Edit to the USSR sub
I assumed you wouldn’t scramble to sz97. Didn’t seem a good option.
@Sovietishcat The initial battle calc only gave a 16% of a win…and even after that round I would only have had 2 or 3 armour and the air left after a win. You’ve been forced out of your excellent defensive position at last and the bulk of my army is still alive. But we shall see…the overall global picture is still very much in your favour
@wizmark probably you are right, now I have to scramble everywhere in the Mideast… At least India can help… I will be very impressed and disappointed if Germany gets the best of it, 3 nations against 1… but it is so strong and so many mobile units!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 submarines moved from 17 Sea Zone to 6 Sea Zone
4 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour and 1 mech_infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 fighter moved from Shantung to Anhwe
1 fighter moved from Shantung to Chahar
4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
@Sovietishcat Its pretty late where I am and I’m off to bed so won’t be able to answer any tricky questions on OoL or scrambles etc until tomorrow im afraid…need a clear head to deal with this game!:bow:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 submarines moved from 17 Sea Zone to 6 Sea Zone
4 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour and 1 mech_infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 fighter moved from Shantung to Anhwe
1 fighter moved from Shantung to Chahar
4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 destroyers, 6 fighters, 5 submarines and 3 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 4 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 4 destroyers, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
4 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 4 destroyers, 6 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Americans: 1 carrier, 1 destroyer, 4 submarines, 1 tactical_bomber and 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 2/2 hits, 0.83 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from Chahar to Shantung
4 carriers and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 battleship moved from 17 Sea Zone to 6 Sea Zone
4 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 21 PUs; end with 22 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans : -1.83
Chinese : 1.50
Japanese : 1.33
@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat Its pretty late where I am and I’m off to bed so won’t be able to answer any tricky questions on OoL or scrambles etc until tomorrow im afraid…need a clear head to deal with this game!:bow:
@wizmark No problems! No need to rush a decision:relaxed:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 2 fighters, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Spain to Greece
3 fighters moved from Caucasus to Greece
2 infantry moved from Spain to Normandy Bordeaux
5 fighters and 3 tactical_bombers moved from Spain to Normandy Bordeaux
3 fighters moved from Spain to 110 Sea Zone
4 fighters moved from Spain to Malta
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 91 Sea Zone to Spain
2 fighters moved from Spain to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Spain
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from Spain to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
5 carriers moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 marine moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Korea to Amur
Americans take Amur from Germans
1 armour moved from Amur to Buryatia
Americans take Buryatia from Germans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 2 fighters, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Spain to Greece
3 fighters moved from Caucasus to Greece
2 infantry moved from Spain to Normandy Bordeaux
5 fighters and 3 tactical_bombers moved from Spain to Normandy Bordeaux
3 fighters moved from Spain to 110 Sea Zone
4 fighters moved from Spain to Malta
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 91 Sea Zone to Spain
2 fighters moved from Spain to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Spain
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from Spain to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
5 carriers moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 marine moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Korea to Amur
Americans take Amur from Germans
1 armour moved from Amur to Buryatia
Americans take Buryatia from Germans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Battle in Greece
Americans attack with 1 bomber and 3 fighters
Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber and 3 fighters in Greece, round 2 : 1/4 hits, 2,17 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Greece
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Italians: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/7 hits, 3,17 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans, 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Germans: 2 infantry
Battle in 97 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Malta
Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 marine
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 marine in Malta, round 2 : 4/9 hits, 3,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 artilleries, 4 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from 97 Sea Zone to 96 Sea Zone
4 fighters moved from Malta to 96 Sea Zone
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Spain
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 2 fighters moved from Greece to Turkey
1 cruiser moved from 4 Sea Zone to 16 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Kwangtung
1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
4 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Philippines
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
3 destroyers moved from 33 Sea Zone to 35 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
4 armour and 4 infantry placed in Eastern United States
1 destroyer placed in 91 Sea Zone
1 destroyer placed in 92 Sea Zone
2 fighters placed in Eastern United States
1 marine placed in Western United States
Americans undo move 4.
1 destroyer placed in 91 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Turkey: 1 bomber
EDIT: Adding units owned by Americans to Turkey: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,2,6,2,5,6,3,6,1,6,1,3,5,6,2,2,1,3,2,6,1,3,6,6,5,4,3,4,4,4,4,1,4
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 0,83
Italians : -0,33
Americans : 1,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Kiangsu to Chahar
1 artillery and 2 infantry moved from Kiangsu to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Kiangsu to Chahar
1 artillery and 2 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Chahar, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Chahar to Kiangsu
Place Units - Chinese
1 infantry placed in Szechwan
1 artillery and 4 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Combat Move - British
1 infantry moved from India to West India
UK_Pacific take West India from Germans
3 mech_infantrys moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 fighter moved from Caucasus to Eastern Persia
1 mech_infantry moved from Caucasus to Bryansk
British take Bryansk from Italians
2 armour and 3 mech_infantrys moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Eastern Persia
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from Caucasus to Kazakhstan
5 fighters moved from Caucasus to Ukraine
1 armour moved from Kiangsu to Jehol
Chinese take Jehol from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 2 fighters, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Spain to Greece
3 fighters moved from Caucasus to Greece
2 infantry moved from Spain to Normandy Bordeaux
5 fighters and 3 tactical_bombers moved from Spain to Normandy Bordeaux
3 fighters moved from Spain to 110 Sea Zone
4 fighters moved from Spain to Malta
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 91 Sea Zone to Spain
2 fighters moved from Spain to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Spain
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from Spain to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
5 carriers moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 marine moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Korea to Amur
Americans take Amur from Germans
1 armour moved from Amur to Buryatia
Americans take Buryatia from Germans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Battle in Greece
Americans attack with 1 bomber and 3 fighters
Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber and 3 fighters in Greece, round 2 : 1/4 hits, 2,17 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Greece
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Italians: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/7 hits, 3,17 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans, 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Germans: 2 infantry
Battle in 97 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Malta
Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 marine
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 marine in Malta, round 2 : 4/9 hits, 3,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 artilleries, 4 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from 97 Sea Zone to 96 Sea Zone
4 fighters moved from Malta to 96 Sea Zone
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Spain
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 2 fighters moved from Greece to Turkey
1 cruiser moved from 4 Sea Zone to 16 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Kwangtung
1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
4 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Philippines
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
3 destroyers moved from 33 Sea Zone to 35 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
4 armour and 4 infantry placed in Eastern United States
1 destroyer placed in 91 Sea Zone
1 destroyer placed in 92 Sea Zone
2 fighters placed in Eastern United States
1 marine placed in Western United States
Americans undo move 4.
1 destroyer placed in 91 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Turkey: 1 bomber
EDIT: Adding units owned by Americans to Turkey: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,2,6,2,5,6,3,6,1,6,1,3,5,6,2,2,1,3,2,6,1,3,6,6,5,4,3,4,4,4,4,1,4
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Kiangsu to Chahar
1 artillery and 2 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Chahar, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Chahar to Kiangsu
Place Units - Chinese
1 infantry placed in Szechwan
1 artillery and 4 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 20 PUs;
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to West India
UK_Pacific take West India from Germans
3 mech_infantrys moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
1 fighter moved from Caucasus to Eastern Persia
1 mech_infantry moved from Caucasus to Bryansk
British take Bryansk from Italians
2 armour and 3 mech_infantrys moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Eastern Persia
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from Caucasus to Kazakhstan
5 fighters moved from Caucasus to Ukraine
1 armour moved from Kiangsu to Jehol
Chinese take Jehol from Japanese
Combat - British
Battle in Eastern Persia
British attack with 3 armour, 2 fighters and 4 mech_infantrys
Germans defend with 3 infantry and 5 mech_infantrys
British roll dice for 3 armour, 2 fighters and 4 mech_infantrys in Eastern Persia, round 2 : 2/9 hits, 3,17 expected hits
Germans roll dice for 3 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 3/8 hits, 2,67 expected hits
3 mech_infantrys owned by the British and 2 infantry owned by the Germans lost in Eastern Persia
British roll dice for 3 armour, 2 fighters and 1 mech_infantry in Eastern Persia, round 3 : 3/6 hits, 2,67 expected hits
Germans roll dice for 1 infantry and 5 mech_infantrys in Eastern Persia, round 3 : 3/6 hits, 2,00 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Eastern Persia
British roll dice for 1 armour and 2 fighters in Eastern Persia, round 4 : 0/3 hits, 1,50 expected hits
Germans roll dice for 3 mech_infantrys in Eastern Persia, round 4 : 1/3 hits, 1,00 expected hits
1 armour owned by the British lost in Eastern Persia
British roll dice for 2 fighters in Eastern Persia, round 5 : 1/2 hits, 1,00 expected hits
Germans roll dice for 3 mech_infantrys in Eastern Persia, round 5 : 2/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Eastern Persia
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -33
Casualties for British: 3 armour, 2 fighters and 4 mech_infantrys
Casualties for Germans: 3 infantry and 3 mech_infantrys
Battle in Ukraine
British attack with 2 armour, 5 fighters and 3 mech_infantrys
Germans defend with 3 armour, 1 factory_minor and 3 infantry; Italians defend with 1 aaGun
AA fire in Ukraine : 0/3 hits, 0,50 expected hits
British roll dice for 2 armour, 5 fighters and 3 mech_infantrys in Ukraine, round 2 : 3/10 hits, 4,00 expected hits
Germans roll dice for 1 aaGun, 3 armour and 3 infantry in Ukraine, round 2 : 0/6 hits, 2,50 expected hits
1 aaGun owned by the Italians and 2 infantry owned by the Germans lost in Ukraine
British roll dice for 2 armour, 5 fighters and 3 mech_infantrys in Ukraine, round 3 : 3/10 hits, 4,00 expected hits
Germans roll dice for 3 armour and 1 infantry in Ukraine, round 3 : 2/4 hits, 1,83 expected hits
2 mech_infantrys owned by the British, 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Ukraine
British roll dice for 2 armour, 5 fighters and 1 mech_infantry in Ukraine, round 4 : 3/8 hits, 3,67 expected hits
Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 2 armour and 5 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 3 armour and 3 infantry
Casualties for Italians: 1 aaGun
Casualties for British: 3 mech_infantrys
Battle in Kazakhstan
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Kazakhstan to Turkey
9 infantry moved from India to West India
1 artillery and 2 mech_infantrys moved from India to West India
5 fighters moved from Ukraine to Turkey
Place Units - British
1 factory_minor placed in Saudi Arabia
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,33
British : -5,67
Americans : 1,67
Chinese : 0,33
AA fire in Ukraine : : -0,50
Japanese : 0,17
@wizmark just to let you know I edited a fighter and took my usa bomber as casualty for the battle of Greece, clicked too fast…
@wizmark starting to have bad rolls again… If I keep going like this the allies wont last long :white_frowning_face:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Non Combat Move - Italians
1 armour moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
EDIT: Adding units owned by Italians to Albania: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 carriers, 3 destroyers, 7 fighters and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
3 submarines moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from India to West India
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from Philippines to 35 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 carriers, 3 destroyers, 7 fighters and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from Caroline Islands to Philippines
3 submarines moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from India to West India
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from Philippines to 35 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
1 infantry moved from Iraq to Turkey
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from Turkey: 1 infantry
EDIT: Adding units owned by French to Persia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Russia to Bryansk
3 mech_infantrys moved from Volgograd to Rostov
2 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 armour moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Bryansk
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to 110 Sea Zone
2 mech_infantrys moved from Eastern Persia to Persia
1 bomber moved from Volgograd to Rostov
1 artillery moved from Volgograd to Caucasus
11 bombers moved from Volgograd to Persia
1 fighter moved from Volgograd to Persia
1 fighter moved from Volgograd to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 destroyer, 1 fighter, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Russia to Bryansk
3 mech_infantrys moved from Volgograd to Rostov
2 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 armour moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Bryansk
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to 110 Sea Zone
2 mech_infantrys moved from Eastern Persia to Persia
1 bomber moved from Volgograd to Rostov
1 artillery moved from Volgograd to Caucasus
11 bombers moved from Volgograd to Persia
1 fighter moved from Volgograd to Persia
1 fighter moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Persia
Germans attack with 11 bombers, 1 fighter and 2 mech_infantrys
British defend with 1 artillery, 1 factory_minor and 2 infantry; French defend with 1 infantry
Germans roll dice for 11 bombers, 1 fighter and 2 mech_infantrys in Persia, round 2 : 8/14 hits, 8.17 expected hits
British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
1 fighter owned by the Germans, 1 infantry owned by the French, 1 artillery owned by the British and 2 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 11 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 fighter
Casualties for British: 1 artillery and 2 infantry
Casualties for French: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 1 fighter and 2 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 0/5 hits, 2.00 expected hits
British roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 2/4 hits, 1.83 expected hits
British roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Bryansk
Germans win, taking Bryansk from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Rostov, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
Germans roll dice for 1 bomber and 1 mech_infantry in Rostov, round 4 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 fighters moved from 110 Sea Zone to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 armour and 1 mech_infantry moved from France to Southern France
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Yugoslavia to Bessarabia
1 bomber moved from Rostov to Western Germany
1 bomber moved from Caucasus to Western Germany
11 bombers moved from Persia to Volgograd
1 fighter moved from Kazakhstan to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
3 armour and 3 mech_infantrys moved from Yugoslavia to Albania
6 mech_infantrys moved from Volgograd to Caucasus
6 artilleries moved from Volgograd to Caucasus
1 aaGun and 14 armour moved from Volgograd to Caucasus
8 armour moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Caucasus
1 armour moved from Kazakhstan to Caucasus
Place Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in France
1 armour, 1 infantry and 1 mech_infantry placed in Southern France
3 mech_infantrys placed in Russia
3 infantry placed in Western Ukraine
2 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Western Germany
1 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 0.33
Americans : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Combat Move - Russians
22 artilleries moved from Turkey to Iraq
2 armour moved from Turkey to Iraq
2 infantry moved from Turkey to Northwest Persia
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :