Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Sumatra
1 battleship, 1 carrier and 3 cruisers moved from 63 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
5 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
1 mech_infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Eastern United States to Central United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Burma to Shensi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Burma to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
2 artilleries and 3 infantry moved from Szechwan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - British
2 armour and 1 mech_infantry moved from Belgian Congo to Kenya
2 fighters and 1 tactical_bomber moved from Egypt to Kenya
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour and 1 mech_infantry moved from Iraq to Egypt
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Queensland to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Sumatra
1 battleship, 1 carrier and 3 cruisers moved from 63 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
5 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
1 mech_infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Eastern United States to Central United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Burma to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
2 artilleries and 3 infantry moved from Szechwan to Yunnan
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 1 mech_infantry moved from Belgian Congo to Kenya
2 fighters and 1 tactical_bomber moved from Egypt to Kenya
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour and 1 mech_infantry moved from Iraq to Egypt
Combat - British
Battle in Kenya
British attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 3/6 hits, 2,83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kenya to Egypt
3 aaGuns, 2 artilleries, 1 fighter and 13 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
3 infantry moved from India to Burma
2 infantry moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Quebec to 106 Sea Zone
3 infantry and 2 transports moved from 106 Sea Zone to 101 Sea Zone
3 infantry moved from 101 Sea Zone to Eastern United States
Place Units - British
1 factory_minor placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
British collect 25 PUs (5 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
British : 0,17
Italians : 0,00
Chinese : 0,17
Japanese : -0,33
@samuel06 said in Sovietishcat (allies +6) vs Samuel06 (axis) BM3 1st game:
@samuel06 I am so unlucky with the Dutch islands, I failed to take one once again hahaha
@samuel06 You should get it next time!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from French Central Africa to French Equatorial Africa
Italians take French Equatorial Africa from French
1 bomber moved from Southern Italy to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber and 3 fighters moved from 91 Sea Zone to Gibraltar
1 aaGun and 3 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 95 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Gold Coast to French West Africa
2 aaGuns, 2 armour, 2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
Place Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 airfield placed in Gibraltar
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Burma to Yunnan
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Burma to Yunnan
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 bombers moved from Eastern Poland to Russia
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Non Combat Move - Germans
2 bombers moved from Russia to Western Ukraine
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
4 artilleries and 4 infantry moved from Poland to Eastern Poland
3 infantry moved from Romania to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Belarus
5 infantry moved from Karelia to Novgorod
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Western Germany to France
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 factory_minor placed in Western Ukraine
1 artillery and 1 infantry placed in Southern France
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 infantry moved from Iraq to Syria
Russians take Syria from Neutral_Axis
1 armour moved from Iraq to Egypt
1 infantry moved from Iraq to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 infantry moved from Iraq to Syria
Russians take Syria from Neutral_Axis
1 armour moved from Iraq to Egypt
1 infantry moved from Iraq to Northwest Persia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Volgograd to Russia
2 infantry moved from Bryansk to Rostov
30 infantry moved from Bryansk to Russia
8 armour and 11 artilleries moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Russia
4 aaGuns moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Persia to Russia
1 infantry moved from Volgograd to Rostov
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
Russians collect 27 PUs (1 lost to blockades); end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 harbour, 5 infantry, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 3 infantry moved from Hopei to Shensi
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
3 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Shensi, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 artilleries and 2 infantry in Shensi, round 3 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Hopei to Shensi
3 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 aaGuns moved from 36 Sea Zone to French Indo China
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to French Indo China
2 bombers moved from Philippines to French Indo China
1 bomber moved from Japan to French Indo China
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 harbour placed in Hainan
1 infantry and 2 marines placed in French Indo China
3 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : 0.00
UK_Pacific : -0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 marine, 9 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Eastern United States to Quebec
2 mech_infantrys moved from Western United States to Eastern United States
1 mech_infantry moved from British Columbia to Ontario
3 aaGuns moved from Central United States to Eastern United States
5 destroyers moved from 106 Sea Zone to 101 Sea Zone
1 bomber moved from Sumatra to Burma
8 bombers moved from Queensland to Burma
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 battleship, 2 carriers, 3 cruisers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 marine placed in Eastern United States
9 submarines and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Burma
Combat - Chinese
Non Combat Move - Chinese
5 artilleries and 3 infantry moved from Yunnan to Burma
Place Units - Chinese
1 artillery and 2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
2 armour moved from Kenya to French Equatorial Africa
1 armour and 2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 artillery and 1 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to Rostov
1 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 mech_infantry moved from Egypt to French Equatorial Africa
4 mech_infantrys moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 marine, 9 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Eastern United States to Quebec
2 mech_infantrys moved from Western United States to Eastern United States
1 mech_infantry moved from British Columbia to Ontario
3 aaGuns moved from Central United States to Eastern United States
5 destroyers moved from 106 Sea Zone to 101 Sea Zone
1 bomber moved from Sumatra to Burma
8 bombers moved from Queensland to Burma
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 battleship, 2 carriers, 3 cruisers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 marine placed in Eastern United States
9 submarines and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Burma
Combat - Chinese
Non Combat Move - Chinese
5 artilleries and 3 infantry moved from Yunnan to Burma
Place Units - Chinese
1 artillery and 2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Kenya to French Equatorial Africa
1 armour and 2 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 artillery and 1 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to Rostov
1 infantry moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 mech_infantry moved from Egypt to French Equatorial Africa
4 mech_infantrys moved from India to Burma
Combat - British
Battle in French Equatorial Africa
British attack with 3 armour and 3 mech_infantrys
Italians defend with 1 infantry
British roll dice for 3 armour and 3 mech_infantrys in French Equatorial Africa, round 2 : 1/6 hits, 2,00 expected hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Burma
2 artilleries and 11 infantry moved from Yunnan to Burma
3 aaGuns and 1 mech_infantry moved from Yunnan to Burma
1 fighter moved from Egypt to Iraq
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from Alexandria to Iraq
Place Units - British
1 infantry placed in Union of South Africa
1 mech_infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Persia
1 mech_infantry placed in Iraq
1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 29 PUs (2 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
3 infantry and 1 marine placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantry and 1 marine
Combat Hit Differential Summary :
British : -0,83
Italians : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Gibraltar to 86 Sea Zone
1 infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Battle in 86 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 86 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 86 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 destroyer and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour and 1 mech_infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from French West Africa to French Central Africa
1 fighter moved from Southern Italy to Tobruk
Place Units - Italians
2 destroyers placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Yunnan to Burma
2 destroyers and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Yunnan to Burma
2 destroyers and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :