@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Sovietishcat (allies +6) vs Samuel06 (axis) BM3 1st game
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 1,17 Japanese : -0,33 -
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - British British buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa 1 armour and 1 mech_infantry moved from French Equatorial Africa to Nigeria 2 artilleries, 2 infantry and 1 mech_infantry moved from Burma to India 1 fighter moved from Burma to India 1 infantry moved from Burma to India 1 artillery moved from Alexandria to Egypt 1 armour moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Burma to Shan State 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 2 carriers, 5 destroyers, 2 fighters, 9 submarines and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Burma to 39 Sea Zone 1 bomber moved from Burma to 41 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 bomber moved from Burma to Kwangtung Combat - Americans Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0,17 expected hits Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Kwangtung causes 5 damage total. Battle in Morocco Battle in Philippines Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win, taking Morocco from Germans, taking Philippines from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 39 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese Submerged 2 transports owned by the Japanese lost in 39 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 55 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone 1 bomber moved from 41 Sea Zone to Burma 1 bomber moved from 39 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to Queensland 1 submarine moved from 10 Sea Zone to 30 Sea Zone 4 infantry moved from Brazil to British Guiana 1 mech_infantry moved from Quebec to Eastern United States 1 mech_infantry moved from Ontario to Eastern United States 1 bomber moved from Kwangtung to Burma Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6 Americans collect 56 PUs (2 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa 1 armour and 1 mech_infantry moved from French Equatorial Africa to Nigeria 2 artilleries, 2 infantry and 1 mech_infantry moved from Burma to India 1 fighter moved from Burma to India 1 infantry moved from Burma to India 1 artillery moved from Alexandria to Egypt 1 armour moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Burma to Shan State 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese Combat - British Battle in Nigeria British attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Nigeria, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Nigeria, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Nigeria British win, taking Nigeria from Italians with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in French Central Africa British attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour and 1 mech_infantry in French Central Africa, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in French Central Africa, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in French Central Africa British roll dice for 1 armour in French Central Africa, round 4 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in French Central Africa, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the British lost in French Central Africa Italians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 armour and 1 mech_infantry Battle in India British attack with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in India, round 2 : 2/7 hits, 2,17 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in India, round 2 : 1/3 hits, 1,17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in India, round 3 : 3/6 hits, 2,00 expected hits Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from India to Burma 2 infantry moved from Union of South Africa to Rhodesia 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from United Kingdom to Morocco 2 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Persia to Iraq Place Units - British 3 infantry placed in Egypt 2 armour and 1 mech_infantry placed in Iraq 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6 British collect 29 PUs (3 lost to blockades); end with 29 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
AA fire in Kwangtung : : -0,17 British : 0,33 Italians : 1,67 Americans : -0,17 Chinese : 1,17 Japanese : -0,33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 3 destroyers, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 2 artilleries and 4 infantry moved from 92 Sea Zone to Morocco 1 bomber and 3 fighters moved from Gibraltar to Morocco 1 fighter and 2 infantry moved from Tobruk to Alexandria Combat - Italians Battle in Morocco Italians attack with 2 artilleries, 1 bomber, 3 fighters and 4 infantry British defend with 1 armour, 1 artillery, 2 fighters and 2 infantry; Americans defend with 1 artillery and 1 infantry Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Morocco, round 2 : 2/10 hits, 3.83 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Morocco, round 2 : 2/8 hits, 3.50 expected hits 1 infantry owned by the Americans, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Morocco Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Morocco, round 3 : 5/8 hits, 3.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Morocco, round 3 : 3/6 hits, 2.83 expected hits 1 artillery owned by the Americans, 1 artillery owned by the British, 1 artillery owned by the Italians, 1 fighter owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Morocco Italians roll dice for 1 artillery, 1 bomber and 3 fighters in Morocco, round 4 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Morocco Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 27 Casualties for Italians: 1 artillery and 4 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 1 armour, 1 artillery, 2 fighters and 2 infantry Battle in Alexandria Italians attack with 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Alexandria to Tobruk 3 fighters moved from Morocco to Gibraltar 1 bomber moved from Morocco to Southern Italy 1 infantry moved from French Central Africa to French West Africa 2 aaGuns, 2 armour, 2 artilleries and 1 infantry moved from Western Ukraine to Bryansk 1 armour moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 2 destroyers placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : 2.33 British : -0.33 Americans : -2.00 -
TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from 43 Sea Zone to Borneo 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from 43 Sea Zone to Borneo 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Borneo Battle in Sumatra ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,67 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from 43 Sea Zone to Borneo 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Borneo Battle in Sumatra ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 marine in Sumatra, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1 ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,67 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 3 mech_infantrys moved from Rostov to Tambov 2 bombers moved from Southern Italy to Tambov 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Western Ukraine to Vologda 1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Tambov Germans attack with 2 bombers and 3 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Tambov, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Archangel 1 mech_infantry moved from Nenetsia to Archangel 1 infantry moved from Belarus to Archangel 3 armour moved from Novgorod to Karelia 3 infantry moved from Karelia to Finland 2 aaGuns, 7 armour, 12 artilleries, 24 infantry and 19 mech_infantrys moved from Western Ukraine to Bryansk 2 bombers moved from Tambov to Bryansk 1 aaGun, 3 armour, 3 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 2 fighters moved from Western Germany to Bryansk 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Algeria to Tunisia Place Units - Germans 2 infantry placed in Southern France 2 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Novgorod 1 fighter placed in Western Germany 1 factory_minor placed in Rostov 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Germans collect 68 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -1.00 -
TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 28 PUs; Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 infantry moved from Northwest Persia to Caucasus 1 armour moved from French Equatorial Africa to French Central Africa Russians take French Central Africa from Italians 1 armour moved from French Central Africa to French West Africa 1 fighter moved from Russia to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Volgograd -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 28 PUs; Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 infantry moved from Northwest Persia to Caucasus 1 armour moved from French Equatorial Africa to French Central Africa Russians take French Central Africa from Italians 1 armour moved from French Central Africa to French West Africa 1 fighter moved from Russia to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 infantry and 1 tactical_bomber Casualties for Germans: 1 mech_infantry Battle in French West Africa Russians attack with 1 armour Italians defend with 1 infantry Russians roll dice for 1 armour in French West Africa, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians lost in French West Africa Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour Battle in Caucasus Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 2 aaGuns and 16 infantry moved from Samara to Russia 1 fighter moved from Caucasus to Persia Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1 Russians collect 19 PUs (1 lost to blockades); end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 0,67 Italians : 0,67 Russians : -0,67 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 72 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 3 artilleries, 4 infantry, 4 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 2 artilleries and 2 infantry moved from Shensi to Sikang 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 3 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Sikang 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines 1 marine moved from French Indo China to 36 Sea Zone 3 infantry moved from Kwangsi to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 35 Sea Zone 3 infantry and 1 marine moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 cruiser Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 43 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in Borneo Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 marine Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 marine in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 2/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 marine in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 35 Sea Zone Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 transports Americans defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry Japanese roll dice for 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers in Philippines, round 2 : 6/10 hits, 4.33 expected hits Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 fighters, 1 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan retreated to Yunnan Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 6 infantry Japanese roll dice for 2 artilleries, 3 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Sikang, round 2 : 6/11 hits, 5.67 expected hits Chinese roll dice for 1 artillery and 6 infantry in Sikang, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Sikang Japanese roll dice for 2 artilleries, 3 bombers, 2 fighters and 2 tactical_bombers in Sikang, round 3 : 6/9 hits, 5.00 expected hits Chinese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 artilleries, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 6 infantry Non Combat Move - Japanese 3 bombers moved from Sikang to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China 3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 armour moved from Anhwe to Shensi 1 infantry moved from Jehol to Chahar 3 armour moved from Manchuria to Anhwe 1 fighter moved from Sikang to Hopei 1 fighter and 2 tactical_bombers moved from Sikang to Tsinghai 1 aaGun moved from Shensi to Hopei 1 fighter and 2 tactical_bombers moved from Tsinghai to Kansu Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kwangtung 1 armour and 2 mech_infantrys placed in Manchuria 1 artillery and 2 infantry placed in French Indo China 2 artilleries and 2 infantry placed in Japan 1 submarine and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans : 1.33 ANZAC : 0.67 Chinese : 0.33 UK_Pacific : -0.67 Japanese : 2.33 -
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 7 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Burma to 43 Sea Zone 1 bomber moved from Burma to Kwangtung 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to French West Africa 6 bombers moved from Burma to 43 Sea Zone -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 7 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Burma to 43 Sea Zone 1 bomber moved from Burma to Kwangtung 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to French West Africa 6 bombers moved from Burma to 43 Sea Zone Combat - Americans Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0,17 expected hits Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Kwangtung causes 4 damage total. Battle in 43 Sea Zone Americans attack with 8 bombers Japanese defend with 1 destroyer and 1 transport Americans roll dice for 8 bombers in 43 Sea Zone, round 2 : 7/8 hits, 5,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 8 bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in French West Africa Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 infantry Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French West Africa, round 2 : 3/6 hits, 2,67 expected hits Italians roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in French West Africa Americans win, taking French West Africa from Italians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from French West Africa to 91 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from Brazil to British Guiana 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Eastern United States to Western United States 1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 7 bombers moved from 43 Sea Zone to Yunnan 1 bomber moved from 43 Sea Zone to Yunnan 1 bomber moved from Kwangtung to Yunnan Place Units - Americans 1 carrier placed in 10 Sea Zone 1 destroyer, 7 submarines and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4 Americans collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
AA fire in Kwangtung : : -0,17 Italians : -0,33 Americans : 2,00 Japanese : -0,33 -
TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Hopei Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 fighter Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 5 artilleries, 1 fighter and 1 infantry moved from Burma to Yunnan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
Chinese : -0,17 Japanese : 0,33 -
TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - British 2 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Iraq to Alexandria 1 infantry moved from Egypt to Alexandria 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 1 armour moved from Nigeria to Gold Coast British take Gold Coast from Italians -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 7 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Burma to 43 Sea Zone 1 bomber moved from Burma to Kwangtung 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to French West Africa 6 bombers moved from Burma to 43 Sea Zone Combat - Americans Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0,17 expected hits Bombing raid in Kwangtung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Kwangtung causes 4 damage total. Battle in 43 Sea Zone Americans attack with 8 bombers Japanese defend with 1 destroyer and 1 transport Americans roll dice for 8 bombers in 43 Sea Zone, round 2 : 7/8 hits, 5,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 8 bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in French West Africa Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 infantry Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French West Africa, round 2 : 3/6 hits, 2,67 expected hits Italians roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in French West Africa Americans win, taking French West Africa from Italians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from French West Africa to 91 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 1 infantry moved from Brazil to British Guiana 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Eastern United States to Western United States 1 cruiser and 1 marine moved from 54 Sea Zone to 43 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 7 bombers moved from 43 Sea Zone to Yunnan 1 bomber moved from 43 Sea Zone to Yunnan 1 bomber moved from Kwangtung to Yunnan Place Units - Americans 1 carrier placed in 10 Sea Zone 1 destroyer, 7 submarines and 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4 Americans collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Hopei Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 fighter Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 5 artilleries, 1 fighter and 1 infantry moved from Burma to Yunnan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Iraq to Alexandria 1 infantry moved from Egypt to Alexandria 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 1 armour moved from Nigeria to Gold Coast British take Gold Coast from Italians Combat - British Battle in Alexandria British attack with 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/5 hits, 1,67 expected hits Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt 2 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Persia to Northwest Persia 2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour moved from Iraq to Egypt Place Units - British 3 infantry placed in Egypt 2 armour and 1 mech_infantry placed in Iraq 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3 British collect 28 PUs (6 lost to blockades); end with 28 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Yunnan: 3 aaGuns, 1 fighter, 11 infantry and 4 mech_infantrys EDIT: Removing units owned by British from Burma: 3 aaGuns, 1 fighter, 11 infantry and 3 mech_infantrys EDIT: Removing units owned by British from India: 1 mech_infantry EDIT: Adding units owned by British to Burma: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from India: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
AA fire in Kwangtung : : -0,17 Italians : -1,00 British : 0,33 Americans : 2,00 Chinese : -0,17 Japanese : 0,00 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 3 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 transports moved from 92 Sea Zone to 95 Sea Zone 2 destroyers moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Tobruk to Southern Italy 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya 1 artillery moved from Morocco to Algeria Place Units - Italians 2 submarines placed in 95 Sea Zone 3 infantry placed in Southern Italy 3 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 marine moved from 43 Sea Zone to Borneo 3 fighters moved from Burma to Yunnan -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 marine moved from 43 Sea Zone to Borneo 3 fighters moved from Burma to Yunnan Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 1 infantry and 1 marine in Borneo, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 artillery and 1 marine in Borneo, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 3 infantry placed in Queensland 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4 ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
ANZAC : 0,33 Japanese : 0,00





