@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion ugh royal navy decided not to fight back today
yeah they let you down big time. or maybe just call it savage revenge for wiping out those italian capital ships!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat +131 point value for the spanish win…going to hurt even the mighty americans!
@wizmark I agree it is starting to smell burnt toast for the allies…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 1 battleship and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 mech_infantrys moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from Shantung to Anhwe
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 1 battleship and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 mech_infantrys moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from Shantung to Anhwe
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
Combat - Japanese
Battle in Kwangtung
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 9/12 hits, 6.33 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Anhwe
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters moved from 19 Sea Zone to Japan
5 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to Shantung
1 armour moved from Amur to Jehol
Place Units - Japanese
3 infantry placed in Shantung
1 battleship placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : 1.50
Chinese : 0.33
Japanese : 3.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans repair damage of 3x harbour; Remaining resources: 106 PUs;
Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser and 1 marine moved from 35 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans repair damage of 3x harbour; Remaining resources: 106 PUs;
Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Yunnan to Sikang
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans repair damage of 3x harbour; Remaining resources: 106 PUs;
Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Yunnan to Sikang
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in Novgorod
Americans attack with 3 armour, 3 artilleries and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 armour, 3 artilleries and 4 infantry in Novgorod, round 2 : 5/10 hits, 3,67 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod
Americans win, taking Soviet Far East from Japanese, taking Novgorod from Germans with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in Sikang
Americans attack with 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Sikang
Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
4 armour moved from Finland to Karelia
3 artilleries and 6 infantry moved from Finland to Karelia
5 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from 112 Sea Zone to 127 Sea Zone
Place Units - Americans
1 factory_minor placed in Sweden
1 factory_minor placed in Finland
Turning on Edit Mode
EDIT: Adding units owned by Americans to 123 Sea Zone: 9 transports
EDIT: Removing units owned by Americans from 112 Sea Zone: 9 transports
EDIT: Adding units owned by Americans to Iceland: 4 fighters
EDIT: Removing units owned by Americans from Eastern United States: 4 fighters
EDIT: Turning off Edit Mode
3 fighters placed in Norway
3 armour and 3 infantry placed in Central United States
3 transports placed in 101 Sea Zone
1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : 0,67
Americans : 0,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Kansu
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Germans win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Szechwan
Chinese win, taking Szechwan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Germans win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsu
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 1,00
Chinese : 1,67
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone
6 infantry moved from 105 Sea Zone to Spain
1 armour moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 armour moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Germans
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 armour moved from Kweichow to Sikang
Chinese take Sikang from Germans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans repair damage of 3x harbour; Remaining resources: 106 PUs;
Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Yunnan to Sikang
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in Novgorod
Americans attack with 3 armour, 3 artilleries and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 armour, 3 artilleries and 4 infantry in Novgorod, round 2 : 5/10 hits, 3,67 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod
Americans win, taking Soviet Far East from Japanese, taking Novgorod from Germans with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in Sikang
Americans attack with 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Sikang
Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
4 armour moved from Finland to Karelia
3 artilleries and 6 infantry moved from Finland to Karelia
5 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from 112 Sea Zone to 127 Sea Zone
Place Units - Americans
1 factory_minor placed in Sweden
1 factory_minor placed in Finland
Turning on Edit Mode
EDIT: Adding units owned by Americans to 123 Sea Zone: 9 transports
EDIT: Removing units owned by Americans from 112 Sea Zone: 9 transports
EDIT: Adding units owned by Americans to Iceland: 4 fighters
EDIT: Removing units owned by Americans from Eastern United States: 4 fighters
EDIT: Turning off Edit Mode
3 fighters placed in Norway
3 armour and 3 infantry placed in Central United States
3 transports placed in 101 Sea Zone
1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Kansu
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Germans win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Szechwan
Chinese win, taking Szechwan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Germans win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsu
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 aaGun, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone
6 infantry moved from 105 Sea Zone to Spain
1 armour moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 armour moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Germans
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 armour moved from Kweichow to Sikang
Chinese take Sikang from Germans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
Combat - British
Battle in Kwangtung
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Spain
British attack with 6 infantry
Germans defend with 1 airfield, 2 armour and 1 factory_minor
British roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 1,00 expected hits
Germans roll dice for 2 armour in Spain, round 2 : 2/2 hits, 1,00 expected hits
1 armour owned by the Germans and 2 infantry owned by the British lost in Spain
British roll dice for 4 infantry in Spain, round 3 : 1/4 hits, 0,67 expected hits
Germans roll dice for 1 armour in Spain, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Spain
British win, taking Spain from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Germans: 2 armour
Non Combat Move - British
1 armour, 3 artilleries and 20 infantry moved from Eastern Persia to Persia
2 infantry and 2 mech_infantrys moved from India to West India
1 artillery moved from India to West India
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 aaGun, 2 artilleries and 3 infantry moved from Finland to Karelia
Place Units - British
1 aaGun and 2 fighters placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Germans : 3,17
British : 0,50
Americans : 0,83
Chinese : 1,67
Japanese : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 2 submarines
EDIT: Removing units owned by British from 39 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@wizmark please use last post, I had to make a NCM edit!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 2 submarines
EDIT: Removing units owned by British from 39 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern France to Spain
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 2 submarines
EDIT: Removing units owned by British from 39 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern France to Spain
Combat - Italians
Battle in Spain
Italians attack with 1 artillery and 2 infantry
British defend with 1 airfield, 1 factory_minor and 3 infantry
Italians roll dice for 1 artillery and 2 infantry in Spain, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 3 infantry in Spain, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Spain
1 artillery owned by the Italians and 2 infantry owned by the Italians retreated to Southern France
British win with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
7 infantry moved from Southern Italy to Northern Italy
6 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Southern France to France
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Eastern Persia to Egypt
1 fighter moved from India to Persia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Eastern Persia to Egypt
1 fighter moved from India to Persia
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Queensland to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to Kiangsu
1 fighter moved from 20 Sea Zone to Kiangsu
2 tactical_bombers moved from Hawaiian Islands to Wake Island
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Eastern Persia to Egypt
1 fighter moved from India to Persia
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Queensland to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to Kiangsu
1 fighter moved from 20 Sea Zone to Kiangsu
2 tactical_bombers moved from Hawaiian Islands to Wake Island
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@wizmark If you send everything to Cairo, please best OOL and keep USA fighters last + If you wipe Egypt; please skip Russia turn and go directly to Japan!!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
32 armour, 4 artilleries, 3 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 mech_infantrys moved from Saudi Arabia to Egypt
1 bomber moved from Russia to Egypt
11 bombers moved from Southern France to Egypt
1 fighter moved from Southern France to 105 Sea Zone
2 artilleries and 1 mech_infantry moved from Normandy Bordeaux to Spain
1 fighter moved from Southern France to Spain
3 infantry and 6 mech_infantrys moved from Belarus to Novgorod
1 bomber and 1 fighter moved from Germany to Novgorod
1 bomber and 2 fighters moved from Russia to Novgorod
2 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
4 armour moved from Tsinghai to Suiyuyan