@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
Sovietishcat (allies +6) vs Samuel06 (axis) BM3 1st game
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 aaGun, 1 artillery, 3 infantry and 1 marine moved from New South Wales to Queensland 3 fighters moved from Java to India 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 96 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 destroyer Italians defend with 1 submarine French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the French lost in 96 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,50 French : -1,00
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@samuel06 Don’t forget if you bring your German troops in E.Poland you have to declare war; so you do not collect the bonus even if you are on Russian territory, it is in the notes.
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@samuel06 don’t forget our game :relaxed:
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Morocco to 91 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta Combat - Germans Battle in Malta Germans attack with 2 infantry British defend with 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Germans win, taking Malta from British with 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 infantry moved from Morocco to Algeria Germans take Algeria from Neutral_Axis 1 artillery and 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 3 armour moved from Greece to Romania 3 infantry moved from Greece to Bulgaria 2 artilleries and 8 infantry moved from Slovakia Hungary to Eastern Poland 3 aaGuns, 3 artilleries and 13 infantry moved from Poland to Eastern Poland 7 armour and 12 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 fighter moved from Western Germany to 96 Sea Zone Place Units - Germans 4 artilleries, 4 infantry and 2 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany 1 submarine placed in 105 Sea Zone Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : -0.33
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@Sovietishcat I didn’t forget, I was just away for a couple days ;)
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Russians creates battle in territory 125 Sea Zone Non Combat Move - Russians 1 armour and 2 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 fighters and 1 tactical_bomber moved from Ukraine to Egypt 1 artillery and 2 infantry moved from Ukraine to Bryansk 4 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 7 armour, 2 artilleries and 2 mech_infantrys moved from Belarus to Bryansk 4 aaGuns and 19 infantry moved from Belarus to Bryansk 4 artilleries and 4 infantry moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 armour, 4 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier and 2 factory_minors; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 submarine moved from 43 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 45 Sea Zone 2 bombers moved from French Indo China to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Shan State 3 fighters and 2 tactical_bombers moved from French Indo China to Shan State 3 infantry moved from Jehol to Chahar 1 artillery moved from Suiyuyan to Chahar Airborne Attack Move - Japanese
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier and 2 factory_minors; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 submarine moved from 43 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 45 Sea Zone 2 bombers moved from French Indo China to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Shan State 3 fighters and 2 tactical_bombers moved from French Indo China to Shan State 3 infantry moved from Jehol to Chahar 1 artillery moved from Suiyuyan to Chahar Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Chahar Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sumatra Japanese attack with 1 artillery and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Sumatra Japanese roll dice for 1 artillery in Sumatra, round 5 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 6 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 7 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 8 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sumatra UK_Pacific win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 2 infantry Americans defend with 1 airfield and 1 fighter Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter Battle in 44 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 44 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Battle in 45 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 2 carriers and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 2 bombers moved from 44 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 3 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 armour moved from Kwangtung to French Indo China 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 1 aaGun moved from Jehol to Anhwe 3 infantry moved from Manchuria to Jehol 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 airfield and 1 factory_minor placed in French Indo China 1 factory_minor placed in Kwangtung Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : 0.50 ANZAC : 0.33 Chinese : 0.00 UK_Pacific : -1.00 Japanese : -3.33
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@samuel06 I attacked Guam with 2 Infantry and a Battleship versus your 1 fighter. I choose not to scramble and you got 1 kill. If you disagree with that choice, we can redo this one battle and edit the result. I took a long time to play my turn and just wanted to speed this up a bit ;)
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@samuel06 I agree on the ‘’ no scramble ‘’ since I’d rather have a chance to hit something else than your BB :relaxed:
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 5 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 bombers moved from Queensland to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 101 Sea Zone to 87 Sea Zone
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 5 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 bombers moved from Queensland to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 101 Sea Zone to 87 Sea Zone Combat - Americans Battle in 87 Sea Zone Americans attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 87 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Celebes Americans attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland 2 bombers moved from 55 Sea Zone to Queensland 1 battleship, 1 carrier and 2 cruisers moved from 54 Sea Zone to 63 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from 63 Sea Zone to New Zealand 5 bombers moved from Western United States to Queensland 1 bomber moved from 42 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from British Columbia to Western United States Place Units - Americans 5 destroyers placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2 Americans collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 1,67 Japanese : -1,00
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TripleA Move Summary: Chinese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 3 infantry moved from Kweichow to Szechwan 4 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Burma Place Units - Chinese 2 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Combat Move - British 2 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 3 infantry moved from Persia to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Yunnan to Kwangtung 1 fighter and 1 tactical_bomber moved from India to Kwangtung
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 5 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 45 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 bombers moved from Queensland to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 artillery and 3 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 101 Sea Zone to 87 Sea Zone Combat - Americans Battle in 87 Sea Zone Americans attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 87 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone Americans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Celebes Americans attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland 2 bombers moved from 55 Sea Zone to Queensland 1 battleship, 1 carrier and 2 cruisers moved from 54 Sea Zone to 63 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from 63 Sea Zone to New Zealand 5 bombers moved from Western United States to Queensland 1 bomber moved from 42 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from British Columbia to Western United States Place Units - Americans 5 destroyers placed in 101 Sea Zone 1 carrier placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2 Americans collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Non Combat Move - Chinese 3 infantry moved from Kweichow to Szechwan 4 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Burma Place Units - Chinese 2 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 3 infantry moved from Persia to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Yunnan to Kwangtung 1 fighter and 1 tactical_bomber moved from India to Kwangtung Combat - British Battle in Kwangtung British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/8 hits, 2,83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Egypt 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 3 aaGuns, 2 artilleries, 1 fighter and 14 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi 2 transports moved from 121 Sea Zone to 106 Sea Zone Place Units - British 1 factory_minor placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1 British collect 31 PUs (1 lost to blockades); end with 31 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 1,83 Americans : 1,67 Neutral_Axis : 0,00 Japanese : -1,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from French West Africa to Gold Coast Italians take Gold Coast from British 1 infantry moved from French West Africa to Nigeria Italians take Nigeria from British 1 artillery and 2 infantry moved from Italian Somaliland to Kenya 2 artilleries and 2 infantry moved from Romania to Bessarabia 2 armour moved from Eastern Poland to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 2 armour, 2 artilleries and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 2 artilleries and 2 infantry in Bessarabia, round 2 : 1/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kenya Italians attack with 1 artillery and 2 infantry British defend with 2 infantry Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 3/3 hits, 0.83 expected hits British roll dice for 2 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kenya Italians win, taking Kenya from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber moved from Libya to Southern Italy 3 fighters moved from Southern Italy to Gibraltar 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Libya to Tobruk 2 aaGuns moved from Romania to Bessarabia 1 infantry moved from French West Africa to French Central Africa Italians take French Central Africa from Neutral_Axis Place Units - Italians 1 destroyer, 1 submarine and 2 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.67 Russians : -0.33
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TripleA Move Summary: ANZAC round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone 1 infantry moved from Egypt to Alexandria
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone 1 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Alexandria ANZAC attack with 1 infantry Italians defend with 1 infantry ANZAC roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to Burma 2 fighters moved from India to Burma Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 armour and 2 mech_infantrys placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0,67 ANZAC : -0,17
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TripleA Move Summary: French round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Combat Move - French