No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Combat Move - British
1 armour moved from Sikang to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Volgograd
British take Volgograd from Germans
1 mech_infantry moved from Persia to Caucasus
British take Caucasus from Italians
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 2 artilleries, 1 destroyer, 19 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Karelia to Novgorod
9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in Novgorod
Americans attack with 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/13 hits, 6,00 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in Novgorod
Americans win, taking 125 Sea Zone from Germans, taking Novgorod from Germans with 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Americans
3 infantry moved from Norway to Finland
3 armour moved from Finland to Karelia
3 fighters moved from Finland to Norway
3 tactical_bombers moved from Sweden to Karelia
1 fighter moved from Finland to Karelia
5 carriers moved from 127 Sea Zone to 125 Sea Zone
1 destroyer and 4 transports moved from 127 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
9 fighters and 1 tactical_bomber moved from Novgorod to 125 Sea Zone
4 armour and 4 infantry moved from Central United States to 101 Sea Zone
4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
9 transports moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Algeria
Place Units - Americans
1 airfield placed in Norway
3 armour placed in Finland
2 artilleries and 1 infantry placed in Norway
10 infantry placed in Eastern United States
8 infantry placed in Central United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery and 3 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
2 artilleries and 3 infantry moved from Chahar to Jehol
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Kansu
Chinese attack with 1 artillery and 4 infantry
Germans defend with 2 armour
Chinese roll dice for 1 artillery and 4 infantry in Kansu, round 2 : 3/5 hits, 1,17 expected hits
Germans roll dice for 2 armour in Kansu, round 2 : 1/2 hits, 1,00 expected hits
2 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Suiyuyan from Germans, taking Kansu from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Germans: 2 armour
Battle in Jehol
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 3 infantry in Jehol, round 2 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 artilleries and 3 infantry in Jehol, round 3 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 4 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 5 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 6 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 6 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
4 infantry moved from Hopei to Anhwe
Place Units - Chinese
3 artilleries placed in Anhwe
1 infantry placed in Jehol
1 artillery placed in Kiangsu
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 40 PUs;
British buy 2 armour, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Sikang to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Volgograd
British take Volgograd from Germans
1 mech_infantry moved from Persia to Caucasus
British take Caucasus from Italians
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
Combat - British
Non Combat Move - British
2 fighters moved from United Kingdom to Gibraltar
1 infantry moved from Afghanistan to Kazakhstan
3 armour and 2 mech_infantrys moved from India to Eastern Persia
3 armour and 3 mech_infantrys moved from Union of South Africa to Rhodesia
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
British undo move 1.
2 armour and 1 mech_infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 infantry and 1 mech_infantry placed in Quebec
3 infantry placed in Persia
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -1,00
Americans : -1,00
Chinese : -2,83
Japanese : 0,67
@wizmark Finally no more German in China!!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Spain to Portugal
Italians take Portugal from Americans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Spain to Portugal
Italians take Portugal from Americans
Combat - Italians
Non Combat Move - Italians
10 infantry moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Western Germany to Southern France
3 infantry moved from France to Southern France
7 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Egypt to Southern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
3 infantry placed in Spain
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
@Sovietishcat we will be back before long :wink:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@wizmark same thing again, you can go till Japan :relaxed:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter and 23 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Persia
3 infantry moved from Iraq to Persia
7 armour and 1 mech_infantry moved from Syria to Caucasus
1 armour moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Russia to Volgograd
1 armour moved from Russia to Kazakhstan
4 infantry moved from Baltic States to Novgorod
3 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Volgograd
1 bomber moved from Russia to Kazakhstan
1 armour moved from Ethiopia to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Ethiopia
1 fighter and 1 tactical_bomber moved from Syria to Persia
1 bomber moved from Russia to Finland
2 bombers moved from Russia to Volgograd
2 bombers moved from Russia to Kazakhstan
2 bombers moved from Russia to Novgorod
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter and 23 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Persia
3 infantry moved from Iraq to Persia
7 armour and 1 mech_infantry moved from Syria to Caucasus
1 armour moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Russia to Volgograd
1 armour moved from Russia to Kazakhstan
4 infantry moved from Baltic States to Novgorod
3 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Volgograd
1 bomber moved from Russia to Kazakhstan
1 armour moved from Ethiopia to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Ethiopia
1 fighter and 1 tactical_bomber moved from Syria to Persia
1 bomber moved from Russia to Finland
2 bombers moved from Russia to Volgograd
2 bombers moved from Russia to Kazakhstan
2 bombers moved from Russia to Novgorod
Combat - Germans
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits, 0.17 expected hits
Bombing raid in Finland rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Finland causes 4 damage total.
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 4 transports
4 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Novgorod
Germans attack with 5 bombers and 4 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 5 bombers and 4 infantry in Novgorod, round 2 : 4/9 hits, 4.00 expected hits
Americans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Americans with 5 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Persia
Germans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.17 expected hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Volgograd
Germans attack with 2 armour, 3 bombers and 1 mech_infantry
British defend with 1 armour and 1 factory_minor
Germans roll dice for 2 armour, 3 bombers and 1 mech_infantry in Volgograd, round 2 : 4/6 hits, 3.17 expected hits
British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 2 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kazakhstan
Germans attack with 1 armour and 3 bombers
British defend with 1 infantry
Germans roll dice for 1 armour and 3 bombers in Kazakhstan, round 2 : 1/4 hits, 2.50 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 7 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 7 armour and 1 mech_infantry in Caucasus, round 2 : 3/8 hits, 3.67 expected hits
British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 7 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
3 bombers moved from Kazakhstan to Russia
3 bombers moved from Volgograd to Russia
5 bombers moved from Novgorod to Russia
7 infantry moved from Poland to Baltic States
10 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Ukraine to Baltic States
1 armour and 1 mech_infantry moved from Bryansk to Baltic States
2 fighters moved from Western Germany to Spain
1 bomber moved from Finland to Baltic States
1 fighter moved from Syria to Egypt
1 armour moved from Tobruk to Egypt
1 fighter and 1 tactical_bomber moved from Persia to Iraq
3 infantry moved from Turkey to Iraq
Place Units - Germans
1 bomber placed in Russia
1 fighter and 2 infantry placed in Southern France
10 infantry placed in Germany
1 destroyer placed in 98 Sea Zone
2 infantry placed in Egypt
3 infantry placed in Iraq
2 infantry placed in Russia
3 infantry placed in Turkey
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,2,2
Germans collect 73 PUs (6 lost to blockades); end with 73 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : -0.17
Americans : 0.00
AA fire in Finland : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
2 fighters and 2 tactical_bombers moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Jehol
2 fighters moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
2 fighters and 2 tactical_bombers moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Jehol
2 fighters moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 fighters in 19 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Jehol
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Jehol, round 2 : 5/12 hits, 6.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Soviet Far East to Amur
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to 6 Sea Zone
3 fighters moved from Jehol to 6 Sea Zone
2 tactical_bombers moved from Jehol to Shantung
2 fighters moved from Jehol to Shantung
1 fighter moved from 19 Sea Zone to Shantung
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 2 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Japanese collect 25 PUs (1 lost to blockades); end with 25 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : -0.67
Japanese : -1.33
@wizmark I surrender, well done, you played very well and I really really thought I could pull this one out; I should have send all my planes to Egypt instead of trying to save Spain… Germany is just too strong and sooner or later you capture Everything in Europe!
@Sovietishcat Thanks man…that was one of the hardest fought games I’ve had! I almost surrendered a few times myself!
I think your attack on the neutrals probably switched the dynamic, allowing the germans into the ME through turkey and then it was just grinding to egypt.
But it was a close run thing!