@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
2019 Sovietishcat (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kiangsi to Philippines 1 fighter moved from Kwangtung to Shan State 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,67 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Kiangsi to Philippines 1 fighter moved from Kwangtung to Shan State 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French 1 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,67 -
@SixUnder Don’t forget our game :relaxed:
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 10 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Turkmenistan to Rostov 3 mech_infantrys moved from Russia to Rostov 3 bombers moved from Western Germany to 112 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Southern France 1 infantry moved from France to Southern France 1 fighter moved from Western Germany to Southern France 1 fighter moved from Germany to Southern France 3 mech_infantrys moved from Germany to Romania 3 infantry moved from Germany to Poland Combat - Germans Germans creates battle in territory 98 Sea Zone Battle in Normandy Bordeaux Germans attack with 3 infantry British defend with 1 artillery; Americans defend with 1 factory_minor and 1 harbour Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Southern France Germans attack with 2 fighters, 1 infantry and 1 mech_infantry Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 armour and 1 artillery in Southern France, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France Germans roll dice for 2 fighters in Southern France, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Southern France Germans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Americans: 1 armour and 1 artillery Battle in Rostov Germans attack with 1 fighter and 3 mech_infantrys British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British lost in Rostov Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 4 : 0/4 hits, 1.00 expected hits British roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 5 : 3/4 hits, 1.00 expected hits British roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Rostov Germans win, taking Rostov from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in 112 Sea Zone Germans attack with 3 bombers, 1 destroyer and 2 submarines Americans defend with 1 destroyer and 3 transports Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 3 bombers and 1 destroyer in 112 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 3 transports owned by the Americans lost in 112 Sea Zone Germans win with 3 bombers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 29 Casualties for Americans: 1 destroyer and 3 transports Battle in 98 Sea Zone Germans attack with 1 destroyer and 2 submarines British defend with 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Germans roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the British lost in 98 Sea Zone Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Non Combat Move - Germans 1 fighter moved from Rostov to Volgograd 1 fighter moved from Southern France to Western Germany 1 fighter moved from Southern France to France 3 bombers moved from 112 Sea Zone to Western Germany 2 transports moved from 127 Sea Zone to 112 Sea Zone 3 armour moved from Finland to Novgorod Place Units - Germans 2 fighters placed in Western Germany 1 infantry placed in France 3 infantry placed in Russia 3 infantry placed in Western Germany 1 destroyer and 2 transports placed in 112 Sea Zone 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : 2.00 British : -3.50 Americans : -0.33Territory Summary for Germans :
Timguska : 1 flag Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 infantry Western Germany : 1 airfield, 3 bombers, 1 factory_upgrade, 3 fighters, 1 harbour and 8 infantry Romania : 3 mech_infantrys Poland : 3 infantry Germany : 1 aaGun and 1 factory_major Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag, 3 mech_infantrys Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Russia : 1 flag, 1 airfield, 1 factory_minor and 3 infantry Tambov : 1 flag Vologda : 1 flag Volgograd : 1 aaGun, 1 fighter and 5 mech_infantrys Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 3 infantry Smolensk : 1 flag Samara : 1 flag 112 Sea Zone : 2 destroyers, 2 submarines and 4 transports 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag, 1 factory_minor Yugoslavia : 1 flag 98 Sea Zone : 1 flag, 1 destroyer and 2 submarines Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 65 Russians : 0 / 0 Japanese : 18 / 22 Americans : 78 / 125 Chinese : 23 / 26 British : 37 / 46 UK_Pacific : 18 / 22 Italians : 18 / 18 ANZAC : 11 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 536 times 2 was rolled 527 times 3 was rolled 527 times 4 was rolled 481 times 5 was rolled 487 times 6 was rolled 553 times Average roll : 3.487 Median : 3.000 Variance : 1.299 Standard Deviation : 1.140 Total rolls : 3111 Null / Other 1 was rolled 64 times 2 was rolled 59 times 3 was rolled 48 times 4 was rolled 47 times 5 was rolled 44 times 6 was rolled 50 times Average roll : 3.314 Median : 3.000 Variance : 0.971 Standard Deviation : 0.985 Total rolls : 312 Germans Combat 1 was rolled 100 times 2 was rolled 102 times 3 was rolled 139 times 4 was rolled 105 times 5 was rolled 114 times 6 was rolled 134 times Average roll : 3.624 Median : 4.000 Variance : 2.063 Standard Deviation : 1.436 Total rolls : 694 British Combat 1 was rolled 93 times 2 was rolled 88 times 3 was rolled 74 times 4 was rolled 74 times 5 was rolled 61 times 6 was rolled 64 times Average roll : 3.251 Median : 3.000 Variance : 1.787 Standard Deviation : 1.337 Total rolls : 454 Italians Combat 1 was rolled 44 times 2 was rolled 39 times 3 was rolled 38 times 4 was rolled 37 times 5 was rolled 33 times 6 was rolled 44 times Average roll : 3.460 Median : 3.000 Variance : 0.388 Standard Deviation : 0.623 Total rolls : 235 Americans Combat 1 was rolled 64 times 2 was rolled 59 times 3 was rolled 48 times 4 was rolled 47 times 5 was rolled 44 times 6 was rolled 50 times Average roll : 3.314 Median : 3.000 Variance : 0.971 Standard Deviation : 0.985 Total rolls : 312 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 67 times 2 was rolled 65 times 3 was rolled 68 times 4 was rolled 61 times 5 was rolled 70 times 6 was rolled 85 times Average roll : 3.618 Median : 4.000 Variance : 0.822 Standard Deviation : 0.907 Total rolls : 416 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 6 times 6 was rolled 12 times Average roll : 3.412 Median : 3.000 Variance : 0.910 Standard Deviation : 0.954 Total rolls : 51 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.482 Median : 3.000 Variance : 0.647 Standard Deviation : 0.805 Total rolls : 276 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Americans 1 submarine moved from 7 Sea Zone to 6 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer; ANZAC defend with 2 transports Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer and 2 transports in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone 2 transports owned by the ANZAC lost in 17 Sea Zone Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win, taking 17 Sea Zone from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer Casualties for ANZAC: 2 transports Non Combat Move - Japanese 2 fighters moved from 17 Sea Zone to Japan 1 tactical_bomber moved from 17 Sea Zone to Japan Place Units - Japanese 2 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4 Japanese collect 16 PUs (3 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -1.33Territory Summary for Japanese :
Korea : 1 factory_minor and 4 infantry Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber Malaya : 1 flag, 7 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 2 mech_infantrys Evenkiyskiy : 1 flag Yenisey : 1 flag Amur : 1 flag, 1 infantry Yakut S.S.R. : 1 flag 17 Sea Zone : 1 submarine 6 Sea Zone : 3 carriers and 3 submarinesProduction/PUs Summary :
Germans : 57 / 65 Russians : 0 / 0 Japanese : 19 / 16 Americans : 77 / 125 Chinese : 23 / 26 British : 37 / 46 UK_Pacific : 18 / 22 Italians : 18 / 18 ANZAC : 11 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 485 times 2 was rolled 479 times 3 was rolled 489 times 4 was rolled 440 times 5 was rolled 455 times 6 was rolled 515 times Average roll : 3.505 Median : 3.000 Variance : 1.226 Standard Deviation : 1.107 Total rolls : 2863 Null / Other 1 was rolled 12 times 2 was rolled 10 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 8 times 6 was rolled 12 times Average roll : 3.411 Median : 3.000 Variance : 0.642 Standard Deviation : 0.802 Total rolls : 56 Germans Combat 1 was rolled 100 times 2 was rolled 102 times 3 was rolled 139 times 4 was rolled 105 times 5 was rolled 114 times 6 was rolled 134 times Average roll : 3.624 Median : 4.000 Variance : 2.063 Standard Deviation : 1.436 Total rolls : 694 British Combat 1 was rolled 93 times 2 was rolled 88 times 3 was rolled 74 times 4 was rolled 74 times 5 was rolled 61 times 6 was rolled 64 times Average roll : 3.251 Median : 3.000 Variance : 1.787 Standard Deviation : 1.337 Total rolls : 454 Italians Combat 1 was rolled 44 times 2 was rolled 39 times 3 was rolled 38 times 4 was rolled 37 times 5 was rolled 33 times 6 was rolled 44 times Average roll : 3.460 Median : 3.000 Variance : 0.388 Standard Deviation : 0.623 Total rolls : 235 Americans Combat 1 was rolled 64 times 2 was rolled 58 times 3 was rolled 48 times 4 was rolled 46 times 5 was rolled 44 times 6 was rolled 50 times Average roll : 3.316 Median : 3.000 Variance : 0.969 Standard Deviation : 0.984 Total rolls : 310 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 67 times 2 was rolled 66 times 3 was rolled 69 times 4 was rolled 62 times 5 was rolled 72 times 6 was rolled 85 times Average roll : 3.620 Median : 4.000 Variance : 0.759 Standard Deviation : 0.871 Total rolls : 421 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 12 times 2 was rolled 10 times 3 was rolled 9 times 4 was rolled 5 times 5 was rolled 8 times 6 was rolled 12 times Average roll : 3.411 Median : 3.000 Variance : 0.642 Standard Deviation : 0.802 Total rolls : 56 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.482 Median : 3.000 Variance : 0.647 Standard Deviation : 0.805 Total rolls : 276 -
TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 2 bombers, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Midway to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 6 submarines moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Norway to Finland 1 armour moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Finland to Vyborg Americans take Vyborg from Germans 2 bombers moved from Western United States to 6 Sea Zone 1 destroyer moved from 23 Sea Zone to 17 Sea Zone 2 destroyers moved from 33 Sea Zone to 17 Sea Zone 1 carrier moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to 80 Sea Zone 2 bombers moved from Western United States to Korea 1 artillery moved from Manchuria to Korea 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from Sakha to Amur 1 artillery moved from Siberia to Amur 1 infantry moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese Combat - AmericansCombat Hit Differential Summary :
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@SixUnder Scramble sz 6? OOL please and do you submerge sub? I have no dd in the battle.
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@SixUnder Bump#1
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@Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 2 bombers, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Midway to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 6 submarines moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Norway to Finland 1 armour moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Finland to Vyborg Americans take Vyborg from Germans 2 bombers moved from Western United States to 6 Sea Zone 1 destroyer moved from 23 Sea Zone to 17 Sea Zone 2 destroyers moved from 33 Sea Zone to 17 Sea Zone 1 carrier moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to 80 Sea Zone 2 bombers moved from Western United States to Korea 1 artillery moved from Manchuria to Korea 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from Sakha to Amur 1 artillery moved from Siberia to Amur 1 infantry moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese Combat - Americans Battle in 6 Sea Zone ANZAC loiter and taunt; Americans attack with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport Japanese defend with 3 carriers and 3 submarines 3 submarines owned by the Japanese Submerged Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits Units damaged: 2 carriers owned by the Japanese 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 bombers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits Japanese roll dice for 2 carriers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 carriers owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48 Casualties for Japanese: 3 carriers Battle in 17 Sea Zone Americans attack with 3 destroyers Japanese defend with 1 submarine Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Amur Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Korea Americans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry Japanese defend with 1 factory_minor and 4 infantry Americans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Korea, round 2 : 4/5 hits, 2,17 expected hits Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans win, taking Korea from Japanese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 4 infantry Non Combat Move - Americans 2 bombers moved from Korea to Manchuria 2 bombers moved from 6 Sea Zone to Manchuria 4 carriers moved from 35 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Norway to Finland 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone 5 artilleries and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 airfield placed in Norway 2 destroyers placed in 112 Sea Zone 2 bombers placed in Eastern United States 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 destroyer and 1 submarine placed in 93 Sea Zone 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery placed in Norway 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,2,2,2 Americans collect 82 PUs (3 lost to blockades); end with 82 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 122 PUsCombat Hit Differential Summary :
Americans : 2,33 Japanese : -1,50 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 artillery and 5 infantry moved from Suiyuyan to Shensi 2 artilleries and 2 infantry moved from Hopei to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Shensi to Sikang Place Units - Chinese 4 artilleries placed in Shensi 1 artillery and 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 2 bombers, 4 destroyers, 1 fighter, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Midway to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 6 submarines moved from 33 Sea Zone to 6 Sea Zone 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Norway to Finland 1 armour moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Finland to Vyborg Americans take Vyborg from Germans 2 bombers moved from Western United States to 6 Sea Zone 1 destroyer moved from 23 Sea Zone to 17 Sea Zone 2 destroyers moved from 33 Sea Zone to 17 Sea Zone 1 carrier moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Persia to 80 Sea Zone 2 bombers moved from Western United States to Korea 1 artillery moved from Manchuria to Korea 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from Sakha to Amur 1 artillery moved from Siberia to Amur 1 infantry moved from Buryatia to Yakut S.S.R. Americans take Yakut S.S.R. from Japanese Combat - Americans Battle in 6 Sea Zone ANZAC loiter and taunt; Americans attack with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport Japanese defend with 3 carriers and 3 submarines 3 submarines owned by the Japanese Submerged Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 4/10 hits, 3,33 expected hits Units damaged: 2 carriers owned by the Japanese 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 bombers, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/8 hits, 4,50 expected hits Japanese roll dice for 2 carriers in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 2 carriers owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 5 fighters, 10 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48 Casualties for Japanese: 3 carriers Battle in 17 Sea Zone Americans attack with 3 destroyers Japanese defend with 1 submarine Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Amur Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Korea Americans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry Japanese defend with 1 factory_minor and 4 infantry Americans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Korea, round 2 : 4/5 hits, 2,17 expected hits Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits 4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans win, taking Korea from Japanese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 4 infantry Non Combat Move - Americans 2 bombers moved from Korea to Manchuria 2 bombers moved from 6 Sea Zone to Manchuria 4 carriers moved from 35 Sea Zone to 6 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom 5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Norway to Finland 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone 5 artilleries and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 1 airfield placed in Norway 2 destroyers placed in 112 Sea Zone 2 bombers placed in Eastern United States 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 destroyer and 1 submarine placed in 93 Sea Zone 1 destroyer placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery placed in Norway 2 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,1,2,2,2 Americans collect 82 PUs (3 lost to blockades); end with 82 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 112 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 117 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 122 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 artillery and 5 infantry moved from Suiyuyan to Shensi 2 artilleries and 2 infantry moved from Hopei to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Shensi to Sikang Place Units - Chinese 4 artilleries placed in Shensi 1 artillery and 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 42 PUs; British buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Italians 10 infantry moved from Caucasus to Kazakhstan 3 artilleries moved from Caucasus to Kazakhstan 1 armour and 4 mech_infantrys moved from Caucasus to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 2 artilleries and 3 infantry moved from Caucasus to Rostov 1 fighter moved from Persia to Kazakhstan Combat - British Battle in Rostov British attack with 2 artilleries and 3 infantry Germans defend with 3 mech_infantrys British roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Rostov British roll dice for 2 artilleries and 2 infantry in Rostov, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Rostov British win, taking Rostov from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Germans: 3 mech_infantrys Battle in Kazakhstan British attack with 1 armour, 3 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys Italians defend with 7 armour and 5 mech_infantrys British roll dice for 1 armour, 3 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys in Kazakhstan, round 2 : 4/20 hits, 5,00 expected hits Italians roll dice for 7 armour and 5 mech_infantrys in Kazakhstan, round 2 : 3/12 hits, 5,17 expected hits 4 mech_infantrys owned by the Italians and 3 infantry owned by the British lost in Kazakhstan British roll dice for 1 armour, 3 artilleries, 1 fighter, 8 infantry and 4 mech_infantrys in Kazakhstan, round 3 : 4/17 hits, 4,50 expected hits Italians roll dice for 7 armour and 1 mech_infantry in Kazakhstan, round 3 : 4/8 hits, 3,83 expected hits 1 mech_infantry owned by the Italians, 4 infantry owned by the British and 3 armour owned by the Italians lost in Kazakhstan British roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys in Kazakhstan, round 4 : 5/13 hits, 3,83 expected hits Italians roll dice for 4 armour in Kazakhstan, round 4 : 2/4 hits, 2,00 expected hits 2 infantry owned by the British and 4 armour owned by the Italians lost in Kazakhstan British win, taking Kazakhstan from Italians with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for British: 9 infantry Casualties for Italians: 7 armour and 5 mech_infantrys Non Combat Move - British 1 fighter moved from Kazakhstan to Northwest Persia 3 artilleries, 6 infantry and 2 mech_infantrys moved from Persia to Northwest Persia 2 armour and 1 mech_infantry moved from India to Shan State 2 mech_infantrys moved from West India to Burma 1 artillery and 15 infantry moved from West India to Eastern Persia 1 armour moved from Alexandria to Egypt 1 mech_infantry moved from Kwangtung to Yunnan 1 fighter moved from Gibraltar to Egypt 3 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan Place Units - British 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,6,5,6 British collect 37 PUs (3 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 3 armour and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0,67 British : -0,17 Italians : -2,00 Americans : 2,33 Japanese : -1,50 -
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.
@SixUnder no need for kamikazes since I did not bring any ‘‘warships’’
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@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@Sovietishcat sorry for the delay. no scramble. submerge please. i forgot i must of used kamikaze tokens already. oh well.
@SixUnder no need for kamikazes since I did not bring any ‘‘warships’’
:+1:
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Volgograd to Caucasus Italians take Caucasus from British 1 infantry and 2 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Volgograd to Rostov 1 fighter moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to Northern Italy 10 mech_infantrys moved from Volgograd to Novosibirsk 1 infantry moved from Volgograd to Samara Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Americans: 1 submarine Battle in Rostov Italians attack with 2 infantry and 2 mech_infantrys British defend with 2 artilleries and 1 infantry Italians roll dice for 2 infantry and 2 mech_infantrys in Rostov, round 2 : 0/4 hits, 0.67 expected hits British roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 2 infantry and 2 mech_infantrys in Rostov, round 3 : 1/4 hits, 0.67 expected hits British roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 4 : 1/3 hits, 0.50 expected hits British roll dice for 2 artilleries in Rostov, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Rostov Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 5 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in Rostov, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 6 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 7 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in Rostov, round 7 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 8 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery in Rostov, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 2 mech_infantrys in Rostov, round 9 : 0/2 hits, 0.33 expected hits British roll dice for 1 artillery in Rostov, round 9 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 mech_infantrys in Rostov, round 10 : 1/2 hits, 0.33 expected hits British roll dice for 1 artillery in Rostov, round 10 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Rostov Italians win, taking Rostov from British with 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Italians: 2 infantry Casualties for British: 2 artilleries and 1 infantry Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Volgograd 3 infantry placed in Ukraine Turn Complete - Italians Italians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : -2.17 British : -2.67 Americans : 0.67Territory Summary for Italians :
Northern Italy : 1 factory_major and 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry Bryansk : 1 flag Rostov : 1 flag, 2 mech_infantrys Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry Western Ukraine : 1 flag Novosibirsk : 1 flag, 10 mech_infantrys Volgograd : 1 flag, 2 aaGuns, 1 factory_minor and 3 infantry Turkmenistan : 1 flag Caucasus : 1 flag, 1 infantry Samara : 1 infantry 97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 52 / 65 Russians : 0 / 0 Japanese : 14 / 16 Americans : 85 / 122 Chinese : 23 / 26 British : 36 / 46 UK_Pacific : 18 / 21 Italians : 21 / 21 ANZAC : 11 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 499 times 2 was rolled 514 times 3 was rolled 508 times 4 was rolled 468 times 5 was rolled 484 times 6 was rolled 541 times Average roll : 3.513 Median : 3.000 Variance : 1.059 Standard Deviation : 1.029 Total rolls : 3014 Null / Other 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 7 times 4 was rolled 6 times 5 was rolled 7 times 6 was rolled 5 times Average roll : 3.341 Median : 3.000 Variance : 0.621 Standard Deviation : 0.788 Total rolls : 41 Germans Combat 1 was rolled 101 times 2 was rolled 103 times 3 was rolled 140 times 4 was rolled 106 times 5 was rolled 114 times 6 was rolled 134 times Average roll : 3.617 Median : 4.000 Variance : 2.005 Standard Deviation : 1.416 Total rolls : 698 British Combat 1 was rolled 100 times 2 was rolled 105 times 3 was rolled 84 times 4 was rolled 86 times 5 was rolled 71 times 6 was rolled 81 times Average roll : 3.315 Median : 3.000 Variance : 1.503 Standard Deviation : 1.226 Total rolls : 527 Italians Combat 1 was rolled 49 times 2 was rolled 49 times 3 was rolled 46 times 4 was rolled 44 times 5 was rolled 47 times 6 was rolled 55 times Average roll : 3.538 Median : 4.000 Variance : 0.247 Standard Deviation : 0.497 Total rolls : 290 Americans Combat 1 was rolled 72 times 2 was rolled 65 times 3 was rolled 48 times 4 was rolled 52 times 5 was rolled 49 times 6 was rolled 54 times Average roll : 3.303 Median : 3.000 Variance : 1.379 Standard Deviation : 1.174 Total rolls : 340 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 68 times 2 was rolled 66 times 3 was rolled 71 times 4 was rolled 64 times 5 was rolled 74 times 6 was rolled 86 times Average roll : 3.625 Median : 4.000 Variance : 0.737 Standard Deviation : 0.859 Total rolls : 429 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 11 times 2 was rolled 9 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 12 times Average roll : 3.442 Median : 3.000 Variance : 0.810 Standard Deviation : 0.900 Total rolls : 52 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 36 times 2 was rolled 49 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 61 times 6 was rolled 56 times Average roll : 3.758 Median : 4.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 293 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 47 times 3 was rolled 57 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.482 Median : 3.000 Variance : 0.647 Standard Deviation : 0.805 Total rolls : 276 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Battle in Okinawa Non Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Philippines to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 destroyers, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone 8 infantry moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 infantry moved from France to Southern France Germans take Southern France from Americans 3 infantry moved from Normandy Bordeaux to France 2 destroyers, 8 infantry, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone 8 infantry moved from 112 Sea Zone to Norway 2 bombers moved from Western Germany to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from France to Ukraine 3 mech_infantrys moved from Romania to Ukraine 3 infantry moved from Russia to Samara Combat - GermansCombat Hit Differential Summary :
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@Sovietishcat scramble orders in norway please
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TripleA Manual Gamesave Post: Germans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 destroyers, 2 submarines and 4 transports moved from 112 Sea Zone to 113 Sea Zone 8 infantry moved from Western Germany to 113 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 infantry moved from France to Southern France Germans take Southern France from Americans 3 infantry moved from Normandy Bordeaux to France 2 destroyers, 8 infantry, 2 submarines and 4 transports moved from 113 Sea Zone to 112 Sea Zone 8 infantry moved from 112 Sea Zone to Norway 2 bombers moved from Western Germany to 112 Sea Zone 3 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from France to Ukraine 3 mech_infantrys moved from Romania to Ukraine 3 infantry moved from Russia to Samara Combat - GermansCombat Hit Differential Summary :





