@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 2
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I assumed no scramble against overwhelming odds @Sovietishcat .
I also want to adress that i changed my choice of casualty in Shangtung.
This was due to the fact that i thought i brought two Inf there in the first place and realized that i had changed my mind before. It was definetly intended to take both Territorys at all my cost. -
@Sovietishcat, see i mixed them up allready again.
I meant Kiangsu :laughing: :laughing: -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan 3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma 1 tactical_bomber moved from Manchuria to Shantung 1 fighter moved from Japan to Shantung 2 fighters moved from Japan to Shantung 1 bomber moved from Japan to Shantung 2 bombers moved from Japan to Kiangsu 1 mech_infantry moved from Kiangsi to Kiangsu 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from Hunan to Anhwe Japanese take Anhwe from Chinese 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 42 Sea Zone 3 infantry and 1 marine moved from 42 Sea Zone to Java 1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone Combat - Japanese Battle in Java Japanese attack with 3 infantry and 1 marine ANZAC defend with 1 marine Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 3 infantry and 1 marine in Java, round 2 : 2/4 hits, 0,83 expected hits ANZAC roll dice for 1 marine in Java, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 infantry and 1 marine remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in Shantung Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 4/7 hits, 3,17 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in Kiangsu Japanese attack with 2 bombers and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Kiangsu, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Japanese win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 3 armour, 5 artilleries, 1 fighter, 9 infantry, 7 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 10/26 hits, 7,83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 armour, 5 artilleries, 1 fighter, 7 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Kazakhstan Japanese attack with 1 fighter and 1 tactical_bomber British defend with 2 armour Japanese roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1,00 expected hits 1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Kazakhstan Japanese roll dice for 1 fighter in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter in Kazakhstan, round 4 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Kazakhstan Japanese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Japanese: 1 tactical_bomber Casualties for British: 2 armour Battle in 54 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 5/11 hits, 6,17 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 5 fighters and 5 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone 5 carriers and 4 destroyers moved from 33 Sea Zone to 42 Sea Zone 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 bomber moved from Shantung to French Indo China 2 bombers moved from Kiangsu to French Indo China 3 fighters and 1 tactical_bomber moved from Shantung to 6 Sea Zone 3 mech_infantrys moved from French Indo China to Burma 1 fighter moved from Burma to Hunan 1 tactical_bomber moved from Burma to Yunnan 1 infantry moved from Kwangtung to Kiangsi 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from Kazakhstan to Caucasus Place Units - Japanese Turning on Edit Mode EDIT: Changing ownership of Kiangsu from Chinese to Japanese EDIT: Adding units owned by Japanese to Kiangsu: 1 mech_infantry EDIT: Removing units owned by Japanese from French Indo China: 1 bomber EDIT: Turning off Edit Mode 2 carriers placed in 6 Sea Zone 3 mech_infantrys placed in Kwangtung 1 armour and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Burma: 1 aaGun EDIT: Removing units owned by Japanese from French Indo China: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,67 Chinese : 0,00 UK_Pacific : 1,33 Russians : -1,00 Japanese : 2,17
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@Sovietishcat please use 2nd file.
Made a minor adjustment with my AA-Guns.
Thank you. -
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Algeria to Tunisia 4 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Queensland to 19 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 3 mech_infantrys moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 mech_infantrys, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Algeria to Tunisia 4 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Queensland to 19 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 3 mech_infantrys moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 mech_infantrys, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Soviet Far East Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 110 Sea Zone Americans attack with 2 carriers, 6 destroyers and 1 fighter Germans defend with 1 destroyer Americans roll dice for 2 carriers, 6 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/7 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 6 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Tunisia Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 104 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to United Kingdom 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Hawaiian Islands to 26 Sea Zone 12 bombers moved from Queensland to West India 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from 19 Sea Zone to Chahar 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Russia to Tsinghai 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 3 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 4 fighters placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1,33 Italians : 0,67 Americans : -2,17
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TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 tactical_bomber in Yunnan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 11 infantry moved from Chahar to Jehol 1 infantry moved from Hopei to Chahar Place Units - Chinese 4 infantry placed in Jehol Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,83
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Algeria to Tunisia 4 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 carriers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Queensland to 19 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 3 mech_infantrys moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 mech_infantrys, 3 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Soviet Far East Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 110 Sea Zone Americans attack with 2 carriers, 6 destroyers and 1 fighter Germans defend with 1 destroyer Americans roll dice for 2 carriers, 6 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/7 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 carriers, 6 destroyers and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Tunisia Americans attack with 1 artillery and 1 infantry Italians defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery Battle in 104 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 1 fighter moved from 104 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 104 Sea Zone to United Kingdom 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Hawaiian Islands to 26 Sea Zone 12 bombers moved from Queensland to West India 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from 19 Sea Zone to Chahar 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Russia to Tsinghai 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 3 infantry moved from 106 Sea Zone to Quebec Place Units - Americans 4 fighters placed in Eastern United States 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 tactical_bomber in Yunnan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win with 1 aaGun and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 11 infantry moved from Chahar to Jehol 1 infantry moved from Hopei to Chahar Place Units - Chinese 4 infantry placed in Jehol Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 6 artilleries and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from Algeria to Libya British take Libya from Italians 1 infantry moved from Iraq to Northwest Persia 5 mech_infantrys moved from Iraq to Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 7 mech_infantrys moved from India to Eastern Persia 2 artilleries and 11 infantry moved from India to West India 1 armour moved from India to Eastern Persia 3 fighters and 1 tactical_bomber moved from Russia to Tsinghai 1 armour moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from French Central Africa to French Equatorial Africa Combat - British Non Combat Move - British 1 aaGun moved from Trans-Jordan to Iraq 3 aaGuns moved from India to West India 1 artillery moved from Algeria to Tunisia 1 fighter moved from Algeria to Egypt Place Units - British 2 transports placed in 110 Sea Zone 3 artilleries placed in Iraq 3 artilleries placed in Persia British undo move 3. 1 armour and 2 artilleries placed in Persia 1 artillery placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 UK_Pacific collect 4 PUs (1 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1,33 Italians : 0,67 Americans : -2,17 Chinese : -0,33 Japanese : 0,83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 armour, 4 infantry and 1 mech_infantry ANZAC defend with 1 infantry Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 1,33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 armour moved from Ukraine to Caucasus 1 armour moved from Bryansk to Caucasus 2 mech_infantrys moved from Northern Italy to Germany 3 infantry moved from Northern Italy to Western Germany 4 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Bryansk to Ukraine 1 artillery and 2 infantry moved from Bryansk to Rostov Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,4,3,3,6,2,3,6,5,5 Italians collect 6 PUs (10 lost to blockades); end with 7 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 1,67 British : -0,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 54 Sea Zone to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 1,50 Japanese : -0,33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 54 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 54 Sea Zone to Queensland 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,50 Japanese : -0,33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 12 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Samara to Novosibirsk Germans take Novosibirsk from Russians 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 mech_infantry moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Rostov to Volgograd 2 fighters moved from Rostov to Volgograd 2 fighters and 2 tactical_bombers moved from Bryansk to Northwest Persia 2 tactical_bombers moved from Bryansk to Volgograd 2 tactical_bombers moved from Bryansk to Volgograd 1 mech_infantry moved from Caucasus to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus Combat - Germans Battle in Volgograd Germans attack with 3 armour, 2 fighters, 2 mech_infantrys and 4 tactical_bombers Russians defend with 1 factory_minor and 4 infantry Germans roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Volgograd, round 2 : 8/11 hits, 5,50 expected hits Russians roll dice for 4 infantry in Volgograd, round 2 : 3/4 hits, 1,33 expected hits 4 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Russians: 4 infantry Battle in Northwest Persia Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Northwest Persia, round 2 : 1/6 hits, 2,67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus 2 fighters and 4 tactical_bombers moved from Volgograd to Caucasus 1 aaGun moved from Rostov to Volgograd 2 armour and 2 mech_infantrys moved from Bryansk to Volgograd 9 armour and 4 mech_infantrys moved from Bryansk to Caucasus 2 armour and 2 mech_infantrys moved from Bryansk to Caucasus 3 infantry moved from Ukraine to Rostov 1 infantry moved from Tambov to Samara 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 1 aaGun, 9 artilleries and 18 infantry moved from Bryansk to Rostov Place Units - Germans 3 mech_infantrys placed in Ukraine Germans undo move 1. 8 infantry and 2 mech_infantrys placed in Germany 3 infantry placed in Novgorod 1 infantry and 7 mech_infantrys placed in Western Germany 1 destroyer placed in 113 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser, 2 submarines and 1 transport EDIT: Removing units owned by Germans from 125 Sea Zone: 1 cruiser, 2 submarines and 1 transport EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2,2,6,2,4,3,3,5,6 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0,83 British : -0,33 Russians : 1,67
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Vologda 40 infantry moved from Russia to Samara 1 infantry moved from Tsinghai to Kazakhstan Russians take Kazakhstan from Germans 1 artillery moved from Russia to Tambov 6 infantry moved from Russia to Tambov 8 armour and 15 artilleries moved from Russia to Samara 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Germans
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Vologda 40 infantry moved from Russia to Samara 1 infantry moved from Tsinghai to Kazakhstan Russians take Kazakhstan from Germans 1 artillery moved from Russia to Tambov 6 infantry moved from Russia to Tambov 8 armour and 15 artilleries moved from Russia to Samara 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Germans Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery and 8 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 8 infantry in Tambov, round 2 : 3/9 hits, 1,83 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 artillery and 8 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 8 armour, 15 artilleries and 40 infantry Germans defend with 1 infantry Russians roll dice for 8 armour, 15 artilleries and 40 infantry in Samara, round 2 : 20/63 hits, 18,17 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 8 armour, 15 artilleries and 39 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 10 infantry moved from Tsinghai to Shensi 2 aaGuns moved from Tsinghai to Shensi 1 armour moved from Tsinghai to Shensi 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Bryansk to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1,00 Italians : 0,33 Russians : 3,50
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Shensi: 2 infantry EDIT: Adding units owned by Russians to Tsinghai: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@aequitas-et-veritas please use last post I had to make a small edit!
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Shensi: 2 infantry EDIT: Adding units owned by Russians to Tsinghai: 2 infantry EDIT: Turning off Edit Mode Japanese buy 1 destroyer, 3 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 2 bombers moved from French Indo China to Chahar 1 fighter moved from Hunan to Chahar 5 artilleries and 1 infantry moved from Burma to India 1 tactical_bomber moved from Yunnan to India 4 mech_infantrys moved from Burma to India 1 armour moved from Burma to India 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 6 Sea Zone to 3 Sea Zone 6 infantry moved from Burma to India Combat - Japanese Battle in New Guinea Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking New Guinea from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Chahar Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry Americans defend with 1 bomber; Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/5 hits, 2,17 expected hits Chinese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0,50 expected hits 1 bomber owned by the Americans and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 bomber Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 armour, 5 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 armour, 5 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 2 : 9/18 hits, 5,50 expected hits UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India Japanese captures 7PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 5 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 mech_infantry moved from Burma to India 1 aaGun moved from Burma to India 1 tactical_bomber moved from India to Yunnan 2 mech_infantrys moved from Burma to India 1 armour and 2 mech_infantrys moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Burma to Yunnan 1 armour moved from Burma to Yunnan 1 mech_infantry moved from Burma to Yunnan 1 mech_infantry moved from Burma to Yunnan 1 fighter moved from Caucasus to Yunnan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Shantung to Anhwe 2 bombers and 1 fighter moved from Chahar to Kiangsi 3 mech_infantrys moved from Kwangtung to Kiangsi 1 marine moved from Java to 42 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 marine, 1 submarine and 5 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to Caroline Islands 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Siberia to Sakha 1 infantry moved from Kiangsi to Kiangsu Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 3 fighters placed in Japan 3 infantry placed in Kwangtung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese : -0,50 UK_Pacific : 0,33 Japanese : 4,00
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Hold on please.
One minor edit is coming. -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Shensi: 2 infantry EDIT: Adding units owned by Russians to Tsinghai: 2 infantry EDIT: Turning off Edit Mode Japanese buy 1 destroyer, 3 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 2 bombers moved from French Indo China to Chahar 1 fighter moved from Hunan to Chahar 5 artilleries and 1 infantry moved from Burma to India 1 tactical_bomber moved from Yunnan to India 4 mech_infantrys moved from Burma to India 1 armour moved from Burma to India 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 6 Sea Zone to 3 Sea Zone 6 infantry moved from Burma to India Combat - Japanese Battle in New Guinea Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking New Guinea from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Chahar Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry Americans defend with 1 bomber; Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/5 hits, 2,17 expected hits Chinese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0,50 expected hits 1 bomber owned by the Americans and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Americans: 1 bomber Casualties for Chinese: 1 infantry Battle in India Japanese attack with 1 armour, 5 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 armour, 5 artilleries, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in India, round 2 : 9/18 hits, 5,50 expected hits UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India Japanese captures 7PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 5 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 mech_infantry moved from Burma to India 1 aaGun moved from Burma to India 1 tactical_bomber moved from India to Yunnan 2 mech_infantrys moved from Burma to India 1 armour and 2 mech_infantrys moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Burma to Yunnan 1 armour moved from Burma to Yunnan 1 mech_infantry moved from Burma to Yunnan 1 mech_infantry moved from Burma to Yunnan 1 fighter moved from Caucasus to Yunnan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Shantung to Anhwe 2 bombers and 1 fighter moved from Chahar to Kiangsi 3 mech_infantrys moved from Kwangtung to Kiangsi 1 marine moved from Java to 42 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 marine, 1 submarine and 5 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to Caroline Islands 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Siberia to Sakha 1 infantry moved from Kiangsi to Kiangsu Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 3 fighters placed in Japan 3 infantry placed in Kwangtung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Yunnan: 1 infantry and 1 mech_infantry EDIT: Removing units owned by Japanese from Hunan: 1 infantry EDIT: Removing units owned by Japanese from Kiangsi: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0,50 UK_Pacific : 0,33 Japanese : 4,00