@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Russians
        Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Russia to Bryansk
        1 infantry moved from Russia to Tambov
        1 infantry moved from Russia to Tambov
        1 fighter moved from Russia to Tambov
        1 fighter moved from Russia to Bryansk
        2 infantry moved from Russia to Vologda
        1 tactical_bomber moved from Russia to Vologda
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Russians
        Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Russia to Bryansk
        1 infantry moved from Russia to Tambov
        1 infantry moved from Russia to Tambov
        1 fighter moved from Russia to Tambov
        1 fighter moved from Russia to Bryansk
        2 infantry moved from Russia to Vologda
        1 tactical_bomber moved from Russia to Vologda
    Combat - Russians
        Russians creates battle in territory 125 Sea Zone
        Battle in Bryansk
            Russians attack with 1 fighter and 1 infantry
            Italians defend with 1 infantry
                Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Bryansk
                Russians roll dice for 1 fighter in Bryansk, round 3 : 0/1 hits, 0,50 expected hits
                Italians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
                1 fighter owned by the Russians lost in Bryansk
            Italians win with 1 infantry remaining. Battle score for attacker is -13
            Casualties for Russians: 1 fighter and 1 infantry
        Battle in Tambov
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
                Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Germans lost in Tambov
            Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Battle in Vologda
            Russians attack with 2 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
            Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 tactical_bomber moved from Vologda to Russia
        2 aaGuns and 18 infantry moved from Novosibirsk to Samara
        1 infantry moved from Syria to Iraq
        1 armour moved from Egypt to French Equatorial Africa
        1 fighter moved from Tambov to Russia
    Place Units - Russians
        Turning on Edit Mode
        EDIT: Adding units owned by Russians to Russia: 1 fighter
        EDIT: Turning off Edit Mode
        7 artilleries and 2 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
        Russians collect 22 PUs (1 lost to blockades); end with 22 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0,00
Italians : 1,33
Russians : -1,67
@samuel06 In battle of Bryansk I sent one inf + fighter - you hit once and I took my inf out but I clicked too fast and plane continued to attack and lost, obviously I meant to retreat and even if I had destroy your inf I would have edited back your Italian inf, so I edited my plane in Moscow.
@Sovietishcat It happens. No worries
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 3 armour, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Anhwe to Kweichow
              Japanese take Kweichow from Chinese
        1 infantry moved from Kwangsi to Yunnan
        3 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
        2 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Shan State
        1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
        1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
        3 bombers moved from French Indo China to India
        1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
        1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 41 Sea Zone
        1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
    Combat - Japanese
        Battle in Sumatra
            Japanese attack with 1 infantry and 1 marine
            British defend with 1 infantry
                Japanese roll dice for 1 infantry and 1 marine in Sumatra, round 2 : 2/2 hits, 0.50 expected hits
                UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
            Japanese win, taking Sumatra from UK_Pacific with 1 marine remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 infantry
        Battle in Yunnan
            Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
            British defend with 1 infantry
                Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/7 hits, 3.67 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Shan State
            Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
            British defend with 1 infantry
                Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.50 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
            Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 infantry
        Battle in India
            Japanese attack with 1 armour, 1 artillery, 3 bombers and 2 infantry
            British defend with 3 infantry and 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                Japanese roll dice for 1 armour, 1 artillery, 3 bombers and 2 infantry in India, round 2 : 4/7 hits, 3.33 expected hits
                UK_Pacific roll dice for 3 infantry and 1 marine in India, round 2 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Japanese, 1 marine owned by the British and 3 infantry owned by the British lost in India
            Japanese captures 12PUs while taking UK_Pacific capital
            Japanese converts factory_major into different units
            Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 11
            Casualties for Japanese: 1 infantry
            Casualties for British: 3 infantry and 1 marine
        triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    Non Combat Move - Japanese
        3 bombers moved from India to French Indo China
        2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
        3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
        1 submarine moved from 41 Sea Zone to 39 Sea Zone
        1 destroyer moved from 35 Sea Zone to 55 Sea Zone
        1 submarine moved from 44 Sea Zone to 42 Sea Zone
        1 destroyer moved from 16 Sea Zone to 6 Sea Zone
        1 infantry moved from Manchuria to Jehol
        1 armour and 1 mech_infantry moved from Manchuria to Anhwe
        3 infantry moved from Kwangtung to Kwangsi
    Place Units - Japanese
        3 transports placed in 36 Sea Zone
        1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
        3 armour placed in Manchuria
    Turn Complete - Japanese
        Japanese collect 56 PUs; end with 69 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : 1.00
Japanese : 5.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
        2 carriers, 5 destroyers, 2 fighters, 9 submarines and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone
        1 bomber moved from Burma to 39 Sea Zone
        1 bomber moved from Burma to 41 Sea Zone
        1 armour and 1 infantry moved from Queensland to 54 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
        1 armour and 1 infantry moved from 35 Sea Zone to Philippines
        3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
        2 fighters moved from Queensland to 55 Sea Zone
        1 bomber moved from Burma to Kwangtung
@samuel06 scramble sz91?
@Sovietishcat No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
        2 carriers, 5 destroyers, 2 fighters, 9 submarines and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone
        1 bomber moved from Burma to 39 Sea Zone
        1 bomber moved from Burma to 41 Sea Zone
        1 armour and 1 infantry moved from Queensland to 54 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
        1 armour and 1 infantry moved from 35 Sea Zone to Philippines
        3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
        2 fighters moved from Queensland to 55 Sea Zone
        1 bomber moved from Burma to Kwangtung
    Combat - Americans
        Strategic bombing raid in Kwangtung
                AA fire in Kwangtung : 0/1 hits, 0,17 expected hits
            Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
            Bombing raid in Kwangtung causes 5 damage total. 
        Battle in Morocco
        Battle in Philippines
        Battle in 41 Sea Zone
            Americans attack with 1 bomber
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 41 Sea Zone
            Americans win, taking Morocco from Germans, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 39 Sea Zone
            Americans attack with 1 bomber
            Japanese defend with 1 submarine and 2 transports
            1 submarine owned by the Japanese Submerged
                2 transports owned by the Japanese lost in 39 Sea Zone
            Americans win with 1 bomber remaining. Battle score for attacker is 14
            Casualties for Japanese: 2 transports
        Battle in 55 Sea Zone
            Americans attack with 5 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
                Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 55 Sea Zone
            Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone
        1 bomber moved from 41 Sea Zone to Burma
        1 bomber moved from 39 Sea Zone to Burma
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
        2 fighters moved from 55 Sea Zone to 54 Sea Zone
        2 fighters moved from 55 Sea Zone to Queensland
        1 submarine moved from 10 Sea Zone to 30 Sea Zone
        4 infantry moved from Brazil to British Guiana
        1 mech_infantry moved from Quebec to Eastern United States
        1 mech_infantry moved from Ontario to Eastern United States
        1 bomber moved from Kwangtung to Burma
    Place Units - Americans
        1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
        2 fighters placed in 101 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6
        Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0,17
Americans : -0,17
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        2 infantry moved from Burma to Yunnan
        1 fighter moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        2 infantry moved from Burma to Yunnan
        1 fighter moved from Burma to Yunnan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Burma
    Place Units - Chinese
        2 infantry placed in Sikang
    Turn Complete - Chinese
        Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - British
        British buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa
        1 armour and 1 mech_infantry moved from French Equatorial Africa to Nigeria
        2 artilleries, 2 infantry and 1 mech_infantry moved from Burma to India
        1 fighter moved from Burma to India
        1 infantry moved from Burma to India
        1 artillery moved from Alexandria to Egypt
        1 armour moved from French Equatorial Africa to Egypt
        1 mech_infantry moved from Burma to Shan State
        1 mech_infantry moved from Shan State to Malaya
              UK_Pacific take Malaya from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
        2 carriers, 5 destroyers, 2 fighters, 9 submarines and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone
        1 bomber moved from Burma to 39 Sea Zone
        1 bomber moved from Burma to 41 Sea Zone
        1 armour and 1 infantry moved from Queensland to 54 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
        1 armour and 1 infantry moved from 35 Sea Zone to Philippines
        3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
        2 fighters moved from Queensland to 55 Sea Zone
        1 bomber moved from Burma to Kwangtung
    Combat - Americans
        Strategic bombing raid in Kwangtung
                AA fire in Kwangtung : 0/1 hits, 0,17 expected hits
            Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
            Bombing raid in Kwangtung causes 5 damage total. 
        Battle in Morocco
        Battle in Philippines
        Battle in 41 Sea Zone
            Americans attack with 1 bomber
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 41 Sea Zone
            Americans win, taking Morocco from Germans, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 39 Sea Zone
            Americans attack with 1 bomber
            Japanese defend with 1 submarine and 2 transports
            1 submarine owned by the Japanese Submerged
                2 transports owned by the Japanese lost in 39 Sea Zone
            Americans win with 1 bomber remaining. Battle score for attacker is 14
            Casualties for Japanese: 2 transports
        Battle in 55 Sea Zone
            Americans attack with 5 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
                Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 55 Sea Zone
            Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone
        1 bomber moved from 41 Sea Zone to Burma
        1 bomber moved from 39 Sea Zone to Burma
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
        2 fighters moved from 55 Sea Zone to 54 Sea Zone
        2 fighters moved from 55 Sea Zone to Queensland
        1 submarine moved from 10 Sea Zone to 30 Sea Zone
        4 infantry moved from Brazil to British Guiana
        1 mech_infantry moved from Quebec to Eastern United States
        1 mech_infantry moved from Ontario to Eastern United States
        1 bomber moved from Kwangtung to Burma
    Place Units - Americans
        1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
        2 fighters placed in 101 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6
        Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        2 infantry moved from Burma to Yunnan
        1 fighter moved from Burma to Yunnan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Burma
    Place Units - Chinese
        2 infantry placed in Sikang
    Turn Complete - Chinese
        Chinese collect 4 PUs; end with 6 PUs
    Purchase Units - British
        British buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa
        1 armour and 1 mech_infantry moved from French Equatorial Africa to Nigeria
        2 artilleries, 2 infantry and 1 mech_infantry moved from Burma to India
        1 fighter moved from Burma to India
        1 infantry moved from Burma to India
        1 artillery moved from Alexandria to Egypt
        1 armour moved from French Equatorial Africa to Egypt
        1 mech_infantry moved from Burma to Shan State
        1 mech_infantry moved from Shan State to Malaya
              UK_Pacific take Malaya from Japanese
    Combat - British
        Battle in Nigeria
            British attack with 1 armour and 1 mech_infantry
            Italians defend with 1 infantry
                British roll dice for 1 armour and 1 mech_infantry in Nigeria, round 2 : 2/2 hits, 0,67 expected hits
                Italians roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Nigeria
            British win, taking Nigeria from Italians with 1 armour remaining. Battle score for attacker is -1
            Casualties for British: 1 mech_infantry
            Casualties for Italians: 1 infantry
        Battle in French Central Africa
            British attack with 1 armour and 1 mech_infantry
            Italians defend with 1 infantry
                British roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 2 : 0/2 hits, 0,67 expected hits
                Italians roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0,33 expected hits
                British roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 3 : 0/2 hits, 0,67 expected hits
                Italians roll dice for 1 infantry in French Central Africa, round 3 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the British lost in French Central Africa
                British roll dice for 1 armour in French Central Africa, round 4 : 0/1 hits, 0,50 expected hits
                Italians roll dice for 1 infantry in French Central Africa, round 4 : 1/1 hits, 0,33 expected hits
                1 armour owned by the British lost in French Central Africa
            Italians win with 1 infantry remaining. Battle score for attacker is -10
            Casualties for British: 1 armour and 1 mech_infantry
        Battle in India
            British attack with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
            Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in India, round 2 : 2/7 hits, 2,17 expected hits
                Japanese roll dice for 1 armour, 1 artillery and 1 infantry in India, round 2 : 1/3 hits, 1,17 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
                British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in India, round 3 : 3/6 hits, 2,00 expected hits
                Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits
                1 armour owned by the Japanese and 1 infantry owned by the British lost in India
            British win, taking India from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
            Casualties for British: 2 infantry
            Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
    Non Combat Move - British
        1 fighter moved from India to Burma
        2 infantry moved from Union of South Africa to Rhodesia
        1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
        1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
        2 fighters moved from United Kingdom to Morocco
        2 infantry moved from Persia to Northwest Persia
        1 mech_infantry moved from Persia to Iraq
    Place Units - British
        3 infantry placed in Egypt
        2 armour and 1 mech_infantry placed in Iraq
        1 mech_infantry placed in Persia
    Turn Complete - British
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
            Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,4
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
        British collect 29 PUs (3 lost to blockades); end with 29 PUs
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
        UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0,17
British : 0,33
Italians : 1,67
Americans : -0,17
Chinese : 1,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Italians
        Italians buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
        1 transport moved from 96 Sea Zone to 94 Sea Zone
        1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
        1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
        2 artilleries and 4 infantry moved from 92 Sea Zone to Morocco
        1 bomber and 3 fighters moved from Gibraltar to Morocco
        1 fighter and 2 infantry moved from Tobruk to Alexandria
    Combat - Italians
        Battle in Morocco
            Italians attack with 2 artilleries, 1 bomber, 3 fighters and 4 infantry
            British defend with 1 armour, 1 artillery, 2 fighters and 2 infantry; Americans defend with 1 artillery and 1 infantry
                Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Morocco, round 2 : 2/10 hits, 3.83 expected hits
                Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Morocco, round 2 : 2/8 hits, 3.50 expected hits
                1 infantry owned by the Americans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Morocco
                Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Morocco, round 3 : 5/8 hits, 3.50 expected hits
                Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Morocco, round 3 : 3/6 hits, 2.83 expected hits
                1 artillery owned by the Americans, 1 artillery owned by the British, 1 artillery owned by the Italians, 1 fighter owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Morocco
                Italians roll dice for 1 artillery, 1 bomber and 3 fighters in Morocco, round 4 : 4/5 hits, 2.50 expected hits
                Americans roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0.67 expected hits
                1 fighter owned by the British lost in Morocco
            Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 27
            Casualties for Italians: 1 artillery and 4 infantry
            Casualties for Americans: 1 artillery and 1 infantry
            Casualties for British: 1 armour, 1 artillery, 2 fighters and 2 infantry
        Battle in Alexandria
            Italians attack with 1 fighter and 2 infantry
            British defend with 1 infantry
                Italians roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 2/3 hits, 0.83 expected hits
                British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Alexandria
            Italians win, taking Alexandria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Italians
        1 fighter moved from Alexandria to Tobruk
        3 fighters moved from Morocco to Gibraltar
        1 bomber moved from Morocco to Southern Italy
        1 infantry moved from French Central Africa to French West Africa
        2 aaGuns, 2 armour, 2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
        1 armour moved from Northern Italy to Southern Italy
    Place Units - Italians
        1 fighter placed in Southern Italy
        2 destroyers placed in 95 Sea Zone
    Turn Complete - Italians
        Italians collect 17 PUs; end with 18 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
        Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 2.33
British : -0.33
Americans : -2.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 marine moved from 43 Sea Zone to Borneo
        1 armour and 1 infantry moved from Queensland to 54 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
        1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 marine moved from 43 Sea Zone to Borneo
        1 armour and 1 infantry moved from Queensland to 54 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
        1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
    Combat - ANZAC
        Battle in Borneo
        Battle in Sumatra
            ANZAC attack with 1 armour and 1 infantry
            Japanese defend with 1 marine
                ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 marine in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
                1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
            ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 2
            Casualties for ANZAC: 1 infantry
            Casualties for Japanese: 1 marine
    Non Combat Move - ANZAC
        1 destroyer moved from 54 Sea Zone to 37 Sea Zone
        1 marine moved from Queensland to 54 Sea Zone
        1 destroyer moved from 54 Sea Zone to 35 Sea Zone
    Place Units - ANZAC
        1 destroyer and 1 transport placed in 54 Sea Zone
        1 marine placed in Queensland
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
        ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 marine moved from 43 Sea Zone to Borneo
        1 armour and 1 infantry moved from Queensland to 54 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
        1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
    Combat - ANZAC
        Battle in Borneo
        Battle in Sumatra
            ANZAC attack with 1 armour and 1 infantry
            Japanese defend with 1 marine
                ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 marine in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
                1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
            ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 2
            Casualties for ANZAC: 1 infantry
            Casualties for Japanese: 1 marine
    Non Combat Move - ANZAC
        1 destroyer moved from 54 Sea Zone to 37 Sea Zone
        1 marine moved from Queensland to 54 Sea Zone
        1 destroyer moved from 54 Sea Zone to 35 Sea Zone
    Place Units - ANZAC
        1 destroyer and 1 transport placed in 54 Sea Zone
        1 marine placed in Queensland
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
        ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 6 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 mech_infantry moved from Ukraine to Caucasus
              Germans take Caucasus from Russians
        1 mech_infantry moved from Rostov to Volgograd
              Germans take Volgograd from Russians
        3 mech_infantrys moved from Rostov to Tambov
        2 bombers moved from Southern Italy to Tambov
        1 infantry moved from Nenetsia to Vologda
        1 infantry moved from Archangel to Vologda
        1 fighter and 1 tactical_bomber moved from Western Ukraine to Vologda
        1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
              Germans take Urals from Russians
              Germans take Evenkiyskiy from Russians
    Combat - Germans
        Germans creates battle in territory 125 Sea Zone
        Battle in Tambov
            Germans attack with 2 bombers and 3 mech_infantrys
            Russians defend with 2 infantry
                Germans roll dice for 2 bombers and 3 mech_infantrys in Tambov, round 2 : 2/5 hits, 1.83 expected hits
                Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Russians lost in Tambov
            Germans win, taking Tambov from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
            Casualties for Russians: 2 infantry
        Battle in Vologda
            Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Vologda
            Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        1 fighter and 1 tactical_bomber moved from Vologda to Archangel
        1 mech_infantry moved from Nenetsia to Archangel
        1 infantry moved from Belarus to Archangel
        3 armour moved from Novgorod to Karelia
        3 infantry moved from Karelia to Finland
        2 aaGuns, 7 armour, 12 artilleries, 24 infantry and 19 mech_infantrys moved from Western Ukraine to Bryansk
        2 bombers moved from Tambov to Bryansk
        1 aaGun, 3 armour, 3 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
        8 mech_infantrys moved from Eastern Poland to Bryansk
        2 fighters moved from Western Germany to Bryansk
        1 transport moved from 92 Sea Zone to 93 Sea Zone
        1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
        1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
        1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
        1 artillery and 1 infantry moved from Algeria to Tunisia
    Place Units - Germans
        2 infantry placed in Southern France
        2 mech_infantrys placed in Western Germany
        3 mech_infantrys placed in Novgorod
        1 fighter placed in Western Germany
        1 factory_minor placed in Rostov
        3 artilleries placed in Western Ukraine
        3 artilleries placed in Ukraine
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
        Germans collect 68 PUs; end with 68 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Russians
        Russians repair damage of 1x factory_major; Remaining resources: 28 PUs; 
        Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 infantry moved from Samara to Volgograd
        1 infantry moved from Northwest Persia to Caucasus
        1 armour moved from French Equatorial Africa to French Central Africa
              Russians take French Central Africa from Italians
        1 armour moved from French Central Africa to French West Africa
        1 fighter moved from Russia to Caucasus
        1 fighter and 1 tactical_bomber moved from Russia to Volgograd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Russians
        Russians repair damage of 1x factory_major; Remaining resources: 28 PUs; 
        Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 infantry moved from Samara to Volgograd
        1 infantry moved from Northwest Persia to Caucasus
        1 armour moved from French Equatorial Africa to French Central Africa
              Russians take French Central Africa from Italians
        1 armour moved from French Central Africa to French West Africa
        1 fighter moved from Russia to Caucasus
        1 fighter and 1 tactical_bomber moved from Russia to Volgograd
    Combat - Russians
        Russians creates battle in territory 125 Sea Zone
        Battle in Volgograd
            Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Germans defend with 1 factory_minor and 1 mech_infantry
                Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1,50 expected hits
                Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Volgograd
                Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/3 hits, 1,33 expected hits
                Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
                1 tactical_bomber owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
            Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -10
            Casualties for Russians: 1 infantry and 1 tactical_bomber
            Casualties for Germans: 1 mech_infantry
        Battle in French West Africa
            Russians attack with 1 armour
            Italians defend with 1 infantry
                Russians roll dice for 1 armour in French West Africa, round 2 : 0/1 hits, 0,50 expected hits
                Italians roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
                1 armour owned by the Russians lost in French West Africa
            Italians win with 1 infantry remaining. Battle score for attacker is -6
            Casualties for Russians: 1 armour
        Battle in Caucasus
            Russians attack with 1 fighter and 1 infantry
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Germans lost in Caucasus
            Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - Russians
        1 fighter moved from Volgograd to Russia
        2 aaGuns and 16 infantry moved from Samara to Russia
        1 fighter moved from Caucasus to Persia
    Place Units - Russians
        1 artillery and 8 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
        Russians collect 19 PUs (1 lost to blockades); end with 19 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,67
Russians : -0,67