Edit to the USSR sub
I assumed you wouldn’t scramble to sz97. Didn’t seem a good option.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Combat Move - Russians
2 armour and 2 artilleries moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
Combat - Russians
Battle in Northwest Persia
Russians attack with 2 armour, 2 artilleries and 1 fighter
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 2 artilleries and 1 fighter in Northwest Persia, round 2 : 2/5 hits, 2,17 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1,00 expected hits
2 artilleries owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Northwest Persia
Russians roll dice for 2 armour and 1 fighter in Northwest Persia, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour and 2 artilleries
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Iraq to Trans-Jordan
20 artilleries moved from Iraq to Trans-Jordan
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1,67
Russians : -0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Americans
1 armour and 1 artillery moved from Manchuria to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Jehol
2 mech_infantrys moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
1 artillery moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from Shantung to Anhwe
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Jehol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Americans
1 armour and 1 artillery moved from Manchuria to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Jehol
2 mech_infantrys moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
1 artillery moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from Shantung to Anhwe
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Jehol
Combat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Jehol, round 2 : 6/8 hits, 3.67 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Americans defend with 1 fighter
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Amur, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 fighter in Amur, round 2 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Amur
Japanese win, taking Amur from Americans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 fighter
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Anhwe, round 2 : 1/5 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to Shantung
2 tactical_bombers moved from Jehol to 6 Sea Zone
3 fighters moved from Jehol to 6 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Shantung
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Japanese collect 24 PUs (1 lost to blockades); end with 24 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : -1.67
Japanese : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters, 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 carriers moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Spain to 110 Sea Zone
4 fighters moved from 92 Sea Zone to 110 Sea Zone
3 fighters moved from Spain to 110 Sea Zone
1 fighter moved from Spain to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from Spain to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Spain to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
3 fighters moved from Spain to 110 Sea Zone
3 fighters moved from Spain to Normandy Bordeaux
7 fighters moved from Spain to Normandy Bordeaux
1 carrier moved from 92 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
4 armour, 6 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
4 armour and 4 infantry moved from Spain to 91 Sea Zone
4 armour, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 armour, 6 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters, 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 carriers moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Spain to 110 Sea Zone
4 fighters moved from 92 Sea Zone to 110 Sea Zone
3 fighters moved from Spain to 110 Sea Zone
1 fighter moved from Spain to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from Spain to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Spain to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
3 fighters moved from Spain to 110 Sea Zone
3 fighters moved from Spain to Normandy Bordeaux
7 fighters moved from Spain to Normandy Bordeaux
1 carrier moved from 92 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
4 armour, 6 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
4 armour and 4 infantry moved from Spain to 91 Sea Zone
4 armour, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 armour, 6 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 13 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 13 fighters, 4 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 8/19 hits, 8,50 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 13 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in 110 Sea Zone
Americans attack with 4 armour, 4 carriers, 2 destroyers, 11 fighters, 4 infantry, 1 tactical_bomber and 4 transports
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 4 carriers, 2 destroyers, 11 fighters, 1 tactical_bomber and 4 transports in 110 Sea Zone, round 2 : 4/14 hits, 6,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 4 carriers, 2 destroyers, 11 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
3 fighters moved from 110 Sea Zone to Spain
13 fighters moved from Normandy Bordeaux to Spain
2 tactical_bombers moved from Normandy Bordeaux to Spain
4 armour and 6 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 110 Sea Zone to Spain
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Gibraltar to Syria
1 infantry moved from Gibraltar to Spain
1 fighter moved from Spain to Gibraltar
Place Units - Americans
2 fighters placed in Spain
1 destroyer placed in 92 Sea Zone
8 infantry placed in Eastern United States
4 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -1,50
Americans : -3,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Chahar
4 infantry placed in Kiangsu
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : -0,17
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Combat Move - British
1 armour moved from Iraq to Caucasus
British take Caucasus from Germans
1 infantry moved from Afghanistan to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Germans
1 fighter moved from Iraq to Turkmenistan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters, 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 carriers moved from 92 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Spain to 110 Sea Zone
4 fighters moved from 92 Sea Zone to 110 Sea Zone
3 fighters moved from Spain to 110 Sea Zone
1 fighter moved from Spain to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
3 infantry moved from Spain to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Spain to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
3 fighters moved from Spain to 110 Sea Zone
3 fighters moved from Spain to Normandy Bordeaux
7 fighters moved from Spain to Normandy Bordeaux
1 carrier moved from 92 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
4 armour, 6 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
4 armour and 4 infantry moved from Spain to 91 Sea Zone
4 armour, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 armour, 6 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 13 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 13 fighters, 4 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 8/19 hits, 8,50 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 13 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in 110 Sea Zone
Americans attack with 4 armour, 4 carriers, 2 destroyers, 11 fighters, 4 infantry, 1 tactical_bomber and 4 transports
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 4 carriers, 2 destroyers, 11 fighters, 1 tactical_bomber and 4 transports in 110 Sea Zone, round 2 : 4/14 hits, 6,83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 4 carriers, 2 destroyers, 11 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
3 fighters moved from 110 Sea Zone to Spain
13 fighters moved from Normandy Bordeaux to Spain
2 tactical_bombers moved from Normandy Bordeaux to Spain
4 armour and 6 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 110 Sea Zone to Spain
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Gibraltar to Syria
1 infantry moved from Gibraltar to Spain
1 fighter moved from Spain to Gibraltar
Place Units - Americans
2 fighters placed in Spain
1 destroyer placed in 92 Sea Zone
8 infantry placed in Eastern United States
4 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Chahar
4 infantry placed in Kiangsu
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British buy 1 destroyer, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Iraq to Caucasus
British take Caucasus from Germans
1 infantry moved from Afghanistan to Turkmenistan
1 infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Germans
1 fighter moved from Iraq to Turkmenistan
Combat - British
Battle in Turkmenistan
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Turkmenistan, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 infantry in Turkmenistan, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Turkmenistan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Turkmenistan
British win, taking Turkmenistan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Turkmenistan to Eastern Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 armour moved from Iraq to Syria
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Syria
2 artilleries and 1 infantry moved from Saudi Arabia to Trans-Jordan
3 fighters moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Eastern Persia to Iraq
14 infantry moved from India to West India
3 artilleries moved from India to West India
Place Units - British
1 destroyer and 3 transports placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in Saudi Arabia
3 infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
7 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 7 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1,17
British : -0,67
Americans : -3,33
Chinese : -0,17
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
4 armour and 1 mech_infantry moved from Greece to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
4 armour and 1 mech_infantry moved from Greece to Caucasus
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 4 infantry
Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 4 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Italians attack with 4 armour and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 4 armour and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
2 infantry moved from Greece to Turkey
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.83
British : -0.50
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Iraq to Trans-Jordan
2 bombers moved from India to Trans-Jordan
2 fighters moved from India to Trans-Jordan
1 destroyer moved from 32 Sea Zone to 25 Sea Zone
2 fighters moved from Queensland to 35 Sea Zone
1 fighter moved from Queensland to Philippines
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Philippines
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 25 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
3 mech_infantrys moved from Russia to Kazakhstan
3 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
2 artilleries moved from Turkey to Northwest Persia
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
1 artillery and 2 mech_infantrys moved from Turkey to Iraq
31 armour, 3 artilleries and 3 mech_infantrys moved from Turkey to Iraq
4 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Shantung to Anhwe
1 bomber moved from Volgograd to Anhwe
1 bomber moved from Volgograd to Yenisey
7 armour and 2 mech_infantrys moved from Novosibirsk to Shensi
Germans take Tsinghai from Chinese
4 bombers moved from Volgograd to Shensi
1 fighter moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Northwest Persia
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 25 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
3 mech_infantrys moved from Russia to Kazakhstan
3 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
2 artilleries moved from Turkey to Northwest Persia
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
1 artillery and 2 mech_infantrys moved from Turkey to Iraq
31 armour, 3 artilleries and 3 mech_infantrys moved from Turkey to Iraq
4 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Shantung to Anhwe
1 bomber moved from Volgograd to Anhwe
1 bomber moved from Volgograd to Yenisey
7 armour and 2 mech_infantrys moved from Novosibirsk to Shensi
Germans take Tsinghai from Chinese
4 bombers moved from Volgograd to Shensi
1 fighter moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Northwest Persia
2 fighters moved from Southern France to Normandy Bordeaux
3 fighters moved from Southern France to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 25 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
3 mech_infantrys moved from Russia to Kazakhstan
3 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
2 artilleries moved from Turkey to Northwest Persia
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Northwest Persia
1 artillery and 2 mech_infantrys moved from Turkey to Iraq
31 armour, 3 artilleries and 3 mech_infantrys moved from Turkey to Iraq
4 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 fighter moved from Shantung to Anhwe
1 bomber moved from Volgograd to Anhwe
1 bomber moved from Volgograd to Yenisey
7 armour and 2 mech_infantrys moved from Novosibirsk to Shensi
Germans take Tsinghai from Chinese
4 bombers moved from Volgograd to Shensi
1 fighter moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Northwest Persia
2 fighters moved from Southern France to Normandy Bordeaux
3 fighters moved from Southern France to Normandy Bordeaux
Combat - Germans
Battle in Iraq
Germans attack with 31 armour, 4 artilleries and 5 mech_infantrys
British defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 31 armour, 4 artilleries and 5 mech_infantrys in Iraq, round 2 : 16/40 hits, 18.33 expected hits
British roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Iraq
Germans win, taking Iraq from British with 31 armour, 4 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Northwest Persia
Germans attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Russians defend with 1 armour
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 4/12 hits, 4.67 expected hits
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 3/7 hits, 2.83 expected hits
3 mech_infantrys owned by the British, 3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 4/9 hits, 4.17 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 fighter in Northwest Persia, round 3 : 3/3 hits, 1.50 expected hits
1 armour owned by the Russians, 2 artilleries owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 4 mech_infantrys
Casualties for British: 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys
Casualties for Russians: 1 armour
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 5 fighters and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 bombers, 5 fighters and 4 infantry in Normandy Bordeaux, round 2 : 4/11 hits, 4.50 expected hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 5 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Battle in Shensi
Germans attack with 7 armour, 4 bombers and 2 mech_infantrys
Chinese defend with 2 artilleries and 9 infantry
Germans roll dice for 7 armour, 4 bombers and 2 mech_infantrys in Shensi, round 2 : 6/13 hits, 6.50 expected hits
Chinese roll dice for 2 artilleries and 9 infantry in Shensi, round 2 : 3/11 hits, 3.67 expected hits
1 armour owned by the Germans, 6 infantry owned by the Chinese and 2 mech_infantrys owned by the Germans lost in Shensi
Germans roll dice for 6 armour and 4 bombers in Shensi, round 3 : 5/10 hits, 5.67 expected hits
Chinese roll dice for 2 artilleries and 3 infantry in Shensi, round 3 : 0/5 hits, 1.67 expected hits
3 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 6 armour and 4 bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Chinese: 2 artilleries and 9 infantry
Battle in Anhwe
Germans attack with 1 bomber and 1 fighter
Chinese defend with 1 artillery
Germans roll dice for 1 bomber and 1 fighter in Anhwe, round 2 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans and 1 artillery owned by the Chinese lost in Anhwe
Germans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter
Casualties for Chinese: 1 artillery
Battle in Yenisey
Germans attack with 2 armour, 1 bomber and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Yenisey, round 2 : 3/4 hits, 1.83 expected hits
Americans roll dice for 1 armour in Yenisey, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Yenisey
Germans win, taking Yenisey from Americans with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Kazakhstan
Germans attack with 1 fighter and 3 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
4 bombers moved from Volgograd to Germany
2 bombers moved from Normandy Bordeaux to Germany
3 fighters moved from Normandy Bordeaux to Germany
2 fighters moved from Normandy Bordeaux to Southern France
1 marine moved from Western Germany to Germany
3 infantry moved from Western Germany to Germany
1 aaGun moved from Turkey to Iraq
2 aaGuns moved from Volgograd to Caucasus
2 fighters moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 bomber moved from Yenisey to Novosibirsk
4 bombers moved from Shensi to Caucasus
1 bomber moved from Anhwe to Shantung
1 infantry moved from Ukraine to Rostov
2 infantry moved from Bryansk to Rostov
Place Units - Germans
10 infantry placed in Germany
10 infantry placed in Western Germany
3 mech_infantrys placed in Volgograd
3 infantry placed in Turkey
2 armour and 1 infantry placed in Southern France
1 infantry and 1 mech_infantry placed in France
Turn Complete - Germans
Germans collect 79 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -3.83
British : -1.00
Americans : -1.50
Chinese : -1.67
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Combat Move - Russians
20 artilleries moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
@wizmark please use second post!
@Sovietishcat lol thought that was a brave move to stay and fight there!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Americans
Japanese take Yakut S.S.R. from Americans
1 artillery and 1 mech_infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
2 fighters and 2 tactical_bombers moved from Shantung to Chahar
1 armour moved from Shantung to Hopei
Japanese take Hopei from Chinese
1 armour moved from Shantung to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Shantung to Hunan
Japanese take Hunan from Chinese
1 armour moved from Shantung to Kiangsi
Japanese take Kiangsi from Chinese