi 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00 AA fire in Kiangsu : : -0,33 Japanese : -0,67
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TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Novgorod to Finland 3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone 2 fighters moved from France to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 destroyer and 5 submarines moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from West India to 80 Sea Zone 1 tactical_bomber moved from West India to Kazakhstan 3 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Kansu to Suiyuyan Germans take Suiyuyan from Chinese 1 mech_infantry moved from Yugoslavia to France 1 infantry moved from Western Germany to Holland Belgium Combat - Germans
Combat Hit Differential Summary :
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@Sovietishcat scramble orders in sz 110 please