@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion ugh royal navy decided not to fight back today
yeah they let you down big time. or maybe just call it savage revenge for wiping out those italian capital ships!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Queensland to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Szechwan to Eastern Persia
1 submarine moved from 35 Sea Zone to 19 Sea Zone
9 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 9 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 9 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
9 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Kwangtung to India
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 tactical_bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Queensland to Hawaiian Islands
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Szechwan to Eastern Persia
1 submarine moved from 35 Sea Zone to 19 Sea Zone
9 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 9 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 9 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
9 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Kwangtung to India
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 tactical_bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,50
Japanese : -0,33
@wizmark Let’s see what Germany is cooking :relaxed:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from France to Normandy Bordeaux
2 fighters moved from Germany to Normandy Bordeaux
13 armour, 12 artilleries, 2 fighters, 21 infantry and 10 mech_infantrys moved from Southern France to Spain
1 fighter moved from Southern Italy to Spain
11 bombers moved from Belarus to Spain
1 mech_infantry moved from Sikang to Szechwan
Germans take Szechwan from Chinese
6 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 bomber moved from Russia to Norway
1 mech_infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from France to Spain
1 bomber moved from Volgograd to Tsinghai
@Sovietishcat This could all go horribly wrong…but committed now :grimacing:
@wizmark Go AA :relaxed:
@wizmark I was sure you were going to attack Cairo…
@Sovietishcat 98% chance of victory in spain and taking out all those fighters vs a 75% in cairo and you taking novgorod no matter what and me still not winning. Still have bomber stack to hit either cairo or novgorod next turn this way without a huge us fighter defence.
But we shall see!
@wizmark I thought you had 90% in Cairo, You had like 13 Bombers + 5 fighters, but like you said we will see, I will miss the US fighters stack tho :relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from France to Normandy Bordeaux
2 fighters moved from Germany to Normandy Bordeaux
13 armour, 12 artilleries, 2 fighters, 21 infantry and 10 mech_infantrys moved from Southern France to Spain
1 fighter moved from Southern Italy to Spain
11 bombers moved from Belarus to Spain
1 mech_infantry moved from Sikang to Szechwan
Germans take Szechwan from Chinese
6 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 bomber moved from Russia to Norway
1 mech_infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from France to Spain
1 bomber moved from Volgograd to Tsinghai
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Norway causes 5 damage total.
Battle in Spain
Germans attack with 13 armour, 12 artilleries, 11 bombers, 3 fighters, 21 infantry and 12 mech_infantrys
British defend with 1 aaGun, 2 artilleries and 3 infantry; Americans defend with 3 aaGuns, 1 airfield, 7 armour, 4 artilleries, 1 factory_minor, 28 fighters, 4 infantry and 1 tactical_bomber
AA fire in Spain : 4/12 hits, 2.00 expected hits
1 bomber owned by the Germans and 3 fighters owned by the Germans lost in Spain
Germans roll dice for 13 armour, 12 artilleries, 10 bombers, 21 infantry and 12 mech_infantrys in Spain, round 2 : 24/68 hits, 24.67 expected hits
Americans roll dice for 4 aaGuns, 7 armour, 6 artilleries, 28 fighters, 7 infantry and 1 tactical_bomber in Spain, round 2 : 23/49 hits, 27.00 expected hits
1 aaGun owned by the British, 1 artillery owned by the Germans, 3 aaGuns owned by the Americans, 21 infantry owned by the Germans, 7 armour owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 2 artilleries owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Spain
Germans roll dice for 13 armour, 11 artilleries, 10 bombers and 11 mech_infantrys in Spain, round 3 : 18/45 hits, 20.50 expected hits
Americans roll dice for 28 fighters and 1 tactical_bomber in Spain, round 3 : 23/29 hits, 19.17 expected hits
11 artilleries owned by the Germans, 1 tactical_bomber owned by the Americans, 1 armour owned by the Germans, 17 fighters owned by the Americans and 11 mech_infantrys owned by the Germans lost in Spain
Germans roll dice for 12 armour and 10 bombers in Spain, round 4 : 15/22 hits, 12.67 expected hits
Americans roll dice for 11 fighters in Spain, round 4 : 10/11 hits, 7.33 expected hits
10 armour owned by the Germans and 11 fighters owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 2 armour and 10 bombers remaining. Battle score for attacker is 131
Casualties for Germans: 11 armour, 12 artilleries, 1 bomber, 3 fighters, 21 infantry and 12 mech_infantrys
Casualties for Americans: 3 aaGuns, 7 armour, 4 artilleries, 28 fighters, 4 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 2 artilleries and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Tsinghai
Germans attack with 6 armour, 1 bomber and 1 mech_infantry
British defend with 2 armour
Germans roll dice for 6 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 4/8 hits, 3.83 expected hits
Chinese roll dice for 2 armour in Tsinghai, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 6 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Southern France
10 bombers moved from Spain to Southern France
1 bomber moved from Tsinghai to Russia
1 bomber moved from Samara to Russia
2 fighters moved from Novgorod to Russia
3 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Western Ukraine to Belarus
3 mech_infantrys moved from Russia to Belarus
15 infantry moved from Germany to Poland
2 aaGuns moved from Turkey to Iraq
3 mech_infantrys moved from Turkey to Trans-Jordan
6 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Saudi Arabia to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
3 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Turkmenistan to Sikang
1 fighter moved from Volgograd to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan
8 infantry moved from Western Germany to France
1 infantry moved from Russia to Smolensk
1 bomber moved from Norway to Germany
Place Units - Germans
1 bomber placed in Southern France
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in Iraq
2 armour and 1 mech_infantry placed in Turkey
1 infantry and 2 mech_infantrys placed in Saudi Arabia
1 armour, 1 fighter and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 80 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -0.67
AA fire in Norway : : -0.17
Americans : 1.83
Chinese : -1.00
AA fire in Spain : : 2.00
@Sovietishcat +131 point value for the spanish win…going to hurt even the mighty americans!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat +131 point value for the spanish win…going to hurt even the mighty americans!
@wizmark I agree it is starting to smell burnt toast for the allies…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 1 battleship and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 mech_infantrys moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from Shantung to Anhwe
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 1 battleship and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 mech_infantrys moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from Shantung to Anhwe
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
Combat - Japanese
Battle in Kwangtung
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 9/12 hits, 6.33 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Anhwe
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters moved from 19 Sea Zone to Japan
5 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to Shantung
1 armour moved from Amur to Jehol
Place Units - Japanese
3 infantry placed in Shantung
1 battleship placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : 1.50
Chinese : 0.33
Japanese : 3.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans repair damage of 3x harbour; Remaining resources: 106 PUs;
Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans repair damage of 3x harbour; Remaining resources: 106 PUs;
Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Yunnan to Sikang
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans repair damage of 3x harbour; Remaining resources: 106 PUs;
Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Yunnan to Sikang
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in Novgorod
Americans attack with 3 armour, 3 artilleries and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 armour, 3 artilleries and 4 infantry in Novgorod, round 2 : 5/10 hits, 3,67 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod
Americans win, taking Soviet Far East from Japanese, taking Novgorod from Germans with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in Sikang
Americans attack with 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Sikang
Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
4 armour moved from Finland to Karelia
3 artilleries and 6 infantry moved from Finland to Karelia
5 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from 112 Sea Zone to 127 Sea Zone
Place Units - Americans
1 factory_minor placed in Sweden
1 factory_minor placed in Finland
Turning on Edit Mode
EDIT: Adding units owned by Americans to 123 Sea Zone: 9 transports
EDIT: Removing units owned by Americans from 112 Sea Zone: 9 transports
EDIT: Adding units owned by Americans to Iceland: 4 fighters
EDIT: Removing units owned by Americans from Eastern United States: 4 fighters
EDIT: Turning off Edit Mode
3 fighters placed in Norway
3 armour and 3 infantry placed in Central United States
3 transports placed in 101 Sea Zone
1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : 0,67
Americans : 0,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Kansu
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Germans win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Szechwan
Chinese win, taking Szechwan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Germans win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsu
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 1,00
Chinese : 1,67
Japanese : -0,33