@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 carrier, 6 destroyers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 46 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Greece
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 46 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 4 fighters
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Southern France from Italians with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 110 Sea Zone
Americans attack with 1 carrier, 7 destroyers and 2 fighters
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 7 submarines and 5 transports
Americans roll dice for 1 carrier, 7 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/9 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 2/7 hits, 1,17 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
2 submarines owned by the Germans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 110 Sea Zone
Americans roll dice for 6 destroyers and 2 fighters in 110 Sea Zone, round 3 : 5/8 hits, 3,00 expected hits
Germans roll dice for 5 submarines in 110 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits
5 submarines owned by the Germans and 4 destroyers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 4 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
1 destroyer owned by the Germans and 2 destroyers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 5 transports in 110 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 battleship and 5 transports remaining. Battle score for attacker is -20
Casualties for Americans: 1 carrier, 7 destroyers and 1 fighter
Casualties for Germans: 1 cruiser, 1 destroyer and 7 submarines
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 aaGun and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
1 destroyer and 2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 2,33
Americans : 0,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
11 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Kweichow, round 2 : 2/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Kiangsu, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 infantry in Kiangsu, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Place Units - Chinese
2 infantry placed in Manchuria
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0,83
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 carrier, 6 destroyers and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 46 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Greece
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 46 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 4 fighters
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win, taking Greece from Germans, taking Normandy Bordeaux from Germans, taking Southern France from Italians with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 110 Sea Zone
Americans attack with 1 carrier, 7 destroyers and 2 fighters
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 7 submarines and 5 transports
Americans roll dice for 1 carrier, 7 destroyers and 2 fighters in 110 Sea Zone, round 2 : 3/9 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 7 submarines in 110 Sea Zone, round 2 : 2/7 hits, 1,17 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
2 submarines owned by the Germans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 110 Sea Zone
Americans roll dice for 6 destroyers and 2 fighters in 110 Sea Zone, round 3 : 5/8 hits, 3,00 expected hits
Germans roll dice for 5 submarines in 110 Sea Zone, round 3 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 3 : 3/3 hits, 1,50 expected hits
5 submarines owned by the Germans and 4 destroyers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 4 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 110 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
1 destroyer owned by the Germans and 2 destroyers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 5 transports in 110 Sea Zone, round 5 : 1/2 hits, 1,17 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
retreated to 110 Sea Zone
Germans win with 1 battleship and 5 transports remaining. Battle score for attacker is -20
Casualties for Americans: 1 carrier, 7 destroyers and 1 fighter
Casualties for Germans: 1 cruiser, 1 destroyer and 7 submarines
Non Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 aaGun and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
1 destroyer and 2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
11 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Kweichow, round 2 : 2/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Kiangsu, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 3 infantry in Kiangsu, round 4 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Place Units - Chinese
2 infantry placed in Manchuria
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 1 fighter
EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 carrier, 2 destroyers and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Gibraltar to France
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 carrier and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 armour moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Morocco
2 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
Combat - British
Battle in 110 Sea Zone
British attack with 1 carrier, 2 destroyers and 1 fighter
Germans defend with 1 battleship and 5 transports
British roll dice for 1 carrier, 2 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 battleship and 5 transports in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the British
1 battleship owned by the Germans and 1 transport owned by the Germans lost in 110 Sea Zone
4 transports owned by the Germans lost in 110 Sea Zone
British win with 1 carrier, 2 destroyers and 1 fighter remaining. Battle score for attacker is 55
Casualties for Germans: 1 battleship and 5 transports
Battle in Yunnan
British attack with 4 infantry
Japanese defend with 1 infantry
British roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in France
British attack with 2 fighters
Germans defend with 1 airfield, 1 artillery and 1 factory_minor
British roll dice for 2 fighters in France, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 artillery in France, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 fighter owned by the British lost in France
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Germans: 1 artillery
Non Combat Move - British
1 fighter moved from France to Normandy Bordeaux
2 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns and 4 mech_infantrys moved from Shan State to Burma
16 infantry moved from Shan State to Burma
3 infantry moved from India to Burma
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 infantry moved from Persia to Northwest Persia
1 artillery and 7 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
Place Units - British
1 carrier, 2 destroyers and 2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 3,33
British : 2,17
Americans : 0,67
Chinese : -0,83
Japanese : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from British
1 infantry moved from Tunisia to Libya
Italians take Libya from British
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Italians take Tobruk from British
2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Sikang to Tsinghai
Italians take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
5 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Volgograd to Turkmenistan
Italians take Turkmenistan from Russians
1 armour moved from Volgograd to Turkmenistan
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kansu
Italians attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Kansu
Italians win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novosibirsk
Italians attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Novosibirsk
Italians win, taking Novosibirsk from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
3 armour placed in Volgograd
2 mech_infantrys placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,1,5,1
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Kansu : 1 flag, 1 armour
Tsinghai : 1 flag
Sikang : 1 flag
Kazakhstan : 1 flag
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 artillery
Tobruk : 1 armour and 1 mech_infantry
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Libya : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 8 infantry
Bryansk : 1 flag
Rostov : 5 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 3 armour, 1 factory_minor and 4 mech_infantrys
Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
Caucasus : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 54 / 78
Russians : 2 / 0
Japanese : 44 / 53
Americans : 63 / 93
Chinese : 17 / 18
British : 33 / 44
UK_Pacific : 7 / 9
Italians : 26 / 24
ANZAC : 14 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 316 times
2 was rolled 281 times
3 was rolled 281 times
4 was rolled 249 times
5 was rolled 277 times
6 was rolled 314 times
Average roll : 3.484
Median : 3.000
Variance : 1.854
Standard Deviation : 1.362
Total rolls : 1718
Null / Other
1 was rolled 45 times
2 was rolled 33 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 22 times
6 was rolled 22 times
Average roll : 3.061
Median : 3.000
Variance : 3.002
Standard Deviation : 1.733
Total rolls : 164
Germans Combat
1 was rolled 68 times
2 was rolled 59 times
3 was rolled 82 times
4 was rolled 63 times
5 was rolled 70 times
6 was rolled 77 times
Average roll : 3.570
Median : 4.000
Variance : 0.878
Standard Deviation : 0.937
Total rolls : 419
British Combat
1 was rolled 45 times
2 was rolled 33 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 22 times
6 was rolled 22 times
Average roll : 3.061
Median : 3.000
Variance : 3.002
Standard Deviation : 1.733
Total rolls : 164
Italians Combat
1 was rolled 19 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.469
Median : 3.000
Variance : 0.241
Standard Deviation : 0.490
Total rolls : 98
Americans Combat
1 was rolled 25 times
2 was rolled 20 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 23 times
6 was rolled 25 times
Average roll : 3.528
Median : 4.000
Variance : 0.898
Standard Deviation : 0.947
Total rolls : 123
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 40 times
2 was rolled 43 times
3 was rolled 43 times
4 was rolled 34 times
5 was rolled 44 times
6 was rolled 61 times
Average roll : 3.687
Median : 4.000
Variance : 1.541
Standard Deviation : 1.241
Total rolls : 265
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 6 times
Average roll : 4.364
Median : 6.000
Variance : 2.283
Standard Deviation : 1.511
Total rolls : 11
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 17 times
2 was rolled 24 times
3 was rolled 21 times
4 was rolled 23 times
5 was rolled 29 times
6 was rolled 27 times
Average roll : 3.738
Median : 4.000
Variance : 0.654
Standard Deviation : 0.808
Total rolls : 141
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.538
Median : 2.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Russians Combat
1 was rolled 41 times
2 was rolled 44 times
3 was rolled 55 times
4 was rolled 40 times
5 was rolled 45 times
6 was rolled 44 times
Average roll : 3.506
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 269
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Shan State to Burma
2 fighters moved from Burma to India
1 fighter moved from Shan State to India
2 infantry moved from Iraq to Northwest Persia
1 carrier moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
ANZAC undo move 2.
ANZAC undo move 1.
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Germans
Germans buy 13 armour; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Samara to Sikang
1 armour moved from Samara to Timguska
Germans take Timguska from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Samara to Tsinghai
5 infantry moved from Russia to Tambov
4 armour moved from Samara to Volgograd
3 armour moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Germany to Yugoslavia
1 bomber moved from Holland Belgium to 105 Sea Zone
1 mech_infantry moved from Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
1 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 bomber, 3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
5 artilleries moved from Western Germany to France
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 105 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Germans
1 bomber moved from 105 Sea Zone to Western Germany
Place Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
3 armour placed in France
4 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,2,5,1
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Territory Summary for Germans :
Tsinghai : 1 armour
Sikang : 1 armour
Timguska : 1 flag, 1 armour
France : 1 flag, 1 airfield, 3 armour, 5 artilleries and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 4 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 3 tactical_bombers
Germany : 1 aaGun and 1 factory_major
Holland Belgium : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 2 aaGuns and 2 infantry
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 3 armour and 1 factory_minor
Tambov : 1 flag, 3 armour and 5 infantry
Vologda : 1 flag
Volgograd : 4 armour, 2 fighters and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 armour and 3 mech_infantrys
Finland : 1 flag
Production/PUs Summary :
Germans : 56 / 74
Russians : 0 / 0
Japanese : 44 / 53
Americans : 63 / 93
Chinese : 17 / 18
British : 33 / 44
UK_Pacific : 7 / 9
Italians : 26 / 24
ANZAC : 14 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 314 times
2 was rolled 287 times
3 was rolled 281 times
4 was rolled 249 times
5 was rolled 275 times
6 was rolled 312 times
Average roll : 3.477
Median : 3.000
Variance : 1.733
Standard Deviation : 1.316
Total rolls : 1718
Null / Other
1 was rolled 44 times
2 was rolled 36 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 21 times
6 was rolled 21 times
Average roll : 3.024
Median : 3.000
Variance : 3.198
Standard Deviation : 1.788
Total rolls : 164
Germans Combat
1 was rolled 68 times
2 was rolled 59 times
3 was rolled 82 times
4 was rolled 63 times
5 was rolled 70 times
6 was rolled 77 times
Average roll : 3.570
Median : 4.000
Variance : 0.878
Standard Deviation : 0.937
Total rolls : 419
British Combat
1 was rolled 44 times
2 was rolled 36 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 21 times
6 was rolled 21 times
Average roll : 3.024
Median : 3.000
Variance : 3.198
Standard Deviation : 1.788
Total rolls : 164
Italians Combat
1 was rolled 19 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.469
Median : 3.000
Variance : 0.241
Standard Deviation : 0.490
Total rolls : 98
Americans Combat
1 was rolled 25 times
2 was rolled 20 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 23 times
6 was rolled 25 times
Average roll : 3.528
Median : 4.000
Variance : 0.898
Standard Deviation : 0.947
Total rolls : 123
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 40 times
2 was rolled 43 times
3 was rolled 43 times
4 was rolled 34 times
5 was rolled 44 times
6 was rolled 61 times
Average roll : 3.687
Median : 4.000
Variance : 1.541
Standard Deviation : 1.241
Total rolls : 265
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 6 times
Average roll : 4.364
Median : 6.000
Variance : 2.283
Standard Deviation : 1.511
Total rolls : 11
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 17 times
2 was rolled 24 times
3 was rolled 21 times
4 was rolled 23 times
5 was rolled 29 times
6 was rolled 27 times
Average roll : 3.738
Median : 4.000
Variance : 0.654
Standard Deviation : 0.808
Total rolls : 141
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.538
Median : 2.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Russians Combat
1 was rolled 41 times
2 was rolled 44 times
3 was rolled 55 times
4 was rolled 40 times
5 was rolled 45 times
6 was rolled 44 times
Average roll : 3.506
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 269
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Suiyuyan to Kansu
1 armour moved from Shensi to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 1 armour and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 armour and 1 infantry in Kansu, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kansu
Russians win, taking Kansu from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Anhwe to India
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : 0,50
Russians : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from Japan to Manchuria
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Siberia to Amur
1 infantry moved from Evenkiyskiy to Timguska
1 fighter moved from Japan to Manchuria
1 artillery moved from Kwangsi to Kiangsi
2 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Dutch
3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries moved from French Indo China to 36 Sea Zone
1 bomber moved from French Indo China to Celebes
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 44 Sea Zone
3 artilleries and 3 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 mech_infantrys moved from French Indo China to Shan State
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Java
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
2 fighters moved from French Indo China to Yunnan
1 infantry moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
2 armour moved from French Indo China to Kiangsi
1 armour moved from French Indo China to Kiangsi
1 armour moved from French Indo China to Hunan
1 armour moved from French Indo China to Yunnan
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 armour and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Guam, round 2 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Guam
Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 3 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 1 artillery in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 2 fighters and 2 mech_infantrys
British defend with 4 infantry
Japanese roll dice for 2 armour, 2 fighters and 2 mech_infantrys in Yunnan, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 armour and 2 fighters in Yunnan, round 3 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour and 1 fighter in Yunnan, round 4 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour remaining. Battle score for attacker is -22
Casualties for Japanese: 1 armour, 2 fighters and 2 mech_infantrys
Casualties for British: 4 infantry
Battle in Celebes
Japanese attack with 3 artilleries, 1 bomber and 3 infantry
British defend with 2 fighters and 1 tactical_bomber; Americans defend with 2 infantry
Japanese roll dice for 3 artilleries, 1 bomber and 3 infantry in Celebes, round 2 : 1/7 hits, 2.67 expected hits
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 1/5 hits, 2.50 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 3 artilleries, 1 bomber and 2 infantry in Celebes, round 3 : 1/6 hits, 2.33 expected hits
Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 3 : 3/4 hits, 2.17 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 2 artilleries and 1 bomber in Celebes, round 4 : 1/3 hits, 1.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in Celebes, round 4 : 3/3 hits, 1.83 expected hits
2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 1 tactical_bomber owned by the British lost in Celebes
Americans win with 2 fighters remaining. Battle score for attacker is -16
Casualties for Japanese: 3 artilleries, 1 bomber and 3 infantry
Casualties for Americans: 2 infantry
Casualties for British: 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 0/5 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber could not land in Java and was removed
1 fighter moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Shan State to 36 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 battleship moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Manchuria to Korea
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 carriers placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Americans : 1.67
Chinese : 4.33
UK_Pacific : -0.67
Japanese : -5.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Kwangsi : 1 flag
Korea : 1 tactical_bomber
Kiangsu : 1 flag, 1 artillery
Kiangsi : 1 flag, 3 armour
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Manchuria : 1 flag, 1 artillery
Yunnan : 1 flag, 1 armour
Hunan : 1 flag, 1 armour
Szechwan : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 3 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Timguska : 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 3 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
37 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer and 1 transport
19 Sea Zone : 1 destroyer and 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers and 1 transport
Production/PUs Summary :
Germans : 56 / 74
Russians : 0 / 0
Japanese : 58 / 61
Americans : 63 / 93
Chinese : 9 / 18
British : 33 / 44
UK_Pacific : 6 / 9
Italians : 25 / 24
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 288 times
2 was rolled 275 times
3 was rolled 278 times
4 was rolled 248 times
5 was rolled 272 times
6 was rolled 307 times
Average roll : 3.517
Median : 3.000
Variance : 1.131
Standard Deviation : 1.064
Total rolls : 1668
Null / Other
1 was rolled 3 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.310
Median : 3.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
Germans Combat
1 was rolled 68 times
2 was rolled 59 times
3 was rolled 82 times
4 was rolled 63 times
5 was rolled 70 times
6 was rolled 77 times
Average roll : 3.570
Median : 4.000
Variance : 0.878
Standard Deviation : 0.937
Total rolls : 419
British Combat
1 was rolled 43 times
2 was rolled 33 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 20 times
6 was rolled 20 times
Average roll : 3.025
Median : 3.000
Variance : 2.977
Standard Deviation : 1.725
Total rolls : 158
Italians Combat
1 was rolled 20 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.444
Median : 3.000
Variance : 0.301
Standard Deviation : 0.549
Total rolls : 99
Americans Combat
1 was rolled 27 times
2 was rolled 24 times
3 was rolled 17 times
4 was rolled 18 times
5 was rolled 24 times
6 was rolled 27 times
Average roll : 3.504
Median : 4.000
Variance : 0.697
Standard Deviation : 0.835
Total rolls : 137
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 46 times
2 was rolled 52 times
3 was rolled 53 times
4 was rolled 45 times
5 was rolled 54 times
6 was rolled 71 times
Average roll : 3.692
Median : 4.000
Variance : 1.367
Standard Deviation : 1.169
Total rolls : 321
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 6 times
Average roll : 3.846
Median : 4.000
Variance : 1.903
Standard Deviation : 1.379
Total rolls : 13
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 21 times
2 was rolled 29 times
3 was rolled 21 times
4 was rolled 24 times
5 was rolled 32 times
6 was rolled 28 times
Average roll : 3.652
Median : 4.000
Variance : 0.668
Standard Deviation : 0.817
Total rolls : 155
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.867
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Russians Combat
1 was rolled 42 times
2 was rolled 44 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 45 times
6 was rolled 44 times
Average roll : 3.494
Median : 3.000
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 271
@SixUnder said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
ANZAC : 1.33
Americans : 1.67
Chinese : 4.33
UK_Pacific : -0.67
Japanese : -5.50
worst dice ever :{
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 artillery moved from Greece to Bulgaria
Americans take Bulgaria from Germans
2 carriers, 1 destroyer and 4 fighters moved from 46 Sea Zone to 44 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 44 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 4 fighters
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 44 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 44 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 44 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 44 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 44 Sea Zone
Americans roll dice for 3 fighters in 44 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 3 transports in 44 Sea Zone, round 4 : 3/3 hits, 1,67 expected hits
1 fighter owned by the Japanese and 3 fighters owned by the Americans lost in 44 Sea Zone
Japanese win with 1 battleship, 1 carrier and 3 transports remaining. Battle score for attacker is -53
Casualties for Americans: 2 carriers, 1 destroyer and 4 fighters
Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Southern France to Normandy Bordeaux
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - Americans
3 infantry placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
2 fighters placed in Western United States
1 factory_minor placed in Greece
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : -2,17
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
16 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 16 infantry
Japanese defend with 1 armour
Chinese roll dice for 16 infantry in Yunnan, round 2 : 2/16 hits, 2,67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Burma
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 artillery moved from Greece to Bulgaria
Americans take Bulgaria from Germans
2 carriers, 1 destroyer and 4 fighters moved from 46 Sea Zone to 44 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 44 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 4 fighters
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Americans roll dice for 2 carriers, 1 destroyer and 4 fighters in 44 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 44 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer and 4 fighters in 44 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 44 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 44 Sea Zone
Americans roll dice for 3 fighters in 44 Sea Zone, round 4 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 3 transports in 44 Sea Zone, round 4 : 3/3 hits, 1,67 expected hits
1 fighter owned by the Japanese and 3 fighters owned by the Americans lost in 44 Sea Zone
Japanese win with 1 battleship, 1 carrier and 3 transports remaining. Battle score for attacker is -53
Casualties for Americans: 2 carriers, 1 destroyer and 4 fighters
Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Southern France to Normandy Bordeaux
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
Place Units - Americans
3 infantry placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
2 fighters placed in Western United States
1 factory_minor placed in Greece
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Americans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
16 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 16 infantry
Japanese defend with 1 armour
Chinese roll dice for 16 infantry in Yunnan, round 2 : 2/16 hits, 2,67 expected hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Burma
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 unit repaired.
20 infantry and 4 mech_infantrys moved from Burma to Shan State
2 fighters moved from Celebes to 21 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
Combat - British
Battle in Algeria
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 20 infantry and 4 mech_infantrys
Japanese defend with 3 mech_infantrys
British roll dice for 20 infantry and 4 mech_infantrys in Shan State, round 2 : 7/24 hits, 4,00 expected hits
Japanese roll dice for 3 mech_infantrys in Shan State, round 2 : 2/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 18 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in 21 Sea Zone
British attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
British roll dice for 2 fighters in 21 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 21 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - British
1 fighter moved from 21 Sea Zone to Guam
3 infantry moved from India to Burma
3 aaGuns moved from Burma to Shan State
1 artillery moved from Egypt to Trans-Jordan
1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Northwest Persia to Greece
1 mech_infantry moved from Northwest Persia to Eastern Persia
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
1 artillery and 2 infantry placed in Egypt
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
British : 4,67
Italians : -0,33
Americans : -2,17
Chinese : -0,67
Japanese : 4,83
@SixUnder In sz 33, I did max def; you got good defensive dice…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tunisia
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Americans
2 artilleries and 1 infantry moved from Northern Italy to France
1 mech_infantry moved from Novosibirsk to Kansu
3 armour and 4 mech_infantrys moved from Volgograd to Turkmenistan
1 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Caucasus to Turkmenistan
5 mech_infantrys moved from Rostov to Kazakhstan
2 mech_infantrys moved from Ukraine to Volgograd
3 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in Kansu
Italians attack with 1 mech_infantry
Russians defend with 1 armour
Italians roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0.17 expected hits
Chinese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Kansu
Italians win, taking Kansu from Chinese with 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Eastern Persia
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 3 fighters
French defend with 1 destroyer
Italians roll dice for 3 fighters in 92 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 92 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Alexandria
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Alexandria, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 armour owned by the Italians lost in Alexandria
British win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Ukraine to Rostov
3 fighters moved from 92 Sea Zone to Tunisia
Place Units - Italians
3 armour placed in Volgograd
1 armour placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,6,6,2
Italians collect 22 PUs (5 lost to blockades); end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 1.33
French : -0.33
Chinese : -1.00
Territory Summary for Italians :
Kansu : 1 flag, 1 mech_infantry
Tsinghai : 1 flag
Sikang : 1 flag
Kazakhstan : 1 flag, 5 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 2 artilleries and 1 infantry
Tunisia : 1 flag, 1 artillery, 3 fighters and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Bryansk : 1 flag
Rostov : 2 aaGuns
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 3 armour, 1 factory_minor and 2 mech_infantrys
Turkmenistan : 1 flag, 3 armour and 5 mech_infantrys
Caucasus : 1 flag
Eastern Persia : 1 flag, 1 armour
Production/PUs Summary :
Germans : 55 / 74
Russians : 0 / 0
Japanese : 56 / 61
Americans : 62 / 93
Chinese : 9 / 10
British : 34 / 43
UK_Pacific : 7 / 12
Italians : 27 / 27
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 359 times
2 was rolled 333 times
3 was rolled 315 times
4 was rolled 283 times
5 was rolled 307 times
6 was rolled 346 times
Average roll : 3.455
Median : 3.000
Variance : 1.978
Standard Deviation : 1.406
Total rolls : 1943
Null / Other
1 was rolled 52 times
2 was rolled 44 times
3 was rolled 27 times
4 was rolled 25 times
5 was rolled 24 times
6 was rolled 27 times
Average roll : 3.030
Median : 3.000
Variance : 3.529
Standard Deviation : 1.879
Total rolls : 199
Germans Combat
1 was rolled 68 times
2 was rolled 59 times
3 was rolled 82 times
4 was rolled 63 times
5 was rolled 70 times
6 was rolled 77 times
Average roll : 3.570
Median : 4.000
Variance : 0.878
Standard Deviation : 0.937
Total rolls : 419
British Combat
1 was rolled 52 times
2 was rolled 44 times
3 was rolled 27 times
4 was rolled 25 times
5 was rolled 24 times
6 was rolled 27 times
Average roll : 3.030
Median : 3.000
Variance : 3.529
Standard Deviation : 1.879
Total rolls : 199
Italians Combat
1 was rolled 22 times
2 was rolled 16 times
3 was rolled 19 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 21 times
Average roll : 3.487
Median : 3.000
Variance : 0.240
Standard Deviation : 0.489
Total rolls : 113
Americans Combat
1 was rolled 29 times
2 was rolled 26 times
3 was rolled 18 times
4 was rolled 21 times
5 was rolled 29 times
6 was rolled 27 times
Average roll : 3.507
Median : 4.000
Variance : 0.685
Standard Deviation : 0.827
Total rolls : 150
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 53 times
2 was rolled 56 times
3 was rolled 53 times
4 was rolled 49 times
5 was rolled 55 times
6 was rolled 73 times
Average roll : 3.637
Median : 4.000
Variance : 1.052
Standard Deviation : 1.026
Total rolls : 339
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 6 times
Average roll : 3.846
Median : 4.000
Variance : 1.903
Standard Deviation : 1.379
Total rolls : 13
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 23 times
2 was rolled 32 times
3 was rolled 25 times
4 was rolled 28 times
5 was rolled 35 times
6 was rolled 30 times
Average roll : 3.636
Median : 4.000
Variance : 0.575
Standard Deviation : 0.758
Total rolls : 173
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.867
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Russians Combat
1 was rolled 42 times
2 was rolled 44 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 45 times
6 was rolled 44 times
Average roll : 3.494
Median : 3.000
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 271
@Sovietishcat said in 2019 Sovietishcat (Allies) vs SixUnder (Axis) BM:
@SixUnder In sz 33, I did max def; you got good defensive dice…
aye, holy cow did i ever …
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from India to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in New Britain
Battle in Philippines
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking New Britain from Japanese, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 3 transports
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 carrier, 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
3 transports owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 51
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier and 3 transports
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
3 fighters moved from India to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in New Britain
Battle in Philippines
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking New Britain from Japanese, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 3 transports
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 carrier, 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 3 transports in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
3 transports owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 51
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier and 3 transports
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 fighter moved from United Kingdom to Normandy Bordeaux
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 3 infantry, 4 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Western Germany to France
1 fighter moved from Volgograd to Bulgaria
1 bomber moved from Western Germany to United Kingdom
3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 armour and 1 mech_infantry moved from Yugoslavia to Albania
2 mech_infantrys moved from Yugoslavia to Bulgaria
1 armour moved from Sikang to Shensi
1 armour moved from Tsinghai to Shensi
1 armour moved from Timguska to Kansu
1 armour moved from Kansu to Suiyuyan
1 infantry moved from Rostov to Caucasus
3 armour and 5 infantry moved from Tambov to Volgograd
3 armour moved from Russia to Volgograd
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters and 3 tactical_bombers
British defend with 2 carriers, 4 destroyers and 4 transports
Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
Units damaged: 2 carriers owned by the British
British roll dice for 2 carriers, 4 destroyers and 4 transports in 110 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
2 destroyers owned by the British, 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
British roll dice for 2 carriers, 2 destroyers and 4 transports in 110 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
2 destroyers owned by the British and 2 tactical_bombers owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 2 carriers and 4 transports in 110 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
1 carrier owned by the British lost in 110 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 5 : 0/2 hits, 1.17 expected hits
British roll dice for 1 carrier and 4 transports in 110 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 bomber in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
British roll dice for 1 carrier and 4 transports in 110 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 carrier owned by the British lost in 110 Sea Zone
4 transports owned by the British lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 29
Casualties for Germans: 3 fighters and 3 tactical_bombers
Casualties for British: 2 carriers, 4 destroyers and 4 transports
Battle in Suiyuyan
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Germans win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Germans attack with 2 armour
Chinese defend with 1 infantry
Germans roll dice for 2 armour in Shensi, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Bulgaria
Germans attack with 1 fighter and 2 mech_infantrys
Americans defend with 1 artillery
Germans roll dice for 1 fighter and 2 mech_infantrys in Bulgaria, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Bulgaria
Germans win, taking Bulgaria from Americans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Albania
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Albania, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Albania
Germans win, taking Albania from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Bulgaria to Romania
1 bomber moved from 110 Sea Zone to Western Germany
4 armour moved from Western Germany to France
3 armour moved from Novgorod to Bryansk
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Rostov to Volgograd
2 aaGuns moved from Rostov to Volgograd
Place Units - Germans
2 destroyers, 2 submarines and 3 transports placed in 112 Sea Zone
3 infantry and 3 mech_infantrys placed in Germany
1 mech_infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,5,1,1
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : 1.33
Americans : -1.00
Chinese : -0.67
AA fire in United Kingdom : : -0.17
Territory Summary for Germans :
Shensi : 1 flag, 2 armour
Suiyuyan : 1 flag, 1 armour
Timguska : 1 flag
France : 1 flag, 1 airfield, 7 armour, 5 artilleries, 1 factory_minor, 5 infantry and 1 mech_infantry
Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Romania : 1 fighter
Germany : 1 aaGun, 1 factory_major, 3 infantry and 3 mech_infantrys
Holland Belgium : 1 infantry
Albania : 1 armour and 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 armour
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Tambov : 1 flag
Novosibirsk : 1 infantry
Vologda : 1 flag
Volgograd : 2 aaGuns, 10 armour, 1 fighter, 6 infantry and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 infantry
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 destroyers, 2 submarines and 3 transports
125 Sea Zone : 1 flag
Bulgaria : 1 flag, 2 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 58 / 76
Russians : 0 / 0
Japanese : 54 / 61
Americans : 62 / 93
Chinese : 7 / 10
British : 34 / 43
UK_Pacific : 7 / 12
Italians : 28 / 27
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 373 times
2 was rolled 346 times
3 was rolled 329 times
4 was rolled 287 times
5 was rolled 315 times
6 was rolled 363 times
Average roll : 3.454
Median : 3.000
Variance : 2.529
Standard Deviation : 1.590
Total rolls : 2013
Null / Other
1 was rolled 57 times
2 was rolled 47 times
3 was rolled 30 times
4 was rolled 24 times
5 was rolled 26 times
6 was rolled 30 times
Average roll : 3.023
Median : 3.000
Variance : 4.119
Standard Deviation : 2.030
Total rolls : 214
Germans Combat
1 was rolled 72 times
2 was rolled 65 times
3 was rolled 85 times
4 was rolled 67 times
5 was rolled 74 times
6 was rolled 83 times
Average roll : 3.572
Median : 4.000
Variance : 0.754
Standard Deviation : 0.868
Total rolls : 446
British Combat
1 was rolled 57 times
2 was rolled 47 times
3 was rolled 30 times
4 was rolled 24 times
5 was rolled 26 times
6 was rolled 30 times
Average roll : 3.023
Median : 3.000
Variance : 4.119
Standard Deviation : 2.030
Total rolls : 214
Italians Combat
1 was rolled 22 times
2 was rolled 16 times
3 was rolled 19 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 21 times
Average roll : 3.487
Median : 3.000
Variance : 0.240
Standard Deviation : 0.489
Total rolls : 113
Americans Combat
1 was rolled 29 times
2 was rolled 26 times
3 was rolled 20 times
4 was rolled 21 times
5 was rolled 29 times
6 was rolled 28 times
Average roll : 3.516
Median : 4.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 153
Neutral_Axis Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 53 times
2 was rolled 56 times
3 was rolled 54 times
4 was rolled 49 times
5 was rolled 55 times
6 was rolled 74 times
Average roll : 3.642
Median : 4.000
Variance : 1.126
Standard Deviation : 1.061
Total rolls : 341
French Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.583
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 36
ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 8 times
Average roll : 3.895
Median : 4.000
Variance : 1.935
Standard Deviation : 1.391
Total rolls : 19
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Chinese Combat
1 was rolled 23 times
2 was rolled 32 times
3 was rolled 25 times
4 was rolled 29 times
5 was rolled 35 times
6 was rolled 31 times
Average roll : 3.651
Median : 4.000
Variance : 0.580
Standard Deviation : 0.761
Total rolls : 175
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.867
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Russians Combat
1 was rolled 42 times
2 was rolled 44 times
3 was rolled 56 times
4 was rolled 40 times
5 was rolled 45 times
6 was rolled 44 times
Average roll : 3.494
Median : 3.000
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 271
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from India to Northwest Persia
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :