@simon33 No Scramble
Wizmark (X) vs Sovietishcat (L)
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TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 5 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Kwangtung to India 1 destroyer moved from 21 Sea Zone to 33 Sea Zone 1 destroyer moved from 20 Sea Zone to 33 Sea Zone 1 destroyer, 7 fighters, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 4 carriers moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from Philippines to Caroline Islands 3 fighters moved from Queensland to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands Non Combat Move - ANZAC Place Units - ANZAC 3 submarines placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 21
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 21
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Germans Germans repair damage of 5x factory_minor, 4x factory_minor; Remaining resources: 90 PUs; Germans buy 6 armour, 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Albania to Turkey Germans take Turkey from Russians 2 infantry moved from France to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 110 Sea Zone 26 armour, 10 artilleries, 13 infantry and 13 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Kazakhstan to Caucasus 1 infantry moved from Rostov to Caucasus 2 fighters and 1 tactical_bomber moved from Russia to Caucasus 2 bombers moved from Russia to Caucasus 1 bomber moved from Vologda to Caucasus 1 fighter moved from Albania to Caucasus 1 fighter moved from Yugoslavia to Caucasus 10 bombers moved from Western Germany to Caucasus 1 fighter moved from Western Germany to 110 Sea Zone 2 fighters moved from Southern France to Normandy Bordeaux 3 infantry and 5 mech_infantrys moved from West India to Eastern Persia 1 fighter moved from Shantung to Jehol 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
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@Sovietishcat Order of loss in caucasus please…or do you want to see how the first dice rolls go?
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@wizmark woo okay… Best OOl please; USA fighters last!
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@wizmark Please destroy Russian tanks before UK tanks…
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Germans Germans repair damage of 5x factory_minor, 4x factory_minor; Remaining resources: 90 PUs; Germans buy 6 armour, 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Albania to Turkey Germans take Turkey from Russians 2 infantry moved from France to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 110 Sea Zone 26 armour, 10 artilleries, 13 infantry and 13 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Kazakhstan to Caucasus 1 infantry moved from Rostov to Caucasus 2 fighters and 1 tactical_bomber moved from Russia to Caucasus 2 bombers moved from Russia to Caucasus 1 bomber moved from Vologda to Caucasus 1 fighter moved from Albania to Caucasus 1 fighter moved from Yugoslavia to Caucasus 10 bombers moved from Western Germany to Caucasus 1 fighter moved from Western Germany to 110 Sea Zone 2 fighters moved from Southern France to Normandy Bordeaux 3 infantry and 5 mech_infantrys moved from West India to Eastern Persia 1 fighter moved from Shantung to Jehol 1 destroyer moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in Caucasus Germans attack with 26 armour, 10 artilleries, 13 bombers, 4 fighters, 14 infantry, 16 mech_infantrys and 1 tactical_bomber British defend with 2 armour, 8 fighters and 4 mech_infantrys; Americans defend with 3 fighters; Russians defend with 4 aaGuns, 2 armour, 23 artilleries, 1 fighter and 42 infantry AA fire in Caucasus : 0/12 hits, 2.00 expected hits Germans roll dice for 26 armour, 10 artilleries, 13 bombers, 4 fighters, 14 infantry, 16 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 37/84 hits, 34.33 expected hits Russians roll dice for 4 aaGuns, 4 armour, 23 artilleries, 12 fighters, 42 infantry and 4 mech_infantrys in Caucasus, round 2 : 26/85 hits, 33.00 expected hits 33 infantry owned by the Russians, 3 artilleries owned by the Germans, 14 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Caucasus 7 artilleries owned by the Germans, 26 armour owned by the Germans and 7 mech_infantrys owned by the Germans retreated to Volgograd Russians win with 4 armour, 23 artilleries, 12 fighters, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 29 Casualties for Germans: 3 artilleries, 14 infantry and 9 mech_infantrys Casualties for Russians: 4 aaGuns and 33 infantry Battle in Normandy Bordeaux Germans attack with 2 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 110 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Eastern Persia Germans attack with 3 infantry and 5 mech_infantrys British defend with 2 mech_infantrys Germans roll dice for 3 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 3/8 hits, 1.33 expected hits British roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Jehol Germans attack with 1 fighter British defend with 1 mech_infantry Germans roll dice for 1 fighter in Jehol, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in Jehol, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Jehol Germans win with 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Jehol to Shantung 13 bombers, 4 fighters and 1 tactical_bomber moved from Caucasus to Volgograd 1 infantry moved from Ukraine to Rostov 1 infantry moved from Tambov to Volgograd 1 mech_infantry moved from Russia to Kazakhstan 2 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Bryansk to Tambov 3 infantry moved from Western Ukraine to Ukraine 2 fighters moved from Normandy Bordeaux to Southern France 1 fighter moved from 110 Sea Zone to Southern France 4 armour moved from Yugoslavia to Albania 4 mech_infantrys moved from Western Germany to Yugoslavia 3 armour moved from Germany to Yugoslavia 1 mech_infantry moved from France to Southern France Place Units - Germans 1 artillery and 2 infantry placed in Southern France 2 submarines placed in 112 Sea Zone 3 mech_infantrys placed in Russia 2 armour and 1 infantry placed in Volgograd 1 infantry and 1 mech_infantry placed in France 1 fighter placed in Western Germany 1 armour placed in France 3 armour placed in Ukraine Turn Complete - Germans Germans collect 77 PUs; end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 3.83 British : -1.00 Americans : -0.33 Chinese : -0.67 Russians : -7.00 AA fire in Caucasus : : -2.00
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@Sovietishcat A cracking round for the germans…Russian AA incompetent, above average rolling everywhere and no significant losses…tough choices for the allies in the middle east now…
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TripleA Move Summary: Russians round 21
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Combat Move - Russians 2 infantry moved from Caucasus to Turkey 1 artillery moved from Caucasus to Turkey 1 artillery and 2 infantry moved from Caucasus to Rostov 1 fighter moved from Caucasus to Turkey
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Combat Move - Russians 2 infantry moved from Caucasus to Turkey 1 artillery moved from Caucasus to Turkey 1 artillery and 2 infantry moved from Caucasus to Rostov 1 fighter moved from Caucasus to Turkey Combat - Russians Battle in Turkey Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Turkey, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Turkey, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Turkey, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Turkey, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Turkey Russians win, taking Turkey from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 armour and 21 artilleries moved from Caucasus to Turkey 3 infantry moved from Caucasus to Turkey 1 fighter moved from Turkey to Iraq Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,33 Italians : 0,67 Russians : -0,50
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@wizmark those are very bad dice for the allies…
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@Sovietishcat My plan was always to do a one round raid, but after an excellent first round was very tempted to keep going on…we shall see if that was the correct decision or not
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@wizmark you should have wiped my forces you had the upper hand…
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@Sovietishcat The initial battle calc only gave a 16% of a win…and even after that round I would only have had 2 or 3 armour and the air left after a win. You’ve been forced out of your excellent defensive position at last and the bulk of my army is still alive. But we shall see…the overall global picture is still very much in your favour
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@wizmark probably you are right, now I have to scramble everywhere in the Mideast… At least India can help… I will be very impressed and disappointed if Germany gets the best of it, 3 nations against 1… but it is so strong and so many mobile units!
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TripleA Move Summary: Japanese round 21
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 submarines moved from 17 Sea Zone to 6 Sea Zone 4 destroyers moved from 17 Sea Zone to 6 Sea Zone 1 armour and 1 mech_infantry moved from Shantung to Jehol Japanese take Jehol from Chinese 1 armour and 1 mech_infantry moved from Jehol to Chahar 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Chahar 1 fighter moved from Shantung to Anhwe 1 fighter moved from Shantung to Chahar 4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone
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@Sovietishcat Its pretty late where I am and I’m off to bed so won’t be able to answer any tricky questions on OoL or scrambles etc until tomorrow im afraid…need a clear head to deal with this game!:bow:
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 submarines moved from 17 Sea Zone to 6 Sea Zone 4 destroyers moved from 17 Sea Zone to 6 Sea Zone 1 armour and 1 mech_infantry moved from Shantung to Jehol Japanese take Jehol from Chinese 1 armour and 1 mech_infantry moved from Jehol to Chahar 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Chahar 1 fighter moved from Shantung to Anhwe 1 fighter moved from Shantung to Chahar 4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 4 destroyers, 6 fighters, 5 submarines and 3 tactical_bombers Americans defend with 1 carrier, 1 destroyer, 4 submarines, 1 tactical_bomber and 1 transport Japanese roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 4 destroyers, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 8/13 hits, 6.33 expected hits Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 4 destroyers, 6 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 66 Casualties for Americans: 1 carrier, 1 destroyer, 4 submarines, 1 tactical_bomber and 1 transport Battle in Anhwe Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Chahar Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Chahar, round 2 : 2/2 hits, 0.83 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter and 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Anhwe to Shantung 1 fighter and 1 tactical_bomber moved from Chahar to Shantung 4 carriers and 2 transports moved from 17 Sea Zone to 6 Sea Zone 1 battleship moved from 17 Sea Zone to 6 Sea Zone 4 destroyers moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan Place Units - Japanese 2 armour and 1 mech_infantry placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 21 PUs; end with 22 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans : -1.83 Chinese : 1.50 Japanese : 1.33
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@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat Its pretty late where I am and I’m off to bed so won’t be able to answer any tricky questions on OoL or scrambles etc until tomorrow im afraid…need a clear head to deal with this game!:bow:
@wizmark No problems! No need to rush a decision:relaxed:
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TripleA Move Summary: Americans round 21
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 4 armour, 2 destroyers, 2 fighters, 4 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Spain to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone 1 bomber moved from Spain to Greece 3 fighters moved from Caucasus to Greece 2 infantry moved from Spain to Normandy Bordeaux 5 fighters and 3 tactical_bombers moved from Spain to Normandy Bordeaux 3 fighters moved from Spain to 110 Sea Zone 4 fighters moved from Spain to Malta 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta 2 fighters moved from 91 Sea Zone to Spain 2 fighters moved from Spain to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Spain 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from Spain to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone 5 carriers moved from 91 Sea Zone to 96 Sea Zone 4 fighters moved from 91 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 marine moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 armour moved from Korea to Amur Americans take Amur from Germans 1 armour moved from Amur to Buryatia Americans take Buryatia from Germans 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese