Went Max D in z27
Scramble to z99?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 4x factory_minor; Remaining resources: 90 PUs;
Germans buy 6 armour, 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Albania to Turkey
Germans take Turkey from Russians
2 infantry moved from France to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 110 Sea Zone
26 armour, 10 artilleries, 13 infantry and 13 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
2 bombers moved from Russia to Caucasus
1 bomber moved from Vologda to Caucasus
1 fighter moved from Albania to Caucasus
1 fighter moved from Yugoslavia to Caucasus
10 bombers moved from Western Germany to Caucasus
1 fighter moved from Western Germany to 110 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
3 infantry and 5 mech_infantrys moved from West India to Eastern Persia
1 fighter moved from Shantung to Jehol
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
@Sovietishcat Order of loss in caucasus please…or do you want to see how the first dice rolls go?
@wizmark woo okay… Best OOl please; USA fighters last!
@wizmark Please destroy Russian tanks before UK tanks…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Germans
Germans repair damage of 5x factory_minor, 4x factory_minor; Remaining resources: 90 PUs;
Germans buy 6 armour, 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Albania to Turkey
Germans take Turkey from Russians
2 infantry moved from France to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 110 Sea Zone
26 armour, 10 artilleries, 13 infantry and 13 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
2 bombers moved from Russia to Caucasus
1 bomber moved from Vologda to Caucasus
1 fighter moved from Albania to Caucasus
1 fighter moved from Yugoslavia to Caucasus
10 bombers moved from Western Germany to Caucasus
1 fighter moved from Western Germany to 110 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
3 infantry and 5 mech_infantrys moved from West India to Eastern Persia
1 fighter moved from Shantung to Jehol
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in Caucasus
Germans attack with 26 armour, 10 artilleries, 13 bombers, 4 fighters, 14 infantry, 16 mech_infantrys and 1 tactical_bomber
British defend with 2 armour, 8 fighters and 4 mech_infantrys; Americans defend with 3 fighters; Russians defend with 4 aaGuns, 2 armour, 23 artilleries, 1 fighter and 42 infantry
AA fire in Caucasus : 0/12 hits, 2.00 expected hits
Germans roll dice for 26 armour, 10 artilleries, 13 bombers, 4 fighters, 14 infantry, 16 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 37/84 hits, 34.33 expected hits
Russians roll dice for 4 aaGuns, 4 armour, 23 artilleries, 12 fighters, 42 infantry and 4 mech_infantrys in Caucasus, round 2 : 26/85 hits, 33.00 expected hits
33 infantry owned by the Russians, 3 artilleries owned by the Germans, 14 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Caucasus
7 artilleries owned by the Germans, 26 armour owned by the Germans and 7 mech_infantrys owned by the Germans retreated to Volgograd
Russians win with 4 armour, 23 artilleries, 12 fighters, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Germans: 3 artilleries, 14 infantry and 9 mech_infantrys
Casualties for Russians: 4 aaGuns and 33 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Eastern Persia
Germans attack with 3 infantry and 5 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 3 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 3/8 hits, 1.33 expected hits
British roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Jehol
Germans attack with 1 fighter
British defend with 1 mech_infantry
Germans roll dice for 1 fighter in Jehol, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in Jehol, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Jehol
Germans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Jehol to Shantung
13 bombers, 4 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
1 infantry moved from Ukraine to Rostov
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Kazakhstan
2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Bryansk to Tambov
3 infantry moved from Western Ukraine to Ukraine
2 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
4 armour moved from Yugoslavia to Albania
4 mech_infantrys moved from Western Germany to Yugoslavia
3 armour moved from Germany to Yugoslavia
1 mech_infantry moved from France to Southern France
Place Units - Germans
1 artillery and 2 infantry placed in Southern France
2 submarines placed in 112 Sea Zone
3 mech_infantrys placed in Russia
2 armour and 1 infantry placed in Volgograd
1 infantry and 1 mech_infantry placed in France
1 fighter placed in Western Germany
1 armour placed in France
3 armour placed in Ukraine
Turn Complete - Germans
Germans collect 77 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 3.83
British : -1.00
Americans : -0.33
Chinese : -0.67
Russians : -7.00
AA fire in Caucasus : : -2.00
@Sovietishcat A cracking round for the germans…Russian AA incompetent, above average rolling everywhere and no significant losses…tough choices for the allies in the middle east now…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Combat Move - Russians
2 infantry moved from Caucasus to Turkey
1 artillery moved from Caucasus to Turkey
1 artillery and 2 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Turkey
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Combat Move - Russians
2 infantry moved from Caucasus to Turkey
1 artillery moved from Caucasus to Turkey
1 artillery and 2 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Turkey
Combat - Russians
Battle in Turkey
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Turkey, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Turkey, round 3 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Turkey, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Turkey
Russians win, taking Turkey from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 armour and 21 artilleries moved from Caucasus to Turkey
3 infantry moved from Caucasus to Turkey
1 fighter moved from Turkey to Iraq
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,33
Italians : 0,67
Russians : -0,50
@wizmark those are very bad dice for the allies…
@Sovietishcat My plan was always to do a one round raid, but after an excellent first round was very tempted to keep going on…we shall see if that was the correct decision or not
@wizmark you should have wiped my forces you had the upper hand…
@Sovietishcat The initial battle calc only gave a 16% of a win…and even after that round I would only have had 2 or 3 armour and the air left after a win. You’ve been forced out of your excellent defensive position at last and the bulk of my army is still alive. But we shall see…the overall global picture is still very much in your favour
@wizmark probably you are right, now I have to scramble everywhere in the Mideast… At least India can help… I will be very impressed and disappointed if Germany gets the best of it, 3 nations against 1… but it is so strong and so many mobile units!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 submarines moved from 17 Sea Zone to 6 Sea Zone
4 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour and 1 mech_infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 fighter moved from Shantung to Anhwe
1 fighter moved from Shantung to Chahar
4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
@Sovietishcat Its pretty late where I am and I’m off to bed so won’t be able to answer any tricky questions on OoL or scrambles etc until tomorrow im afraid…need a clear head to deal with this game!:bow:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 submarines moved from 17 Sea Zone to 6 Sea Zone
4 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour and 1 mech_infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 fighter moved from Shantung to Anhwe
1 fighter moved from Shantung to Chahar
4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 destroyers, 6 fighters, 5 submarines and 3 tactical_bombers
Americans defend with 1 carrier, 1 destroyer, 4 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 4 destroyers, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
4 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 4 destroyers, 6 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Americans: 1 carrier, 1 destroyer, 4 submarines, 1 tactical_bomber and 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 2/2 hits, 0.83 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from Chahar to Shantung
4 carriers and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 battleship moved from 17 Sea Zone to 6 Sea Zone
4 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 21 PUs; end with 22 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans : -1.83
Chinese : 1.50
Japanese : 1.33
@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat Its pretty late where I am and I’m off to bed so won’t be able to answer any tricky questions on OoL or scrambles etc until tomorrow im afraid…need a clear head to deal with this game!:bow:
@wizmark No problems! No need to rush a decision:relaxed:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 2 fighters, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Spain to Greece
3 fighters moved from Caucasus to Greece
2 infantry moved from Spain to Normandy Bordeaux
5 fighters and 3 tactical_bombers moved from Spain to Normandy Bordeaux
3 fighters moved from Spain to 110 Sea Zone
4 fighters moved from Spain to Malta
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 91 Sea Zone to Spain
2 fighters moved from Spain to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Spain
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from Spain to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
5 carriers moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 marine moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Korea to Amur
Americans take Amur from Germans
1 armour moved from Amur to Buryatia
Americans take Buryatia from Germans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 2 fighters, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Spain to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Spain to Greece
3 fighters moved from Caucasus to Greece
2 infantry moved from Spain to Normandy Bordeaux
5 fighters and 3 tactical_bombers moved from Spain to Normandy Bordeaux
3 fighters moved from Spain to 110 Sea Zone
4 fighters moved from Spain to Malta
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 91 Sea Zone to Spain
2 fighters moved from Spain to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Spain
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from Spain to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
5 carriers moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 marine moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Korea to Amur
Americans take Amur from Germans
1 armour moved from Amur to Buryatia
Americans take Buryatia from Germans
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Battle in Greece
Americans attack with 1 bomber and 3 fighters
Italians defend with 1 mech_infantry
Americans roll dice for 1 bomber and 3 fighters in Greece, round 2 : 1/4 hits, 2,17 expected hits
Italians roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the Americans lost in Greece
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Italians: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/7 hits, 3,17 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans, 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Germans: 2 infantry
Battle in 97 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 97 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Malta
Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 marine
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 marine in Malta, round 2 : 4/9 hits, 3,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 2 artilleries, 4 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from 97 Sea Zone to 96 Sea Zone
4 fighters moved from Malta to 96 Sea Zone
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Spain
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 2 fighters moved from Greece to Turkey
1 cruiser moved from 4 Sea Zone to 16 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Kwangtung
1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
4 submarines moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Philippines
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
3 destroyers moved from 33 Sea Zone to 35 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
4 armour and 4 infantry placed in Eastern United States
1 destroyer placed in 91 Sea Zone
1 destroyer placed in 92 Sea Zone
2 fighters placed in Eastern United States
1 marine placed in Western United States
Americans undo move 4.
1 destroyer placed in 91 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Turkey: 1 bomber
EDIT: Adding units owned by Americans to Turkey: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,2,6,2,5,6,3,6,1,6,1,3,5,6,2,2,1,3,2,6,1,3,6,6,5,4,3,4,4,4,4,1,4
Americans collect 65 PUs (3 lost to blockades); end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 0,83
Italians : -0,33
Americans : 1,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Kiangsu to Chahar
1 artillery and 2 infantry moved from Kiangsu to Anhwe