@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 2
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 7 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Normandy Bordeaux to Northern Italy 4 infantry and 1 mech_infantry moved from Norway to Finland 2 fighters moved from Norway to Finland 1 submarine moved from 26 Sea Zone to 30 Sea Zone 12 fighters moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Normandy Bordeaux to Southern France 5 fighters moved from Normandy Bordeaux to Northern Italy 1 artillery moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 artillery moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France Combat - Americans Battle in Northern Italy Americans attack with 4 bombers and 5 fighters Italians defend with 1 aaGun, 1 armour, 1 factory_major and 3 infantry AA fire in Northern Italy : 0/3 hits, 0,50 expected hits Americans roll dice for 4 bombers and 5 fighters in Northern Italy, round 2 : 2/9 hits, 5,17 expected hits Italians roll dice for 1 aaGun, 1 armour and 3 infantry in Northern Italy, round 2 : 4/4 hits, 1,50 expected hits 1 aaGun owned by the Italians, 4 fighters owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 4 bombers and 1 fighter in Northern Italy, round 3 : 4/5 hits, 3,17 expected hits Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 3 : 1/3 hits, 1,17 expected hits 1 fighter owned by the Americans, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Northern Italy Americans win with 4 bombers remaining. Battle score for attacker is -30 Casualties for Americans: 5 fighters Casualties for Italians: 1 aaGun, 1 armour and 3 infantry Battle in Finland Americans attack with 2 fighters, 4 infantry and 1 mech_infantry Germans defend with 3 mech_infantrys Americans roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Finland, round 2 : 4/7 hits, 1,83 expected hits Germans roll dice for 3 mech_infantrys in Finland, round 2 : 0/3 hits, 1,00 expected hits 3 mech_infantrys owned by the Germans lost in Finland Americans win, taking Finland from Germans with 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Battle in 30 Sea Zone Americans attack with 12 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 12 fighters in 30 Sea Zone, round 2 : 3/12 hits, 6,00 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 12 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 artillery, 2 fighters and 1 tactical_bomber Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 2,00 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux 2 fighters moved from Finland to Norway 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 12 fighters moved from 30 Sea Zone to 26 Sea Zone 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Northern Italy to Gibraltar 3 bombers moved from Northern Italy to Normandy Bordeaux Place Units - Americans 3 infantry placed in Norway 3 infantry placed in Normandy Bordeaux Americans undo move 2. 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Normandy Bordeaux 3 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 21 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 21 infantry Japanese defend with 1 infantry Chinese roll dice for 21 infantry in Hopei, round 2 : 1/21 hits, 3,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 20 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 3 bombers EDIT: Adding units owned by Americans to Egypt: 3 bombers EDIT: Turning off Edit Mode Purchase Units - British British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British British converts factory_major into different units 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Southern France to Northern Italy British take Northern Italy from Italians 3 infantry moved from Egypt to Alexandria Combat - British Battle in Alexandria British attack with 3 infantry Italians defend with 1 infantry British roll dice for 3 infantry in Alexandria, round 2 : 0/3 hits, 0,50 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria British roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry in Alexandria, round 5 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria British roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Alexandria, round 7 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 7 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Alexandria, round 8 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for British: 3 infantry Non Combat Move - British 2 artilleries and 3 infantry moved from Trans-Jordan to Egypt 3 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Normandy Bordeaux to Gibraltar 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun, 2 infantry and 1 marine moved from United Kingdom to 110 Sea Zone Place Units - British 3 fighters placed in Union of South Africa 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3 British collect 33 PUs (6 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,00 Italians : 2,67 British : -2,00 Americans : -3,50 AA fire in Northern Italy : : -0,50 Chinese : -2,50 Japanese : 0,33
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 2 armour and 1 fighter; Remaining resources: 7 PUs; Combat Move - Italians 2 infantry moved from France to Northern Italy 1 tactical_bomber moved from Southern Italy to Northern Italy 1 fighter moved from Tobruk to Northern Italy 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Crete Battle in Northern Italy Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/4 hits, 1,50 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Italians win, taking 97 Sea Zone from British, taking Crete from Neutral_Allies, taking Northern Italy from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Slovakia Hungary to Bessarabia 1 infantry moved from Romania to Bessarabia 1 infantry moved from Alexandria to Tobruk 1 armour moved from Morocco to Tunisia 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 armour and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0,50 British : -0,33
-
TripleA Move Summary: ANZAC round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to New South Wales 1 fighter moved from Queensland to New South Wales
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to New South Wales 1 fighter moved from Queensland to New South Wales Combat - ANZAC Battle in New South Wales ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 factory_minor, 1 harbour and 1 marine ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New South Wales, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 marine in New South Wales, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC win, taking New South Wales from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,6,5 ANZAC collect 5 PUs (3 lost to blockades); end with 5 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17 Japanese : 0,67
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Karelia to Finland 1 mech_infantry moved from Novgorod to Finland 2 bombers moved from Novgorod to Finland 1 fighter moved from Germany to Finland 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Yakut S.S.R. to Yenisey Germans take Yenisey from Russians 1 infantry moved from Evenkiyskiy to Timguska Germans take Timguska from Russians 1 artillery and 2 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 5 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Germany to Holland Belgium 2 infantry moved from France to Southern France 2 fighters moved from Southern Italy to Southern France 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Southern France 1 fighter moved from Germany to Finland 1 fighter and 2 tactical_bombers moved from Sikang to Rostov 1 bomber moved from Novgorod to Rostov Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter and 3 infantry Americans defend with 1 artillery Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Southern France Germans attack with 2 fighters and 3 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 3/5 hits, 1,50 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Finland Germans attack with 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry Americans defend with 4 infantry and 1 mech_infantry Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry in Finland, round 2 : 3/7 hits, 2,83 expected hits Americans roll dice for 4 infantry and 1 mech_infantry in Finland, round 2 : 3/5 hits, 1,67 expected hits 1 fighter owned by the Germans, 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Finland Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Finland, round 3 : 3/4 hits, 2,00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Finland, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Finland Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter, 2 infantry and 1 mech_infantry Casualties for Americans: 4 infantry and 1 mech_infantry Battle in Western Ukraine Germans attack with 5 infantry Russians defend with 1 infantry Germans roll dice for 5 infantry in Western Ukraine, round 2 : 1/5 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 2/7 hits, 3,17 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 3 : 3/6 hits, 3,00 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from Rostov to Sikang 1 fighter and 2 tactical_bombers moved from Rostov to Ukraine 6 mech_infantrys moved from Bessarabia to Ukraine 2 artilleries and 2 infantry moved from Novgorod to Karelia 2 mech_infantrys moved from Germany to Baltic States 4 mech_infantrys moved from Western Germany to Poland 1 fighter moved from Holland Belgium to Germany 1 fighter moved from Southern France to Western Germany 1 fighter moved from Southern France to Western Germany 1 fighter moved from Finland to Karelia 2 bombers moved from Finland to Novgorod 3 aaGuns and 19 armour moved from Persia to Eastern Persia 1 infantry moved from Western Germany to Holland Belgium 5 infantry moved from Western Germany to France 5 infantry moved from Germany to Western Germany 2 infantry moved from Germany to Western Germany 5 infantry moved from Germany to Poland Place Units - Germans 2 artilleries and 1 infantry placed in France 1 artillery and 2 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 7 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 1,67 Americans : 2,00 Russians : 0,33
-
TripleA Move Summary: Russians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northwest Persia to Persia Russians take Persia from Germans 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 2 infantry moved from Volgograd to Rostov 1 fighter moved from Volgograd to Rostov 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 armour moved from Volgograd to Rostov
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northwest Persia to Persia Russians take Persia from Germans 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 2 infantry moved from Volgograd to Rostov 1 fighter moved from Volgograd to Rostov 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 armour moved from Volgograd to Rostov Combat - Russians Battle in Bryansk Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 armour, 1 fighter and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery and 1 infantry moved from Kazakhstan to Samara 2 aaGuns, 1 armour and 8 infantry moved from Shensi to Hopei 35 infantry moved from Northwest Persia to Persia 14 artilleries moved from Northwest Persia to Persia 8 armour moved from Northwest Persia to Persia 5 mech_infantrys moved from Volgograd to Northwest Persia 1 infantry moved from Northwest Persia to Persia 1 fighter moved from Smolensk to Finland 1 tactical_bomber moved from Bryansk to Finland 1 fighter moved from Rostov to Russia Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6 Russians collect 16 PUs (2 lost to blockades); end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -1,33 Russians : 1,17
-
TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 2 fighters, 4 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 infantry moved from India to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 6 fighters and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 bomber moved from Caroline Islands to 30 Sea Zone 2 fighters moved from Caroline Islands to 30 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 infantry moved from Sikang to Kazakhstan 1 fighter moved from Sikang to Kazakhstan 1 bomber moved from French Indo China to Kazakhstan Combat - Japanese
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 2 fighters, 4 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Tsinghai to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 infantry moved from India to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 6 fighters and 6 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 bomber moved from Caroline Islands to 30 Sea Zone 2 fighters moved from Caroline Islands to 30 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 infantry moved from Sikang to Kazakhstan 1 fighter moved from Sikang to Kazakhstan 1 bomber moved from French Indo China to Kazakhstan Combat - Japanese Battle in Ceylon Battle in 54 Sea Zone Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 6 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 6/12 hits, 7,00 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 30 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 30 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 30 Sea Zone Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kazakhstan Japanese attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakhstan, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 armour and 11 mech_infantrys moved from Sikang to Kweichow 1 armour moved from Yunnan to Kweichow 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Yunnan to Szechwan 6 infantry moved from Yunnan to Kweichow 3 infantry and 3 mech_infantrys moved from Hunan to Kweichow 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Jehol to Chahar 1 aaGun and 1 infantry moved from Manchuria to Jehol 3 infantry moved from Kiangsi to Hunan 2 fighters moved from Kiangsi to Kweichow 1 infantry moved from Hunan to Yunnan 3 mech_infantrys moved from French Indo China to Kweichow 2 infantry moved from Kwangtung to Kiangsi 1 bomber and 1 fighter moved from Kazakhstan to Sikang 1 armour and 1 mech_infantry moved from Eastern Persia to India 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 75 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 carrier and 2 fighters moved from 42 Sea Zone to 39 Sea Zone 3 fighters moved from 39 Sea Zone to India 1 carrier moved from 20 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 6 fighters and 6 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from 30 Sea Zone to Caroline Islands 2 fighters moved from 30 Sea Zone to 33 Sea Zone 2 fighters moved from Japan to Caroline Islands 1 bomber moved from 25 Sea Zone to Japan 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Sakha to Amur 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 cruiser moved from 62 Sea Zone to 46 Sea Zone Place Units - Japanese 2 infantry placed in Japan 2 infantry placed in India 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 3 destroyers and 3 submarines placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : -0,83 Russians : -0,67 Japanese : -2,00
-
TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 2 destroyers, 1 factory_minor, 3 fighters and 2 submarines; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Egypt to 99 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Gibraltar to Finland 2 bombers moved from Egypt to Southern France 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from Norway to Finland 2 fighters moved from Norway to Finland 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Finland 1 submarine moved from 26 Sea Zone to 30 Sea Zone 6 fighters moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 6 fighters moved from 26 Sea Zone to 25 Sea Zone
-
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 2 destroyers, 1 factory_minor, 3 fighters and 2 submarines; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Egypt to 99 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Gibraltar to Finland 2 bombers moved from Egypt to Southern France 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from Norway to Finland 2 fighters moved from Norway to Finland 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Finland 1 submarine moved from 26 Sea Zone to 30 Sea Zone 6 fighters moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 6 fighters moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Morocco Battle in Southern France Americans attack with 1 artillery, 2 bombers and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 2 bombers and 2 infantry in Southern France, round 2 : 3/5 hits, 2,17 expected hits Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Morocco from Italians, taking Southern France from Germans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in 30 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 30 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 6 fighters moved from 25 Sea Zone to 26 Sea Zone 6 fighters moved from 30 Sea Zone to 26 Sea Zone 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Alaska 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from Southern France to Normandy Bordeaux 1 bomber moved from 99 Sea Zone to Russia Place Units - Americans 1 factory_minor placed in Finland 3 armour placed in Norway 3 fighters placed in Normandy Bordeaux 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 0,00 Americans : 1,17 Japanese : -0,50
-
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 22 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 22 infantry Japanese defend with 1 infantry Chinese roll dice for 22 infantry in Chahar, round 2 : 2/22 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 21 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -1,67 Japanese : 0,67
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 2 destroyers, 1 factory_minor, 3 fighters and 2 submarines; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Egypt to 99 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Gibraltar to Finland 2 bombers moved from Egypt to Southern France 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from Norway to Finland 2 fighters moved from Norway to Finland 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Finland 1 submarine moved from 26 Sea Zone to 30 Sea Zone 6 fighters moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 6 fighters moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Morocco Battle in Southern France Americans attack with 1 artillery, 2 bombers and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 2 bombers and 2 infantry in Southern France, round 2 : 3/5 hits, 2,17 expected hits Germans roll dice for 3 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Morocco from Italians, taking Southern France from Germans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in 30 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 30 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 6 fighters moved from 25 Sea Zone to 26 Sea Zone 6 fighters moved from 30 Sea Zone to 26 Sea Zone 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Alaska 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from Southern France to Normandy Bordeaux 1 bomber moved from 99 Sea Zone to Russia Place Units - Americans 1 factory_minor placed in Finland 3 armour placed in Norway 3 fighters placed in Normandy Bordeaux 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 22 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 22 infantry Japanese defend with 1 infantry Chinese roll dice for 22 infantry in Chahar, round 2 : 2/22 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 21 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 13 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt Combat - British Non Combat Move - British 3 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 3 fighters moved from Union of South Africa to Egypt 1 fighter moved from Gibraltar to Normandy Bordeaux 1 aaGun, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to Finland Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1 British collect 31 PUs (4 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,00 Americans : 1,17 Chinese : -1,67 Japanese : 0,17
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from France to Southern France 1 infantry moved from Northern Italy to Southern France 2 fighters and 1 tactical_bomber moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 3/5 hits, 2,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Southern France Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 tactical_bomber moved from Southern France to Southern Italy 1 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Bessarabia to Ukraine 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 2 armour moved from Southern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 1,00 Americans : 1,33
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5 ANZAC collect 6 PUs (2 lost to blockades); end with 8 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 66 PUs; Germans buy 4 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Southern France Germans take Southern France from Americans 1 artillery, 2 infantry and 9 mech_infantrys moved from Ukraine to Rostov 1 armour moved from Eastern Persia to Kazakhstan Germans take Turkmenistan from Russians 1 infantry moved from Timguska to Novosibirsk Germans take Novosibirsk from Russians 2 infantry moved from Western Ukraine to Bryansk 1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk 1 tactical_bomber moved from Sikang to Rostov Combat - Germans Battle in Bryansk Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 artillery, 2 infantry, 9 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour and 2 infantry Germans roll dice for 1 artillery, 2 infantry, 9 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/13 hits, 2,83 expected hits Russians roll dice for 1 armour and 2 infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery, 1 infantry, 9 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 4/12 hits, 2,67 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 infantry, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 2 infantry Non Combat Move - Germans 3 infantry moved from Western Ukraine to Ukraine 1 fighter and 2 tactical_bombers moved from Bryansk to Karelia 1 aaGun and 3 mech_infantrys moved from Novgorod to Karelia 2 mech_infantrys moved from Baltic States to Karelia 4 mech_infantrys moved from Poland to Novgorod 1 fighter moved from Germany to Karelia 2 fighters moved from Western Germany to Karelia 2 mech_infantrys moved from Germany to Baltic States 3 infantry moved from Western Germany to France 5 armour moved from Eastern Persia to Kazakhstan 2 armour moved from Eastern Persia to Kazakhstan 1 armour moved from Eastern Persia to Kazakhstan 2 aaGuns moved from Eastern Persia to West India 10 armour moved from Eastern Persia to West India 1 bomber moved from Sikang to Philippines 1 mech_infantry moved from Yenisey to Novosibirsk 2 bombers moved from Novgorod to Western Germany 2 infantry moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 infantry moved from Germany to Western Germany 5 infantry moved from Poland to Germany 1 tactical_bomber moved from Rostov to Ukraine Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 1 fighter and 2 infantry placed in Western Germany 2 infantry placed in Germany 3 artilleries placed in France Germans undo move 5. 3 artilleries placed in Germany Germans undo move 5. Germans undo move 1. 2 artilleries and 1 mech_infantry placed in Ukraine 2 armour placed in Germany 1 artillery placed in France Germans undo move 5. Germans undo move 4. 1 armour and 2 artilleries placed in Ukraine 1 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0,50 Russians : 0,67
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans Combat - Russians Battle in Eastern Persia Russians attack with 2 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Eastern Persia Russians win, taking Eastern Persia from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - Russians 8 armour, 14 artilleries and 35 infantry moved from Persia to Eastern Persia 2 aaGuns, 1 armour and 8 infantry moved from Hopei to Chahar 1 mech_infantry moved from Northwest Persia to Caucasus 4 mech_infantrys moved from Northwest Persia to Eastern Persia 1 artillery moved from Samara to Russia 1 fighter moved from Russia to Finland 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov Place Units - Russians 3 mech_infantrys placed in Persia 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5 Russians collect 15 PUs (1 lost to blockades); end with 15 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 3 fighters, 4 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Sikang to Samara 1 infantry moved from Kazakhstan to Samara 1 bomber moved from Sikang to Samara 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 bomber moved from Caroline Islands to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 6 fighters and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone Combat - Japanese
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 3 fighters, 4 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Sikang to Samara 1 infantry moved from Kazakhstan to Samara 1 bomber moved from Sikang to Samara 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 bomber moved from Caroline Islands to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 6 fighters and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 6 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win with 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 30 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 30 Sea Zone Japanese win with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Samara Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Samara, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 bomber moved from Samara to Novgorod 1 fighter moved from Sikang to India 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour and 2 mech_infantrys moved from French Indo China to Yunnan 2 armour and 17 mech_infantrys moved from Kweichow to Yunnan 2 infantry moved from Korea to Manchuria 1 aaGun and 2 infantry moved from Jehol to Manchuria 1 infantry moved from Amur to Manchuria 1 infantry moved from Siberia to Amur 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 2 infantry moved from Kiangsi to Kiangsu 2 infantry moved from Hunan to Kweichow 6 fighters and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 cruiser moved from 46 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone 1 bomber moved from 30 Sea Zone to Caroline Islands 1 bomber moved from 25 Sea Zone to Japan 3 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 aaGun moved from Sikang to Szechwan 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India Place Units - Japanese 3 infantry placed in India 3 mech_infantrys placed in French Indo China 3 fighters placed in Kwangtung Japanese undo move 3. Japanese undo move 2. 3 fighters placed in French Indo China 3 mech_infantrys placed in Kwangtung 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : 0,17 Russians : -0,67 Japanese : -0,17
-
@Sovietishcat , would you be so Kind and edit one Sub from Caro to sz54 please?
Thank you.