@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Wizmark (X) vs Sovietishcat (L)
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TripleA Move Summary: Japanese round 24
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Yakut S.S.R. Japanese take Buryatia from Americans Japanese take Yakut S.S.R. from Americans 1 artillery and 1 mech_infantry moved from Jehol to Chahar 1 mech_infantry moved from Jehol to Anhwe Japanese take Anhwe from Chinese 2 fighters and 2 tactical_bombers moved from Shantung to Chahar 1 armour moved from Shantung to Hopei Japanese take Hopei from Chinese 1 armour moved from Shantung to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Shantung to Hunan Japanese take Hunan from Chinese 1 armour moved from Shantung to Kiangsi Japanese take Kiangsi from Chinese -
TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Yakut S.S.R. Japanese take Buryatia from Americans Japanese take Yakut S.S.R. from Americans 1 artillery and 1 mech_infantry moved from Jehol to Chahar 1 mech_infantry moved from Jehol to Anhwe Japanese take Anhwe from Chinese 2 fighters and 2 tactical_bombers moved from Shantung to Chahar 1 armour moved from Shantung to Hopei Japanese take Hopei from Chinese 1 armour moved from Shantung to Kweichow Japanese take Kweichow from Chinese 1 armour moved from Shantung to Hunan Japanese take Hunan from Chinese 1 armour moved from Shantung to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Chahar Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Chahar, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Chahar to Shantung 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Shantung 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2 Japanese collect 30 PUs (2 lost to blockades); end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
Chinese : 0.67 Japanese : 1.00 -
TripleA Move Summary: Americans round 24
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Americans Americans buy 10 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 4 armour and 4 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Philippines to Hunan 4 infantry moved from Spain to Normandy Bordeaux 17 fighters and 2 tactical_bombers moved from Spain to Normandy Bordeaux 8 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 3 artilleries and 5 infantry moved from Spain to 91 Sea Zone 2 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 3 artilleries and 5 infantry moved from 112 Sea Zone to Norway 1 armour moved from 112 Sea Zone to Norway -
TripleA Turn Summary: Americans round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Americans Americans buy 10 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 4 armour and 4 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Philippines to Hunan 4 infantry moved from Spain to Normandy Bordeaux 17 fighters and 2 tactical_bombers moved from Spain to Normandy Bordeaux 8 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 3 artilleries and 5 infantry moved from Spain to 91 Sea Zone 2 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 3 artilleries and 5 infantry moved from 112 Sea Zone to Norway 1 armour moved from 112 Sea Zone to Norway Combat - Americans Battle in Norway Battle in Hunan Americans attack with 1 fighter Japanese defend with 1 armour Americans roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Hunan Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Normandy Bordeaux Americans attack with 17 fighters, 4 infantry and 2 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 17 fighters, 4 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 13/23 hits, 10,50 expected hits Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 4/4 hits, 1,33 expected hits 4 infantry owned by the Germans, 1 tactical_bomber owned by the Americans and 3 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 17 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Americans: 3 infantry and 1 tactical_bomber Casualties for Germans: 4 infantry Non Combat Move - Americans 17 fighters moved from Normandy Bordeaux to Spain 1 tactical_bomber moved from Normandy Bordeaux to Spain 3 fighters moved from Gibraltar to Spain 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 2 fighters moved from Eastern United States to Spain 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Syria to Egypt 1 fighter moved from Hunan to Yunnan 4 carriers moved from 110 Sea Zone to 112 Sea Zone 7 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 marine and 1 mech_infantry moved from Western United States to British Columbia 1 aaGun moved from Western United States to British Columbia Place Units - Americans 3 fighters placed in Spain 7 fighters placed in Eastern United States 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUsCombat Hit Differential Summary :
Germans : 2,67 Americans : 3,00 Japanese : -0,50 -
TripleA Move Summary: Chinese round 24
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe -
TripleA Turn Summary: Chinese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Tsinghai Battle in Kiangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Hunan from Japanese, taking Tsinghai from Germans, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan Place Units - Chinese 2 artilleries and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : -0,17 Japanese : 0,83 -
TripleA Move Summary: British round 24
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Combat Move - British 1 armour moved from Kiangsu to Jehol Chinese take Jehol from Japanese 1 armour moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Chahar 1 armour moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Chahar 1 armour moved from Trans-Jordan to Egypt 1 armour moved from Syria to Egypt 1 mech_infantry moved from Saudi Arabia to Egypt 3 fighters moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Syria to Egypt 1 fighter moved from Eastern Persia to Egypt 1 artillery moved from Trans-Jordan to Egypt 2 infantry moved from Saudi Arabia to Trans-Jordan -
TripleA Turn Summary: UK_Pacific round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Americans Americans buy 10 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 4 armour and 4 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Philippines to Hunan 4 infantry moved from Spain to Normandy Bordeaux 17 fighters and 2 tactical_bombers moved from Spain to Normandy Bordeaux 8 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 3 artilleries and 5 infantry moved from Spain to 91 Sea Zone 2 armour, 3 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 3 artilleries and 5 infantry moved from 112 Sea Zone to Norway 1 armour moved from 112 Sea Zone to Norway Combat - Americans Battle in Norway Battle in Hunan Americans attack with 1 fighter Japanese defend with 1 armour Americans roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Hunan Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Normandy Bordeaux Americans attack with 17 fighters, 4 infantry and 2 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 17 fighters, 4 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 13/23 hits, 10,50 expected hits Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 4/4 hits, 1,33 expected hits 4 infantry owned by the Germans, 1 tactical_bomber owned by the Americans and 3 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 17 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Americans: 3 infantry and 1 tactical_bomber Casualties for Germans: 4 infantry Non Combat Move - Americans 17 fighters moved from Normandy Bordeaux to Spain 1 tactical_bomber moved from Normandy Bordeaux to Spain 3 fighters moved from Gibraltar to Spain 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 2 fighters moved from Eastern United States to Spain 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Syria to Egypt 1 fighter moved from Hunan to Yunnan 4 carriers moved from 110 Sea Zone to 112 Sea Zone 7 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 marine and 1 mech_infantry moved from Western United States to British Columbia 1 aaGun moved from Western United States to British Columbia Place Units - Americans 3 fighters placed in Spain 7 fighters placed in Eastern United States 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Tsinghai Battle in Kiangsi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Hunan from Japanese, taking Tsinghai from Germans, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan Place Units - Chinese 2 artilleries and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 3 armour and 3 fighters; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Kiangsu to Jehol Chinese take Jehol from Japanese 1 armour moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Chahar 1 armour moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Chahar 1 armour moved from Trans-Jordan to Egypt 1 armour moved from Syria to Egypt 1 mech_infantry moved from Saudi Arabia to Egypt 3 fighters moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Syria to Egypt 1 fighter moved from Eastern Persia to Egypt 1 artillery moved from Trans-Jordan to Egypt 2 infantry moved from Saudi Arabia to Trans-Jordan Combat - British Battle in Kweichow British attack with 2 armour Japanese defend with 1 armour British roll dice for 2 armour in Kweichow, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 2 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Chahar British attack with 2 armour Japanese defend with 1 mech_infantry British roll dice for 2 armour in Chahar, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar British win, taking Chahar from Japanese with 2 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hopei British attack with 2 armour Japanese defend with 1 armour British roll dice for 2 armour in Hopei, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Hopei British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Japanese: 1 armour Non Combat Move - British 1 aaGun, 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway 7 infantry moved from India to West India 1 mech_infantry moved from India to Yunnan Place Units - British 3 armour placed in Egypt 3 fighters placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in Kwangtung 2 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 2 armour Some Units in Kwangtung change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 2,67 British : 0,00 Americans : 3,00 Chinese : -0,17 Japanese : 0,00 -
@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat lol thought that was a brave move to stay and fight there!
Changed of heart, felt I should retreat…
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TripleA Move Summary: Italians round 24
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Turkey to Syria 1 armour moved from Caucasus to Syria 1 armour moved from Caucasus to Syria 2 armour and 1 mech_infantry moved from Caucasus to Tsinghai -
TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Turkey to Syria 1 armour moved from Caucasus to Syria 1 armour moved from Caucasus to Syria 2 armour and 1 mech_infantry moved from Caucasus to Tsinghai Combat - Italians Battle in Tsinghai Italians attack with 2 armour and 1 mech_infantry Chinese defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Tsinghai Italians win, taking Tsinghai from Chinese with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Syria Italians attack with 2 armour and 2 infantry ANZAC defend with 2 infantry Italians roll dice for 2 armour and 2 infantry in Syria, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Syria Italians roll dice for 2 armour and 2 infantry in Syria, round 3 : 1/4 hits, 1.33 expected hits French roll dice for 1 infantry in Syria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Syria Italians win, taking Syria from French with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians Place Units - Italians 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -0.83 French : 0.00 Chinese : 0.67 -
TripleA Move Summary: ANZAC round 24
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 5 fighters and 1 submarine moved from 35 Sea Zone to 18 Sea Zone 2 bombers and 3 fighters moved from Trans-Jordan to Syria 1 fighter moved from Kwangtung to Szechwan -
TripleA Turn Summary: ANZAC round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 5 fighters and 1 submarine moved from 35 Sea Zone to 18 Sea Zone 2 bombers and 3 fighters moved from Trans-Jordan to Syria 1 fighter moved from Kwangtung to Szechwan Combat - ANZAC Battle in 18 Sea Zone ANZAC attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 5 fighters in 18 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 18 Sea Zone ANZAC win with 5 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 4 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone ANZAC win, taking 19 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Syria ANZAC attack with 2 bombers and 3 fighters Italians defend with 2 armour and 1 infantry ANZAC roll dice for 2 bombers and 3 fighters in Syria, round 2 : 1/5 hits, 2,83 expected hits Italians roll dice for 2 armour and 1 infantry in Syria, round 2 : 1/3 hits, 1,33 expected hits 1 bomber owned by the ANZAC and 1 infantry owned by the Italians lost in Syria ANZAC roll dice for 1 bomber and 3 fighters in Syria, round 3 : 3/4 hits, 2,17 expected hits Italians roll dice for 2 armour in Syria, round 3 : 1/2 hits, 1,00 expected hits 1 bomber owned by the ANZAC and 2 armour owned by the Italians lost in Syria ANZAC win with 3 fighters remaining. Battle score for attacker is -9 Casualties for ANZAC: 2 bombers Casualties for Italians: 2 armour and 1 infantry Non Combat Move - ANZAC 3 fighters moved from Syria to Egypt 5 fighters moved from 18 Sea Zone to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to Kwangtung 3 destroyers moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 tactical_bombers placed in Queensland 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : -0,33 ANZAC : -2,83 Japanese : 0,33 -
TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 5 fighters and 1 submarine moved from 35 Sea Zone to 18 Sea Zone 2 bombers and 3 fighters moved from Trans-Jordan to Syria 1 fighter moved from Kwangtung to Szechwan Combat - ANZAC Battle in 18 Sea Zone ANZAC attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 5 fighters in 18 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 18 Sea Zone ANZAC win with 5 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone ANZAC attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 4 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone ANZAC win, taking 19 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Syria ANZAC attack with 2 bombers and 3 fighters Italians defend with 2 armour and 1 infantry ANZAC roll dice for 2 bombers and 3 fighters in Syria, round 2 : 1/5 hits, 2,83 expected hits Italians roll dice for 2 armour and 1 infantry in Syria, round 2 : 1/3 hits, 1,33 expected hits 1 bomber owned by the ANZAC and 1 infantry owned by the Italians lost in Syria ANZAC roll dice for 1 bomber and 3 fighters in Syria, round 3 : 3/4 hits, 2,17 expected hits Italians roll dice for 2 armour in Syria, round 3 : 1/2 hits, 1,00 expected hits 1 bomber owned by the ANZAC and 2 armour owned by the Italians lost in Syria ANZAC win with 3 fighters remaining. Battle score for attacker is -9 Casualties for ANZAC: 2 bombers Casualties for Italians: 2 armour and 1 infantry Non Combat Move - ANZAC 3 fighters moved from Syria to Egypt 5 fighters moved from 18 Sea Zone to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to Kwangtung 3 destroyers moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 tactical_bombers placed in Queensland 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -0,33 ANZAC : -2,83 Japanese : 0,33 -
TripleA Move Summary: Germans round 25
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 fighter, 18 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 2 fighters moved from Southern France to Normandy Bordeaux 1 mech_infantry moved from Northwest Persia to Persia Germans take Persia from British 1 mech_infantry moved from Iraq to Saudi Arabia Germans take Saudi Arabia from British 2 artilleries and 1 mech_infantry moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Caucasus to Trans-Jordan 1 mech_infantry moved from Kazakhstan to Sikang Germans take Sikang from Chinese 1 bomber and 1 fighter moved from Caucasus to Turkmenistan 1 mech_infantry moved from Volgograd to Turkmenistan 1 mech_infantry moved from Yenisey to Kansu 1 mech_infantry moved from Kazakhstan to Kansu 2 armour moved from Shensi to Chahar Germans take Suiyuyan from Chinese 1 bomber moved from Shantung to Chahar 4 armour moved from Shensi to Kansu 1 fighter moved from Caucasus to Trans-Jordan 1 mech_infantry moved from Kazakhstan to Shensi 2 armour moved from Yenisey to Kansu 1 mech_infantry moved from Iraq to Trans-Jordan -
TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 fighter, 18 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 2 fighters moved from Southern France to Normandy Bordeaux 1 mech_infantry moved from Northwest Persia to Persia Germans take Persia from British 1 mech_infantry moved from Iraq to Saudi Arabia Germans take Saudi Arabia from British 2 artilleries and 1 mech_infantry moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Caucasus to Trans-Jordan 1 mech_infantry moved from Kazakhstan to Sikang Germans take Sikang from Chinese 1 bomber and 1 fighter moved from Caucasus to Turkmenistan 1 mech_infantry moved from Volgograd to Turkmenistan 1 mech_infantry moved from Yenisey to Kansu 1 mech_infantry moved from Kazakhstan to Kansu 2 armour moved from Shensi to Chahar Germans take Suiyuyan from Chinese 1 bomber moved from Shantung to Chahar 4 armour moved from Shensi to Kansu 1 fighter moved from Caucasus to Trans-Jordan 1 mech_infantry moved from Kazakhstan to Shensi 2 armour moved from Yenisey to Kansu 1 mech_infantry moved from Iraq to Trans-Jordan Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Trans-Jordan Germans attack with 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 2/7 hits, 3.00 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 2 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 2 infantry Battle in Chahar Germans attack with 2 armour and 1 bomber British defend with 2 armour Germans roll dice for 2 armour and 1 bomber in Chahar, round 2 : 1/3 hits, 1.67 expected hits Chinese roll dice for 2 armour in Chahar, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 armour owned by the British lost in Chahar retreated to Chahar Chinese win with 1 armour remaining. Battle score for attacker is -6 Casualties for Germans: 2 armour Casualties for British: 1 armour Battle in Kansu Germans attack with 6 armour and 2 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 6 armour and 2 mech_infantrys in Kansu, round 2 : 6/8 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Turkmenistan Germans attack with 1 bomber, 1 fighter and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Turkmenistan, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 infantry moved from Turkey to Iraq 2 fighters moved from Normandy Bordeaux to Southern France 2 fighters moved from Trans-Jordan to Iraq 1 tactical_bomber moved from Trans-Jordan to Iraq 1 fighter moved from Turkmenistan to Volgograd 1 bomber moved from Chahar to Samara 9 infantry moved from Sweden to Finland 1 bomber moved from Novosibirsk to Belarus 4 bombers moved from Caucasus to Belarus 6 bombers moved from Germany to Belarus 1 aaGun, 31 armour, 2 artilleries and 2 mech_infantrys moved from Iraq to Trans-Jordan 1 armour moved from Northwest Persia to Trans-Jordan 2 aaGuns moved from Caucasus to Turkey 1 bomber moved from Turkmenistan to Volgograd 3 infantry moved from Rostov to Caucasus 2 mech_infantrys moved from Volgograd to Russia 6 infantry moved from Germany to Poland Place Units - Germans 10 infantry placed in Germany 3 infantry placed in Novgorod 3 mech_infantrys placed in Iraq 1 artillery, 1 fighter and 1 infantry placed in Southern France 3 mech_infantrys placed in Turkey Germans undo move 3. 3 infantry placed in Iraq 3 mech_infantrys placed in Western Ukraine 1 bomber, 1 infantry and 1 mech_infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 fighters EDIT: Adding units owned by Germans to Novgorod: 2 fighters EDIT: Removing units owned by Germans from Southern France: 1 fighter EDIT: Adding units owned by Germans to Germany: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 6 infantry EDIT: Adding units owned by Germans to Germany: 6 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 83 PUs; end with 83 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 89 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUsCombat Hit Differential Summary :
Germans : 2.33 British : 0.00 Americans : -0.33 Chinese : 0.67 -
@Sovietishcat sorry…lot of playing around with edit mode for non com
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TripleA Turn Summary: Russians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Move Summary: Japanese round 25
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Japanese Japanese buy 3 armour and 2 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol 2 infantry moved from Shantung to Jehol 1 artillery and 1 infantry moved from Shantung to Anhwe 2 fighters and 2 tactical_bombers moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from Japan to 25 Sea Zone -
TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Japanese Japanese buy 3 armour and 2 destroyers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol 2 infantry moved from Shantung to Jehol 1 artillery and 1 infantry moved from Shantung to Anhwe 2 fighters and 2 tactical_bombers moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol 2 fighters moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from Japan to 25 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 3 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Jehol Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 armour Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 4/6 hits, 2.67 expected hits Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in 19 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Anhwe Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 3/6 hits, 3.00 expected hits Chinese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Non Combat Move - Japanese 3 fighters moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 3 fighters moved from 19 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from Jehol to 6 Sea Zone 1 armour moved from Yakut S.S.R. to Amur 2 fighters and 2 tactical_bombers moved from Anhwe to Shantung Place Units - Japanese 3 armour placed in Shantung 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2 Japanese collect 26 PUs (1 lost to blockades); end with 26 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
ANZAC : 0.50 Chinese : 1.17 Japanese : 1.00





