@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Kweichow to Yunnan
        3 infantry moved from Szechwan to Yunnan
        1 fighter moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 5 infantry
            Japanese defend with 1 artillery and 2 infantry
                Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits
                Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
                Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 2/6 hits, 1,33 expected hits
                Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits
                2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 0/4 hits, 1,00 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 6 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 artillery and 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Szechwan
        1 infantry moved from Shensi to Szechwan
        2 infantry moved from Suiyuyan to Shensi
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 9 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -2,67
Japanese : -1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Combat Move - British
        1 submarine moved from 98 Sea Zone to 96 Sea Zone
        1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
        1 fighter moved from Malta to 97 Sea Zone
        1 fighter moved from Gibraltar to 96 Sea Zone
        1 cruiser moved from 91 Sea Zone to 96 Sea Zone
        1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
@samuel06 Scramble sz 97?
@Sovietishcat No scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Americans
        Americans buy 4 bombers; Remaining resources: 4 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 cruiser moved from 10 Sea Zone to 26 Sea Zone
        1 infantry moved from Eastern United States to 101 Sea Zone
        1 armour moved from Central United States to 101 Sea Zone
        1 artillery moved from Eastern United States to Central United States
        3 mech_infantrys moved from Central United States to Western United States
        1 bomber moved from Central United States to Western United States
        1 fighter moved from Eastern United States to 26 Sea Zone
        1 fighter moved from Philippines to Guam
        1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from Western United States to 26 Sea Zone
        1 fighter moved from 26 Sea Zone to Hawaiian Islands
        1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
        1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
        2 aaGuns moved from Eastern United States to Central United States
    Place Units - Americans
        3 bombers placed in Western United States
        1 bomber placed in Eastern United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 56 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Kweichow to Yunnan
        3 infantry moved from Szechwan to Yunnan
        1 fighter moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 5 infantry
            Japanese defend with 1 artillery and 2 infantry
                Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits
                Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
                Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 2/6 hits, 1,33 expected hits
                Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits
                2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits, 1,00 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 0/4 hits, 1,00 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 6 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 artillery and 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Szechwan
        1 infantry moved from Shensi to Szechwan
        2 infantry moved from Suiyuyan to Shensi
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 9 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    Purchase Units - British
        British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; 
    Combat Move - British
        1 submarine moved from 98 Sea Zone to 96 Sea Zone
        1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
        1 fighter moved from Malta to 97 Sea Zone
        1 fighter moved from Gibraltar to 96 Sea Zone
        1 cruiser moved from 91 Sea Zone to 96 Sea Zone
        1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
    Combat - British
        Battle in 96 Sea Zone
            British attack with 1 cruiser, 1 fighter and 1 submarine
            Italians defend with 1 destroyer and 1 transport
                British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
            British win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
            Casualties for Italians: 1 destroyer and 1 transport
        Battle in 97 Sea Zone
            British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
            Italians defend with 1 battleship, 1 cruiser and 1 transport
                British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
            British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
            Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
    Non Combat Move - British
        1 fighter and 2 infantry moved from Burma to India
        1 infantry moved from West India to Eastern Persia
              British take Eastern Persia from Neutral_Allies
        2 infantry moved from Union of South Africa to Rhodesia
        1 destroyer moved from 71 Sea Zone to 81 Sea Zone
        1 fighter moved from 97 Sea Zone to Malta
        1 fighter moved from 96 Sea Zone to Malta
        1 tactical_bomber moved from 97 Sea Zone to Malta
        1 bomber moved from 97 Sea Zone to Malta
        1 transport moved from 98 Sea Zone to 96 Sea Zone
        1 aaGun moved from Malta to 96 Sea Zone
        1 aaGun and 1 transport moved from 96 Sea Zone to 81 Sea Zone
        1 aaGun moved from 81 Sea Zone to Egypt
        1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
        1 infantry moved from Anglo Egyptian Sudan to Egypt
        1 battleship moved from 111 Sea Zone to 104 Sea Zone
        1 mech_infantry moved from United Kingdom to Eire
              British take Eire from Neutral_Allies
        1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
        1 transport moved from 109 Sea Zone to 106 Sea Zone
        1 artillery and 1 infantry moved from Ontario to Quebec
        1 transport moved from 39 Sea Zone to 37 Sea Zone
        2 infantry moved from Malaya to 37 Sea Zone
        2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
        2 infantry moved from 41 Sea Zone to Sumatra
              UK_Pacific take Sumatra from Dutch
        1 infantry moved from Malaya to Shan State
        1 battleship moved from 37 Sea Zone to 35 Sea Zone
        1 cruiser moved from 39 Sea Zone to 43 Sea Zone
        1 destroyer moved from 39 Sea Zone to 37 Sea Zone
        1 destroyer moved from 109 Sea Zone to 92 Sea Zone
        1 destroyer moved from 106 Sea Zone to 104 Sea Zone
    Place Units - British
        1 fighter and 6 infantry placed in United Kingdom
    Turn Complete - British
        British collect 28 PUs; end with 28 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
    Place Units - UK_Pacific
        4 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 21 PUs; end with 22 PUs
        Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
British : 1,00
Italians : -1,50
Chinese : -2,67
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Italians
        Italians buy 1 fighter; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              Italians take Anglo Egyptian Sudan from British
        1 artillery moved from Ethiopia to Kenya
              Italians take Kenya from British
        1 infantry moved from Ethiopia to British Somaliland
              Italians take British Somaliland from British
        1 bomber moved from Northern Italy to 81 Sea Zone
        1 destroyer moved from 95 Sea Zone to 96 Sea Zone
        2 fighters moved from Southern Italy to 96 Sea Zone
        2 infantry moved from Northern Italy to 95 Sea Zone
        1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
        2 infantry moved from 92 Sea Zone to Gibraltar
        1 armour moved from Tobruk to Alexandria
              Italians take Alexandria from British
        1 armour moved from Alexandria to Tobruk
    Combat - Italians
        Battle in 96 Sea Zone
            Italians attack with 1 destroyer and 2 fighters
            British defend with 1 cruiser and 1 submarine
                Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the British and 1 submarine owned by the British lost in 96 Sea Zone
            Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
            Casualties for British: 1 cruiser and 1 submarine
        Battle in 92 Sea Zone
            Italians attack with 1 cruiser, 1 submarine and 1 transport
            British defend with 1 destroyer
                Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 92 Sea Zone
            Italians win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in Gibraltar
        Battle in 81 Sea Zone
            Italians attack with 1 bomber
            British defend with 1 destroyer and 1 transport
                Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 81 Sea Zone
                1 transport owned by the British lost in 81 Sea Zone
            Italians win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 15
            Casualties for British: 1 destroyer and 1 transport
    Non Combat Move - Italians
        1 bomber moved from 81 Sea Zone to Italian Somaliland
        2 fighters moved from 96 Sea Zone to Southern Italy
        1 armour moved from Northern Italy to Romania
        1 armour moved from Albania to Romania
        2 infantry moved from Albania to Yugoslavia
        2 aaGuns and 2 artilleries moved from Northern Italy to Yugoslavia
    Place Units - Italians
        1 fighter placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 8
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,3,6,5
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
        Italians collect 4 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 2.67
British : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 2 marines; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Egypt to Alexandria
              British take Alexandria from Italians
    Combat - ANZAC
    Non Combat Move - ANZAC
        2 fighters moved from New Zealand to Java
        1 fighter moved from Queensland to 42 Sea Zone
        1 fighter moved from 42 Sea Zone to Java
        1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        1 aaGun and 1 infantry moved from 42 Sea Zone to Java
              ANZAC take Java from Dutch
        1 artillery and 2 infantry moved from Queensland to New South Wales
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        1 cruiser moved from 63 Sea Zone to 62 Sea Zone
    Place Units - ANZAC
        2 marines placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 2 marines; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Egypt to Alexandria
              British take Alexandria from Italians
    Combat - ANZAC
    Non Combat Move - ANZAC
        2 fighters moved from New Zealand to Java
        1 fighter moved from Queensland to 42 Sea Zone
        1 fighter moved from 42 Sea Zone to Java
        1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        1 aaGun and 1 infantry moved from 42 Sea Zone to Java
              ANZAC take Java from Dutch
        1 artillery and 2 infantry moved from Queensland to New South Wales
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        1 cruiser moved from 63 Sea Zone to 62 Sea Zone
    Place Units - ANZAC
        2 marines placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
    Politics - French
        Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
        Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
        Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
        Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
        Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
        Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
        Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
        Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
        Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
        Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
        Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
        Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
        Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
        Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
        Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
        Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
        Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
        Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
        Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
        Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
        Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
        Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
        Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
        Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
        Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
        Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
        Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
        Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
        Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
        Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
        Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
        Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
        Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
        Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
        Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
        Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
        Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
        Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
        Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    Combat Move - French
        1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 armour, 2 fighters, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    Politics - Germans
        Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    Combat Move - Germans
        1 unit repaired.
        1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
        2 bombers, 3 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
        1 fighter moved from Southern Italy to 97 Sea Zone
        1 armour and 4 infantry moved from Bulgaria to Greece
        2 armour moved from Yugoslavia to Greece
    Combat - Germans
        Battle in 97 Sea Zone
            Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
            British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 5/10 hits, 6.00 expected hits
                British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                1 destroyer owned by the British, 4 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
             retreated to 97 Sea Zone
            British win with 1 cruiser remaining. Battle score for attacker is 4
            Casualties for Germans: 4 fighters
            Casualties for British: 1 carrier, 1 destroyer and 2 fighters
        Battle in 104 Sea Zone
            Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
            British defend with 1 battleship and 1 destroyer
                Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                British roll dice for 1 battleship and 1 destroyer in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                British roll dice for 1 battleship in 104 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                1 fighter owned by the Germans and 1 battleship owned by the British lost in 104 Sea Zone
            Germans win with 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
            Casualties for British: 1 battleship and 1 destroyer
        Battle in Greece
            Germans attack with 3 armour and 4 infantry
            Neutral_Allies defend with 4 infantry
                Germans roll dice for 3 armour and 4 infantry in Greece, round 2 : 2/7 hits, 2.17 expected hits
                Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                Germans roll dice for 3 armour and 3 infantry in Greece, round 3 : 2/6 hits, 2.00 expected hits
                Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Neutral_Allies lost in Greece
            Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 9
            Casualties for Germans: 1 infantry
            Casualties for Neutral_Allies: 4 infantry
    Non Combat Move - Germans
        2 bombers and 4 tactical_bombers moved from 97 Sea Zone to Western Germany
        2 infantry moved from Norway to 112 Sea Zone
        1 battleship, 1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
        2 infantry moved from 91 Sea Zone to Morocco
              Germans take Morocco from Neutral_Axis
        1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
        2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
        6 armour and 4 mech_infantrys moved from France to Germany
        1 artillery and 1 infantry moved from Normandy Bordeaux to France
    Place Units - Germans
        2 submarines placed in 112 Sea Zone
        2 fighters placed in Western Germany
        1 armour and 8 mech_infantrys placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
        Germans collect 44 PUs; end with 44 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : 2.83
Neutral_Allies : -1.00
@samuel06 Hey, I attacked sz97 with Germany and got 5 hits, I kept your cruiser because it is the most expansive piece but you are welcome to choose something else.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Russians
        Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        3 armour and 5 infantry moved from Novgorod to Belarus
        2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bryansk to Belarus
        2 aaGuns moved from Bryansk to Belarus
        2 infantry moved from Rostov to Caucasus
        2 fighters and 1 tactical_bomber moved from Russia to Ukraine
        1 submarine moved from 127 Sea Zone to 125 Sea Zone
        2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
        1 infantry moved from Ukraine to Bessarabia
        1 armour moved from Ukraine to Caucasus
        2 armour moved from Ukraine to Belarus
    Place Units - Russians
        1 artillery and 2 infantry placed in Ukraine
        4 artilleries and 4 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
@samuel06 said in Sovietishcat (allies +6) vs Samuel06 (axis) BM3 1st game:
@samuel06 Hey, I attacked sz97 with Germany and got 5 hits, I kept your cruiser because it is the most expansive piece but you are welcome to choose something else.
@samuel06 Cruiser is fine :relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Japanese
        Japanese buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With Allies
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
        1 artillery and 2 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 artillery and 1 infantry moved from Anhwe to Hopei
              Japanese take Hopei from Chinese
        1 artillery and 5 infantry moved from Anhwe to Kweichow
              Japanese take Kweichow from Chinese
        1 mech_infantry moved from Anhwe to Hunan
        1 artillery and 1 mech_infantry moved from Hunan to Yunnan
        1 bomber moved from Kwangsi to 41 Sea Zone
        1 bomber moved from Kwangsi to 42 Sea Zone
        2 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
        2 infantry moved from 43 Sea Zone to Borneo
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
        1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
        1 infantry moved from Siam to Shan State
        1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
        1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone
        1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
        1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
        1 armour, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
        1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
        1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
        1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
        1 marine moved from Japan to 6 Sea Zone
        1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone
        1 marine moved from 21 Sea Zone to Guam
        1 carrier and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
        2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
        2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
        1 fighter moved from Kwangsi to Yunnan
        1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
    Combat - Japanese
        Battle in Celebes
        Battle in 41 Sea Zone
            Japanese attack with 1 bomber
            British defend with 1 transport
                1 transport owned by the British lost in 41 Sea Zone
            Japanese win, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in 42 Sea Zone
            Japanese attack with 1 bomber
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 42 Sea Zone
            Japanese win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 43 Sea Zone
            Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
            British defend with 1 cruiser
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                British roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the British lost in 43 Sea Zone
            Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
            Casualties for British: 1 cruiser
        Battle in Borneo
        Battle in Kwangtung
            Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
            British defend with 2 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2.33 expected hits
                UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the British lost in Kwangtung
            Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for British: 2 infantry
        Battle in 37 Sea Zone
            Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
            British defend with 1 destroyer
                Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Units damaged: 1 battleship owned by the Japanese
                1 destroyer owned by the British lost in 37 Sea Zone
            Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in 35 Sea Zone
            Japanese attack with 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
            British defend with 1 battleship
                Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                British roll dice for 1 battleship in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                1 battleship owned by the British lost in 35 Sea Zone
            Japanese win with 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 20
            Casualties for British: 1 battleship
        Battle in Philippines
            Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
            Americans defend with 1 airfield, 1 harbour and 2 infantry
                Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 4/6 hits, 2.17 expected hits
                Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
            Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 2 infantry
        Battle in Guam
            Japanese attack with 1 marine
            Americans defend with 1 airfield and 1 fighter
                Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0.67 expected hits
                Japanese roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits
                1 marine owned by the Japanese lost in Guam
            Americans win with 1 fighter remaining. Battle score for attacker is -5
            Casualties for Japanese: 1 marine
        Battle in Yunnan
            Japanese attack with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber
            Chinese defend with 3 infantry
                Japanese roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.83 expected hits
                Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 mech_infantry
            Casualties for Chinese: 3 infantry
        Battle in Shan State
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            British defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Malaya
            Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 0/4 hits, 1.83 expected hits
                UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 1/4 hits, 1.83 expected hits
                UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Malaya
            Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for ANZAC: 1 infantry
    Non Combat Move - Japanese
        1 infantry moved from Siam to French Indo China
              Japanese take French Indo China from Neutral_Axis
        3 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
        2 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
        1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
        1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
        1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
        1 bomber moved from 42 Sea Zone to French Indo China
        1 bomber moved from 41 Sea Zone to French Indo China
        1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
        1 destroyer moved from 6 Sea Zone to 16 Sea Zone
        2 infantry moved from Jehol to Anhwe
        1 aaGun and 4 infantry moved from Manchuria to Jehol
        4 infantry moved from Korea to Manchuria
    Place Units - Japanese
        1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 51 PUs; end with 52 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : -0.50
Americans : 0.67
Chinese : 0.00
UK_Pacific : -1.67
Japanese : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 4 bombers and 1 destroyer; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
        1 submarine moved from 54 Sea Zone to 43 Sea Zone
        1 fighter moved from Guam to 20 Sea Zone
        1 destroyer moved from 54 Sea Zone to 44 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 4 bombers and 1 destroyer; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
        1 submarine moved from 54 Sea Zone to 43 Sea Zone
        1 fighter moved from Guam to 20 Sea Zone
        1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    Combat - Americans
        Battle in 20 Sea Zone
            Americans attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 20 Sea Zone
            Americans win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 44 Sea Zone
            Americans attack with 1 destroyer
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
            Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 43 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 submarine and 1 transport
                Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Combat Hit Differential Summary :
Americans : -0,33
Japanese : -0,17
@samuel06 do you submerge you sub sz 43? I rolled one round of dice by accident, but no hit on each sides, let me know!
@Sovietishcat I will submerge
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 4 bombers and 1 destroyer; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
        1 submarine moved from 54 Sea Zone to 43 Sea Zone
        1 fighter moved from Guam to 20 Sea Zone
        1 destroyer moved from 54 Sea Zone to 44 Sea Zone
    Combat - Americans
        Battle in 20 Sea Zone
            Americans attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 20 Sea Zone
            Americans win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 44 Sea Zone
            Americans attack with 1 destroyer
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
            Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 43 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 submarine and 1 transport
                Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
            1 submarine owned by the Japanese Submerged
                1 transport owned by the Japanese lost in 43 Sea Zone
                Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
            Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
    Non Combat Move - Americans
        1 destroyer moved from 26 Sea Zone to 25 Sea Zone
        1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
        1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
        1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
        3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
        1 armour, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone
        1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
        4 bombers moved from Western United States to Queensland
        1 bomber moved from Eastern United States to Western United States
        1 aaGun moved from Western United States to Central United States
        1 mech_infantry moved from Western United States to British Columbia
        1 aaGun moved from Central United States to Eastern United States
        1 mech_infantry moved from Western United States to Central United States
        1 mech_infantry moved from Western United States to Central United States
        1 aaGun moved from Western United States to Central United States
        1 mech_infantry moved from Central United States to Eastern United States
        1 mech_infantry moved from Western United States to Central United States
        1 infantry moved from Western United States to British Columbia
        1 fighter moved from 20 Sea Zone to Guam
    Place Units - Americans
        4 bombers placed in Western United States
        1 destroyer placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 50 PUs; end with 50 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -0,67
Japanese : -0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
        2 infantry moved from Shensi to Kweichow
        8 infantry moved from Szechwan to Kweichow
        1 fighter moved from Szechwan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
        2 infantry moved from Shensi to Kweichow
        8 infantry moved from Szechwan to Kweichow
        1 fighter moved from Szechwan to Kweichow
    Combat - Chinese
        Chinese creates battle in territory Hunan
        Chinese creates battle in territory Chahar
        Battle in Kweichow
            Chinese attack with 1 fighter and 10 infantry
            Japanese defend with 1 artillery and 5 infantry
                Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 2/11 hits, 2,17 expected hits
                Japanese roll dice for 1 artillery and 5 infantry in Kweichow, round 2 : 4/6 hits, 2,00 expected hits
                2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
                Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 2/7 hits, 1,50 expected hits
                Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 2/4 hits, 1,33 expected hits
                2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 2/5 hits, 1,17 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 4 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
            Chinese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is -2
            Casualties for Chinese: 7 infantry
            Casualties for Japanese: 1 artillery and 5 infantry
    Non Combat Move - Chinese
        1 fighter moved from Kweichow to Szechwan
        1 fighter moved from Szechwan to Tsinghai
    Place Units - Chinese
        4 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : 3,00