@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Wizmark (X) vs Sovietishcat (L)
-
TripleA Turn Summary: Italians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 6 infantry moved from Southern France to Spain 6 infantry moved from Normandy Bordeaux to Spain Combat - Italians Battle in Spain Italians attack with 2 artilleries and 12 infantry Americans defend with 1 airfield, 2 armour, 1 factory_minor and 2 infantry Italians roll dice for 2 artilleries and 12 infantry in Spain, round 2 : 3/14 hits, 3.00 expected hits Americans roll dice for 2 armour and 2 infantry in Spain, round 2 : 3/4 hits, 1.67 expected hits 1 armour owned by the Americans, 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Spain Italians roll dice for 2 artilleries and 9 infantry in Spain, round 3 : 4/11 hits, 2.50 expected hits Americans roll dice for 1 armour in Spain, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Spain Italians win, taking Spain from Americans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 4 infantry Casualties for Americans: 2 armour and 2 infantry Non Combat Move - Italians 1 aaGun moved from Southern France to Spain 1 fighter moved from Southern Italy to Egypt 1 armour and 1 mech_infantry moved from Southern France to Western Germany Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Italians collect 18 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 1.50 Americans : 1.83 -
TripleA Turn Summary: French round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Persia to Northwest Persia 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Wake Island to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 19 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
@wizmark You can continue till Japan, I have no Russian troops to move that matters
-
TripleA Move Summary: Germans round 28
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 13 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Novgorod 2 infantry moved from Baltic States to Novgorod 1 fighter moved from Germany to Novgorod 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 armour moved from Egypt to Anglo Egyptian Sudan Germans take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 armour moved from Egypt to Tobruk Germans take Alexandria from British Italians take Tobruk from ANZAC 3 infantry moved from Saudi Arabia to Iraq 1 fighter moved from Trans-Jordan to 81 Sea Zone 3 artilleries and 2 infantry moved from Turkey to Northwest Persia 2 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia 3 armour moved from Suiyuyan to Kansu 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia 12 bombers moved from Trans-Jordan to Northwest Persia 2 bombers moved from Western Germany to Novgorod 2 bombers moved from Russia to Northwest Persia 1 armour moved from Trans-Jordan to Iraq 1 infantry moved from Baltic States to Novgorod -
TripleA Turn Summary: Germans round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 13 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Novgorod 2 infantry moved from Baltic States to Novgorod 1 fighter moved from Germany to Novgorod 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 armour moved from Egypt to Anglo Egyptian Sudan Germans take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 armour moved from Egypt to Tobruk Germans take Alexandria from British Italians take Tobruk from ANZAC 3 infantry moved from Saudi Arabia to Iraq 1 fighter moved from Trans-Jordan to 81 Sea Zone 3 artilleries and 2 infantry moved from Turkey to Northwest Persia 2 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia 3 armour moved from Suiyuyan to Kansu 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia 12 bombers moved from Trans-Jordan to Northwest Persia 2 bombers moved from Western Germany to Novgorod 2 bombers moved from Russia to Northwest Persia 1 armour moved from Trans-Jordan to Iraq 1 infantry moved from Baltic States to Novgorod Combat - Germans Battle in 81 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Iraq Germans attack with 1 armour and 3 infantry British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 3 infantry in Iraq, round 2 : 3/4 hits, 1.00 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 112 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 submarine British defend with 1 destroyer; Americans defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 2 destroyers in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 112 Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Casualties for British: 1 destroyer Casualties for Americans: 1 destroyer Battle in Northwest Persia Germans attack with 2 armour, 3 artilleries, 14 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour, 3 artilleries and 20 infantry; ANZAC defend with 1 fighter Germans roll dice for 2 armour, 3 artilleries, 14 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 13/24 hits, 13.50 expected hits British roll dice for 1 armour, 3 artilleries, 1 fighter and 20 infantry in Northwest Persia, round 2 : 8/25 hits, 8.83 expected hits 3 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 armour owned by the Germans, 1 mech_infantry owned by the Germans and 13 infantry owned by the British lost in Northwest Persia Germans roll dice for 14 bombers, 1 fighter and 1 tactical_bomber in Northwest Persia, round 3 : 15/16 hits, 10.50 expected hits British roll dice for 1 armour, 3 artilleries, 1 fighter and 7 infantry in Northwest Persia, round 3 : 4/12 hits, 4.50 expected hits 1 fighter owned by the ANZAC, 4 bombers owned by the Germans, 3 artilleries owned by the British, 7 infantry owned by the British and 1 armour owned by the British lost in Northwest Persia Germans win with 10 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 armour, 3 artilleries, 4 bombers, 2 infantry and 1 mech_infantry Casualties for British: 1 armour, 3 artilleries and 20 infantry Casualties for ANZAC: 1 fighter Battle in Novgorod Germans attack with 2 bombers, 1 fighter and 4 infantry Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers, 1 fighter and 4 infantry in Novgorod, round 2 : 2/7 hits, 2.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Novgorod Germans win, taking Novgorod from Americans with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Kansu Germans attack with 3 armour Chinese defend with 1 infantry Germans roll dice for 3 armour in Kansu, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Northwest Persia to Syria 10 bombers moved from Northwest Persia to Russia 1 fighter moved from 81 Sea Zone to Syria 3 aaGuns moved from Trans-Jordan to Egypt 2 infantry moved from Trans-Jordan to Egypt 1 armour and 1 mech_infantry moved from Trans-Jordan to Syria 6 armour moved from Egypt to Syria 2 fighters moved from 112 Sea Zone to Germany 4 aaGuns and 8 infantry moved from Southern France to Spain 8 infantry and 1 marine moved from Poland to Baltic States 2 armour and 1 mech_infantry moved from Western Ukraine to Baltic States 1 armour and 2 mech_infantrys moved from Bryansk to Baltic States 1 armour and 2 mech_infantrys moved from Russia to Bryansk 2 bombers moved from Novgorod to Russia 1 fighter moved from Novgorod to Baltic States 7 infantry moved from Germany to Poland Place Units - Germans 3 submarines placed in 113 Sea Zone 10 infantry placed in Germany 3 infantry placed in Turkey 3 armour placed in Egypt 3 armour placed in Russia 3 mech_infantrys placed in Western Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,2,3 Germans collect 72 PUs (4 lost to blockades); end with 72 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : 6.33 British : -1.33 Americans : 0.33 Chinese : 0.67 -
TripleA Move Summary: Japanese round 28
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 fighters EDIT: Adding units owned by Germans to Western Germany: 2 fighters EDIT: Turning off Edit Mode 1 armour moved from Amur to Soviet Far East Japanese take Soviet Far East from Americans 1 artillery and 1 infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 1 submarine moved from 6 Sea Zone to 19 Sea Zone 4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to Jehol -
TripleA Turn Summary: Japanese round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 fighters EDIT: Adding units owned by Germans to Western Germany: 2 fighters EDIT: Turning off Edit Mode 1 armour moved from Amur to Soviet Far East Japanese take Soviet Far East from Americans 1 artillery and 1 infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 1 submarine moved from 6 Sea Zone to 19 Sea Zone 4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to Jehol Combat - Japanese Battle in Jehol Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 armour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 3/6 hits, 3.00 expected hits Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 19 Sea Zone Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 4 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 3 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Jehol to Shantung Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Shantung 1 submarine and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6 Japanese collect 25 PUs (1 lost to blockades); end with 25 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Chinese : -0.50 Japanese : -1.33 -
TripleA Move Summary: Americans round 28
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Americans Americans buy 1 airfield, 3 armour, 2 artilleries, 1 destroyer, 19 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Karelia to Novgorod 9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod -
TripleA Turn Summary: Americans round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Americans Americans buy 1 airfield, 3 armour, 2 artilleries, 1 destroyer, 19 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Karelia to Novgorod 9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod Combat - Americans Americans creates battle in territory 125 Sea Zone Battle in Novgorod Americans attack with 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/13 hits, 6,00 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Germans lost in Novgorod Americans win, taking 125 Sea Zone from Germans, taking Novgorod from Germans with 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Americans 3 infantry moved from Norway to Finland 3 armour moved from Finland to Karelia 3 fighters moved from Finland to Norway 3 tactical_bombers moved from Sweden to Karelia 1 fighter moved from Finland to Karelia 5 carriers moved from 127 Sea Zone to 125 Sea Zone 1 destroyer and 4 transports moved from 127 Sea Zone to 125 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 9 fighters and 1 tactical_bomber moved from Novgorod to 125 Sea Zone 4 armour and 4 infantry moved from Central United States to 101 Sea Zone 4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 9 transports moved from 106 Sea Zone to 101 Sea Zone 1 infantry moved from Tunisia to Libya 1 artillery moved from Tunisia to Algeria Place Units - Americans 1 airfield placed in Norway 3 armour placed in Finland 2 artilleries and 1 infantry placed in Norway 10 infantry placed in Eastern United States 8 infantry placed in Central United States 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUsCombat Hit Differential Summary :
Germans : -1,00 Americans : -1,00 -
TripleA Move Summary: Chinese round 28
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 artillery and 3 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 2 artilleries and 3 infantry moved from Chahar to Jehol -
TripleA Turn Summary: Chinese round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 artillery and 3 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 2 artilleries and 3 infantry moved from Chahar to Jehol Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Kansu Chinese attack with 1 artillery and 4 infantry Germans defend with 2 armour Chinese roll dice for 1 artillery and 4 infantry in Kansu, round 2 : 3/5 hits, 1,17 expected hits Germans roll dice for 2 armour in Kansu, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Suiyuyan from Germans, taking Kansu from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Germans: 2 armour Battle in Jehol Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 2 artilleries and 3 infantry in Jehol, round 2 : 0/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 artilleries and 3 infantry in Jehol, round 3 : 0/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 4 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 5 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 6 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 6 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 1 artillery and 3 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 4 infantry moved from Hopei to Anhwe Place Units - Chinese 3 artilleries placed in Anhwe 1 infantry placed in Jehol 1 artillery placed in Kiangsu Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Germans : 0,00 Chinese : -2,83 Japanese : 0,67 -
TripleA Move Summary: British round 28
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Combat Move - British 1 armour moved from Sikang to Kazakhstan British take Kazakhstan from Germans 1 armour moved from Kazakhstan to Volgograd British take Volgograd from Germans 1 mech_infantry moved from Persia to Caucasus British take Caucasus from Italians 1 armour and 1 mech_infantry moved from Yunnan to Anhwe -
TripleA Turn Summary: UK_Pacific round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Americans Americans buy 1 airfield, 3 armour, 2 artilleries, 1 destroyer, 19 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Karelia to Novgorod 9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod Combat - Americans Americans creates battle in territory 125 Sea Zone Battle in Novgorod Americans attack with 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/13 hits, 6,00 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Germans lost in Novgorod Americans win, taking 125 Sea Zone from Germans, taking Novgorod from Germans with 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Americans 3 infantry moved from Norway to Finland 3 armour moved from Finland to Karelia 3 fighters moved from Finland to Norway 3 tactical_bombers moved from Sweden to Karelia 1 fighter moved from Finland to Karelia 5 carriers moved from 127 Sea Zone to 125 Sea Zone 1 destroyer and 4 transports moved from 127 Sea Zone to 125 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 9 fighters and 1 tactical_bomber moved from Novgorod to 125 Sea Zone 4 armour and 4 infantry moved from Central United States to 101 Sea Zone 4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 9 transports moved from 106 Sea Zone to 101 Sea Zone 1 infantry moved from Tunisia to Libya 1 artillery moved from Tunisia to Algeria Place Units - Americans 1 airfield placed in Norway 3 armour placed in Finland 2 artilleries and 1 infantry placed in Norway 10 infantry placed in Eastern United States 8 infantry placed in Central United States 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 artillery and 3 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 2 artilleries and 3 infantry moved from Chahar to Jehol Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Kansu Chinese attack with 1 artillery and 4 infantry Germans defend with 2 armour Chinese roll dice for 1 artillery and 4 infantry in Kansu, round 2 : 3/5 hits, 1,17 expected hits Germans roll dice for 2 armour in Kansu, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Suiyuyan from Germans, taking Kansu from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Germans: 2 armour Battle in Jehol Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 2 artilleries and 3 infantry in Jehol, round 2 : 0/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 artilleries and 3 infantry in Jehol, round 3 : 0/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 4 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 5 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 6 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 6 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 1 artillery and 3 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 4 infantry moved from Hopei to Anhwe Place Units - Chinese 3 artilleries placed in Anhwe 1 infantry placed in Jehol 1 artillery placed in Kiangsu Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 40 PUs; British buy 2 armour, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Sikang to Kazakhstan British take Kazakhstan from Germans 1 armour moved from Kazakhstan to Volgograd British take Volgograd from Germans 1 mech_infantry moved from Persia to Caucasus British take Caucasus from Italians 1 armour and 1 mech_infantry moved from Yunnan to Anhwe Combat - British Non Combat Move - British 2 fighters moved from United Kingdom to Gibraltar 1 infantry moved from Afghanistan to Kazakhstan 3 armour and 2 mech_infantrys moved from India to Eastern Persia 3 armour and 3 mech_infantrys moved from Union of South Africa to Rhodesia Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa British undo move 1. 2 armour and 1 mech_infantry placed in Union of South Africa 1 transport placed in 106 Sea Zone 1 infantry and 1 mech_infantry placed in Quebec 3 infantry placed in Persia Turn Complete - British British collect 31 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 3 armour and 2 mech_infantrysCombat Hit Differential Summary :
Germans : -1,00 Americans : -1,00 Chinese : -2,83 Japanese : 0,67 -
@wizmark Finally no more German in China!!
-
TripleA Move Summary: Italians round 28
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Italians Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Spain to Portugal Italians take Portugal from Americans -
TripleA Turn Summary: Italians round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Italians Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Spain to Portugal Italians take Portugal from Americans Combat - Italians Non Combat Move - Italians 10 infantry moved from Northern Italy to Southern France 1 armour and 1 mech_infantry moved from Western Germany to Southern France 3 infantry moved from France to Southern France 7 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Egypt to Southern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone 3 infantry placed in Spain Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 17 PUs (1 lost to blockades); end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
-
@Sovietishcat we will be back before long :wink:
-
TripleA Turn Summary: ANZAC round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
@wizmark same thing again, you can go till Japan :relaxed:





