@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion ugh royal navy decided not to fight back today
yeah they let you down big time. or maybe just call it savage revenge for wiping out those italian capital ships!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
1 carrier moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Evenkiyskiy to Urals
1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 submarine moved from 119 Sea Zone to 104 Sea Zone
2 bombers moved from France to 104 Sea Zone
2 bombers moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Evenkiyskiy to Urals
1 mech_infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 submarine moved from 119 Sea Zone to 104 Sea Zone
2 bombers moved from France to 104 Sea Zone
2 bombers moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 7/8 hits, 4.33 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from Volgograd to Bryansk
1 infantry moved from Bryansk to Tambov
1 armour moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Southern Italy to Bryansk
1 tactical_bomber moved from Western Germany to Bryansk
2 bombers moved from 104 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Western Germany to France
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 infantry placed in France
3 armour placed in Ukraine
3 armour placed in Western Ukraine
1 armour and 1 mech_infantry placed in Novgorod
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 3.00
Americans : -0.33
Russians : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Shensi to Caucasus
1 fighter moved from Russia to Caucasus
3 infantry moved from Tsinghai to Novosibirsk
1 armour moved from Shensi to Novosibirsk
1 armour and 2 mech_infantrys moved from Shensi to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Shensi to Caucasus
1 fighter moved from Russia to Caucasus
3 infantry moved from Tsinghai to Novosibirsk
1 armour moved from Shensi to Novosibirsk
1 armour and 2 mech_infantrys moved from Shensi to Szechwan
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 3 infantry in Novosibirsk, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 fighters
Italians defend with 1 armour
Russians roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Caucasus
Russians win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 fighters moved from Caucasus to Northwest Persia
15 infantry moved from Tsinghai to Sikang
2 aaGuns moved from Tsinghai to Sikang
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,50
Russians : 1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 5 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 5 Sea Zone to 3 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 bomber moved from Anhwe to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 5 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 5 Sea Zone to 3 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 bomber moved from Anhwe to 35 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 carrier
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 carrier in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 carrier
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 aaGun moved from Shantung to Anhwe
2 armour moved from Shantung to Anhwe
1 mech_infantry moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Shantung
1 bomber moved from 35 Sea Zone to Shantung
2 artilleries and 3 infantry moved from Guam to 21 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 21 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Sakha to Siberia
1 submarine moved from 21 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Chinese : 0.67
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
5 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
8 bombers moved from Dutch New Guinea to Queensland
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Persia to Russia
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0,33
Americans : 1,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Sikang to Shensi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
1 fighter moved from Szechwan to Yunnan
2 artilleries and 10 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
1 armour moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
1 armour moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 fighter moved from Russia to Volgograd
1 bomber moved from Russia to Volgograd
1 fighter moved from Russia to Rostov
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to French Indo China
2 artilleries and 13 infantry moved from Shan State to French Indo China
1 infantry moved from Yunnan to French Indo China
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Yunnan to French Indo China
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 109 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
5 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
8 bombers moved from Dutch New Guinea to Queensland
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Persia to Russia
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
1 fighter moved from Szechwan to Yunnan
2 artilleries and 10 infantry moved from Szechwan to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 2 fighters and 1 marine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
1 armour moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 fighter moved from Russia to Volgograd
1 bomber moved from Russia to Volgograd
1 fighter moved from Russia to Rostov
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to French Indo China
2 artilleries and 13 infantry moved from Shan State to French Indo China
1 infantry moved from Yunnan to French Indo China
1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Yunnan to French Indo China
Combat - British
Battle in Volgograd
British attack with 1 armour, 1 bomber and 1 fighter
Germans defend with 1 armour and 1 factory_minor
British roll dice for 1 armour, 1 bomber and 1 fighter in Volgograd, round 2 : 3/3 hits, 1,67 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
British attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Rostov
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 3 : 2/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in French Indo China
British attack with 1 armour, 2 artilleries and 16 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
British roll dice for 1 armour, 2 artilleries and 16 infantry in French Indo China, round 2 : 7/19 hits, 4,17 expected hits
Japanese roll dice for 1 artillery and 4 infantry in French Indo China, round 2 : 3/5 hits, 1,67 expected hits
4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 2 artilleries and 13 infantry remaining. Battle score for attacker is 7
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Non Combat Move - British
1 fighter moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
1 bomber moved from Volgograd to Russia
5 fighters and 1 tactical_bomber moved from Persia to Russia
3 fighters and 1 tactical_bomber moved from Szechwan to Russia
2 armour moved from Iraq to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 aaGun moved from Shan State to French Indo China
1 aaGun moved from Shan State to French Indo China
1 aaGun moved from Shan State to Yunnan
1 armour moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to Yunnan
Place Units - British
2 fighters placed in Persia
1 marine placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : -0,17
British : 4,83
Italians : -1,00
Americans : 1,67
Chinese : 1,17
Japanese : 1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Bryansk to Rostov
1 fighter moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Bryansk to Rostov
1 fighter moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries moved from Tobruk to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
2 artilleries moved from 97 Sea Zone to Southern Italy
2 mech_infantrys moved from Romania to Ukraine
2 fighters moved from Rostov to Ukraine
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : -0.33
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 infantry placed in Queensland
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 infantry placed in Queensland
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 bomber, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
2 bombers moved from Bryansk to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Vologda to Novosibirsk
1 armour moved from Yenisey to Novosibirsk
1 mech_infantry moved from Bryansk to Volgograd
3 fighters and 3 tactical_bombers moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
3 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Bryansk to Caucasus
5 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Western Germany to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 bomber, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from Russians
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
3 bombers moved from Western Germany to 104 Sea Zone
2 bombers moved from Bryansk to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Vologda to Novosibirsk
1 armour moved from Yenisey to Novosibirsk
1 mech_infantry moved from Bryansk to Volgograd
3 fighters and 3 tactical_bombers moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
3 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Bryansk to Caucasus
5 mech_infantrys moved from Bryansk to Caucasus
1 bomber moved from Western Germany to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 6 bombers, 1 destroyer and 1 submarine
Americans defend with 2 destroyers
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 6 bombers and 1 destroyer in 104 Sea Zone, round 2 : 5/7 hits, 4.33 expected hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Americans lost in 104 Sea Zone
Germans win with 6 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Novosibirsk
Germans attack with 1 armour, 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 armour and 2 infantry
Germans roll dice for 1 armour, 2 bombers, 1 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/5 hits, 2.17 expected hits
Russians roll dice for 1 armour and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Novosibirsk, round 3 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans roll dice for 1 armour and 2 bombers in Novosibirsk, round 4 : 2/3 hits, 1.83 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Volgograd
Germans attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 4/8 hits, 3.83 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Bryansk
3 armour moved from Western Ukraine to Bryansk
3 tactical_bombers moved from Volgograd to Bryansk
3 fighters moved from Volgograd to Bryansk
1 fighter moved from Western Germany to Bryansk
6 bombers moved from 104 Sea Zone to Western Germany
2 bombers moved from Novosibirsk to Bryansk
1 fighter moved from Western Germany to Bryansk
Place Units - Germans
1 artillery and 1 infantry placed in France
1 bomber placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Western Ukraine
2 armour and 1 mech_infantry placed in Ukraine
1 submarine placed in 105 Sea Zone
1 submarine placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 70 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : -0.67
Russians : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Szechwan to Hunan