@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Wizmark (X) vs Sovietishcat (L)
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TripleA Turn Summary: ANZAC round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Queensland to Hawaiian Islands 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Szechwan to Eastern Persia 1 submarine moved from 35 Sea Zone to 19 Sea Zone 9 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 9 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 9 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone ANZAC win, taking 19 Sea Zone from Japanese with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 9 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from Kwangtung to India Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 tactical_bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : -0,33
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TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Queensland to Hawaiian Islands 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Szechwan to Eastern Persia 1 submarine moved from 35 Sea Zone to 19 Sea Zone 9 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 9 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 9 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/10 hits, 5,17 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone ANZAC win, taking 19 Sea Zone from Japanese with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 9 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from Kwangtung to India Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 tactical_bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : -0,33
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@wizmark Let’s see what Germany is cooking :relaxed:
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TripleA Move Summary: Germans round 26
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from France to Normandy Bordeaux 2 fighters moved from Germany to Normandy Bordeaux 13 armour, 12 artilleries, 2 fighters, 21 infantry and 10 mech_infantrys moved from Southern France to Spain 1 fighter moved from Southern Italy to Spain 11 bombers moved from Belarus to Spain 1 mech_infantry moved from Sikang to Szechwan Germans take Szechwan from Chinese 6 armour and 1 mech_infantry moved from Kansu to Tsinghai 1 bomber moved from Russia to Norway 1 mech_infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from France to Spain 1 bomber moved from Volgograd to Tsinghai
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@Sovietishcat This could all go horribly wrong…but committed now :grimacing:
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@wizmark Go AA :relaxed:
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@wizmark I was sure you were going to attack Cairo…
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@Sovietishcat 98% chance of victory in spain and taking out all those fighters vs a 75% in cairo and you taking novgorod no matter what and me still not winning. Still have bomber stack to hit either cairo or novgorod next turn this way without a huge us fighter defence.
But we shall see! -
@wizmark I thought you had 90% in Cairo, You had like 13 Bombers + 5 fighters, but like you said we will see, I will miss the US fighters stack tho :relaxed:
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TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from France to Normandy Bordeaux 2 fighters moved from Germany to Normandy Bordeaux 13 armour, 12 artilleries, 2 fighters, 21 infantry and 10 mech_infantrys moved from Southern France to Spain 1 fighter moved from Southern Italy to Spain 11 bombers moved from Belarus to Spain 1 mech_infantry moved from Sikang to Szechwan Germans take Szechwan from Chinese 6 armour and 1 mech_infantry moved from Kansu to Tsinghai 1 bomber moved from Russia to Norway 1 mech_infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from France to Spain 1 bomber moved from Volgograd to Tsinghai Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Norway causes 5 damage total. Battle in Spain Germans attack with 13 armour, 12 artilleries, 11 bombers, 3 fighters, 21 infantry and 12 mech_infantrys British defend with 1 aaGun, 2 artilleries and 3 infantry; Americans defend with 3 aaGuns, 1 airfield, 7 armour, 4 artilleries, 1 factory_minor, 28 fighters, 4 infantry and 1 tactical_bomber AA fire in Spain : 4/12 hits, 2.00 expected hits 1 bomber owned by the Germans and 3 fighters owned by the Germans lost in Spain Germans roll dice for 13 armour, 12 artilleries, 10 bombers, 21 infantry and 12 mech_infantrys in Spain, round 2 : 24/68 hits, 24.67 expected hits Americans roll dice for 4 aaGuns, 7 armour, 6 artilleries, 28 fighters, 7 infantry and 1 tactical_bomber in Spain, round 2 : 23/49 hits, 27.00 expected hits 1 aaGun owned by the British, 1 artillery owned by the Germans, 3 aaGuns owned by the Americans, 21 infantry owned by the Germans, 7 armour owned by the Americans, 4 infantry owned by the Americans, 4 artilleries owned by the Americans, 2 artilleries owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Spain Germans roll dice for 13 armour, 11 artilleries, 10 bombers and 11 mech_infantrys in Spain, round 3 : 18/45 hits, 20.50 expected hits Americans roll dice for 28 fighters and 1 tactical_bomber in Spain, round 3 : 23/29 hits, 19.17 expected hits 11 artilleries owned by the Germans, 1 tactical_bomber owned by the Americans, 1 armour owned by the Germans, 17 fighters owned by the Americans and 11 mech_infantrys owned by the Germans lost in Spain Germans roll dice for 12 armour and 10 bombers in Spain, round 4 : 15/22 hits, 12.67 expected hits Americans roll dice for 11 fighters in Spain, round 4 : 10/11 hits, 7.33 expected hits 10 armour owned by the Germans and 11 fighters owned by the Americans lost in Spain Germans win, taking Spain from Americans with 2 armour and 10 bombers remaining. Battle score for attacker is 131 Casualties for Germans: 11 armour, 12 artilleries, 1 bomber, 3 fighters, 21 infantry and 12 mech_infantrys Casualties for Americans: 3 aaGuns, 7 armour, 4 artilleries, 28 fighters, 4 infantry and 1 tactical_bomber Casualties for British: 1 aaGun, 2 artilleries and 3 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 fighters and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Tsinghai Germans attack with 6 armour, 1 bomber and 1 mech_infantry British defend with 2 armour Germans roll dice for 6 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 4/8 hits, 3.83 expected hits Chinese roll dice for 2 armour in Tsinghai, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the British lost in Tsinghai Germans win, taking Tsinghai from Chinese with 6 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 2 armour Non Combat Move - Germans 2 fighters moved from Normandy Bordeaux to Southern France 10 bombers moved from Spain to Southern France 1 bomber moved from Tsinghai to Russia 1 bomber moved from Samara to Russia 2 fighters moved from Novgorod to Russia 3 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Western Ukraine to Belarus 3 mech_infantrys moved from Russia to Belarus 15 infantry moved from Germany to Poland 2 aaGuns moved from Turkey to Iraq 3 mech_infantrys moved from Turkey to Trans-Jordan 6 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Saudi Arabia to Trans-Jordan 1 mech_infantry moved from Persia to Trans-Jordan 3 infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Turkmenistan to Sikang 1 fighter moved from Volgograd to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan 8 infantry moved from Western Germany to France 1 infantry moved from Russia to Smolensk 1 bomber moved from Norway to Germany Place Units - Germans 1 bomber placed in Southern France 3 infantry placed in Novgorod 1 armour and 2 mech_infantrys placed in Western Ukraine 1 armour and 2 mech_infantrys placed in Russia 1 armour, 1 infantry and 1 mech_infantry placed in Iraq 2 armour and 1 mech_infantry placed in Turkey 1 infantry and 2 mech_infantrys placed in Saudi Arabia 1 armour, 1 fighter and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 80 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -0.67 AA fire in Norway : : -0.17 Americans : 1.83 Chinese : -1.00 AA fire in Spain : : 2.00
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@Sovietishcat +131 point value for the spanish win…going to hurt even the mighty americans!
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TripleA Turn Summary: Russians round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat +131 point value for the spanish win…going to hurt even the mighty americans!
@wizmark I agree it is starting to smell burnt toast for the allies…
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TripleA Move Summary: Japanese round 26
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Japanese Japanese buy 1 battleship and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 mech_infantrys moved from Shantung to Anhwe 2 fighters and 2 tactical_bombers moved from Shantung to Anhwe 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung
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TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Japanese Japanese buy 1 battleship and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 mech_infantrys moved from Shantung to Anhwe 2 fighters and 2 tactical_bombers moved from Shantung to Anhwe 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung Combat - Japanese Battle in Kwangtung Battle in 19 Sea Zone Japanese attack with 1 destroyer, 8 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 9/12 hits, 6.33 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking Kwangtung from UK_Pacific with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 destroyer and 1 fighter Casualties for ANZAC: 1 destroyer and 1 submarine Battle in Anhwe Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters moved from 19 Sea Zone to Japan 5 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Anhwe to Shantung 1 armour moved from Amur to Jehol Place Units - Japanese 3 infantry placed in Shantung 1 battleship placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : 1.50 Chinese : 0.33 Japanese : 3.00
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TripleA Move Summary: Americans round 26
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Americans Americans repair damage of 3x harbour; Remaining resources: 106 PUs; Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 1 armour moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Karelia to Novgorod 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from British Columbia to 1 Sea Zone 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
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TripleA Move Summary: Americans round 26
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Americans Americans repair damage of 3x harbour; Remaining resources: 106 PUs; Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Yunnan to Sikang 1 armour moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Karelia to Novgorod 1 armour moved from Finland to Vyborg Americans take Vyborg from Germans 1 armour moved from Vyborg to Novgorod 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from British Columbia to 1 Sea Zone 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
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TripleA Turn Summary: Americans round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Americans Americans repair damage of 3x harbour; Remaining resources: 106 PUs; Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Yunnan to Sikang 1 armour moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Karelia to Novgorod 1 armour moved from Finland to Vyborg Americans take Vyborg from Germans 1 armour moved from Vyborg to Novgorod 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from British Columbia to 1 Sea Zone 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Battle in Novgorod Americans attack with 3 armour, 3 artilleries and 4 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 3 armour, 3 artilleries and 4 infantry in Novgorod, round 2 : 5/10 hits, 3,67 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod Americans win, taking Soviet Far East from Japanese, taking Novgorod from Germans with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in Sikang Americans attack with 1 fighter Germans defend with 1 mech_infantry Americans roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Sikang Germans win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Non Combat Move - Americans 4 armour moved from Finland to Karelia 3 artilleries and 6 infantry moved from Finland to Karelia 5 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone 1 fighter moved from 112 Sea Zone to 127 Sea Zone Place Units - Americans 1 factory_minor placed in Sweden 1 factory_minor placed in Finland Turning on Edit Mode EDIT: Adding units owned by Americans to 123 Sea Zone: 9 transports EDIT: Removing units owned by Americans from 112 Sea Zone: 9 transports EDIT: Adding units owned by Americans to Iceland: 4 fighters EDIT: Removing units owned by Americans from Eastern United States: 4 fighters EDIT: Turning off Edit Mode 3 fighters placed in Norway 3 armour and 3 infantry placed in Central United States 3 transports placed in 101 Sea Zone 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : 0,67 Americans : 0,83
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TripleA Move Summary: Chinese round 26
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Sikang 1 infantry moved from Suiyuyan to Kansu 1 fighter moved from Kweichow to Anhwe 1 infantry moved from Kweichow to Szechwan
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TripleA Turn Summary: Chinese round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Sikang 1 infantry moved from Suiyuyan to Kansu 1 fighter moved from Kweichow to Anhwe 1 infantry moved from Kweichow to Szechwan Combat - Chinese Battle in Kansu Chinese attack with 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Germans win with no units remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Szechwan Chinese win, taking Szechwan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang Chinese attack with 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang Germans win with no units remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsu Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Shensi 1 infantry placed in Hopei 1 infantry placed in Kweichow 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 1,00 Chinese : 1,67 Japanese : -0,33