@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
Wizmark (X) vs Sovietishcat (L)
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@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat +131 point value for the spanish win…going to hurt even the mighty americans!
@wizmark I agree it is starting to smell burnt toast for the allies…
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TripleA Move Summary: Japanese round 26
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Japanese Japanese buy 1 battleship and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 mech_infantrys moved from Shantung to Anhwe 2 fighters and 2 tactical_bombers moved from Shantung to Anhwe 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung -
TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Japanese Japanese buy 1 battleship and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 mech_infantrys moved from Shantung to Anhwe 2 fighters and 2 tactical_bombers moved from Shantung to Anhwe 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from Japan to 19 Sea Zone 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung Combat - Japanese Battle in Kwangtung Battle in 19 Sea Zone Japanese attack with 1 destroyer, 8 fighters and 3 tactical_bombers ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 9/12 hits, 6.33 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking Kwangtung from UK_Pacific with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 destroyer and 1 fighter Casualties for ANZAC: 1 destroyer and 1 submarine Battle in Anhwe Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters moved from 19 Sea Zone to Japan 5 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Anhwe to Shantung 1 armour moved from Amur to Jehol Place Units - Japanese 3 infantry placed in Shantung 1 battleship placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
ANZAC : 1.50 Chinese : 0.33 Japanese : 3.00 -
TripleA Move Summary: Americans round 26
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Americans Americans repair damage of 3x harbour; Remaining resources: 106 PUs; Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 infantry moved from Finland to Vyborg Americans take Vyborg from Germans 1 armour moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Karelia to Novgorod 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from British Columbia to 1 Sea Zone 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 mech_infantry moved from 3 Sea Zone to Soviet Far East -
TripleA Move Summary: Americans round 26
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Americans Americans repair damage of 3x harbour; Remaining resources: 106 PUs; Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Yunnan to Sikang 1 armour moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Karelia to Novgorod 1 armour moved from Finland to Vyborg Americans take Vyborg from Germans 1 armour moved from Vyborg to Novgorod 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from British Columbia to 1 Sea Zone 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 mech_infantry moved from 3 Sea Zone to Soviet Far East -
TripleA Turn Summary: Americans round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Americans Americans repair damage of 3x harbour; Remaining resources: 106 PUs; Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Yunnan to Sikang 1 armour moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Karelia to Novgorod 1 armour moved from Finland to Vyborg Americans take Vyborg from Germans 1 armour moved from Vyborg to Novgorod 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from British Columbia to 1 Sea Zone 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Battle in Novgorod Americans attack with 3 armour, 3 artilleries and 4 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 3 armour, 3 artilleries and 4 infantry in Novgorod, round 2 : 5/10 hits, 3,67 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod Americans win, taking Soviet Far East from Japanese, taking Novgorod from Germans with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in Sikang Americans attack with 1 fighter Germans defend with 1 mech_infantry Americans roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Sikang Germans win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Non Combat Move - Americans 4 armour moved from Finland to Karelia 3 artilleries and 6 infantry moved from Finland to Karelia 5 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone 1 fighter moved from 112 Sea Zone to 127 Sea Zone Place Units - Americans 1 factory_minor placed in Sweden 1 factory_minor placed in Finland Turning on Edit Mode EDIT: Adding units owned by Americans to 123 Sea Zone: 9 transports EDIT: Removing units owned by Americans from 112 Sea Zone: 9 transports EDIT: Adding units owned by Americans to Iceland: 4 fighters EDIT: Removing units owned by Americans from Eastern United States: 4 fighters EDIT: Turning off Edit Mode 3 fighters placed in Norway 3 armour and 3 infantry placed in Central United States 3 transports placed in 101 Sea Zone 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUsCombat Hit Differential Summary :
Germans : 0,67 Americans : 0,83 -
TripleA Move Summary: Chinese round 26
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Sikang 1 infantry moved from Suiyuyan to Kansu 1 fighter moved from Kweichow to Anhwe 1 infantry moved from Kweichow to Szechwan -
TripleA Turn Summary: Chinese round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Sikang 1 infantry moved from Suiyuyan to Kansu 1 fighter moved from Kweichow to Anhwe 1 infantry moved from Kweichow to Szechwan Combat - Chinese Battle in Kansu Chinese attack with 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Germans win with no units remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Szechwan Chinese win, taking Szechwan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang Chinese attack with 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang Germans win with no units remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsu Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Shensi 1 infantry placed in Hopei 1 infantry placed in Kweichow 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : 1,00 Chinese : 1,67 Japanese : -0,33 -
TripleA Move Summary: British round 26
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Germans 3 transports moved from 91 Sea Zone to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone 6 infantry moved from 105 Sea Zone to Spain 1 armour moved from Eastern Persia to Turkmenistan British take Turkmenistan from Germans 1 armour moved from Turkmenistan to Kazakhstan British take Kazakhstan from Germans 1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung 1 armour moved from Kweichow to Sikang Chinese take Sikang from Germans 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone -
TripleA Turn Summary: UK_Pacific round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Americans Americans repair damage of 3x harbour; Remaining resources: 106 PUs; Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Yunnan to Sikang 1 armour moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Karelia to Novgorod 1 armour moved from Finland to Vyborg Americans take Vyborg from Germans 1 armour moved from Vyborg to Novgorod 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from British Columbia to 1 Sea Zone 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Battle in Novgorod Americans attack with 3 armour, 3 artilleries and 4 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 3 armour, 3 artilleries and 4 infantry in Novgorod, round 2 : 5/10 hits, 3,67 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod Americans win, taking Soviet Far East from Japanese, taking Novgorod from Germans with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in Sikang Americans attack with 1 fighter Germans defend with 1 mech_infantry Americans roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Sikang Germans win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Non Combat Move - Americans 4 armour moved from Finland to Karelia 3 artilleries and 6 infantry moved from Finland to Karelia 5 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone 1 fighter moved from 112 Sea Zone to 127 Sea Zone Place Units - Americans 1 factory_minor placed in Sweden 1 factory_minor placed in Finland Turning on Edit Mode EDIT: Adding units owned by Americans to 123 Sea Zone: 9 transports EDIT: Removing units owned by Americans from 112 Sea Zone: 9 transports EDIT: Adding units owned by Americans to Iceland: 4 fighters EDIT: Removing units owned by Americans from Eastern United States: 4 fighters EDIT: Turning off Edit Mode 3 fighters placed in Norway 3 armour and 3 infantry placed in Central United States 3 transports placed in 101 Sea Zone 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Sikang 1 infantry moved from Suiyuyan to Kansu 1 fighter moved from Kweichow to Anhwe 1 infantry moved from Kweichow to Szechwan Combat - Chinese Battle in Kansu Chinese attack with 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Germans win with no units remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Szechwan Chinese win, taking Szechwan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang Chinese attack with 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang Germans win with no units remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsu Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Shensi 1 infantry placed in Hopei 1 infantry placed in Kweichow 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 aaGun, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Germans 3 transports moved from 91 Sea Zone to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone 6 infantry moved from 105 Sea Zone to Spain 1 armour moved from Eastern Persia to Turkmenistan British take Turkmenistan from Germans 1 armour moved from Turkmenistan to Kazakhstan British take Kazakhstan from Germans 1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung 1 armour moved from Kweichow to Sikang Chinese take Sikang from Germans 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone Combat - British Battle in Kwangtung British attack with 1 armour and 2 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Spain British attack with 6 infantry Germans defend with 1 airfield, 2 armour and 1 factory_minor British roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 1,00 expected hits Germans roll dice for 2 armour in Spain, round 2 : 2/2 hits, 1,00 expected hits 1 armour owned by the Germans and 2 infantry owned by the British lost in Spain British roll dice for 4 infantry in Spain, round 3 : 1/4 hits, 0,67 expected hits Germans roll dice for 1 armour in Spain, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Spain British win, taking Spain from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 3 infantry Casualties for Germans: 2 armour Non Combat Move - British 1 armour, 3 artilleries and 20 infantry moved from Eastern Persia to Persia 2 infantry and 2 mech_infantrys moved from India to West India 1 artillery moved from India to West India 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 aaGun, 2 artilleries and 3 infantry moved from Finland to Karelia Place Units - British 1 aaGun and 2 fighters placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrysCombat Hit Differential Summary :
Germans : 3,17 British : 0,50 Americans : 0,83 Chinese : 1,67 Japanese : 0,33 -
TripleA Manual Gamesave Post: Italians round 26
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by British to 80 Sea Zone: 2 submarines EDIT: Removing units owned by British from 39 Sea Zone: 2 submarines EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@wizmark please use last post, I had to make a NCM edit!
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TripleA Move Summary: Italians round 26
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by British to 80 Sea Zone: 2 submarines EDIT: Removing units owned by British from 39 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Southern France to Spain -
TripleA Turn Summary: Italians round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by British to 80 Sea Zone: 2 submarines EDIT: Removing units owned by British from 39 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Southern France to Spain Combat - Italians Battle in Spain Italians attack with 1 artillery and 2 infantry British defend with 1 airfield, 1 factory_minor and 3 infantry Italians roll dice for 1 artillery and 2 infantry in Spain, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 3 infantry in Spain, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Spain 1 artillery owned by the Italians and 2 infantry owned by the Italians retreated to Southern France British win with 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 7 infantry moved from Southern Italy to Northern Italy 6 infantry moved from Southern France to Normandy Bordeaux 3 infantry moved from Southern France to France Place Units - Italians 1 fighter placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0.17 British : -1.00 -
TripleA Move Summary: ANZAC round 26
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Eastern Persia to Egypt 1 fighter moved from India to Persia -
TripleA Turn Summary: ANZAC round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Eastern Persia to Egypt 1 fighter moved from India to Persia Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Queensland to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 fighter moved from Philippines to Kiangsu 1 fighter moved from 20 Sea Zone to Kiangsu 2 tactical_bombers moved from Hawaiian Islands to Wake Island 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Eastern Persia to Egypt 1 fighter moved from India to Persia Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Queensland to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 fighter moved from Philippines to Kiangsu 1 fighter moved from 20 Sea Zone to Kiangsu 2 tactical_bombers moved from Hawaiian Islands to Wake Island 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@wizmark If you send everything to Cairo, please best OOL and keep USA fighters last + If you wipe Egypt; please skip Russia turn and go directly to Japan!!
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TripleA Move Summary: Germans round 27
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 32 armour, 4 artilleries, 3 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 armour and 1 mech_infantry moved from Iraq to Egypt 2 mech_infantrys moved from Saudi Arabia to Egypt 1 bomber moved from Russia to Egypt 11 bombers moved from Southern France to Egypt 1 fighter moved from Southern France to 105 Sea Zone 2 artilleries and 1 mech_infantry moved from Normandy Bordeaux to Spain 1 fighter moved from Southern France to Spain 3 infantry and 6 mech_infantrys moved from Belarus to Novgorod 1 bomber and 1 fighter moved from Germany to Novgorod 1 bomber and 2 fighters moved from Russia to Novgorod 2 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan 4 armour moved from Tsinghai to Suiyuyan -
TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 32 armour, 4 artilleries, 3 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 armour and 1 mech_infantry moved from Iraq to Egypt 2 mech_infantrys moved from Saudi Arabia to Egypt 1 bomber moved from Russia to Egypt 11 bombers moved from Southern France to Egypt 1 fighter moved from Southern France to 105 Sea Zone 2 artilleries and 1 mech_infantry moved from Normandy Bordeaux to Spain 1 fighter moved from Southern France to Spain 3 infantry and 6 mech_infantrys moved from Belarus to Novgorod 1 bomber and 1 fighter moved from Germany to Novgorod 1 bomber and 2 fighters moved from Russia to Novgorod 2 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan 4 armour moved from Tsinghai to Suiyuyan Combat - Germans Battle in 105 Sea Zone Germans attack with 1 fighter British defend with 3 transports 3 transports owned by the British lost in 105 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for British: 3 transports Battle in Spain Germans attack with 2 artilleries, 1 fighter and 1 mech_infantry British defend with 1 airfield, 1 factory_minor and 2 infantry Germans roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Spain, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 2 infantry in Spain, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Spain Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Spain, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Spain Germans win, taking Spain from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Germans: 2 artilleries Casualties for British: 2 infantry Battle in Egypt Germans attack with 33 armour, 4 artilleries, 12 bombers, 3 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun, 1 airfield, 8 armour, 3 artilleries, 1 factory_minor, 10 fighters, 1 harbour, 5 infantry and 1 mech_infantry; Americans defend with 8 fighters; ANZAC defend with 4 fighters; Russians defend with 20 artilleries and 1 fighter AA fire in Egypt : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Egypt Germans roll dice for 33 armour, 4 artilleries, 12 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 34/69 hits, 31.00 expected hits British roll dice for 1 aaGun, 8 armour, 23 artilleries, 23 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 24/60 hits, 29.00 expected hits 1 mech_infantry owned by the British, 1 aaGun owned by the British, 20 artilleries owned by the Russians, 4 artilleries owned by the Germans, 6 infantry owned by the Germans, 3 armour owned by the Germans, 3 artilleries owned by the British, 11 mech_infantrys owned by the Germans, 5 infantry owned by the British and 4 armour owned by the British lost in Egypt Germans roll dice for 30 armour, 12 bombers, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 27/45 hits, 24.67 expected hits British roll dice for 4 armour and 23 fighters in Egypt, round 3 : 18/27 hits, 17.33 expected hits 1 fighter owned by the Russians, 4 fighters owned by the ANZAC, 18 armour owned by the Germans, 8 fighters owned by the Americans, 10 fighters owned by the British and 4 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 12 armour, 12 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 180 Casualties for Germans: 21 armour, 4 artilleries, 1 fighter, 6 infantry and 11 mech_infantrys Casualties for British: 1 aaGun, 8 armour, 3 artilleries, 10 fighters, 5 infantry and 1 mech_infantry Casualties for Russians: 20 artilleries and 1 fighter Casualties for Americans: 8 fighters Casualties for ANZAC: 4 fighters Battle in Suiyuyan Germans attack with 4 armour Chinese defend with 1 infantry Germans roll dice for 4 armour in Suiyuyan, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Suiyuyan Germans win, taking Suiyuyan from Chinese with 3 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Chinese: 1 infantry Battle in Novgorod Germans attack with 2 bombers, 3 fighters, 3 infantry and 6 mech_infantrys Americans defend with 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 2 bombers, 3 fighters, 3 infantry and 6 mech_infantrys in Novgorod, round 2 : 3/14 hits, 4.33 expected hits Americans roll dice for 3 armour, 3 artilleries and 3 infantry in Novgorod, round 2 : 5/9 hits, 3.50 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 2 bombers, 3 fighters and 4 mech_infantrys in Novgorod, round 3 : 2/9 hits, 3.50 expected hits Americans roll dice for 3 armour and 3 artilleries in Novgorod, round 3 : 3/6 hits, 2.50 expected hits 2 artilleries owned by the Americans and 3 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 2 bombers, 3 fighters and 1 mech_infantry in Novgorod, round 4 : 3/6 hits, 3.00 expected hits Americans roll dice for 3 armour and 1 artillery in Novgorod, round 4 : 2/4 hits, 1.83 expected hits 2 fighters owned by the Germans, 2 armour owned by the Americans and 1 artillery owned by the Americans lost in Novgorod Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Novgorod, round 5 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 armour in Novgorod, round 5 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 armour owned by the Americans lost in Novgorod Germans win, taking Novgorod from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -20 Casualties for Germans: 3 fighters, 3 infantry and 5 mech_infantrys Casualties for Americans: 3 armour, 3 artilleries and 3 infantry Battle in Kazakhstan Germans attack with 2 armour and 1 mech_infantry British defend with 1 armour Germans roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 15 infantry moved from Poland to Baltic States 1 armour and 2 mech_infantrys moved from Western Ukraine to Baltic States 1 infantry moved from Smolensk to Belarus 1 armour and 2 mech_infantrys moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Germany to Baltic States 1 fighter moved from Spain to Germany 1 fighter moved from 105 Sea Zone to Western Germany 2 infantry moved from Northwest Persia to Turkey 2 aaGuns and 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Saudi Arabia to Trans-Jordan 2 armour and 1 mech_infantry moved from Turkey to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 12 bombers moved from Egypt to Trans-Jordan 8 infantry and 1 marine moved from Germany to Poland 2 bombers moved from Novgorod to Russia Place Units - Germans 2 bombers and 1 fighter placed in Western Germany 3 armour placed in Turkey Germans undo move 2. 3 artilleries placed in Turkey 2 armour and 1 mech_infantry placed in Western Ukraine 1 armour and 2 mech_infantrys placed in Russia 3 infantry placed in Saudi Arabia 7 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 8 infantry EDIT: Adding units owned by Germans to Southern France: 8 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,4,1 Germans collect 76 PUs (2 lost to blockades); end with 76 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUsCombat Hit Differential Summary :
Germans : 3.67 British : -3.83 Americans : 2.67 AA fire in Egypt : : 0.50 Chinese : 0.67





