@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
@wizmark just to let you know I edited a fighter and took my usa bomber as casualty for the battle of Greece, clicked too fast…
@wizmark starting to have bad rolls again… If I keep going like this the allies wont last long :white_frowning_face:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Non Combat Move - Italians
1 armour moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
EDIT: Adding units owned by Italians to Albania: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 carriers, 3 destroyers, 7 fighters and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
3 submarines moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from India to West India
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from Philippines to 35 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 carriers, 3 destroyers, 7 fighters and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
3 submarines moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from India to West India
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from Philippines to 35 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
1 infantry moved from Iraq to Turkey
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from Turkey: 1 infantry
EDIT: Adding units owned by French to Persia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Russia to Bryansk
3 mech_infantrys moved from Volgograd to Rostov
2 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 armour moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Bryansk
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to 110 Sea Zone
2 mech_infantrys moved from Eastern Persia to Persia
1 bomber moved from Volgograd to Rostov
1 artillery moved from Volgograd to Caucasus
11 bombers moved from Volgograd to Persia
1 fighter moved from Volgograd to Persia
1 fighter moved from Volgograd to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Russia to Bryansk
3 mech_infantrys moved from Volgograd to Rostov
2 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 armour moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Bryansk
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to 110 Sea Zone
2 mech_infantrys moved from Eastern Persia to Persia
1 bomber moved from Volgograd to Rostov
1 artillery moved from Volgograd to Caucasus
11 bombers moved from Volgograd to Persia
1 fighter moved from Volgograd to Persia
1 fighter moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Persia
Germans attack with 11 bombers, 1 fighter and 2 mech_infantrys
British defend with 1 artillery, 1 factory_minor and 2 infantry; French defend with 1 infantry
Germans roll dice for 11 bombers, 1 fighter and 2 mech_infantrys in Persia, round 2 : 8/14 hits, 8.17 expected hits
British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
1 fighter owned by the Germans, 1 infantry owned by the French, 1 artillery owned by the British and 2 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 11 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 fighter
Casualties for British: 1 artillery and 2 infantry
Casualties for French: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 1 fighter and 2 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 0/5 hits, 2.00 expected hits
British roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits, 1.83 expected hits
British roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Bryansk
Germans win, taking Bryansk from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
Germans roll dice for 1 bomber and 1 mech_infantry in Rostov, round 4 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters moved from 110 Sea Zone to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 armour and 1 mech_infantry moved from France to Southern France
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Yugoslavia to Bessarabia
1 bomber moved from Rostov to Western Germany
1 bomber moved from Caucasus to Western Germany
11 bombers moved from Persia to Volgograd
1 fighter moved from Kazakhstan to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
3 armour and 3 mech_infantrys moved from Yugoslavia to Albania
6 mech_infantrys moved from Volgograd to Caucasus
6 artilleries moved from Volgograd to Caucasus
1 aaGun and 14 armour moved from Volgograd to Caucasus
8 armour moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Caucasus
1 armour moved from Kazakhstan to Caucasus
Place Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in France
1 armour, 1 infantry and 1 mech_infantry placed in Southern France
3 mech_infantrys placed in Russia
3 infantry placed in Western Ukraine
2 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 0.33
Americans : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Combat Move - Russians
22 artilleries moved from Turkey to Iraq
2 armour moved from Turkey to Iraq
2 infantry moved from Turkey to Northwest Persia
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 3 armour and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 6 Sea Zone to 19 Sea Zone
Japanese take 19 Sea Zone from Americans
1 marine moved from Shantung to 19 Sea Zone
1 battleship and 1 marine moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 infantry moved from Shantung to Jehol
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Shantung to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to Siberia
@Sovietishcat scramble sz 20?
@wizmark no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 3 armour and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 6 Sea Zone to 19 Sea Zone
Japanese take 19 Sea Zone from Americans
1 marine moved from Shantung to 19 Sea Zone
1 battleship and 1 marine moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 infantry moved from Shantung to Jehol
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Shantung to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to Siberia
Combat - Japanese
Battle in Korea
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Manchuria, round 3 : 3/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Korea from Americans, taking Manchuria from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 cruiser
Battle in Siberia
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 marine
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 marine in Siberia, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Siberia
Japanese win, taking Siberia from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Siberia to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to Shantung
1 tactical_bomber moved from Manchuria to Shantung
1 fighter and 1 tactical_bomber moved from Jehol to Shantung
1 armour moved from Shantung to Manchuria
Place Units - Japanese
3 armour placed in Shantung
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 22 PUs; end with 22 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans : -0.17
Chinese : 0.83
Japanese : -1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 4 armour, 1 destroyer, 2 fighters, 6 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Kwangtung to Korea
1 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Germans
Americans take Yenisey from Germans
1 fighter moved from Turkey to Cyprus
1 fighter moved from Turkey to Crete
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 marine moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from Spain to 110 Sea Zone
2 fighters moved from Spain to 109 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from Turkey to Cyprus
6 fighters moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to 110 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 4 armour, 1 destroyer, 2 fighters, 6 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Kwangtung to Korea
1 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Germans
Americans take Yenisey from Germans
1 fighter moved from Turkey to Cyprus
1 fighter moved from Turkey to Crete
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 marine moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from Spain to 110 Sea Zone
2 fighters moved from Spain to 109 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from Turkey to Cyprus
6 fighters moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to 110 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Combat - Americans
Battle in Greece
Battle in Sicily
Battle in Sardinia
Battle in Crete
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Crete, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Crete
Americans win, taking Greece from Italians, taking Sicily from Italians, taking Sardinia from Italians, taking Crete from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 6 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 6 fighters and 3 infantry in Normandy Bordeaux, round 2 : 5/9 hits, 3,50 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 6 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Cyprus
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Cyprus, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Cyprus
Americans win, taking Cyprus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Korea
Americans attack with 1 fighter
Japanese defend with 1 marine
Americans roll dice for 1 fighter in Korea, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 marine in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Korea
Americans win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
1 fighter moved from Korea to Amur
5 carriers moved from 96 Sea Zone to 92 Sea Zone
10 fighters moved from 96 Sea Zone to 94 Sea Zone
10 fighters moved from 94 Sea Zone to 92 Sea Zone
3 fighters moved from Normandy Bordeaux to Gibraltar
5 fighters and 3 tactical_bombers moved from 110 Sea Zone to Spain
1 infantry moved from Spain to Gibraltar
2 fighters moved from 109 Sea Zone to Spain
3 fighters moved from Normandy Bordeaux to Spain
1 fighter moved from Cyprus to Turkey
1 fighter moved from Cyprus to Syria
4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Gibraltar to Spain
1 fighter moved from Crete to Turkey
2 fighters moved from Eastern United States to Spain
1 fighter moved from Spain to Gibraltar
3 fighters moved from 92 Sea Zone to Spain
2 fighters moved from 92 Sea Zone to Spain
Place Units - Americans
1 destroyer placed in 91 Sea Zone
2 fighters placed in Spain
5 transports placed in 101 Sea Zone
4 armour and 4 infantry placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : 0,00
Italians : 0,67
Americans : 3,50
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 artillery and 2 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Shensi
1 fighter moved from Kiangsu to Jehol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 artillery and 2 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Shensi
1 fighter moved from Kiangsu to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Jehol, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Jehol, round 3 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Kiangsu
Place Units - Chinese
2 artilleries and 5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese : -1,00
Japanese : -1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Combat Move - British
1 infantry moved from West India to Afghanistan
British take Afghanistan from Germans
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 artillery and 2 infantry moved from Iraq to Persia
6 fighters moved from Turkey to Persia
2 armour moved from Ukraine to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 4 armour, 1 destroyer, 2 fighters, 6 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Kwangtung to Korea
1 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Germans
Americans take Yenisey from Germans
1 fighter moved from Turkey to Cyprus
1 fighter moved from Turkey to Crete
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 marine moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 fighters and 3 tactical_bombers moved from Spain to 110 Sea Zone
2 fighters moved from Spain to 109 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from Turkey to Cyprus
6 fighters moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to 110 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Combat - Americans
Battle in Greece
Battle in Sicily
Battle in Sardinia
Battle in Crete
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Crete, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Crete, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Crete
Americans win, taking Greece from Italians, taking Sicily from Italians, taking Sardinia from Italians, taking Crete from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 6 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 6 fighters and 3 infantry in Normandy Bordeaux, round 2 : 5/9 hits, 3,50 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 6 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Cyprus
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Cyprus, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Cyprus
Americans win, taking Cyprus from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Korea
Americans attack with 1 fighter
Japanese defend with 1 marine
Americans roll dice for 1 fighter in Korea, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 marine in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Korea
Americans win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - Americans
1 fighter moved from Korea to Amur
5 carriers moved from 96 Sea Zone to 92 Sea Zone
10 fighters moved from 96 Sea Zone to 94 Sea Zone
10 fighters moved from 94 Sea Zone to 92 Sea Zone
3 fighters moved from Normandy Bordeaux to Gibraltar
5 fighters and 3 tactical_bombers moved from 110 Sea Zone to Spain
1 infantry moved from Spain to Gibraltar
2 fighters moved from 109 Sea Zone to Spain
3 fighters moved from Normandy Bordeaux to Spain
1 fighter moved from Cyprus to Turkey
1 fighter moved from Cyprus to Syria
4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Gibraltar to Spain
1 fighter moved from Crete to Turkey
2 fighters moved from Eastern United States to Spain
1 fighter moved from Spain to Gibraltar
3 fighters moved from 92 Sea Zone to Spain
2 fighters moved from 92 Sea Zone to Spain
Place Units - Americans
1 destroyer placed in 91 Sea Zone
2 fighters placed in Spain
5 transports placed in 101 Sea Zone
4 armour and 4 infantry placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 artillery and 2 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Shensi
1 fighter moved from Kiangsu to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Jehol, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Jehol, round 3 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Jehol to Kiangsu
Place Units - Chinese
2 artilleries and 5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to Afghanistan
British take Afghanistan from Germans
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
1 artillery and 2 infantry moved from Iraq to Persia
6 fighters moved from Turkey to Persia
2 armour moved from Ukraine to Rostov
Combat - British
Battle in Persia
British attack with 1 artillery, 6 fighters and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
British roll dice for 1 artillery, 6 fighters and 2 infantry in Persia, round 2 : 3/9 hits, 3,83 expected hits
Germans roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia
British win, taking Persia from Germans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Rostov
British attack with 2 armour
Germans defend with 1 mech_infantry
British roll dice for 2 armour in Rostov, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Rostov
British win, taking Rostov from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
6 fighters moved from Persia to Iraq
1 mech_infantry moved from West India to Turkmenistan
5 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from West India to Eastern Persia
1 artillery and 8 infantry moved from West India to India
Place Units - British
1 destroyer placed in 110 Sea Zone
3 armour placed in Iraq
2 artilleries and 1 infantry placed in Saudi Arabia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
2 artilleries and 6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1
UK_Pacific collect 19 PUs (1 lost to blockades); end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 artilleries and 6 infantry
Combat Hit Differential Summary :
Germans : 1,00
Italians : 0,67
British : 0,17
Americans : 3,50
Chinese : -1,00
Japanese : -1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Southern France to 99 Sea Zone
4 armour, 3 infantry and 1 mech_infantry moved from Albania to Greece
1 fighter moved from Southern France to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Southern France to 99 Sea Zone
4 armour, 3 infantry and 1 mech_infantry moved from Albania to Greece
1 fighter moved from Southern France to 99 Sea Zone
Combat - Italians
Battle in Greece
Italians attack with 4 armour, 3 infantry and 1 mech_infantry
Americans defend with 1 marine
Italians roll dice for 4 armour, 3 infantry and 1 mech_infantry in Greece, round 2 : 3/8 hits, 2.67 expected hits
Americans roll dice for 1 marine in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Americans with 4 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 infantry
Casualties for Americans: 1 marine
Battle in 99 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 cruiser and 2 transports
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in 99 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Italians lost in 99 Sea Zone
Italians roll dice for 2 fighters in 99 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Italians lost in 99 Sea Zone
Italians roll dice for 1 fighter in 99 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Italians lost in 99 Sea Zone
Americans win with 1 cruiser and 2 transports remaining. Battle score for attacker is -26
Casualties for Italians: 2 fighters and 1 submarine
Non Combat Move - Italians
5 infantry moved from Northern Italy to Southern France
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians : -2.50
Americans : 2.17