@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM:
TripleA 2.6+14195. Thought you couldn’t load a save during a battle in any recent version.
That’s a pretty bad bug.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa
1 armour and 1 mech_infantry moved from French Equatorial Africa to Nigeria
2 artilleries, 2 infantry and 1 mech_infantry moved from Burma to India
1 fighter moved from Burma to India
1 infantry moved from Burma to India
1 artillery moved from Alexandria to Egypt
1 armour moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Burma to Shan State
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 carriers, 5 destroyers, 2 fighters, 9 submarines and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Burma to 39 Sea Zone
1 bomber moved from Burma to 41 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 bomber moved from Burma to Kwangtung
Combat - Americans
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits, 0,17 expected hits
Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kwangtung causes 5 damage total.
Battle in Morocco
Battle in Philippines
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking Morocco from Germans, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 39 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
2 transports owned by the Japanese lost in 39 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 55 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from 41 Sea Zone to Burma
1 bomber moved from 39 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 30 Sea Zone
4 infantry moved from Brazil to British Guiana
1 mech_infantry moved from Quebec to Eastern United States
1 mech_infantry moved from Ontario to Eastern United States
1 bomber moved from Kwangtung to Burma
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa
1 armour and 1 mech_infantry moved from French Equatorial Africa to Nigeria
2 artilleries, 2 infantry and 1 mech_infantry moved from Burma to India
1 fighter moved from Burma to India
1 infantry moved from Burma to India
1 artillery moved from Alexandria to Egypt
1 armour moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Burma to Shan State
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Nigeria
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Nigeria, round 2 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Nigeria
British win, taking Nigeria from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in French Central Africa
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in French Central Africa, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in French Central Africa
British roll dice for 1 armour in French Central Africa, round 4 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in French Central Africa, round 4 : 1/1 hits, 0,33 expected hits
1 armour owned by the British lost in French Central Africa
Italians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 mech_infantry
Battle in India
British attack with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in India, round 2 : 2/7 hits, 2,17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in India, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in India, round 3 : 3/6 hits, 2,00 expected hits
Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from India to Burma
2 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to Morocco
2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Iraq
Place Units - British
3 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 29 PUs (3 lost to blockades); end with 29 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0,17
British : 0,33
Italians : 1,67
Americans : -0,17
Chinese : 1,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Morocco
1 bomber and 3 fighters moved from Gibraltar to Morocco
1 fighter and 2 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 1 bomber, 3 fighters and 4 infantry
British defend with 1 armour, 1 artillery, 2 fighters and 2 infantry; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Morocco, round 2 : 2/10 hits, 3.83 expected hits
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Morocco, round 2 : 2/8 hits, 3.50 expected hits
1 infantry owned by the Americans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Morocco, round 3 : 5/8 hits, 3.50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Morocco, round 3 : 3/6 hits, 2.83 expected hits
1 artillery owned by the Americans, 1 artillery owned by the British, 1 artillery owned by the Italians, 1 fighter owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Morocco
Italians roll dice for 1 artillery, 1 bomber and 3 fighters in Morocco, round 4 : 4/5 hits, 2.50 expected hits
Americans roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 27
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for British: 1 armour, 1 artillery, 2 fighters and 2 infantry
Battle in Alexandria
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Alexandria to Tobruk
3 fighters moved from Morocco to Gibraltar
1 bomber moved from Morocco to Southern Italy
1 infantry moved from French Central Africa to French West Africa
2 aaGuns, 2 armour, 2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 2.33
British : -0.33
Americans : -2.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Borneo
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 marine in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 marine moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Borneo
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 marine in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
3 mech_infantrys moved from Rostov to Tambov
2 bombers moved from Southern Italy to Tambov
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Western Ukraine to Vologda
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Tambov
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Tambov, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vologda to Archangel
1 mech_infantry moved from Nenetsia to Archangel
1 infantry moved from Belarus to Archangel
3 armour moved from Novgorod to Karelia
3 infantry moved from Karelia to Finland
2 aaGuns, 7 armour, 12 artilleries, 24 infantry and 19 mech_infantrys moved from Western Ukraine to Bryansk
2 bombers moved from Tambov to Bryansk
1 aaGun, 3 armour, 3 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters moved from Western Germany to Bryansk
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Algeria to Tunisia
Place Units - Germans
2 infantry placed in Southern France
2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
1 factory_minor placed in Rostov
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from French Equatorial Africa to French Central Africa
Russians take French Central Africa from Italians
1 armour moved from French Central Africa to French West Africa
1 fighter moved from Russia to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from French Equatorial Africa to French Central Africa
Russians take French Central Africa from Italians
1 armour moved from French Central Africa to French West Africa
1 fighter moved from Russia to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 infantry and 1 tactical_bomber
Casualties for Germans: 1 mech_infantry
Battle in French West Africa
Russians attack with 1 armour
Italians defend with 1 infantry
Russians roll dice for 1 armour in French West Africa, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Russians lost in French West Africa
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour
Battle in Caucasus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
2 aaGuns and 16 infantry moved from Samara to Russia
1 fighter moved from Caucasus to Persia
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
Russians collect 19 PUs (1 lost to blockades); end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,67
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 72 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 3 artilleries, 4 infantry, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries and 2 infantry moved from Shensi to Sikang
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
3 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Sikang
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
1 marine moved from French Indo China to 36 Sea Zone
3 infantry moved from Kwangsi to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 35 Sea Zone
3 infantry and 1 marine moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 cruiser
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 43 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 marine
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 marine in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 2/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 marine in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 transports
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
Japanese roll dice for 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers in Philippines, round 2 : 6/10 hits, 4.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
retreated to Yunnan
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 6 infantry
Japanese roll dice for 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Sikang, round 2 : 6/11 hits, 5.67 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Sikang, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 2 artilleries, 3 bombers, 2 fighters and 2 tactical_bombers in Sikang, round 3 : 6/9 hits, 5.00 expected hits
Chinese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 artilleries, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 6 infantry
Non Combat Move - Japanese
3 bombers moved from Sikang to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Anhwe to Shensi
1 infantry moved from Jehol to Chahar
3 armour moved from Manchuria to Anhwe
1 fighter moved from Sikang to Hopei
1 fighter and 2 tactical_bombers moved from Sikang to Tsinghai
1 aaGun moved from Shensi to Hopei
1 fighter and 2 tactical_bombers moved from Tsinghai to Kansu
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
2 artilleries and 2 infantry placed in Japan
1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : 1.33
ANZAC : 0.67
Chinese : 0.33
UK_Pacific : -0.67
Japanese : 2.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 7 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Burma to 43 Sea Zone
1 bomber moved from Burma to Kwangtung
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to French West Africa
6 bombers moved from Burma to 43 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 7 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Burma to 43 Sea Zone
1 bomber moved from Burma to Kwangtung
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to French West Africa
6 bombers moved from Burma to 43 Sea Zone
Combat - Americans
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits, 0,17 expected hits
Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kwangtung causes 4 damage total.
Battle in 43 Sea Zone
Americans attack with 8 bombers
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 8 bombers in 43 Sea Zone, round 2 : 7/8 hits, 5,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with 8 bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in French West Africa
Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French West Africa, round 2 : 3/6 hits, 2,67 expected hits
Italians roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in French West Africa
Americans win, taking French West Africa from Italians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from French West Africa to 91 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from Brazil to British Guiana
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Eastern United States to Western United States
1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
7 bombers moved from 43 Sea Zone to Yunnan
1 bomber moved from 43 Sea Zone to Yunnan
1 bomber moved from Kwangtung to Yunnan
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer, 7 submarines and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4
Americans collect 55 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0,17
Italians : -0,33
Americans : 2,00
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
5 artilleries, 1 fighter and 1 infantry moved from Burma to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : -0,17
Japanese : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Iraq to Alexandria
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 armour moved from Nigeria to Gold Coast
British take Gold Coast from Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 7 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Burma to 43 Sea Zone
1 bomber moved from Burma to Kwangtung
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to French West Africa
6 bombers moved from Burma to 43 Sea Zone
Combat - Americans
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits, 0,17 expected hits
Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Kwangtung causes 4 damage total.
Battle in 43 Sea Zone
Americans attack with 8 bombers
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 8 bombers in 43 Sea Zone, round 2 : 7/8 hits, 5,33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with 8 bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in French West Africa
Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French West Africa, round 2 : 3/6 hits, 2,67 expected hits
Italians roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in French West Africa
Americans win, taking French West Africa from Italians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from French West Africa to 91 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from Brazil to British Guiana
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Eastern United States to Western United States
1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
7 bombers moved from 43 Sea Zone to Yunnan
1 bomber moved from 43 Sea Zone to Yunnan
1 bomber moved from Kwangtung to Yunnan
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer, 7 submarines and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4
Americans collect 55 PUs (1 lost to blockades); end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
5 artilleries, 1 fighter and 1 infantry moved from Burma to Yunnan
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Iraq to Alexandria
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 armour moved from Nigeria to Gold Coast
British take Gold Coast from Italians
Combat - British
Battle in Alexandria
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/5 hits, 1,67 expected hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Persia to Northwest Persia
2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from Iraq to Egypt
Place Units - British
3 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 28 PUs (6 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Yunnan: 3 aaGuns, 1 fighter, 11 infantry and 4 mech_infantrys
EDIT: Removing units owned by British from Burma: 3 aaGuns, 1 fighter, 11 infantry and 3 mech_infantrys
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Adding units owned by British to Burma: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0,17
Italians : -1,00
British : 0,33
Americans : 2,00
Chinese : -0,17
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 transports moved from 92 Sea Zone to 95 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Tobruk to Southern Italy
1 aaGun, 1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya
1 artillery moved from Morocco to Algeria
Place Units - Italians
2 submarines placed in 95 Sea Zone
3 infantry placed in Southern Italy
3 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 marine moved from 43 Sea Zone to Borneo
3 fighters moved from Burma to Yunnan