@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Russia to Caucasus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Caucasus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to Persia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
Russians collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 battleship, 1 destroyer, 2 infantry, 1 marine, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 bomber moved from Malaya to India
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 marine
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry and 1 marine
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry and 1 marine in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 marine owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry and 1 marine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from Malaya to 35 Sea Zone
1 bomber and 1 tactical_bomber moved from Malaya to French Indo China
1 bomber moved from India to French Indo China
1 armour and 1 mech_infantry moved from Malaya to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
1 aaGun moved from Hunan to Kwangsi
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from French Indo China to Kwangsi
2 armour moved from Anhwe to Kweichow
1 armour moved from Chahar to Kweichow
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in Japan
1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone
1 marine placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : 0.83
AA fire in India : : -0.17
Japanese : 2.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from British Guiana to 92 Sea Zone
4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from British Guiana to 92 Sea Zone
4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers
Germans defend with 1 transport; Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone
Americans win with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer
Casualties for Germans: 1 transport
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from 92 Sea Zone to French West Africa
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
4 bombers moved from Burma to Queensland
1 battleship, 3 carriers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
Place Units - Americans
1 harbour placed in Morocco
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Italians : -0,33
Americans : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - British
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 armour and 3 mech_infantrys moved from Northwest Persia to Volgograd
1 tactical_bomber moved from Northwest Persia to Rostov
1 mech_infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 harbour, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from British Guiana to 92 Sea Zone
4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers
Germans defend with 1 transport; Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone
Americans win with 2 bombers, 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer
Casualties for Germans: 1 transport
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
2 bombers moved from 92 Sea Zone to French West Africa
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
4 bombers moved from Burma to Queensland
1 battleship, 3 carriers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
Place Units - Americans
1 harbour placed in Morocco
2 transports placed in 101 Sea Zone
4 infantry placed in Central United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 5 PUs
Purchase Units - British
British buy 1 aaGun, 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_minor; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 armour and 3 mech_infantrys moved from Northwest Persia to Volgograd
1 tactical_bomber moved from Northwest Persia to Rostov
1 mech_infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - British
Battle in Normandy Bordeaux
Battle in Volgograd
British attack with 1 armour and 3 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
British roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Volgograd
British win, taking Normandy Bordeaux from Germans, taking Volgograd from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Rostov
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 4 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Burma
2 infantry and 1 marine moved from India to Burma
2 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 infantry moved from Alexandria to Egypt
1 tactical_bomber moved from Rostov to Russia
Place Units - British
1 aaGun placed in Egypt
1 armour and 1 mech_infantry placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 28 PUs (8 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0,67
Italians : -0,33
British : 1,17
Americans : -0,33
Chinese : 0,00
Japanese : -0,67
@samuel06 I assume no scrambles in sz 91; if you wanted to scramble than we can reroll.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
5 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
2 armour, 6 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 5 fighters
Americans defend with 2 submarines
Italians roll dice for 1 bomber, 1 destroyer and 5 fighters in 92 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 92 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Non Combat Move - Italians
1 bomber and 5 fighters moved from 92 Sea Zone to Southern Italy
4 transports moved from 96 Sea Zone to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
6 infantry and 4 transports moved from 95 Sea Zone to 96 Sea Zone
6 infantry moved from 96 Sea Zone to Tobruk
1 aaGun moved from Tobruk to Alexandria
1 submarine moved from 97 Sea Zone to 96 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1.50
Americans : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 8 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Bryansk to Rostov
1 infantry moved from Tambov to Volgograd
5 mech_infantrys moved from Bryansk to Volgograd
1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 bomber and 2 fighters moved from Bryansk to Caucasus
2 mech_infantrys moved from Bryansk to Rostov
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 110 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.83 expected hits
British roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 3 mech_infantrys; Russians defend with 1 factory_minor
Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/9 hits, 2.83 expected hits
Russians roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 1/8 hits, 2.67 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the British lost in Volgograd
Germans roll dice for 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 2/8 hits, 2.67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 3 mech_infantrys
Battle in Rostov
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Caucasus
Germans attack with 1 bomber and 2 fighters
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 fighters in Caucasus, round 2 : 3/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber and 2 fighters moved from Caucasus to Bryansk
1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
3 armour and 2 mech_infantrys moved from Bryansk to Rostov
5 armour moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Tambov
3 armour moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 artilleries and 7 mech_infantrys moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 armour moved from Soviet Far East to Amur
1 infantry moved from Timguska to Novosibirsk
Place Units - Germans
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
3 armour placed in Novgorod
2 artilleries and 1 infantry placed in France
2 fighters, 1 mech_infantry and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4,5,1
Germans collect 71 PUs (5 lost to blockades); end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -2.67
British : 0.50
Russians : -2.33
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Place Units - Russians
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
Russians collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Place Units - Russians
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
Russians collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Egypt: 1 fighter
EDIT: Removing units owned by Russians from Persia: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@samuel06 Please use second post I had to make an edit for a non combat movement!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from French Indo China to India
1 bomber moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
2 fighters, 1 infantry and 3 tactical_bombers moved from French Indo China to Shan State
5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Yunnan
2 infantry moved from French Indo China to Yunnan
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in India causes 3 damage total.
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 4/12 hits, 6.17 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 1/6 hits, 3.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
retreated to Shan State
UK_Pacific win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Shan State to 36 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 battleship, 5 carriers, 1 cruiser and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
5 fighters and 5 tactical_bombers moved from Yunnan to French Indo China
3 armour and 1 mech_infantry moved from Kweichow to French Indo China
1 aaGun moved from Kwangsi to French Indo China
1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Hopei to Hunan
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 36 Sea Zone to French Indo China
1 bomber moved from India to French Indo China
Place Units - Japanese
1 bomber and 2 fighters placed in Japan
3 mech_infantrys placed in Manchuria
3 armour placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Chinese : -1.00
UK_Pacific : 0.33
AA fire in India : : -0.17
Japanese : -6.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 91 Sea Zone to 85 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from 91 Sea Zone to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 bomber moved from French West Africa to 82 Sea Zone
1 bomber moved from French West Africa to 85 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 4 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 destroyer moved from 91 Sea Zone to 85 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from 91 Sea Zone to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 82 Sea Zone
1 bomber moved from French West Africa to 82 Sea Zone
1 bomber moved from French West Africa to 85 Sea Zone
Combat - Americans
Battle in 85 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 85 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 85 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 85 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 85 Sea Zone
Americans win, taking 85 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 82 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 82 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 82 Sea Zone
Americans win, taking 82 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 119 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 119 Sea Zone to Scotland
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 82 Sea Zone to French West Africa
1 bomber moved from French West Africa to Morocco
1 bomber moved from 85 Sea Zone to British Guiana
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 2 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
4 bombers moved from Queensland to Burma
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 105 Sea Zone to 91 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
3 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Central United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -0,50
Italians : -0,17
Americans : 0,17