@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Wizmark (X) vs Sovietishcat (L)
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TripleA Turn Summary: Italians round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by British to 80 Sea Zone: 2 submarines EDIT: Removing units owned by British from 39 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Southern France to Spain Combat - Italians Battle in Spain Italians attack with 1 artillery and 2 infantry British defend with 1 airfield, 1 factory_minor and 3 infantry Italians roll dice for 1 artillery and 2 infantry in Spain, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 3 infantry in Spain, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Spain 1 artillery owned by the Italians and 2 infantry owned by the Italians retreated to Southern France British win with 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 7 infantry moved from Southern Italy to Northern Italy 6 infantry moved from Southern France to Normandy Bordeaux 3 infantry moved from Southern France to France Place Units - Italians 1 fighter placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0.17 British : -1.00 -
TripleA Move Summary: ANZAC round 26
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Eastern Persia to Egypt 1 fighter moved from India to Persia -
TripleA Turn Summary: ANZAC round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Eastern Persia to Egypt 1 fighter moved from India to Persia Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Queensland to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 fighter moved from Philippines to Kiangsu 1 fighter moved from 20 Sea Zone to Kiangsu 2 tactical_bombers moved from Hawaiian Islands to Wake Island 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Eastern Persia to Egypt 1 fighter moved from India to Persia Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Queensland to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 fighter moved from Philippines to Kiangsu 1 fighter moved from 20 Sea Zone to Kiangsu 2 tactical_bombers moved from Hawaiian Islands to Wake Island 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@wizmark If you send everything to Cairo, please best OOL and keep USA fighters last + If you wipe Egypt; please skip Russia turn and go directly to Japan!!
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TripleA Move Summary: Germans round 27
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 32 armour, 4 artilleries, 3 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 armour and 1 mech_infantry moved from Iraq to Egypt 2 mech_infantrys moved from Saudi Arabia to Egypt 1 bomber moved from Russia to Egypt 11 bombers moved from Southern France to Egypt 1 fighter moved from Southern France to 105 Sea Zone 2 artilleries and 1 mech_infantry moved from Normandy Bordeaux to Spain 1 fighter moved from Southern France to Spain 3 infantry and 6 mech_infantrys moved from Belarus to Novgorod 1 bomber and 1 fighter moved from Germany to Novgorod 1 bomber and 2 fighters moved from Russia to Novgorod 2 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan 4 armour moved from Tsinghai to Suiyuyan -
TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 32 armour, 4 artilleries, 3 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 armour and 1 mech_infantry moved from Iraq to Egypt 2 mech_infantrys moved from Saudi Arabia to Egypt 1 bomber moved from Russia to Egypt 11 bombers moved from Southern France to Egypt 1 fighter moved from Southern France to 105 Sea Zone 2 artilleries and 1 mech_infantry moved from Normandy Bordeaux to Spain 1 fighter moved from Southern France to Spain 3 infantry and 6 mech_infantrys moved from Belarus to Novgorod 1 bomber and 1 fighter moved from Germany to Novgorod 1 bomber and 2 fighters moved from Russia to Novgorod 2 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan 4 armour moved from Tsinghai to Suiyuyan Combat - Germans Battle in 105 Sea Zone Germans attack with 1 fighter British defend with 3 transports 3 transports owned by the British lost in 105 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for British: 3 transports Battle in Spain Germans attack with 2 artilleries, 1 fighter and 1 mech_infantry British defend with 1 airfield, 1 factory_minor and 2 infantry Germans roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Spain, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 2 infantry in Spain, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Spain Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Spain, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Spain Germans win, taking Spain from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Germans: 2 artilleries Casualties for British: 2 infantry Battle in Egypt Germans attack with 33 armour, 4 artilleries, 12 bombers, 3 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun, 1 airfield, 8 armour, 3 artilleries, 1 factory_minor, 10 fighters, 1 harbour, 5 infantry and 1 mech_infantry; Americans defend with 8 fighters; ANZAC defend with 4 fighters; Russians defend with 20 artilleries and 1 fighter AA fire in Egypt : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Egypt Germans roll dice for 33 armour, 4 artilleries, 12 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 34/69 hits, 31.00 expected hits British roll dice for 1 aaGun, 8 armour, 23 artilleries, 23 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 24/60 hits, 29.00 expected hits 1 mech_infantry owned by the British, 1 aaGun owned by the British, 20 artilleries owned by the Russians, 4 artilleries owned by the Germans, 6 infantry owned by the Germans, 3 armour owned by the Germans, 3 artilleries owned by the British, 11 mech_infantrys owned by the Germans, 5 infantry owned by the British and 4 armour owned by the British lost in Egypt Germans roll dice for 30 armour, 12 bombers, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 27/45 hits, 24.67 expected hits British roll dice for 4 armour and 23 fighters in Egypt, round 3 : 18/27 hits, 17.33 expected hits 1 fighter owned by the Russians, 4 fighters owned by the ANZAC, 18 armour owned by the Germans, 8 fighters owned by the Americans, 10 fighters owned by the British and 4 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 12 armour, 12 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 180 Casualties for Germans: 21 armour, 4 artilleries, 1 fighter, 6 infantry and 11 mech_infantrys Casualties for British: 1 aaGun, 8 armour, 3 artilleries, 10 fighters, 5 infantry and 1 mech_infantry Casualties for Russians: 20 artilleries and 1 fighter Casualties for Americans: 8 fighters Casualties for ANZAC: 4 fighters Battle in Suiyuyan Germans attack with 4 armour Chinese defend with 1 infantry Germans roll dice for 4 armour in Suiyuyan, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Suiyuyan Germans win, taking Suiyuyan from Chinese with 3 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Chinese: 1 infantry Battle in Novgorod Germans attack with 2 bombers, 3 fighters, 3 infantry and 6 mech_infantrys Americans defend with 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 2 bombers, 3 fighters, 3 infantry and 6 mech_infantrys in Novgorod, round 2 : 3/14 hits, 4.33 expected hits Americans roll dice for 3 armour, 3 artilleries and 3 infantry in Novgorod, round 2 : 5/9 hits, 3.50 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 2 bombers, 3 fighters and 4 mech_infantrys in Novgorod, round 3 : 2/9 hits, 3.50 expected hits Americans roll dice for 3 armour and 3 artilleries in Novgorod, round 3 : 3/6 hits, 2.50 expected hits 2 artilleries owned by the Americans and 3 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 2 bombers, 3 fighters and 1 mech_infantry in Novgorod, round 4 : 3/6 hits, 3.00 expected hits Americans roll dice for 3 armour and 1 artillery in Novgorod, round 4 : 2/4 hits, 1.83 expected hits 2 fighters owned by the Germans, 2 armour owned by the Americans and 1 artillery owned by the Americans lost in Novgorod Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Novgorod, round 5 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 armour in Novgorod, round 5 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 armour owned by the Americans lost in Novgorod Germans win, taking Novgorod from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -20 Casualties for Germans: 3 fighters, 3 infantry and 5 mech_infantrys Casualties for Americans: 3 armour, 3 artilleries and 3 infantry Battle in Kazakhstan Germans attack with 2 armour and 1 mech_infantry British defend with 1 armour Germans roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 15 infantry moved from Poland to Baltic States 1 armour and 2 mech_infantrys moved from Western Ukraine to Baltic States 1 infantry moved from Smolensk to Belarus 1 armour and 2 mech_infantrys moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Germany to Baltic States 1 fighter moved from Spain to Germany 1 fighter moved from 105 Sea Zone to Western Germany 2 infantry moved from Northwest Persia to Turkey 2 aaGuns and 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Saudi Arabia to Trans-Jordan 2 armour and 1 mech_infantry moved from Turkey to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 12 bombers moved from Egypt to Trans-Jordan 8 infantry and 1 marine moved from Germany to Poland 2 bombers moved from Novgorod to Russia Place Units - Germans 2 bombers and 1 fighter placed in Western Germany 3 armour placed in Turkey Germans undo move 2. 3 artilleries placed in Turkey 2 armour and 1 mech_infantry placed in Western Ukraine 1 armour and 2 mech_infantrys placed in Russia 3 infantry placed in Saudi Arabia 7 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 8 infantry EDIT: Adding units owned by Germans to Southern France: 8 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,4,1 Germans collect 76 PUs (2 lost to blockades); end with 76 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUsCombat Hit Differential Summary :
Germans : 3.67 British : -3.83 Americans : 2.67 AA fire in Egypt : : 0.50 Chinese : 0.67 -
TripleA Move Summary: Japanese round 27
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Shantung to Anhwe 2 fighters and 2 tactical_bombers moved from Shantung to Anhwe 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East 1 submarine moved from 6 Sea Zone to 3 Sea Zone 3 fighters moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone -
TripleA Turn Summary: Japanese round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Shantung to Anhwe 2 fighters and 2 tactical_bombers moved from Shantung to Anhwe 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East 1 submarine moved from 6 Sea Zone to 3 Sea Zone 3 fighters moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Soviet Far East Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 mech_infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Soviet Far East, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Soviet Far East Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 19 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 19 Sea Zone Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Anhwe Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/7 hits, 2.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Anhwe to Shantung 2 fighters and 2 tactical_bombers moved from Soviet Far East to 6 Sea Zone 1 armour moved from Jehol to Amur 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 3 fighters moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from 19 Sea Zone to Japan Place Units - Japanese 1 fighter placed in Japan 1 infantry placed in Japan 1 armour, 1 artillery and 1 infantry placed in Shantung 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3 Japanese collect 26 PUs (1 lost to blockades); end with 26 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Americans : -0.33 ANZAC : 0.67 Chinese : -0.67 Japanese : 2.17 -
TripleA Move Summary: Americans round 27
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Americans Americans buy 6 armour, 6 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Karelia to Novgorod 9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Spain 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Spain -
TripleA Turn Summary: Americans round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Americans Americans buy 6 armour, 6 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Karelia to Novgorod 9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Spain 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Spain Combat - Americans Battle in Novgorod Americans attack with 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/12 hits, 5,83 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Americans win, taking Novgorod from Germans with 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Spain Americans attack with 2 armour and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry Americans roll dice for 2 armour and 2 infantry in Spain, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Spain, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Spain Americans win, taking Spain from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 3 fighters moved from Norway to Karelia 4 fighters moved from Iceland to Finland 9 fighters and 1 tactical_bomber moved from Novgorod to 127 Sea Zone Place Units - Americans 3 armour placed in Finland 3 infantry placed in Norway 3 tactical_bombers placed in Sweden 3 transports placed in 101 Sea Zone 3 armour and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 71 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUsCombat Hit Differential Summary :
Germans : -0,67 Americans : -0,17 -
TripleA Move Summary: Chinese round 27
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Hopei to Chahar 1 fighter moved from Kiangsu to Chahar 2 artilleries and 2 infantry moved from Kweichow to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Anhwe -
TripleA Turn Summary: Chinese round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Hopei to Chahar 1 fighter moved from Kiangsu to Chahar 2 artilleries and 2 infantry moved from Kweichow to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Anhwe Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Kansu from Germans, taking Tsinghai from Germans, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 artilleries and 3 infantry Japanese defend with 3 infantry Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 3 : 1/6 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kiangsu 4 infantry moved from Kweichow to Hopei 1 artillery and 2 infantry moved from Szechwan to Shensi Place Units - Chinese 1 artillery placed in Kiangsu 2 artilleries and 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese : -2,00 Japanese : -1,33 -
TripleA Move Summary: British round 27
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Combat Move - British 1 armour moved from Kiangsu to Jehol Chinese take Jehol from Japanese 1 infantry moved from Persia to Iraq British take Iraq from Germans 18 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to Northwest Persia 1 mech_infantry moved from West India to Turkmenistan 1 infantry moved from West India to Afghanistan -
TripleA Turn Summary: UK_Pacific round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Americans Americans buy 6 armour, 6 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Karelia to Novgorod 9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Spain 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Spain Combat - Americans Battle in Novgorod Americans attack with 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/12 hits, 5,83 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Americans win, taking Novgorod from Germans with 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Spain Americans attack with 2 armour and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry Americans roll dice for 2 armour and 2 infantry in Spain, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Spain, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Spain Americans win, taking Spain from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 3 fighters moved from Norway to Karelia 4 fighters moved from Iceland to Finland 9 fighters and 1 tactical_bomber moved from Novgorod to 127 Sea Zone Place Units - Americans 3 armour placed in Finland 3 infantry placed in Norway 3 tactical_bombers placed in Sweden 3 transports placed in 101 Sea Zone 3 armour and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 71 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 127 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 126 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 106 Sea Zone: 9 transports EDIT: Removing units owned by Americans from 123 Sea Zone: 9 transports EDIT: Adding units owned by Americans to 112 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 127 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 126 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 125 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Hopei to Chahar 1 fighter moved from Kiangsu to Chahar 2 artilleries and 2 infantry moved from Kweichow to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Anhwe Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Kansu from Germans, taking Tsinghai from Germans, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 artilleries and 3 infantry Japanese defend with 3 infantry Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 3 : 1/6 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kiangsu 4 infantry moved from Kweichow to Hopei 1 artillery and 2 infantry moved from Szechwan to Shensi Place Units - Chinese 1 artillery placed in Kiangsu 2 artilleries and 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 3 armour and 2 fighters; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Kiangsu to Jehol Chinese take Jehol from Japanese 1 infantry moved from Persia to Iraq British take Iraq from Germans 18 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to Northwest Persia 1 mech_infantry moved from West India to Turkmenistan 1 infantry moved from West India to Afghanistan Combat - British Battle in Northwest Persia British attack with 1 artillery and 18 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 18 infantry in Northwest Persia, round 2 : 5/19 hits, 3,50 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery and 18 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 armour, 2 artilleries and 2 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from West India to Eastern Persia 1 artillery and 1 infantry moved from West India to Eastern Persia 1 armour and 5 mech_infantrys moved from India to Eastern Persia 1 armour and 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Eastern Persia to Persia Place Units - British 2 fighters placed in United Kingdom 3 armour placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 3 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 3 armour and 2 mech_infantrysCombat Hit Differential Summary :
Germans : -1,00 British : 1,50 Americans : -0,17 Chinese : -2,00 Japanese : -1,33 -
TripleA Move Summary: Italians round 27
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 6 infantry moved from Southern France to Spain 6 infantry moved from Normandy Bordeaux to Spain -
TripleA Turn Summary: Italians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 6 infantry moved from Southern France to Spain 6 infantry moved from Normandy Bordeaux to Spain Combat - Italians Battle in Spain Italians attack with 2 artilleries and 12 infantry Americans defend with 1 airfield, 2 armour, 1 factory_minor and 2 infantry Italians roll dice for 2 artilleries and 12 infantry in Spain, round 2 : 3/14 hits, 3.00 expected hits Americans roll dice for 2 armour and 2 infantry in Spain, round 2 : 3/4 hits, 1.67 expected hits 1 armour owned by the Americans, 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Spain Italians roll dice for 2 artilleries and 9 infantry in Spain, round 3 : 4/11 hits, 2.50 expected hits Americans roll dice for 1 armour in Spain, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Spain Italians win, taking Spain from Americans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 4 infantry Casualties for Americans: 2 armour and 2 infantry Non Combat Move - Italians 1 aaGun moved from Southern France to Spain 1 fighter moved from Southern Italy to Egypt 1 armour and 1 mech_infantry moved from Southern France to Western Germany Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Italians collect 18 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 1.50 Americans : 1.83 -
TripleA Turn Summary: French round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Persia to Northwest Persia 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Wake Island to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 19 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@wizmark You can continue till Japan, I have no Russian troops to move that matters
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TripleA Move Summary: Germans round 28
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 13 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Novgorod 2 infantry moved from Baltic States to Novgorod 1 fighter moved from Germany to Novgorod 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 armour moved from Egypt to Anglo Egyptian Sudan Germans take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 armour moved from Egypt to Tobruk Germans take Alexandria from British Italians take Tobruk from ANZAC 3 infantry moved from Saudi Arabia to Iraq 1 fighter moved from Trans-Jordan to 81 Sea Zone 3 artilleries and 2 infantry moved from Turkey to Northwest Persia 2 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia 3 armour moved from Suiyuyan to Kansu 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia 12 bombers moved from Trans-Jordan to Northwest Persia 2 bombers moved from Western Germany to Novgorod 2 bombers moved from Russia to Northwest Persia 1 armour moved from Trans-Jordan to Iraq 1 infantry moved from Baltic States to Novgorod





