Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
@Sovietishcat Its pretty late where I am and I’m off to bed so won’t be able to answer any tricky questions on OoL or scrambles etc until tomorrow im afraid…need a clear head to deal with this game!:bow:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 submarines moved from 17 Sea Zone to 6 Sea Zone
4 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour and 1 mech_infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 fighter moved from Shantung to Anhwe
1 fighter moved from Shantung to Chahar
4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 destroyers, 6 fighters, 5 submarines and 3 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 4 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 4 destroyers, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
4 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 4 destroyers, 6 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Americans: 1 carrier, 1 destroyer, 4 submarines, 1 tactical_bomber and 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 2/2 hits, 0.83 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from Chahar to Shantung
4 carriers and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 battleship moved from 17 Sea Zone to 6 Sea Zone
4 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 21 PUs; end with 22 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans : -1.83
Chinese : 1.50
Japanese : 1.33
@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat Its pretty late where I am and I’m off to bed so won’t be able to answer any tricky questions on OoL or scrambles etc until tomorrow im afraid…need a clear head to deal with this game!:bow:
@wizmark No problems! No need to rush a decision:relaxed:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 2 fighters, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Spain to Greece
3 fighters moved from Caucasus to Greece
2 infantry moved from Spain to Normandy Bordeaux
5 fighters and 3 tactical_bombers moved from Spain to Normandy Bordeaux
3 fighters moved from Spain to 110 Sea Zone
4 fighters moved from Spain to Malta
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 91 Sea Zone to Spain
2 fighters moved from Spain to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Spain
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from Spain to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
5 carriers moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 marine moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Korea to Amur
Americans take Amur from Germans
1 armour moved from Amur to Buryatia
Americans take Buryatia from Germans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 2 fighters, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Spain to Greece
3 fighters moved from Caucasus to Greece
2 infantry moved from Spain to Normandy Bordeaux
5 fighters and 3 tactical_bombers moved from Spain to Normandy Bordeaux
3 fighters moved from Spain to 110 Sea Zone
4 fighters moved from Spain to Malta
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 91 Sea Zone to Spain
2 fighters moved from Spain to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Spain
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from Spain to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
5 carriers moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 marine moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Korea to Amur
Americans take Amur from Germans
1 armour moved from Amur to Buryatia
Americans take Buryatia from Germans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Battle in Greece
Americans attack with 1 bomber and 3 fighters
Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber and 3 fighters in Greece, round 2 : 1/4 hits, 2,17 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Greece
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Italians: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/7 hits, 3,17 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans, 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Germans: 2 infantry
Battle in 97 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Malta
Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 marine
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 marine in Malta, round 2 : 4/9 hits, 3,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 artilleries, 4 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from 97 Sea Zone to 96 Sea Zone
4 fighters moved from Malta to 96 Sea Zone
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Spain
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 2 fighters moved from Greece to Turkey
1 cruiser moved from 4 Sea Zone to 16 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Kwangtung
1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
4 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Philippines
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
3 destroyers moved from 33 Sea Zone to 35 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
4 armour and 4 infantry placed in Eastern United States
1 destroyer placed in 91 Sea Zone
1 destroyer placed in 92 Sea Zone
2 fighters placed in Eastern United States
1 marine placed in Western United States
Americans undo move 4.
1 destroyer placed in 91 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Turkey: 1 bomber
EDIT: Adding units owned by Americans to Turkey: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,2,6,2,5,6,3,6,1,6,1,3,5,6,2,2,1,3,2,6,1,3,6,6,5,4,3,4,4,4,4,1,4
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 0,83
Italians : -0,33
Americans : 1,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Kiangsu to Chahar
1 artillery and 2 infantry moved from Kiangsu to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Kiangsu to Chahar
1 artillery and 2 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Chahar, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Chahar to Kiangsu
Place Units - Chinese
1 infantry placed in Szechwan
1 artillery and 4 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Combat Move - British
1 infantry moved from India to West India
UK_Pacific take West India from Germans
3 mech_infantrys moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 fighter moved from Caucasus to Eastern Persia
1 mech_infantry moved from Caucasus to Bryansk
British take Bryansk from Italians
2 armour and 3 mech_infantrys moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Eastern Persia
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from Caucasus to Kazakhstan
5 fighters moved from Caucasus to Ukraine
1 armour moved from Kiangsu to Jehol
Chinese take Jehol from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 2 fighters, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Spain to Greece
3 fighters moved from Caucasus to Greece
2 infantry moved from Spain to Normandy Bordeaux
5 fighters and 3 tactical_bombers moved from Spain to Normandy Bordeaux
3 fighters moved from Spain to 110 Sea Zone
4 fighters moved from Spain to Malta
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 91 Sea Zone to Spain
2 fighters moved from Spain to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Spain
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from Spain to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
5 carriers moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 marine moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Korea to Amur
Americans take Amur from Germans
1 armour moved from Amur to Buryatia
Americans take Buryatia from Germans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Battle in Greece
Americans attack with 1 bomber and 3 fighters
Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber and 3 fighters in Greece, round 2 : 1/4 hits, 2,17 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Greece
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Italians: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/7 hits, 3,17 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans, 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Germans: 2 infantry
Battle in 97 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Malta
Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 marine
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 marine in Malta, round 2 : 4/9 hits, 3,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 artilleries, 4 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from 97 Sea Zone to 96 Sea Zone
4 fighters moved from Malta to 96 Sea Zone
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Spain
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 2 fighters moved from Greece to Turkey
1 cruiser moved from 4 Sea Zone to 16 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Kwangtung
1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
4 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Philippines
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
3 destroyers moved from 33 Sea Zone to 35 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
4 armour and 4 infantry placed in Eastern United States
1 destroyer placed in 91 Sea Zone
1 destroyer placed in 92 Sea Zone
2 fighters placed in Eastern United States
1 marine placed in Western United States
Americans undo move 4.
1 destroyer placed in 91 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Turkey: 1 bomber
EDIT: Adding units owned by Americans to Turkey: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,2,6,2,5,6,3,6,1,6,1,3,5,6,2,2,1,3,2,6,1,3,6,6,5,4,3,4,4,4,4,1,4
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Kiangsu to Chahar
1 artillery and 2 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Chahar, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Chahar to Kiangsu
Place Units - Chinese
1 infantry placed in Szechwan
1 artillery and 4 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 20 PUs;
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to West India
UK_Pacific take West India from Germans
3 mech_infantrys moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 fighter moved from Caucasus to Eastern Persia
1 mech_infantry moved from Caucasus to Bryansk
British take Bryansk from Italians
2 armour and 3 mech_infantrys moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Eastern Persia
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from Caucasus to Kazakhstan
5 fighters moved from Caucasus to Ukraine
1 armour moved from Kiangsu to Jehol
Chinese take Jehol from Japanese
Combat - British
Battle in Eastern Persia
British attack with 3 armour, 2 fighters and 4 mech_infantrys
Germans defend with 3 infantry and 5 mech_infantrys
British roll dice for 3 armour, 2 fighters and 4 mech_infantrys in Eastern Persia, round 2 : 2/9 hits, 3,17 expected hits
Germans roll dice for 3 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 3/8 hits, 2,67 expected hits
3 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Eastern Persia
British roll dice for 3 armour, 2 fighters and 1 mech_infantry in Eastern Persia, round 3 : 3/6 hits, 2,67 expected hits
Germans roll dice for 1 infantry and 5 mech_infantrys in Eastern Persia, round 3 : 3/6 hits, 2,00 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Eastern Persia
British roll dice for 1 armour and 2 fighters in Eastern Persia, round 4 : 0/3 hits, 1,50 expected hits
Germans roll dice for 3 mech_infantrys in Eastern Persia, round 4 : 1/3 hits, 1,00 expected hits
1 armour owned by the British lost in Eastern Persia
British roll dice for 2 fighters in Eastern Persia, round 5 : 1/2 hits, 1,00 expected hits
Germans roll dice for 3 mech_infantrys in Eastern Persia, round 5 : 2/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Eastern Persia
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -33
Casualties for British: 3 armour, 2 fighters and 4 mech_infantrys
Casualties for Germans: 3 infantry and 3 mech_infantrys
Battle in Ukraine
British attack with 2 armour, 5 fighters and 3 mech_infantrys
Germans defend with 3 armour, 1 factory_minor and 3 infantry; Italians defend with 1 aaGun
AA fire in Ukraine : 0/3 hits, 0,50 expected hits
British roll dice for 2 armour, 5 fighters and 3 mech_infantrys in Ukraine, round 2 : 3/10 hits, 4,00 expected hits
Germans roll dice for 1 aaGun, 3 armour and 3 infantry in Ukraine, round 2 : 0/6 hits, 2,50 expected hits
1 aaGun owned by the Italians and 2 infantry owned by the Germans lost in Ukraine
British roll dice for 2 armour, 5 fighters and 3 mech_infantrys in Ukraine, round 3 : 3/10 hits, 4,00 expected hits
Germans roll dice for 3 armour and 1 infantry in Ukraine, round 3 : 2/4 hits, 1,83 expected hits
2 mech_infantrys owned by the British, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Ukraine
British roll dice for 2 armour, 5 fighters and 1 mech_infantry in Ukraine, round 4 : 3/8 hits, 3,67 expected hits
Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 2 armour and 5 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 3 armour and 3 infantry
Casualties for Italians: 1 aaGun
Casualties for British: 3 mech_infantrys
Battle in Kazakhstan
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Kazakhstan to Turkey
9 infantry moved from India to West India
1 artillery and 2 mech_infantrys moved from India to West India
5 fighters moved from Ukraine to Turkey
Place Units - British
1 factory_minor placed in Saudi Arabia
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,33
British : -5,67
Americans : 1,67
Chinese : 0,33
AA fire in Ukraine : : -0,50
Japanese : 0,17
@wizmark just to let you know I edited a fighter and took my usa bomber as casualty for the battle of Greece, clicked too fast…
@wizmark starting to have bad rolls again… If I keep going like this the allies wont last long :white_frowning_face:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Non Combat Move - Italians
1 armour moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
EDIT: Adding units owned by Italians to Albania: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 carriers, 3 destroyers, 7 fighters and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
3 submarines moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from India to West India
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from Philippines to 35 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 carriers, 3 destroyers, 7 fighters and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
3 submarines moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from India to West India
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from Philippines to 35 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
1 infantry moved from Iraq to Turkey
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from Turkey: 1 infantry
EDIT: Adding units owned by French to Persia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Russia to Bryansk
3 mech_infantrys moved from Volgograd to Rostov
2 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 armour moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Bryansk
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to 110 Sea Zone
2 mech_infantrys moved from Eastern Persia to Persia
1 bomber moved from Volgograd to Rostov
1 artillery moved from Volgograd to Caucasus
11 bombers moved from Volgograd to Persia
1 fighter moved from Volgograd to Persia
1 fighter moved from Volgograd to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Russia to Bryansk
3 mech_infantrys moved from Volgograd to Rostov
2 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 armour moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Bryansk
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to 110 Sea Zone
2 mech_infantrys moved from Eastern Persia to Persia
1 bomber moved from Volgograd to Rostov
1 artillery moved from Volgograd to Caucasus
11 bombers moved from Volgograd to Persia
1 fighter moved from Volgograd to Persia
1 fighter moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Persia
Germans attack with 11 bombers, 1 fighter and 2 mech_infantrys
British defend with 1 artillery, 1 factory_minor and 2 infantry; French defend with 1 infantry
Germans roll dice for 11 bombers, 1 fighter and 2 mech_infantrys in Persia, round 2 : 8/14 hits, 8.17 expected hits
British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
1 fighter owned by the Germans, 1 infantry owned by the French, 1 artillery owned by the British and 2 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 11 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 fighter
Casualties for British: 1 artillery and 2 infantry
Casualties for French: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 1 fighter and 2 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 0/5 hits, 2.00 expected hits
British roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits, 1.83 expected hits
British roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Bryansk
Germans win, taking Bryansk from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
Germans roll dice for 1 bomber and 1 mech_infantry in Rostov, round 4 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters moved from 110 Sea Zone to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 armour and 1 mech_infantry moved from France to Southern France
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Yugoslavia to Bessarabia
1 bomber moved from Rostov to Western Germany
1 bomber moved from Caucasus to Western Germany
11 bombers moved from Persia to Volgograd
1 fighter moved from Kazakhstan to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
3 armour and 3 mech_infantrys moved from Yugoslavia to Albania
6 mech_infantrys moved from Volgograd to Caucasus
6 artilleries moved from Volgograd to Caucasus
1 aaGun and 14 armour moved from Volgograd to Caucasus
8 armour moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Caucasus
1 armour moved from Kazakhstan to Caucasus
Place Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in France
1 armour, 1 infantry and 1 mech_infantry placed in Southern France
3 mech_infantrys placed in Russia
3 infantry placed in Western Ukraine
2 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 0.33
Americans : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Combat Move - Russians
22 artilleries moved from Turkey to Iraq
2 armour moved from Turkey to Iraq
2 infantry moved from Turkey to Northwest Persia
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 3 armour and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 6 Sea Zone to 19 Sea Zone
Japanese take 19 Sea Zone from Americans
1 marine moved from Shantung to 19 Sea Zone
1 battleship and 1 marine moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 infantry moved from Shantung to Jehol
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Shantung to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to Siberia
@Sovietishcat scramble sz 20?
@wizmark no scramble