2019 Sovietishcat (Allies) vs SixUnder (Axis) BM


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 11 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Greece to Yugoslavia
            3 armour moved from Volgograd to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Turkmenistan to Northwest Persia
            10 armour moved from Turkmenistan to Caucasus
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Kazakhstan to Tsinghai
            5 infantry moved from Kazakhstan to Caucasus
            1 armour and 2 mech_infantrys moved from Russia to Volgograd
            1 armour moved from Jehol to Kiangsi
            1 infantry moved from France to Holland Belgium
                  Germans take Holland Belgium from Americans
            1 armour and 2 mech_infantrys moved from Northern Italy to France
            5 mech_infantrys moved from Germany to Western Germany
            1 bomber and 2 fighters moved from Germany to Western Germany
    
        Combat - Germans
            Battle in Western Germany
                Germans attack with 1 bomber, 2 fighters and 5 mech_infantrys
                Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters and 5 mech_infantrys in Western Germany, round 2 : 1/8 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Western Germany
                    Germans roll dice for 1 bomber, 2 fighters and 5 mech_infantrys in Western Germany, round 3 : 2/8 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery in Western Germany, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany
                Germans win, taking Western Germany from Americans with 1 bomber, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Northwest Persia
                Germans attack with 3 armour, 1 fighter and 1 tactical_bomber
                British defend with 1 aaGun and 3 infantry; ANZAC defend with 2 infantry
                    AA fire in Northwest Persia : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 3/5 hits, 2.67 expected hits
                    British roll dice for 1 aaGun and 5 infantry in Northwest Persia, round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the ANZAC, 1 aaGun owned by the British, 2 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Northwest Persia, round 3 : 3/3 hits, 1.67 expected hits
                    British roll dice for 3 infantry in Northwest Persia, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 armour
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 aaGun and 3 infantry
            Battle in Kiangsi
                Germans attack with 1 armour
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Kiangsi
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
            1 aaGun moved from Tambov to Volgograd
            2 aaGuns moved from Kazakhstan to Caucasus
            1 bomber and 2 fighters moved from Western Germany to Germany
    
        Place Units - Germans
            3 submarines placed in 97 Sea Zone
            1 bomber and 9 infantry placed in Germany
            2 infantry and 1 mech_infantry placed in France
            2 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,3,3,2
            Germans collect 57 PUs (4 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : -0.67
    Americans : 0.00
    Chinese : 0.67
    AA fire in Northwest Persia : : -0.33
    

    Territory Summary for Germans :

    Jehol : 1 flag
    Suiyuyan : 1 flag, 1 armour
    Tsinghai : 1 flag, 1 infantry
    Sikang : 1 infantry
    Timguska : 1 flag
    France : 1 flag, 1 airfield, 8 armour, 5 artilleries, 1 factory_minor, 6 infantry and 6 mech_infantrys
    Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys
    Germany : 1 aaGun, 2 bombers, 1 factory_major, 2 fighters and 9 infantry
    Holland Belgium : 1 infantry
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Rostov : 1 flag
    Nenetsia : 1 flag
    Urals : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag
    Russia : 1 flag, 1 airfield, 1 factory_minor and 2 mech_infantrys
    Tambov : 1 flag
    Vologda : 1 flag
    Volgograd : 1 aaGun, 1 armour and 2 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
    Caucasus : 2 aaGuns, 10 armour, 1 fighter, 6 infantry and 1 tactical_bomber
    Smolensk : 1 flag
    Samara : 1 flag
    112 Sea Zone : 2 destroyers, 2 submarines and 3 transports
    125 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag, 1 factory_minor
    97 Sea Zone : 3 submarines
    Northwest Persia : 1 flag, 1 armour
    Yugoslavia : 1 flag, 1 mech_infantry
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 61 / 79
    Russians : 0 / 0
    Japanese : 35 / 44
    Americans : 67 / 110
    Chinese : 8 / 13
    British : 35 / 44
    UK_Pacific : 16 / 21
    Italians : 27 / 27
    ANZAC : 11 / 18
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 444 times
            2 was rolled 427 times
            3 was rolled 430 times
            4 was rolled 369 times
            5 was rolled 388 times
            6 was rolled 445 times
        Average roll : 3.465
        Median : 3.000
        Variance : 1.969
        Standard Deviation : 1.403
        Total rolls : 2503
    
    Null / Other
            1 was rolled 70 times
            2 was rolled 69 times
            3 was rolled 58 times
            4 was rolled 45 times
            5 was rolled 36 times
            6 was rolled 46 times
        Average roll : 3.142
        Median : 3.000
        Variance : 2.991
        Standard Deviation : 1.729
        Total rolls : 324
    
    Germans Combat
            1 was rolled 75 times
            2 was rolled 72 times
            3 was rolled 96 times
            4 was rolled 78 times
            5 was rolled 82 times
            6 was rolled 97 times
        Average roll : 3.622
        Median : 4.000
        Variance : 1.153
        Standard Deviation : 1.074
        Total rolls : 500
    
    British Combat
            1 was rolled 70 times
            2 was rolled 69 times
            3 was rolled 58 times
            4 was rolled 45 times
            5 was rolled 36 times
            6 was rolled 46 times
        Average roll : 3.142
        Median : 3.000
        Variance : 2.991
        Standard Deviation : 1.729
        Total rolls : 324
    
    Italians Combat
            1 was rolled 34 times
            2 was rolled 25 times
            3 was rolled 28 times
            4 was rolled 25 times
            5 was rolled 27 times
            6 was rolled 31 times
        Average roll : 3.465
        Median : 3.000
        Variance : 0.375
        Standard Deviation : 0.612
        Total rolls : 170
    
    Americans Combat
            1 was rolled 39 times
            2 was rolled 33 times
            3 was rolled 28 times
            4 was rolled 25 times
            5 was rolled 33 times
            6 was rolled 35 times
        Average roll : 3.440
        Median : 3.000
        Variance : 0.650
        Standard Deviation : 0.806
        Total rolls : 193
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 62 times
            2 was rolled 61 times
            3 was rolled 64 times
            4 was rolled 57 times
            5 was rolled 69 times
            6 was rolled 82 times
        Average roll : 3.648
        Median : 4.000
        Variance : 0.992
        Standard Deviation : 0.996
        Total rolls : 395
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 8 times
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 9 times
        Average roll : 3.567
        Median : 3.500
        Variance : 1.379
        Standard Deviation : 1.174
        Total rolls : 30
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 29 times
            2 was rolled 39 times
            3 was rolled 31 times
            4 was rolled 39 times
            5 was rolled 47 times
            6 was rolled 41 times
        Average roll : 3.704
        Median : 4.000
        Variance : 0.984
        Standard Deviation : 0.992
        Total rolls : 226
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2.875
        Median : 2.000
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 16
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 45 times
            3 was rolled 56 times
            4 was rolled 40 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.495
        Median : 3.000
        Variance : 0.572
        Standard Deviation : 0.756
        Total rolls : 273
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Persia to India
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to Iwo Jima
            1 destroyer moved from 16 Sea Zone to 17 Sea Zone
            1 armour moved from Anhwe to Kiangsi
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 2 destroyers and 1 transport
                Americans defend with 1 submarine
                    Japanese roll dice for 2 destroyers and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 2 destroyers and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kiangsi
                Japanese attack with 1 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Iwo Jima
                Japanese attack with 1 fighter and 2 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 fighter and 2 infantry in Iwo Jima, round 2 : 0/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                    Japanese roll dice for 1 fighter and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Iwo Jima
                Japanese win, taking Iwo Jima from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter moved from Iwo Jima to 6 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Korea
            1 submarine and 1 transport placed in 6 Sea Zone
            3 armour placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
            Japanese collect 37 PUs; end with 38 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    ANZAC : 0.33
    Chinese : -0.33
    Japanese : 0.33
    

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Korea : 1 factory_minor
    Kiangsu : 1 flag
    Kiangsi : 1 flag, 1 armour
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
    Manchuria : 1 flag
    Hopei : 1 flag, 1 armour
    Anhwe : 1 flag, 1 artillery
    Malaya : 1 flag, 4 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
    Alaska : 1 flag, 1 artillery
    Sakha : 1 flag
    Evenkiyskiy : 1 flag
    Yenisey : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag
    Yakut S.S.R. : 1 flag
    Siberia : 1 flag
    Buryatia : 1 flag
    41 Sea Zone : 1 flag
    17 Sea Zone : 2 destroyers and 1 transport
    6 Sea Zone : 3 carriers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
    

    Production/PUs Summary :

    Germans : 61 / 79
    Russians : 0 / 0
    Japanese : 37 / 41
    Americans : 67 / 110
    Chinese : 7 / 13
    British : 35 / 44
    UK_Pacific : 16 / 21
    Italians : 27 / 27
    ANZAC : 10 / 18
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 384 times
            2 was rolled 365 times
            3 was rolled 375 times
            4 was rolled 327 times
            5 was rolled 359 times
            6 was rolled 409 times
        Average roll : 3.513
        Median : 3.000
        Variance : 1.685
        Standard Deviation : 1.298
        Total rolls : 2219
    
    Null / Other
            1 was rolled 8 times
            2 was rolled 5 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 5 times
            6 was rolled 10 times
        Average roll : 3.618
        Median : 3.500
        Variance : 1.253
        Standard Deviation : 1.119
        Total rolls : 34
    
    Germans Combat
            1 was rolled 75 times
            2 was rolled 72 times
            3 was rolled 96 times
            4 was rolled 78 times
            5 was rolled 82 times
            6 was rolled 97 times
        Average roll : 3.622
        Median : 4.000
        Variance : 1.153
        Standard Deviation : 1.074
        Total rolls : 500
    
    British Combat
            1 was rolled 70 times
            2 was rolled 67 times
            3 was rolled 54 times
            4 was rolled 44 times
            5 was rolled 36 times
            6 was rolled 45 times
        Average roll : 3.139
        Median : 3.000
        Variance : 2.919
        Standard Deviation : 1.708
        Total rolls : 316
    
    Italians Combat
            1 was rolled 34 times
            2 was rolled 25 times
            3 was rolled 28 times
            4 was rolled 25 times
            5 was rolled 27 times
            6 was rolled 31 times
        Average roll : 3.465
        Median : 3.000
        Variance : 0.375
        Standard Deviation : 0.612
        Total rolls : 170
    
    Americans Combat
            1 was rolled 39 times
            2 was rolled 34 times
            3 was rolled 28 times
            4 was rolled 25 times
            5 was rolled 33 times
            6 was rolled 35 times
        Average roll : 3.433
        Median : 3.000
        Variance : 0.660
        Standard Deviation : 0.812
        Total rolls : 194
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 64 times
            2 was rolled 63 times
            3 was rolled 66 times
            4 was rolled 59 times
            5 was rolled 69 times
            6 was rolled 82 times
        Average roll : 3.625
        Median : 4.000
        Variance : 0.793
        Standard Deviation : 0.891
        Total rolls : 403
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 8 times
            2 was rolled 5 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 5 times
            6 was rolled 10 times
        Average roll : 3.618
        Median : 3.500
        Variance : 1.253
        Standard Deviation : 1.119
        Total rolls : 34
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 29 times
            2 was rolled 39 times
            3 was rolled 31 times
            4 was rolled 39 times
            5 was rolled 48 times
            6 was rolled 41 times
        Average roll : 3.709
        Median : 4.000
        Variance : 1.066
        Standard Deviation : 1.032
        Total rolls : 227
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2.875
        Median : 2.000
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 16
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 45 times
            3 was rolled 56 times
            4 was rolled 40 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.495
        Median : 3.000
        Variance : 0.572
        Standard Deviation : 0.756
        Total rolls : 273
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from Normandy Bordeaux to 112 Sea Zone
            1 tactical_bomber moved from British Columbia to Alaska
            1 armour moved from Western United States to Alaska
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 destroyers and 1 submarine moved from 35 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
    
        Combat - Americans
            Americans creates battle in territory 41 Sea Zone
            Battle in Manchuria
            Battle in Soviet Far East
            Battle in 17 Sea Zone
                Americans attack with 3 destroyers and 1 submarine
                Japanese defend with 2 destroyers and 1 transport
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 17 Sea Zone
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese, taking Manchuria from Japanese, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 17
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 2 destroyers and 1 transport
            Battle in 112 Sea Zone
                Americans attack with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport
                Germans defend with 2 destroyers, 2 submarines and 3 transports
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 2 destroyers and 3 transports in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/6 hits, 2,50 expected hits
                    Germans roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 3 transports owned by the Germans lost in 112 Sea Zone
                Americans win with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 49
                Casualties for Germans: 2 destroyers, 2 submarines and 3 transports
            Battle in Norway
            Battle in Alaska
                Americans attack with 1 armour and 1 tactical_bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 armour and 1 tactical_bomber in Alaska, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Alaska
                Americans win, taking Norway from Germans, taking Alaska from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 aaGun moved from British Columbia to Alaska
            1 tactical_bomber moved from Alaska to Western United States
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 2 Sea Zone to 10 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            2 infantry, 1 marine and 1 mech_infantry moved from Sumatra to 41 Sea Zone
            2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
            1 carrier and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
            1 fighter moved from 39 Sea Zone to India
            1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from 112 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            3 fighters placed in Normandy Bordeaux
            1 destroyer and 5 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 39 Sea Zone: 2 infantry, 1 marine, 1 mech_infantry and 2 transports
            EDIT: Adding units owned by Americans to 39 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to India: 2 infantry, 1 marine and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    Americans : 2,83
    Japanese : 0,00
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Germans
            1 infantry moved from Hunan to Kiangsi
            1 fighter moved from Kweichow to Kiangsi
            1 infantry moved from Kansu to Suiyuyan
            3 infantry moved from Shensi to Suiyuyan
            1 artillery and 2 infantry moved from Kweichow to Hopei
            2 infantry moved from Kweichow to Hopei
            1 artillery and 2 infantry moved from Kweichow to Anhwe
            1 artillery and 7 infantry moved from Kweichow to Szechwan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Germans defend with 1 armour
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Germans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Germans: 1 armour
            Battle in Szechwan
                Chinese attack with 1 artillery and 7 infantry
                Italians defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 7 infantry in Szechwan, round 2 : 1/8 hits, 1,67 expected hits
                    Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                 retreated to Kiangsi
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            1 infantry placed in Kwangsi
            1 infantry placed in Hunan
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Italians : 0,67
    Chinese : -1,50
    Japanese : 1,67
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from Normandy Bordeaux to 112 Sea Zone
            1 tactical_bomber moved from British Columbia to Alaska
            1 armour moved from Western United States to Alaska
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            2 destroyers and 1 submarine moved from 35 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 25 Sea Zone to 17 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
    
        Combat - Americans
            Americans creates battle in territory 41 Sea Zone
            Battle in Manchuria
            Battle in Soviet Far East
            Battle in 17 Sea Zone
                Americans attack with 3 destroyers and 1 submarine
                Japanese defend with 2 destroyers and 1 transport
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 17 Sea Zone
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese, taking Manchuria from Japanese, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 17
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 2 destroyers and 1 transport
            Battle in 112 Sea Zone
                Americans attack with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport
                Germans defend with 2 destroyers, 2 submarines and 3 transports
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 2/6 hits, 2,50 expected hits
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 2 destroyers and 3 transports in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/6 hits, 2,50 expected hits
                    Germans roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 3 transports owned by the Germans lost in 112 Sea Zone
                Americans win with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 49
                Casualties for Germans: 2 destroyers, 2 submarines and 3 transports
            Battle in Norway
            Battle in Alaska
                Americans attack with 1 armour and 1 tactical_bomber
                Japanese defend with 1 artillery
                    Americans roll dice for 1 armour and 1 tactical_bomber in Alaska, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Alaska
                Americans win, taking Norway from Germans, taking Alaska from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 aaGun moved from British Columbia to Alaska
            1 tactical_bomber moved from Alaska to Western United States
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 2 Sea Zone to 10 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            2 infantry, 1 marine and 1 mech_infantry moved from Sumatra to 41 Sea Zone
            2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
            1 carrier and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
            1 fighter moved from 39 Sea Zone to India
            1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from 112 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            3 fighters placed in Normandy Bordeaux
            1 destroyer and 5 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 39 Sea Zone: 2 infantry, 1 marine, 1 mech_infantry and 2 transports
            EDIT: Adding units owned by Americans to 39 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to India: 2 infantry, 1 marine and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Germans
            1 infantry moved from Hunan to Kiangsi
            1 fighter moved from Kweichow to Kiangsi
            1 infantry moved from Kansu to Suiyuyan
            3 infantry moved from Shensi to Suiyuyan
            1 artillery and 2 infantry moved from Kweichow to Hopei
            2 infantry moved from Kweichow to Hopei
            1 artillery and 2 infantry moved from Kweichow to Anhwe
            1 artillery and 7 infantry moved from Kweichow to Szechwan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 4 infantry
                Germans defend with 1 armour
                    Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Germans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Germans: 1 armour
            Battle in Szechwan
                Chinese attack with 1 artillery and 7 infantry
                Italians defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 7 infantry in Szechwan, round 2 : 1/8 hits, 1,67 expected hits
                    Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Kiangsi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                 retreated to Kiangsi
                Japanese win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            1 infantry placed in Kwangsi
            1 infantry placed in Hunan
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Persia to Eastern Persia
                  British take Eastern Persia from Italians
            1 armour moved from Eastern Persia to Persia
            1 artillery, 5 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            1 infantry moved from Siam to Shan State
            1 infantry moved from Yunnan to Shan State
    
        Combat - British
            British creates battle in territory 97 Sea Zone
            Battle in Northwest Persia
                British attack with 1 artillery, 5 infantry and 1 mech_infantry
                Germans defend with 1 armour
                    British roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/7 hits, 1,50 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            1 fighter placed in United Kingdom
            1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,83
    Italians : 0,67
    British : -0,50
    Americans : 2,83
    Chinese : -1,50
    Japanese : 1,67
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from West India to Eastern Persia
                  Italians take Eastern Persia from British
            1 armour and 1 mech_infantry moved from Turkmenistan to West India
            4 mech_infantrys moved from Volgograd to Sikang
            2 mech_infantrys moved from Turkmenistan to Caucasus
            2 mech_infantrys moved from Volgograd to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            3 mech_infantrys placed in Volgograd
            1 infantry and 1 mech_infantry placed in Northern Italy
            Italians undo move 3.
            1 infantry and 1 mech_infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,5,1,3
            Italians collect 21 PUs (5 lost to blockades); end with 21 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Sikang : 1 flag, 4 mech_infantrys
    Kazakhstan : 1 flag
    West India : 1 flag, 7 armour and 9 mech_infantrys
    Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
    France : 1 artillery and 1 infantry
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
    Bryansk : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 factory_minor
    Western Ukraine : 1 flag
    Novosibirsk : 1 flag
    Volgograd : 1 flag, 2 aaGuns, 1 factory_minor and 3 mech_infantrys
    Turkmenistan : 1 flag
    Caucasus : 1 flag, 7 mech_infantrys
    97 Sea Zone : 1 destroyer
    Eastern Persia : 1 flag, 1 mech_infantry
    

    Production/PUs Summary :

    Germans : 56 / 79
    Russians : 0 / 0
    Japanese : 29 / 41
    Americans : 73 / 113
    Chinese : 15 / 19
    British : 35 / 44
    UK_Pacific : 16 / 16
    Italians : 26 / 21
    ANZAC : 10 / 18
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 461 times
            2 was rolled 437 times
            3 was rolled 438 times
            4 was rolled 386 times
            5 was rolled 406 times
            6 was rolled 457 times
        Average roll : 3.468
        Median : 3.000
        Variance : 1.668
        Standard Deviation : 1.292
        Total rolls : 2585
    
    Null / Other
            1 was rolled 73 times
            2 was rolled 67 times
            3 was rolled 56 times
            4 was rolled 47 times
            5 was rolled 39 times
            6 was rolled 47 times
        Average roll : 3.161
        Median : 3.000
        Variance : 2.600
        Standard Deviation : 1.612
        Total rolls : 329
    
    Germans Combat
            1 was rolled 75 times
            2 was rolled 73 times
            3 was rolled 99 times
            4 was rolled 79 times
            5 was rolled 83 times
            6 was rolled 99 times
        Average roll : 3.628
        Median : 4.000
        Variance : 1.332
        Standard Deviation : 1.154
        Total rolls : 508
    
    British Combat
            1 was rolled 73 times
            2 was rolled 67 times
            3 was rolled 56 times
            4 was rolled 47 times
            5 was rolled 39 times
            6 was rolled 47 times
        Average roll : 3.161
        Median : 3.000
        Variance : 2.600
        Standard Deviation : 1.612
        Total rolls : 329
    
    Italians Combat
            1 was rolled 35 times
            2 was rolled 25 times
            3 was rolled 28 times
            4 was rolled 25 times
            5 was rolled 27 times
            6 was rolled 31 times
        Average roll : 3.450
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.666
        Total rolls : 171
    
    Americans Combat
            1 was rolled 42 times
            2 was rolled 39 times
            3 was rolled 32 times
            4 was rolled 28 times
            5 was rolled 35 times
            6 was rolled 38 times
        Average roll : 3.416
        Median : 3.000
        Variance : 0.607
        Standard Deviation : 0.779
        Total rolls : 214
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 66 times
            2 was rolled 64 times
            3 was rolled 67 times
            4 was rolled 60 times
            5 was rolled 69 times
            6 was rolled 83 times
        Average roll : 3.614
        Median : 4.000
        Variance : 0.762
        Standard Deviation : 0.873
        Total rolls : 409
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 8 times
            2 was rolled 5 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 9 times
        Average roll : 3.500
        Median : 3.000
        Variance : 1.140
        Standard Deviation : 1.068
        Total rolls : 32
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 32 times
            2 was rolled 42 times
            3 was rolled 32 times
            4 was rolled 45 times
            5 was rolled 56 times
            6 was rolled 45 times
        Average roll : 3.738
        Median : 4.000
        Variance : 1.649
        Standard Deviation : 1.284
        Total rolls : 252
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2.875
        Median : 2.000
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 16
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 45 times
            3 was rolled 56 times
            4 was rolled 40 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.495
        Median : 3.000
        Variance : 0.572
        Standard Deviation : 0.756
        Total rolls : 273
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 fighter moved from Shan State to Kiangsi
    
        Combat - ANZAC
            Battle in Kiangsi
                ANZAC attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kiangsi
                ANZAC win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            1 fighter moved from Kiangsi to Kwangtung
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 0,00
    

    Savegame

  • '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 fighter moved from Shan State to Kiangsi
    
        Combat - ANZAC
            Battle in Kiangsi
                ANZAC attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kiangsi
                ANZAC win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            1 fighter moved from Kiangsi to Kwangtung
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Tobruk to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            8 armour, 5 artilleries, 6 infantry and 6 mech_infantrys moved from France to Normandy Bordeaux
            4 mech_infantrys moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 bombers and 2 fighters moved from Germany to Normandy Bordeaux
            10 armour, 1 fighter, 6 infantry and 1 tactical_bomber moved from Caucasus to Northwest Persia
            1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
            1 infantry moved from Tsinghai to Kansu
                  Germans take Kansu from Chinese
            1 infantry moved from Sikang to Shensi
                  Germans take Shensi from Chinese
            2 mech_infantrys moved from Russia to Volgograd
    
        Combat - Germans
            Germans creates battle in territory 97 Sea Zone
            Battle in Normandy Bordeaux
                Germans attack with 8 armour, 5 artilleries, 2 bombers, 2 fighters, 7 infantry and 10 mech_infantrys
                British defend with 1 artillery, 3 fighters and 8 infantry; French defend with 1 fighter; Americans defend with 2 aaGuns, 1 factory_minor, 6 fighters, 1 harbour and 6 infantry
                    AA fire in Normandy Bordeaux : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 8 armour, 5 artilleries, 2 bombers, 2 fighters, 7 infantry and 10 mech_infantrys in Normandy Bordeaux, round 2 : 13/34 hits, 11.67 expected hits
                    Americans roll dice for 2 aaGuns, 1 artillery, 10 fighters and 14 infantry in Normandy Bordeaux, round 2 : 15/25 hits, 11.67 expected hits
                    1 artillery owned by the Germans, 2 aaGuns owned by the Americans, 7 infantry owned by the Germans, 3 infantry owned by the Americans, 7 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 8 armour, 4 artilleries, 2 bombers, 2 fighters and 3 mech_infantrys in Normandy Bordeaux, round 3 : 10/19 hits, 8.67 expected hits
                    Americans roll dice for 1 artillery, 10 fighters and 3 infantry in Normandy Bordeaux, round 3 : 10/14 hits, 8.00 expected hits
                    4 artilleries owned by the Germans, 3 armour owned by the Germans, 3 fighters owned by the Americans, 3 infantry owned by the Americans, 1 fighter owned by the French, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 5 armour, 2 bombers and 2 fighters in Normandy Bordeaux, round 4 : 4/9 hits, 4.83 expected hits
                    Americans roll dice for 4 fighters in Normandy Bordeaux, round 4 : 4/4 hits, 2.67 expected hits
                    4 armour owned by the Germans, 3 fighters owned by the Americans and 1 fighter owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 33
                Casualties for Germans: 7 armour, 5 artilleries, 7 infantry and 10 mech_infantrys
                Casualties for Americans: 2 aaGuns, 6 fighters and 6 infantry
                Casualties for British: 1 artillery, 3 fighters and 8 infantry
                Casualties for French: 1 fighter
            Battle in Northwest Persia
                Germans attack with 11 armour, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery, 5 infantry and 1 mech_infantry
                    Germans roll dice for 11 armour, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 10/21 hits, 8.00 expected hits
                    British roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/7 hits, 2.33 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the British and 5 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 11 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Germans: 2 infantry
                Casualties for British: 1 artillery, 5 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Northwest Persia to West India
            2 aaGuns moved from Caucasus to Northwest Persia
            9 infantry moved from Germany to Western Germany
            2 bombers moved from Normandy Bordeaux to Western Germany
            2 fighters moved from Normandy Bordeaux to France
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 mech_infantrys placed in Russia
            1 bomber and 1 fighter placed in Western Germany
            1 submarine placed in 112 Sea Zone
            1 destroyer placed in 97 Sea Zone
            2 submarines placed in 97 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,4,4,6
            Germans collect 59 PUs (1 lost to blockades); end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.83
    British : -0.33
    Americans : 6.67
    AA fire in Normandy Bordeaux : : -0.67
    

    Territory Summary for Germans :

    Shensi : 1 flag, 1 infantry
    Kansu : 1 flag, 1 infantry
    Tsinghai : 1 flag
    Timguska : 1 flag
    West India : 1 fighter and 1 tactical_bomber
    Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
    France : 1 flag, 1 airfield, 1 factory_minor and 2 fighters
    Western Germany : 1 airfield, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
    Germany : 1 aaGun and 1 factory_major
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Rostov : 1 flag
    Nenetsia : 1 flag
    Urals : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag
    Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
    Tambov : 1 flag
    Vologda : 1 flag
    Volgograd : 1 aaGun and 2 mech_infantrys
    Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
    Smolensk : 1 flag
    Samara : 1 flag
    112 Sea Zone : 1 submarine
    125 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag, 1 factory_minor
    97 Sea Zone : 1 destroyer and 5 submarines
    Northwest Persia : 1 flag, 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys
    Yugoslavia : 1 flag, 1 mech_infantry
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 60 / 77
    Russians : 0 / 0
    Japanese : 28 / 41
    Americans : 71 / 113
    Chinese : 14 / 19
    British : 35 / 44
    UK_Pacific : 16 / 16
    Italians : 26 / 21
    ANZAC : 10 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 482 times
            2 was rolled 466 times
            3 was rolled 473 times
            4 was rolled 414 times
            5 was rolled 424 times
            6 was rolled 478 times
        Average roll : 3.463
        Median : 3.000
        Variance : 1.585
        Standard Deviation : 1.259
        Total rolls : 2737
    
    Null / Other
            1 was rolled 73 times
            2 was rolled 68 times
            3 was rolled 57 times
            4 was rolled 51 times
            5 was rolled 40 times
            6 was rolled 47 times
        Average roll : 3.173
        Median : 3.000
        Variance : 2.376
        Standard Deviation : 1.541
        Total rolls : 336
    
    Germans Combat
            1 was rolled 86 times
            2 was rolled 88 times
            3 was rolled 119 times
            4 was rolled 91 times
            5 was rolled 94 times
            6 was rolled 113 times
        Average roll : 3.606
        Median : 4.000
        Variance : 1.650
        Standard Deviation : 1.285
        Total rolls : 591
    
    British Combat
            1 was rolled 73 times
            2 was rolled 68 times
            3 was rolled 57 times
            4 was rolled 51 times
            5 was rolled 40 times
            6 was rolled 47 times
        Average roll : 3.173
        Median : 3.000
        Variance : 2.376
        Standard Deviation : 1.541
        Total rolls : 336
    
    Italians Combat
            1 was rolled 35 times
            2 was rolled 25 times
            3 was rolled 28 times
            4 was rolled 25 times
            5 was rolled 27 times
            6 was rolled 31 times
        Average roll : 3.450
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.666
        Total rolls : 171
    
    Americans Combat
            1 was rolled 51 times
            2 was rolled 48 times
            3 was rolled 44 times
            4 was rolled 35 times
            5 was rolled 40 times
            6 was rolled 43 times
        Average roll : 3.360
        Median : 3.000
        Variance : 0.621
        Standard Deviation : 0.788
        Total rolls : 261
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 66 times
            2 was rolled 65 times
            3 was rolled 67 times
            4 was rolled 61 times
            5 was rolled 69 times
            6 was rolled 83 times
        Average roll : 3.611
        Median : 4.000
        Variance : 0.701
        Standard Deviation : 0.837
        Total rolls : 411
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 9 times
            2 was rolled 7 times
            3 was rolled 5 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 11 times
        Average roll : 3.474
        Median : 3.000
        Variance : 1.495
        Standard Deviation : 1.223
        Total rolls : 38
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 32 times
            2 was rolled 42 times
            3 was rolled 32 times
            4 was rolled 45 times
            5 was rolled 56 times
            6 was rolled 45 times
        Average roll : 3.738
        Median : 4.000
        Variance : 1.649
        Standard Deviation : 1.284
        Total rolls : 252
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2.875
        Median : 2.000
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 16
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 45 times
            3 was rolled 56 times
            4 was rolled 40 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.495
        Median : 3.000
        Variance : 0.572
        Standard Deviation : 0.756
        Total rolls : 273
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from India to Persia
            2 fighters and 1 tactical_bomber moved from Persia to Iraq
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 3 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            2 infantry placed in Korea
            1 infantry placed in Japan
            3 armour placed in Malaya
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
            Japanese collect 25 PUs (3 lost to blockades); end with 25 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Japanese : -0.33
    

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Korea : 1 factory_minor and 2 infantry
    Kiangsu : 1 flag, 1 aaGun and 1 infantry
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
    Malaya : 1 flag, 7 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
    Sakha : 1 flag
    Evenkiyskiy : 1 flag
    Yenisey : 1 flag
    Amur : 1 flag
    Yakut S.S.R. : 1 flag
    Siberia : 1 flag
    Buryatia : 1 flag
    19 Sea Zone : 1 transport
    3 Sea Zone : 1 submarine
    6 Sea Zone : 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
    

    Production/PUs Summary :

    Germans : 60 / 77
    Russians : 0 / 0
    Japanese : 28 / 28
    Americans : 71 / 113
    Chinese : 14 / 19
    British : 35 / 44
    UK_Pacific : 16 / 16
    Italians : 26 / 21
    ANZAC : 10 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 417 times
            2 was rolled 407 times
            3 was rolled 423 times
            4 was rolled 361 times
            5 was rolled 387 times
            6 was rolled 439 times
        Average roll : 3.498
        Median : 3.000
        Variance : 1.597
        Standard Deviation : 1.264
        Total rolls : 2434
    
    Null / Other
            1 was rolled 9 times
            2 was rolled 8 times
            3 was rolled 6 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 11 times
        Average roll : 3.425
        Median : 3.000
        Variance : 1.419
        Standard Deviation : 1.191
        Total rolls : 40
    
    Germans Combat
            1 was rolled 86 times
            2 was rolled 88 times
            3 was rolled 119 times
            4 was rolled 91 times
            5 was rolled 94 times
            6 was rolled 113 times
        Average roll : 3.606
        Median : 4.000
        Variance : 1.650
        Standard Deviation : 1.285
        Total rolls : 591
    
    British Combat
            1 was rolled 72 times
            2 was rolled 68 times
            3 was rolled 57 times
            4 was rolled 47 times
            5 was rolled 40 times
            6 was rolled 46 times
        Average roll : 3.161
        Median : 3.000
        Variance : 2.529
        Standard Deviation : 1.590
        Total rolls : 330
    
    Italians Combat
            1 was rolled 35 times
            2 was rolled 25 times
            3 was rolled 28 times
            4 was rolled 25 times
            5 was rolled 27 times
            6 was rolled 31 times
        Average roll : 3.450
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.666
        Total rolls : 171
    
    Americans Combat
            1 was rolled 51 times
            2 was rolled 48 times
            3 was rolled 43 times
            4 was rolled 35 times
            5 was rolled 39 times
            6 was rolled 41 times
        Average roll : 3.335
        Median : 3.000
        Variance : 0.675
        Standard Deviation : 0.822
        Total rolls : 257
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 66 times
            2 was rolled 65 times
            3 was rolled 68 times
            4 was rolled 61 times
            5 was rolled 69 times
            6 was rolled 83 times
        Average roll : 3.609
        Median : 4.000
        Variance : 0.694
        Standard Deviation : 0.833
        Total rolls : 412
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 9 times
            2 was rolled 8 times
            3 was rolled 6 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 11 times
        Average roll : 3.425
        Median : 3.000
        Variance : 1.419
        Standard Deviation : 1.191
        Total rolls : 40
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 32 times
            2 was rolled 42 times
            3 was rolled 32 times
            4 was rolled 45 times
            5 was rolled 56 times
            6 was rolled 45 times
        Average roll : 3.738
        Median : 4.000
        Variance : 1.649
        Standard Deviation : 1.284
        Total rolls : 252
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2.875
        Median : 2.000
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 16
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 45 times
            3 was rolled 56 times
            4 was rolled 40 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.495
        Median : 3.000
        Variance : 0.572
        Standard Deviation : 0.756
        Total rolls : 273
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 3 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry and 1 mech_infantry moved from India to 39 Sea Zone
            1 marine moved from India to 39 Sea Zone
            2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            2 infantry, 1 marine and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
            1 fighter moved from India to Eastern Persia
            1 infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            1 infantry moved from Manchuria to Amur
                  Americans take Amur from Japanese
    
        Combat - Americans
            Americans creates battle in territory 112 Sea Zone
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Eastern Persia
                Americans attack with 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 0/5 hits, 1,33 expected hits
                    Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 3 : 3/5 hits, 1,33 expected hits
                    Italians roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Eastern Persia
                Americans win, taking Eastern Persia from Italians with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Eastern Persia to India
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 carrier, 3 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 factory_minor placed in Norway
            3 transports placed in 101 Sea Zone
            1 armour, 2 artilleries and 3 infantry placed in Eastern United States
            2 bombers placed in Western United States
            2 submarines and 1 transport placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 77 PUs; end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Italians : 0,33
    Americans : -0,33
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 artillery and 6 infantry moved from Szechwan to Sikang
            1 fighter moved from Yunnan to Sikang
            1 artillery and 3 infantry moved from Hopei to Shensi
            2 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Sikang
                Chinese attack with 1 artillery, 1 fighter and 6 infantry
                Italians defend with 4 mech_infantrys
                    Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 2 : 2/8 hits, 2,00 expected hits
                    Italians roll dice for 4 mech_infantrys in Sikang, round 2 : 0/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Italians lost in Sikang
                    Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 3 : 1/8 hits, 2,00 expected hits
                    Italians roll dice for 2 mech_infantrys in Sikang, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Sikang, round 4 : 0/7 hits, 1,83 expected hits
                    Italians roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Sikang, round 5 : 1/6 hits, 1,67 expected hits
                    Italians roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Sikang
                Chinese win, taking Tsinghai from Germans, taking Sikang from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 4 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 5 infantry
                Germans defend with 1 infantry
                    Chinese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Shensi
                Chinese win, taking Shensi from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Manchuria
            1 artillery and 1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,67
    Chinese : -1,83
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 3 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry and 1 mech_infantry moved from India to 39 Sea Zone
            1 marine moved from India to 39 Sea Zone
            2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            2 infantry, 1 marine and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
            1 fighter moved from India to Eastern Persia
            1 infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            1 infantry moved from Manchuria to Amur
                  Americans take Amur from Japanese
    
        Combat - Americans
            Americans creates battle in territory 112 Sea Zone
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 1 artillery and 2 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Eastern Persia
                Americans attack with 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 0/5 hits, 1,33 expected hits
                    Italians roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 3 : 3/5 hits, 1,33 expected hits
                    Italians roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Eastern Persia
                Americans win, taking Eastern Persia from Italians with 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Eastern Persia to India
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 carrier, 3 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 factory_minor placed in Norway
            3 transports placed in 101 Sea Zone
            1 armour, 2 artilleries and 3 infantry placed in Eastern United States
            2 bombers placed in Western United States
            2 submarines and 1 transport placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 77 PUs; end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 artillery and 6 infantry moved from Szechwan to Sikang
            1 fighter moved from Yunnan to Sikang
            1 artillery and 3 infantry moved from Hopei to Shensi
            2 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Sikang
                Chinese attack with 1 artillery, 1 fighter and 6 infantry
                Italians defend with 4 mech_infantrys
                    Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 2 : 2/8 hits, 2,00 expected hits
                    Italians roll dice for 4 mech_infantrys in Sikang, round 2 : 0/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the Italians lost in Sikang
                    Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Sikang, round 3 : 1/8 hits, 2,00 expected hits
                    Italians roll dice for 2 mech_infantrys in Sikang, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 artillery, 1 fighter and 5 infantry in Sikang, round 4 : 0/7 hits, 1,83 expected hits
                    Italians roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Sikang, round 5 : 1/6 hits, 1,67 expected hits
                    Italians roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Sikang
                Chinese win, taking Tsinghai from Germans, taking Sikang from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 4 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in Shensi
                Chinese attack with 1 artillery and 5 infantry
                Germans defend with 1 infantry
                    Chinese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 3/6 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Shensi
                Chinese win, taking Shensi from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Manchuria
            1 artillery and 1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 21 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
    
        Purchase Units - British
            British buy 1 fighter, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            23 infantry moved from Persia to Northwest Persia
            3 armour, 5 artilleries and 4 mech_infantrys moved from Persia to Northwest Persia
            3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            3 submarines moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Shan State to India
    
        Combat - British
            Battle in Northwest Persia
                British attack with 3 armour, 5 artilleries, 26 infantry and 6 mech_infantrys
                Germans defend with 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys
                    British roll dice for 3 armour, 5 artilleries, 26 infantry and 6 mech_infantrys in Northwest Persia, round 2 : 8/40 hits, 9,33 expected hits
                    Germans roll dice for 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 7/17 hits, 7,50 expected hits
                    2 aaGuns owned by the Germans, 4 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Northwest Persia
                    British roll dice for 3 armour, 5 artilleries, 19 infantry and 6 mech_infantrys in Northwest Persia, round 3 : 8/33 hits, 8,17 expected hits
                    Germans roll dice for 11 armour in Northwest Persia, round 3 : 5/11 hits, 5,50 expected hits
                    8 armour owned by the Germans and 5 infantry owned by the British lost in Northwest Persia
                    British roll dice for 3 armour, 5 artilleries, 14 infantry and 6 mech_infantrys in Northwest Persia, round 4 : 8/28 hits, 7,33 expected hits
                    Germans roll dice for 3 armour in Northwest Persia, round 4 : 0/3 hits, 1,50 expected hits
                    3 armour owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 3 armour, 5 artilleries, 14 infantry and 6 mech_infantrys remaining. Battle score for attacker is 60
                Casualties for British: 12 infantry
                Casualties for Germans: 2 aaGuns, 11 armour, 4 infantry and 2 mech_infantrys
    
        Non Combat Move - British
            2 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            3 infantry placed in Iraq
            1 infantry and 2 mech_infantrys placed in Persia
            1 fighter placed in United Kingdom
            2 transports placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 17 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Germans : -2,83
    Italians : -0,33
    British : -0,83
    Americans : -0,33
    Chinese : -1,83
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            7 armour and 9 mech_infantrys moved from West India to Eastern Persia
            6 mech_infantrys moved from Caucasus to Volgograd
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
                British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/6 hits, 1.67 expected hits
                    Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits, 1.67 expected hits
                    Americans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.83 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 3/4 hits, 1.50 expected hits
                    2 mech_infantrys owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
                 retreated to Normandy Bordeaux
                Americans win, taking 97 Sea Zone from British with 1 armour and 2 artilleries remaining. Battle score for attacker is -12
                Casualties for Italians: 1 artillery, 2 infantry and 2 mech_infantrys
                Casualties for Americans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Eastern Persia
                Italians attack with 7 armour and 9 mech_infantrys
                Americans defend with 1 infantry, 1 marine and 1 mech_infantry
                    Italians roll dice for 7 armour and 9 mech_infantrys in Eastern Persia, round 2 : 6/16 hits, 5.00 expected hits
                    Americans roll dice for 1 infantry, 1 marine and 1 mech_infantry in Eastern Persia, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Italians, 1 infantry owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Eastern Persia
                Italians win, taking Eastern Persia from Americans with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 2 mech_infantrys
                Casualties for Americans: 1 infantry, 1 marine and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Normandy Bordeaux to France
    
        Place Units - Italians
            3 mech_infantrys placed in Volgograd
            1 mech_infantry placed in Ukraine
            1 artillery placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
            Italians collect 23 PUs (2 lost to blockades); end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    Americans : 0.83
    

    Territory Summary for Italians :

    Kazakhstan : 1 flag
    West India : 1 flag
    Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
    France : 1 fighter
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
    Bryansk : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
    Western Ukraine : 1 flag
    Novosibirsk : 1 flag
    Volgograd : 1 flag, 2 aaGuns, 1 factory_minor and 12 mech_infantrys
    Turkmenistan : 1 flag
    Caucasus : 1 flag, 1 mech_infantry
    97 Sea Zone : 1 flag, 1 destroyer
    Eastern Persia : 1 flag, 7 armour and 7 mech_infantrys
    

    Production/PUs Summary :

    Germans : 54 / 77
    Russians : 0 / 0
    Japanese : 24 / 28
    Americans : 77 / 117
    Chinese : 19 / 24
    British : 35 / 44
    UK_Pacific : 16 / 17
    Italians : 25 / 24
    ANZAC : 10 / 20
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 508 times
            2 was rolled 496 times
            3 was rolled 495 times
            4 was rolled 454 times
            5 was rolled 466 times
            6 was rolled 516 times
        Average roll : 3.484
        Median : 3.000
        Variance : 0.998
        Standard Deviation : 0.999
        Total rolls : 2935
    
    Null / Other
            1 was rolled 60 times
            2 was rolled 55 times
            3 was rolled 47 times
            4 was rolled 44 times
            5 was rolled 42 times
            6 was rolled 46 times
        Average roll : 3.310
        Median : 3.000
        Variance : 0.833
        Standard Deviation : 0.913
        Total rolls : 294
    
    Germans Combat
            1 was rolled 91 times
            2 was rolled 94 times
            3 was rolled 122 times
            4 was rolled 96 times
            5 was rolled 105 times
            6 was rolled 117 times
        Average roll : 3.610
        Median : 4.000
        Variance : 1.325
        Standard Deviation : 1.151
        Total rolls : 625
    
    British Combat
            1 was rolled 87 times
            2 was rolled 86 times
            3 was rolled 69 times
            4 was rolled 71 times
            5 was rolled 58 times
            6 was rolled 60 times
        Average roll : 3.248
        Median : 3.000
        Variance : 1.793
        Standard Deviation : 1.339
        Total rolls : 431
    
    Italians Combat
            1 was rolled 42 times
            2 was rolled 32 times
            3 was rolled 37 times
            4 was rolled 31 times
            5 was rolled 31 times
            6 was rolled 40 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.554
        Standard Deviation : 0.744
        Total rolls : 213
    
    Americans Combat
            1 was rolled 60 times
            2 was rolled 55 times
            3 was rolled 47 times
            4 was rolled 44 times
            5 was rolled 42 times
            6 was rolled 46 times
        Average roll : 3.310
        Median : 3.000
        Variance : 0.833
        Standard Deviation : 0.913
        Total rolls : 294
    
    Neutral_Axis Combat
            2 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.333
        Median : 5.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 66 times
            2 was rolled 65 times
            3 was rolled 68 times
            4 was rolled 61 times
            5 was rolled 69 times
            6 was rolled 83 times
        Average roll : 3.609
        Median : 4.000
        Variance : 0.694
        Standard Deviation : 0.833
        Total rolls : 412
    
    French Combat
            1 was rolled 7 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 7 times
        Average roll : 3.583
        Median : 4.000
        Variance : 0.686
        Standard Deviation : 0.828
        Total rolls : 36
    
    ANZAC Combat
            1 was rolled 9 times
            2 was rolled 7 times
            3 was rolled 5 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 11 times
        Average roll : 3.474
        Median : 3.000
        Variance : 1.495
        Standard Deviation : 1.223
        Total rolls : 38
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.615
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Chinese Combat
            1 was rolled 36 times
            2 was rolled 47 times
            3 was rolled 36 times
            4 was rolled 52 times
            5 was rolled 61 times
            6 was rolled 55 times
        Average roll : 3.767
        Median : 4.000
        Variance : 1.828
        Standard Deviation : 1.352
        Total rolls : 287
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 2.875
        Median : 2.000
        Variance : 0.889
        Standard Deviation : 0.943
        Total rolls : 16
    
    Russians Combat
            1 was rolled 42 times
            2 was rolled 45 times
            3 was rolled 56 times
            4 was rolled 40 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.495
        Median : 3.000
        Variance : 0.572
        Standard Deviation : 0.756
        Total rolls : 273
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 35 Sea Zone to Kiangsu
            1 fighter moved from Kwangtung to Kiangsu
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Kiangsu
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    AA fire in Kiangsu : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Japanese lost in Kiangsu
                    ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 3 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                ANZAC win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Kiangsu to Kwangtung
            1 fighter moved from Kiangsu to Kiangsi
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    AA fire in Kiangsu : : -0,33
    Japanese : -0,67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 fighter moved from 35 Sea Zone to Kiangsu
            1 fighter moved from Kwangtung to Kiangsu
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Kiangsu
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    AA fire in Kiangsu : 0/2 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Japanese lost in Kiangsu
                    ANZAC roll dice for 2 fighters and 2 infantry in Kiangsu, round 3 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                ANZAC win, taking Kiangsu from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Kiangsu to Kwangtung
            1 fighter moved from Kiangsu to Kiangsi
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    AA fire in Kiangsu : : -0,33
    Japanese : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Novgorod to Finland
            3 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
            2 fighters moved from France to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer and 5 submarines moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from West India to 80 Sea Zone
            1 tactical_bomber moved from West India to Kazakhstan
            3 mech_infantrys moved from Russia to Volgograd
            1 infantry moved from Kansu to Suiyuyan
                  Germans take Suiyuyan from Chinese
            1 mech_infantry moved from Yugoslavia to France
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @Sovietishcat scramble orders in sz 110 please

Suggested Topics

  • 7
  • 22
  • 69
  • 56
  • 64
  • 106
  • 86
  • 259
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.8k

Users

40.5k

Topics

1.8m

Posts