NO thanks.
2019 Sovietishcat (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 113 Sea Zone Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 1 artillery moved from Shantung to Anhwe 1 armour moved from Chahar to Anhwe 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 fighters moved from 6 Sea Zone to Iwo Jima 1 infantry moved from Kansu to Shensi Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Alaska Battle in Iwo Jima Japanese attack with 1 artillery, 2 fighters and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 0/4 hits, 1.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Japanese roll dice for 1 artillery and 2 fighters in Iwo Jima, round 3 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima Japanese roll dice for 1 artillery and 1 fighter in Iwo Jima, round 4 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Iwo Jima, round 5 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 artillery in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Iwo Jima Japanese roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Iwo Jima, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Iwo Jima ANZAC win, taking Alaska from Americans with 1 artillery remaining. Battle score for attacker is -24 Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry Casualties for ANZAC: 1 infantry Battle in Anhwe Japanese attack with 1 armour and 1 artillery Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 3 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 3 fighters and 1 transport placed in 6 Sea Zone Japanese undo move 1. 1 carrier, 2 fighters and 1 transport placed in 6 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2 Japanese collect 44 PUs (2 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
ANZAC : 1.67 Chinese : -0.67 Japanese : -3.67
Territory Summary for Japanese :
Shantung : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry Manchuria : 1 flag Shensi : 1 infantry Hopei : 1 flag, 1 armour Chahar : 1 flag Anhwe : 1 flag, 1 armour and 1 artillery Malaya : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys Kwangtung : 1 flag, 1 harbour Alaska : 1 flag, 1 artillery and 1 infantry Sakha : 1 flag Evenkiyskiy : 1 flag Yenisey : 1 flag Soviet Far East : 1 flag Amur : 1 flag Yakut S.S.R. : 1 flag Siberia : 1 flag Buryatia : 1 flag Sumatra : 1 flag, 1 artillery 41 Sea Zone : 1 flag 17 Sea Zone : 1 transport 16 Sea Zone : 1 destroyer 2 Sea Zone : 1 transport 6 Sea Zone : 3 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 59 / 75 Russians : 0 / 0 Japanese : 46 / 44 Americans : 65 / 107 Chinese : 5 / 13 British : 34 / 48 UK_Pacific : 13 / 16 Italians : 27 / 29 ANZAC : 11 / 17 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 362 times 2 was rolled 346 times 3 was rolled 347 times 4 was rolled 313 times 5 was rolled 348 times 6 was rolled 387 times Average roll : 3.523 Median : 3.000 Variance : 1.384 Standard Deviation : 1.177 Total rolls : 2103 Null / Other 1 was rolled 8 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 9 times Average roll : 3.531 Median : 3.500 Variance : 1.075 Standard Deviation : 1.037 Total rolls : 32 Germans Combat 1 was rolled 73 times 2 was rolled 67 times 3 was rolled 89 times 4 was rolled 74 times 5 was rolled 79 times 6 was rolled 87 times Average roll : 3.597 Median : 4.000 Variance : 0.780 Standard Deviation : 0.883 Total rolls : 469 British Combat 1 was rolled 69 times 2 was rolled 66 times 3 was rolled 51 times 4 was rolled 42 times 5 was rolled 36 times 6 was rolled 44 times Average roll : 3.136 Median : 3.000 Variance : 2.942 Standard Deviation : 1.715 Total rolls : 308 Italians Combat 1 was rolled 27 times 2 was rolled 22 times 3 was rolled 23 times 4 was rolled 23 times 5 was rolled 26 times 6 was rolled 27 times Average roll : 3.541 Median : 4.000 Variance : 0.172 Standard Deviation : 0.415 Total rolls : 148 Americans Combat 1 was rolled 33 times 2 was rolled 29 times 3 was rolled 22 times 4 was rolled 22 times 5 was rolled 32 times 6 was rolled 31 times Average roll : 3.497 Median : 4.000 Variance : 0.731 Standard Deviation : 0.855 Total rolls : 169 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 60 times 2 was rolled 61 times 3 was rolled 64 times 4 was rolled 57 times 5 was rolled 68 times 6 was rolled 81 times Average roll : 3.652 Median : 4.000 Variance : 0.951 Standard Deviation : 0.975 Total rolls : 391 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 8 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 9 times Average roll : 3.531 Median : 3.500 Variance : 1.075 Standard Deviation : 1.037 Total rolls : 32 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 27 times 2 was rolled 36 times 3 was rolled 29 times 4 was rolled 36 times 5 was rolled 45 times 6 was rolled 41 times Average roll : 3.743 Median : 4.000 Variance : 1.105 Standard Deviation : 1.051 Total rolls : 214 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.867 Median : 2.000 Variance : 1.107 Standard Deviation : 1.052 Total rolls : 15 Russians Combat 1 was rolled 42 times 2 was rolled 45 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.495 Median : 3.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 273
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 4 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry, 1 marine and 1 mech_infantry moved from Java to 42 Sea Zone 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 2 mech_infantrys moved from Western United States to Alaska 1 tactical_bomber moved from 10 Sea Zone to Alaska Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tunisia Battle in Western Germany Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Germany, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 3 mech_infantrys in Western Germany, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Germany, round 3 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Western Germany Americans win, taking Tunisia from Italians, taking Western Germany from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Battle in Sumatra Americans attack with 2 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Sumatra, round 2 : 0/4 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Sumatra, round 3 : 1/4 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Alaska Americans attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Alaska, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Alaska retreated to Alaska Japanese win with 1 artillery remaining. Battle score for attacker is -5 Casualties for Americans: 2 mech_infantrys Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Alaska to British Columbia 1 carrier and 1 fighter moved from 54 Sea Zone to 41 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 aaGun moved from Western United States to British Columbia 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Western Germany to Normandy Bordeaux 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - Americans 1 armour and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Normandy Bordeaux 2 transports placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 artillery placed in Western United States 1 artillery placed in Eastern United States 2 destroyers and 1 submarine placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Americans undo move 9. 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans : -1,33 Americans : 1,50 Japanese : 0,67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Kweichow to Shensi 2 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Chahar Battle in Shensi Chinese attack with 1 fighter and 4 infantry Germans defend with 1 armour; Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Kansu from Italians, taking Chahar from Japanese, taking Shensi from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Germans: 1 armour Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kweichow 1 infantry moved from Yunnan to Szechwan 13 infantry moved from Yunnan to Kweichow Place Units - Chinese 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 0,17 Chinese : 0,83
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 4 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry, 1 marine and 1 mech_infantry moved from Java to 42 Sea Zone 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 2 mech_infantrys moved from Western United States to Alaska 1 tactical_bomber moved from 10 Sea Zone to Alaska Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tunisia Battle in Western Germany Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Germany, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 3 mech_infantrys in Western Germany, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Western Germany, round 3 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Western Germany Americans win, taking Tunisia from Italians, taking Western Germany from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Battle in Sumatra Americans attack with 2 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 artillery Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Sumatra, round 2 : 0/4 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 infantry, 1 marine and 1 mech_infantry in Sumatra, round 3 : 1/4 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Alaska Americans attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Alaska, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Americans lost in Alaska retreated to Alaska Japanese win with 1 artillery remaining. Battle score for attacker is -5 Casualties for Americans: 2 mech_infantrys Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Alaska to British Columbia 1 carrier and 1 fighter moved from 54 Sea Zone to 41 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 aaGun moved from Western United States to British Columbia 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Western Germany to Normandy Bordeaux 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - Americans 1 armour and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Normandy Bordeaux 2 transports placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 1 artillery placed in Western United States 1 artillery placed in Eastern United States 2 destroyers and 1 submarine placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone Americans undo move 9. 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 2 infantry moved from Kweichow to Shensi 2 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Chahar Battle in Shensi Chinese attack with 1 fighter and 4 infantry Germans defend with 1 armour; Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1,17 expected hits Germans roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Kansu from Italians, taking Chahar from Japanese, taking Shensi from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Germans: 1 armour Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kweichow 1 infantry moved from Yunnan to Szechwan 13 infantry moved from Yunnan to Kweichow Place Units - Chinese 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Algeria to Libya British take Libya from Italians 1 artillery moved from Algeria to Tunisia 1 mech_infantry moved from French Indo China to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 mech_infantry moved from India to West India 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese Combat - British Battle in Formosa Non Combat Move - British 1 artillery and 3 infantry moved from Iraq to Persia 12 infantry moved from Northwest Persia to Persia 3 infantry moved from Northwest Persia to Persia 3 armour and 4 mech_infantrys moved from Northwest Persia to Persia 1 artillery moved from Northwest Persia to Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Persia to Northwest Persia 1 fighter moved from United Kingdom to Normandy Bordeaux 3 aaGuns and 11 infantry moved from French Indo China to Shan State 1 fighter moved from Philippines to Shan State 3 mech_infantrys moved from French Indo China to Shan State Place Units - British 1 destroyer placed in 98 Sea Zone 1 fighter placed in United Kingdom 3 artilleries placed in Persia 3 infantry placed in Iraq 2 infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Germans : -1,17 Americans : 1,50 Chinese : 0,83 Japanese : 0,67
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i have done italys turn twice now, not sure what is going on. i got a screenshot of it. The game is telling me to log in, but i am logged in. lol
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here is the file… :-{
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in Marshall Islands Battle in Marianas Non Combat Move - ANZAC 1 fighter moved from Philippines to Shan State 1 fighter moved from 35 Sea Zone to Shan State Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in Marshall Islands Battle in Marianas Non Combat Move - ANZAC 1 fighter moved from Philippines to Shan State 1 fighter moved from 35 Sea Zone to Shan State Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Alexandria to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
here is the file… :-{
Maybe you had the wrong password?
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@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
here is the file… :-{
Maybe you had the wrong password?
damn your good, not sure how it got changed. always kept it safe in there, oh well seems to work now :+1: :+1:
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 11 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Greece to Yugoslavia 3 armour moved from Volgograd to Northwest Persia 1 fighter and 1 tactical_bomber moved from Turkmenistan to Northwest Persia 10 armour moved from Turkmenistan to Caucasus 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Kazakhstan to Tsinghai 5 infantry moved from Kazakhstan to Caucasus 1 armour and 2 mech_infantrys moved from Russia to Volgograd 1 armour moved from Jehol to Kiangsi 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from Americans 1 armour and 2 mech_infantrys moved from Northern Italy to France 5 mech_infantrys moved from Germany to Western Germany 1 bomber and 2 fighters moved from Germany to Western Germany Combat - Germans Battle in Western Germany Germans attack with 1 bomber, 2 fighters and 5 mech_infantrys Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 2 fighters and 5 mech_infantrys in Western Germany, round 2 : 1/8 hits, 2.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Western Germany Germans roll dice for 1 bomber, 2 fighters and 5 mech_infantrys in Western Germany, round 3 : 2/8 hits, 2.50 expected hits Americans roll dice for 1 artillery in Western Germany, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany Germans win, taking Western Germany from Americans with 1 bomber, 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Battle in Northwest Persia Germans attack with 3 armour, 1 fighter and 1 tactical_bomber British defend with 1 aaGun and 3 infantry; ANZAC defend with 2 infantry AA fire in Northwest Persia : 0/2 hits, 0.33 expected hits Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Northwest Persia, round 2 : 3/5 hits, 2.67 expected hits British roll dice for 1 aaGun and 5 infantry in Northwest Persia, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the ANZAC, 1 aaGun owned by the British, 2 armour owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Northwest Persia, round 3 : 3/3 hits, 1.67 expected hits British roll dice for 3 infantry in Northwest Persia, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 armour Casualties for ANZAC: 2 infantry Casualties for British: 1 aaGun and 3 infantry Battle in Kiangsi Germans attack with 1 armour Chinese defend with 1 infantry Germans roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Kiangsi Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus 1 aaGun moved from Tambov to Volgograd 2 aaGuns moved from Kazakhstan to Caucasus 1 bomber and 2 fighters moved from Western Germany to Germany Place Units - Germans 3 submarines placed in 97 Sea Zone 1 bomber and 9 infantry placed in Germany 2 infantry and 1 mech_infantry placed in France 2 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,3,3,2 Germans collect 57 PUs (4 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0.83 British : -0.67 Americans : 0.00 Chinese : 0.67 AA fire in Northwest Persia : : -0.33
Territory Summary for Germans :
Jehol : 1 flag Suiyuyan : 1 flag, 1 armour Tsinghai : 1 flag, 1 infantry Sikang : 1 infantry Timguska : 1 flag France : 1 flag, 1 airfield, 8 armour, 5 artilleries, 1 factory_minor, 6 infantry and 6 mech_infantrys Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys Germany : 1 aaGun, 2 bombers, 1 factory_major, 2 fighters and 9 infantry Holland Belgium : 1 infantry Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Rostov : 1 flag Nenetsia : 1 flag Urals : 1 flag Vyborg : 1 flag Archangel : 1 flag Russia : 1 flag, 1 airfield, 1 factory_minor and 2 mech_infantrys Tambov : 1 flag Vologda : 1 flag Volgograd : 1 aaGun, 1 armour and 2 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour Caucasus : 2 aaGuns, 10 armour, 1 fighter, 6 infantry and 1 tactical_bomber Smolensk : 1 flag Samara : 1 flag 112 Sea Zone : 2 destroyers, 2 submarines and 3 transports 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag, 1 factory_minor 97 Sea Zone : 3 submarines Northwest Persia : 1 flag, 1 armour Yugoslavia : 1 flag, 1 mech_infantry Finland : 1 flag
Production/PUs Summary :
Germans : 61 / 79 Russians : 0 / 0 Japanese : 35 / 44 Americans : 67 / 110 Chinese : 8 / 13 British : 35 / 44 UK_Pacific : 16 / 21 Italians : 27 / 27 ANZAC : 11 / 18 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 444 times 2 was rolled 427 times 3 was rolled 430 times 4 was rolled 369 times 5 was rolled 388 times 6 was rolled 445 times Average roll : 3.465 Median : 3.000 Variance : 1.969 Standard Deviation : 1.403 Total rolls : 2503 Null / Other 1 was rolled 70 times 2 was rolled 69 times 3 was rolled 58 times 4 was rolled 45 times 5 was rolled 36 times 6 was rolled 46 times Average roll : 3.142 Median : 3.000 Variance : 2.991 Standard Deviation : 1.729 Total rolls : 324 Germans Combat 1 was rolled 75 times 2 was rolled 72 times 3 was rolled 96 times 4 was rolled 78 times 5 was rolled 82 times 6 was rolled 97 times Average roll : 3.622 Median : 4.000 Variance : 1.153 Standard Deviation : 1.074 Total rolls : 500 British Combat 1 was rolled 70 times 2 was rolled 69 times 3 was rolled 58 times 4 was rolled 45 times 5 was rolled 36 times 6 was rolled 46 times Average roll : 3.142 Median : 3.000 Variance : 2.991 Standard Deviation : 1.729 Total rolls : 324 Italians Combat 1 was rolled 34 times 2 was rolled 25 times 3 was rolled 28 times 4 was rolled 25 times 5 was rolled 27 times 6 was rolled 31 times Average roll : 3.465 Median : 3.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 170 Americans Combat 1 was rolled 39 times 2 was rolled 33 times 3 was rolled 28 times 4 was rolled 25 times 5 was rolled 33 times 6 was rolled 35 times Average roll : 3.440 Median : 3.000 Variance : 0.650 Standard Deviation : 0.806 Total rolls : 193 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 62 times 2 was rolled 61 times 3 was rolled 64 times 4 was rolled 57 times 5 was rolled 69 times 6 was rolled 82 times Average roll : 3.648 Median : 4.000 Variance : 0.992 Standard Deviation : 0.996 Total rolls : 395 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 8 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 9 times Average roll : 3.567 Median : 3.500 Variance : 1.379 Standard Deviation : 1.174 Total rolls : 30 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 29 times 2 was rolled 39 times 3 was rolled 31 times 4 was rolled 39 times 5 was rolled 47 times 6 was rolled 41 times Average roll : 3.704 Median : 4.000 Variance : 0.984 Standard Deviation : 0.992 Total rolls : 226 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 45 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.495 Median : 3.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 273
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Persia to India Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 6 Sea Zone to Iwo Jima 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 1 armour moved from Anhwe to Kiangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 17 Sea Zone Japanese attack with 2 destroyers and 1 transport Americans defend with 1 submarine Japanese roll dice for 2 destroyers and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 2 destroyers and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kiangsi Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Iwo Jima Japanese attack with 1 fighter and 2 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Iwo Jima, round 2 : 0/3 hits, 0.83 expected hits ANZAC roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Japanese roll dice for 1 fighter and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Iwo Jima Japanese win, taking Iwo Jima from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 fighter moved from Iwo Jima to 6 Sea Zone 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone Place Units - Japanese 1 factory_minor placed in Korea 1 submarine and 1 transport placed in 6 Sea Zone 3 armour placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5 Japanese collect 37 PUs; end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans : -0.17 ANZAC : 0.33 Chinese : -0.33 Japanese : 0.33
Territory Summary for Japanese :
Iwo Jima : 1 infantry Shantung : 1 flag Korea : 1 factory_minor Kiangsu : 1 flag Kiangsi : 1 flag, 1 armour Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry Manchuria : 1 flag Hopei : 1 flag, 1 armour Anhwe : 1 flag, 1 artillery Malaya : 1 flag, 4 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys Alaska : 1 flag, 1 artillery Sakha : 1 flag Evenkiyskiy : 1 flag Yenisey : 1 flag Soviet Far East : 1 flag Amur : 1 flag Yakut S.S.R. : 1 flag Siberia : 1 flag Buryatia : 1 flag 41 Sea Zone : 1 flag 17 Sea Zone : 2 destroyers and 1 transport 6 Sea Zone : 3 carriers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 61 / 79 Russians : 0 / 0 Japanese : 37 / 41 Americans : 67 / 110 Chinese : 7 / 13 British : 35 / 44 UK_Pacific : 16 / 21 Italians : 27 / 27 ANZAC : 10 / 18 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 384 times 2 was rolled 365 times 3 was rolled 375 times 4 was rolled 327 times 5 was rolled 359 times 6 was rolled 409 times Average roll : 3.513 Median : 3.000 Variance : 1.685 Standard Deviation : 1.298 Total rolls : 2219 Null / Other 1 was rolled 8 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 5 times 6 was rolled 10 times Average roll : 3.618 Median : 3.500 Variance : 1.253 Standard Deviation : 1.119 Total rolls : 34 Germans Combat 1 was rolled 75 times 2 was rolled 72 times 3 was rolled 96 times 4 was rolled 78 times 5 was rolled 82 times 6 was rolled 97 times Average roll : 3.622 Median : 4.000 Variance : 1.153 Standard Deviation : 1.074 Total rolls : 500 British Combat 1 was rolled 70 times 2 was rolled 67 times 3 was rolled 54 times 4 was rolled 44 times 5 was rolled 36 times 6 was rolled 45 times Average roll : 3.139 Median : 3.000 Variance : 2.919 Standard Deviation : 1.708 Total rolls : 316 Italians Combat 1 was rolled 34 times 2 was rolled 25 times 3 was rolled 28 times 4 was rolled 25 times 5 was rolled 27 times 6 was rolled 31 times Average roll : 3.465 Median : 3.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 170 Americans Combat 1 was rolled 39 times 2 was rolled 34 times 3 was rolled 28 times 4 was rolled 25 times 5 was rolled 33 times 6 was rolled 35 times Average roll : 3.433 Median : 3.000 Variance : 0.660 Standard Deviation : 0.812 Total rolls : 194 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 64 times 2 was rolled 63 times 3 was rolled 66 times 4 was rolled 59 times 5 was rolled 69 times 6 was rolled 82 times Average roll : 3.625 Median : 4.000 Variance : 0.793 Standard Deviation : 0.891 Total rolls : 403 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 8 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 5 times 6 was rolled 10 times Average roll : 3.618 Median : 3.500 Variance : 1.253 Standard Deviation : 1.119 Total rolls : 34 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 29 times 2 was rolled 39 times 3 was rolled 31 times 4 was rolled 39 times 5 was rolled 48 times 6 was rolled 41 times Average roll : 3.709 Median : 4.000 Variance : 1.066 Standard Deviation : 1.032 Total rolls : 227 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 45 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.495 Median : 3.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 273
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 tactical_bomber moved from British Columbia to Alaska 1 armour moved from Western United States to Alaska 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 2 destroyers and 1 submarine moved from 35 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway Combat - Americans Americans creates battle in territory 41 Sea Zone Battle in Manchuria Battle in Soviet Far East Battle in 17 Sea Zone Americans attack with 3 destroyers and 1 submarine Japanese defend with 2 destroyers and 1 transport Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 2 destroyers and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 17 Sea Zone 1 transport owned by the Japanese lost in 17 Sea Zone Americans win, taking 41 Sea Zone from Japanese, taking Manchuria from Japanese, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 17 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers and 1 transport Battle in 112 Sea Zone Americans attack with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport Germans defend with 2 destroyers, 2 submarines and 3 transports Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 2/6 hits, 2,50 expected hits Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 2 destroyers and 3 transports in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/6 hits, 2,50 expected hits Germans roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 3 transports owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 49 Casualties for Germans: 2 destroyers, 2 submarines and 3 transports Battle in Norway Battle in Alaska Americans attack with 1 armour and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 1 armour and 1 tactical_bomber in Alaska, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Alaska Americans win, taking Norway from Germans, taking Alaska from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 aaGun moved from British Columbia to Alaska 1 tactical_bomber moved from Alaska to Western United States 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 2 Sea Zone to 10 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from Sumatra to 41 Sea Zone 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone 1 carrier and 1 fighter moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 112 Sea Zone to Normandy Bordeaux Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 3 fighters placed in Normandy Bordeaux 1 destroyer and 5 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 39 Sea Zone: 2 infantry, 1 marine, 1 mech_infantry and 2 transports EDIT: Adding units owned by Americans to 39 Sea Zone: 2 transports EDIT: Adding units owned by Americans to India: 2 infantry, 1 marine and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : -1,33 Americans : 2,83 Japanese : 0,00
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Germans 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 infantry moved from Kansu to Suiyuyan 3 infantry moved from Shensi to Suiyuyan 1 artillery and 2 infantry moved from Kweichow to Hopei 2 infantry moved from Kweichow to Hopei 1 artillery and 2 infantry moved from Kweichow to Anhwe 1 artillery and 7 infantry moved from Kweichow to Szechwan Combat - Chinese Battle in Suiyuyan Chinese attack with 4 infantry Germans defend with 1 armour Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0,67 expected hits Germans roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Germans: 1 armour Battle in Szechwan Chinese attack with 1 artillery and 7 infantry Italians defend with 1 mech_infantry Chinese roll dice for 1 artillery and 7 infantry in Szechwan, round 2 : 1/8 hits, 1,67 expected hits Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Hopei Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Kiangsi retreated to Kiangsi Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Kwangsi 1 infantry placed in Hunan 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1,00 Italians : 0,67 Chinese : -1,50 Japanese : 1,67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 tactical_bomber moved from British Columbia to Alaska 1 armour moved from Western United States to Alaska 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 2 destroyers and 1 submarine moved from 35 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese 1 destroyer moved from 25 Sea Zone to 17 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway Combat - Americans Americans creates battle in territory 41 Sea Zone Battle in Manchuria Battle in Soviet Far East Battle in 17 Sea Zone Americans attack with 3 destroyers and 1 submarine Japanese defend with 2 destroyers and 1 transport Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 destroyers in 17 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Japanese roll dice for 2 destroyers and 1 transport in 17 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 17 Sea Zone 1 transport owned by the Japanese lost in 17 Sea Zone Americans win, taking 41 Sea Zone from Japanese, taking Manchuria from Japanese, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 destroyers remaining. Battle score for attacker is 17 Casualties for Americans: 1 submarine Casualties for Japanese: 2 destroyers and 1 transport Battle in 112 Sea Zone Americans attack with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport Germans defend with 2 destroyers, 2 submarines and 3 transports Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 2/6 hits, 2,50 expected hits Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 2 destroyers and 3 transports in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 carrier, 3 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/6 hits, 2,50 expected hits Germans roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 3 transports owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 3 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 49 Casualties for Germans: 2 destroyers, 2 submarines and 3 transports Battle in Norway Battle in Alaska Americans attack with 1 armour and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 1 armour and 1 tactical_bomber in Alaska, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Alaska Americans win, taking Norway from Germans, taking Alaska from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 aaGun moved from British Columbia to Alaska 1 tactical_bomber moved from Alaska to Western United States 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 2 Sea Zone to 10 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 2 infantry, 1 marine and 1 mech_infantry moved from Sumatra to 41 Sea Zone 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone 1 carrier and 1 fighter moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 armour, 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 112 Sea Zone to Normandy Bordeaux Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 3 fighters placed in Normandy Bordeaux 1 destroyer and 5 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 39 Sea Zone: 2 infantry, 1 marine, 1 mech_infantry and 2 transports EDIT: Adding units owned by Americans to 39 Sea Zone: 2 transports EDIT: Adding units owned by Americans to India: 2 infantry, 1 marine and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Germans 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 infantry moved from Kansu to Suiyuyan 3 infantry moved from Shensi to Suiyuyan 1 artillery and 2 infantry moved from Kweichow to Hopei 2 infantry moved from Kweichow to Hopei 1 artillery and 2 infantry moved from Kweichow to Anhwe 1 artillery and 7 infantry moved from Kweichow to Szechwan Combat - Chinese Battle in Suiyuyan Chinese attack with 4 infantry Germans defend with 1 armour Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0,67 expected hits Germans roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Germans: 1 armour Battle in Szechwan Chinese attack with 1 artillery and 7 infantry Italians defend with 1 mech_infantry Chinese roll dice for 1 artillery and 7 infantry in Szechwan, round 2 : 1/8 hits, 1,67 expected hits Italians roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Hopei Chinese attack with 1 artillery and 4 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Kiangsi retreated to Kiangsi Japanese win with 1 armour remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Kwangsi 1 infantry placed in Hunan 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Persia to Eastern Persia British take Eastern Persia from Italians 1 armour moved from Eastern Persia to Persia 1 artillery, 5 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 infantry moved from Siam to Shan State 1 infantry moved from Yunnan to Shan State Combat - British British creates battle in territory 97 Sea Zone Battle in Northwest Persia British attack with 1 artillery, 5 infantry and 1 mech_infantry Germans defend with 1 armour British roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/7 hits, 1,50 expected hits Germans roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Normandy Bordeaux Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 1 fighter placed in United Kingdom 1 transport placed in 109 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Germans : -0,83 Italians : 0,67 British : -0,50 Americans : 2,83 Chinese : -1,50 Japanese : 1,67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from West India to Eastern Persia Italians take Eastern Persia from British 1 armour and 1 mech_infantry moved from Turkmenistan to West India 4 mech_infantrys moved from Volgograd to Sikang 2 mech_infantrys moved from Turkmenistan to Caucasus 2 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus Combat - Italians Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 mech_infantrys placed in Volgograd 1 infantry and 1 mech_infantry placed in Northern Italy Italians undo move 3. 1 infantry and 1 mech_infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,5,1,3 Italians collect 21 PUs (5 lost to blockades); end with 21 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Sikang : 1 flag, 4 mech_infantrys Kazakhstan : 1 flag West India : 1 flag, 7 armour and 9 mech_infantrys Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys France : 1 artillery and 1 infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry Bryansk : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor Western Ukraine : 1 flag Novosibirsk : 1 flag Volgograd : 1 flag, 2 aaGuns, 1 factory_minor and 3 mech_infantrys Turkmenistan : 1 flag Caucasus : 1 flag, 7 mech_infantrys 97 Sea Zone : 1 destroyer Eastern Persia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 56 / 79 Russians : 0 / 0 Japanese : 29 / 41 Americans : 73 / 113 Chinese : 15 / 19 British : 35 / 44 UK_Pacific : 16 / 16 Italians : 26 / 21 ANZAC : 10 / 18 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 461 times 2 was rolled 437 times 3 was rolled 438 times 4 was rolled 386 times 5 was rolled 406 times 6 was rolled 457 times Average roll : 3.468 Median : 3.000 Variance : 1.668 Standard Deviation : 1.292 Total rolls : 2585 Null / Other 1 was rolled 73 times 2 was rolled 67 times 3 was rolled 56 times 4 was rolled 47 times 5 was rolled 39 times 6 was rolled 47 times Average roll : 3.161 Median : 3.000 Variance : 2.600 Standard Deviation : 1.612 Total rolls : 329 Germans Combat 1 was rolled 75 times 2 was rolled 73 times 3 was rolled 99 times 4 was rolled 79 times 5 was rolled 83 times 6 was rolled 99 times Average roll : 3.628 Median : 4.000 Variance : 1.332 Standard Deviation : 1.154 Total rolls : 508 British Combat 1 was rolled 73 times 2 was rolled 67 times 3 was rolled 56 times 4 was rolled 47 times 5 was rolled 39 times 6 was rolled 47 times Average roll : 3.161 Median : 3.000 Variance : 2.600 Standard Deviation : 1.612 Total rolls : 329 Italians Combat 1 was rolled 35 times 2 was rolled 25 times 3 was rolled 28 times 4 was rolled 25 times 5 was rolled 27 times 6 was rolled 31 times Average roll : 3.450 Median : 3.000 Variance : 0.444 Standard Deviation : 0.666 Total rolls : 171 Americans Combat 1 was rolled 42 times 2 was rolled 39 times 3 was rolled 32 times 4 was rolled 28 times 5 was rolled 35 times 6 was rolled 38 times Average roll : 3.416 Median : 3.000 Variance : 0.607 Standard Deviation : 0.779 Total rolls : 214 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 66 times 2 was rolled 64 times 3 was rolled 67 times 4 was rolled 60 times 5 was rolled 69 times 6 was rolled 83 times Average roll : 3.614 Median : 4.000 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 409 French Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.583 Median : 4.000 Variance : 0.686 Standard Deviation : 0.828 Total rolls : 36 ANZAC Combat 1 was rolled 8 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 9 times Average roll : 3.500 Median : 3.000 Variance : 1.140 Standard Deviation : 1.068 Total rolls : 32 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.615 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Chinese Combat 1 was rolled 32 times 2 was rolled 42 times 3 was rolled 32 times 4 was rolled 45 times 5 was rolled 56 times 6 was rolled 45 times Average roll : 3.738 Median : 4.000 Variance : 1.649 Standard Deviation : 1.284 Total rolls : 252 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 2.875 Median : 2.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 16 Russians Combat 1 was rolled 42 times 2 was rolled 45 times 3 was rolled 56 times 4 was rolled 40 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.495 Median : 3.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 273
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 fighter moved from Shan State to Kiangsi Combat - ANZAC Battle in Kiangsi ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 armour ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kiangsi ANZAC win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 1 fighter moved from Kiangsi to Kwangtung 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,00
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 fighter moved from Shan State to Kiangsi Combat - ANZAC Battle in Kiangsi ANZAC attack with 1 fighter and 2 infantry Japanese defend with 1 armour ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 fighter and 2 infantry in Kiangsi, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kiangsi ANZAC win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 1 fighter moved from Kiangsi to Kwangtung 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Marshall Islands to 32 Sea Zone 1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,00