@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
Wizmark (X) vs Sovietishcat (L)
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@wizmark hopefully
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TripleA Move Summary: Germans round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 94 PUs; Germans buy 5 armour, 1 artillery, 1 fighter, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Yugoslavia to Greece Germans take Greece from British 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 109 Sea Zone 3 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 1 infantry moved from Afghanistan to Eastern Persia Germans take Eastern Persia from British 3 mech_infantrys moved from Kazakhstan to West India Germans take West India from UK_Pacific 3 infantry and 2 mech_infantrys moved from Afghanistan to West India 1 fighter moved from Rostov to Volgograd 2 destroyers moved from 113 Sea Zone to 112 Sea Zone 1 bomber and 1 fighter moved from Shantung to Jehol -
TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 94 PUs; Germans buy 5 armour, 1 artillery, 1 fighter, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Yugoslavia to Greece Germans take Greece from British 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 109 Sea Zone 3 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 1 infantry moved from Afghanistan to Eastern Persia Germans take Eastern Persia from British 3 mech_infantrys moved from Kazakhstan to West India Germans take West India from UK_Pacific 3 infantry and 2 mech_infantrys moved from Afghanistan to West India 1 fighter moved from Rostov to Volgograd 2 destroyers moved from 113 Sea Zone to 112 Sea Zone 1 bomber and 1 fighter moved from Shantung to Jehol Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 bombers and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Jehol Germans attack with 1 bomber and 1 fighter British defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 fighter in Jehol, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Jehol Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Volgograd Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 2 artilleries and 1 factory_minor Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2.17 expected hits Russians roll dice for 2 artilleries in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Volgograd to Rostov 3 mech_infantrys moved from Russia to Kazakhstan 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Rostov to Tambov 3 aaGuns, 26 armour, 10 artilleries, 10 infantry and 13 mech_infantrys moved from Rostov to Volgograd 2 fighters and 1 tactical_bomber moved from Rostov to Russia 1 bomber moved from Jehol to Vologda 1 fighter moved from Jehol to Shantung 2 bombers moved from Normandy Bordeaux to Western Germany 2 bombers moved from Yugoslavia to Russia 5 bombers moved from Yugoslavia to Western Germany 1 artillery and 1 mech_infantry moved from France to Southern France 1 fighter moved from Western Germany to Albania 3 armour and 1 mech_infantry moved from Yugoslavia to Albania 2 armour moved from Western Germany to Yugoslavia 2 armour moved from Germany to Yugoslavia 1 fighter moved from Southern France to Yugoslavia Place Units - Germans 1 fighter placed in Western Germany 1 armour, 1 artillery and 1 infantry placed in Southern France 3 mech_infantrys placed in Russia 3 infantry placed in Western Ukraine 2 infantry and 1 mech_infantry placed in France 4 mech_infantrys placed in Western Germany 4 armour placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 armour EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 77 PUs; end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsCombat Hit Differential Summary :
Germans : 0.00 Americans : -0.33 Chinese : -0.33 Russians : -0.67 -
@Sovietishcat not sure i made the right choices on that move…we shall see…
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TripleA Manual Gamesave Post: Japanese round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - JapaneseCombat Hit Differential Summary :
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TripleA Move Summary: Japanese round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shantung to Jehol Japanese take Jehol from Chinese 1 armour moved from Jehol to Chahar Japanese take Chahar from Chinese 3 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 2 fighters moved from Shantung to Anhwe -
TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shantung to Jehol Japanese take Jehol from Chinese 1 armour moved from Jehol to Chahar Japanese take Chahar from Chinese 3 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 2 fighters moved from Shantung to Anhwe Combat - Japanese Battle in Anhwe Japanese attack with 4 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 artilleries Japanese roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 3/9 hits, 3.83 expected hits Chinese roll dice for 2 artilleries in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 artilleries Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from Anhwe to Shantung 1 battleship, 4 carriers, 8 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 2 transports moved from 19 Sea Zone to 17 Sea Zone 2 submarines moved from 6 Sea Zone to 17 Sea Zone 1 fighter moved from 17 Sea Zone to Japan Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 Japanese collect 24 PUs (1 lost to blockades); end with 24 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.83 -
TripleA Move Summary: Americans round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Aleutian Islands to 8 Sea Zone 1 cruiser and 1 marine moved from 8 Sea Zone to 4 Sea Zone 1 marine moved from 4 Sea Zone to Soviet Far East 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 4 submarines moved from 35 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 6 Sea Zone 1 fighter moved from Kwangtung to 6 Sea Zone 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from Spain to Normandy Bordeaux 4 infantry moved from Eastern United States to 101 Sea Zone 3 carriers, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 3 tactical_bombers moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to France 1 submarine moved from 95 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 submarine moved from 21 Sea Zone to 33 Sea Zone -
@wizmark scramble and or submerge sz 6?
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@Sovietishcat good move…no scramble and submerge please
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Aleutian Islands to 8 Sea Zone 1 cruiser and 1 marine moved from 8 Sea Zone to 4 Sea Zone 1 marine moved from 4 Sea Zone to Soviet Far East 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 4 submarines moved from 35 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 6 Sea Zone 1 fighter moved from Kwangtung to 6 Sea Zone 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from Spain to Normandy Bordeaux 4 infantry moved from Eastern United States to 101 Sea Zone 3 carriers, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 3 tactical_bombers moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to France 1 submarine moved from 95 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 submarine moved from 21 Sea Zone to 33 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Soviet Far East Battle in Korea Battle in Normandy Bordeaux Americans attack with 3 fighters, 2 infantry and 3 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 1/8 hits, 3,83 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 3 : 5/8 hits, 3,83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Soviet Far East from Japanese, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 4 infantry moved from 91 Sea Zone to Spain 6 fighters moved from Spain to 91 Sea Zone 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Spain 2 fighters moved from Spain to 91 Sea Zone 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from 6 Sea Zone to Kiangsu 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from France to Spain 2 fighters moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from Spain to 91 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 2 carriers and 1 cruiser placed in 91 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4 Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUsCombat Hit Differential Summary :
Germans : 0,00 AA fire in France : : -0,17 Americans : -1,67 -
TripleA Move Summary: Chinese round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kwangtung to Anhwe -
TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kwangtung to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsu 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Hopei 2 artilleries and 3 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese : 1,67 Japanese : 0,33 -
TripleA Move Summary: British round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Combat Move - British 1 armour and 1 mech_infantry moved from Iraq to Greece 2 fighters moved from Caucasus to Greece 2 mech_infantrys moved from Persia to Eastern Persia 2 fighters moved from Caucasus to Eastern Persia 1 armour and 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Jehol Chinese take Jehol from Japanese 1 mech_infantry moved from Kiangsu to Chahar 2 fighters moved from Caucasus to Eastern Persia 2 fighters moved from Caucasus to Greece -
TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Aleutian Islands to 8 Sea Zone 1 cruiser and 1 marine moved from 8 Sea Zone to 4 Sea Zone 1 marine moved from 4 Sea Zone to Soviet Far East 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 4 submarines moved from 35 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Guam to 6 Sea Zone 1 fighter moved from Kwangtung to 6 Sea Zone 2 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from Spain to Normandy Bordeaux 4 infantry moved from Eastern United States to 101 Sea Zone 3 carriers, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 3 tactical_bombers moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to France 1 submarine moved from 95 Sea Zone to 97 Sea Zone Americans take 97 Sea Zone from Italians 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 submarine moved from 21 Sea Zone to 33 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in Soviet Far East Battle in Korea Battle in Normandy Bordeaux Americans attack with 3 fighters, 2 infantry and 3 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 1/8 hits, 3,83 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 3 : 5/8 hits, 3,83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Soviet Far East from Japanese, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Americans: 1 infantry Non Combat Move - Americans 4 infantry moved from 91 Sea Zone to Spain 6 fighters moved from Spain to 91 Sea Zone 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Spain 2 fighters moved from Spain to 91 Sea Zone 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 battleship moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from 6 Sea Zone to Kiangsu 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from France to Spain 2 fighters moved from 91 Sea Zone to Spain 2 fighters moved from 91 Sea Zone to Spain 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from Spain to 91 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 2 carriers and 1 cruiser placed in 91 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4 Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kwangtung to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsu 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Hopei 2 artilleries and 3 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 3x factory_major; Remaining resources: 24 PUs; UK_Pacific buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Iraq to Greece 2 fighters moved from Caucasus to Greece 2 mech_infantrys moved from Persia to Eastern Persia 2 fighters moved from Caucasus to Eastern Persia 1 armour and 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Jehol Chinese take Jehol from Japanese 1 mech_infantry moved from Kiangsu to Chahar 2 fighters moved from Caucasus to Eastern Persia 2 fighters moved from Caucasus to Greece Combat - British Battle in Greece British attack with 1 armour, 4 fighters and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 armour, 4 fighters and 1 mech_infantry in Greece, round 2 : 3/6 hits, 2,67 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Greece British win, taking Greece from Germans with 1 armour, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Eastern Persia British attack with 4 fighters and 2 mech_infantrys Germans defend with 1 infantry British roll dice for 4 fighters and 2 mech_infantrys in Eastern Persia, round 2 : 2/6 hits, 2,33 expected hits Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Chahar British attack with 1 armour and 2 mech_infantrys Japanese defend with 1 armour British roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Chahar, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Chahar British win, taking Chahar from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Non Combat Move - British 1 armour moved from Kwangtung to Kiangsu 2 mech_infantrys moved from Burma to India 3 fighters moved from Eastern Persia to Caucasus 4 fighters moved from Greece to Caucasus 2 armour and 1 mech_infantry moved from Iraq to Caucasus 1 mech_infantry moved from Persia to Caucasus 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Caucasus to Greece 1 fighter moved from Eastern Persia to Caucasus Place Units - British 1 destroyer placed in 110 Sea Zone 3 armour placed in Iraq 3 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3 British collect 32 PUs (5 lost to blockades); end with 32 PUs Place Units - UK_Pacific 8 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 8 infantryCombat Hit Differential Summary :
Germans : -0,67 British : 1,17 AA fire in France : : -0,17 Americans : -1,67 Chinese : 1,67 Japanese : 0,83 -
TripleA Move Summary: Italians round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern France to Greece 2 fighters and 2 mech_infantrys moved from Albania to Greece -
TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern France to Greece 2 fighters and 2 mech_infantrys moved from Albania to Greece Combat - Italians Battle in Greece Italians attack with 3 fighters and 2 mech_infantrys British defend with 1 armour and 2 mech_infantrys Italians roll dice for 3 fighters and 2 mech_infantrys in Greece, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 armour and 2 mech_infantrys in Greece, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians and 1 fighter owned by the Italians lost in Greece Italians roll dice for 2 fighters and 1 mech_infantry in Greece, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour in Greece, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Greece Italians win, taking Greece from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 fighter and 1 mech_infantry Casualties for British: 1 armour and 2 mech_infantrys Non Combat Move - Italians 3 infantry moved from Yugoslavia to Albania 4 armour moved from Northern Italy to Albania 1 fighter moved from Greece to Southern France 1 fighter moved from Greece to Southern France Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5 Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 0.00 British : 0.33 -
TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 5 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Kwangtung to India 1 destroyer moved from 21 Sea Zone to 33 Sea Zone 1 destroyer moved from 20 Sea Zone to 33 Sea Zone 1 destroyer, 7 fighters, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 4 carriers moved from 35 Sea Zone to 33 Sea Zone 1 fighter moved from Philippines to Caroline Islands 3 fighters moved from Queensland to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands Non Combat Move - ANZAC Place Units - ANZAC 3 submarines placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 21
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 21
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Germans Germans repair damage of 5x factory_minor, 4x factory_minor; Remaining resources: 90 PUs; Germans buy 6 armour, 1 artillery, 1 fighter, 4 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Albania to Turkey Germans take Turkey from Russians 2 infantry moved from France to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 110 Sea Zone 26 armour, 10 artilleries, 13 infantry and 13 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Kazakhstan to Caucasus 1 infantry moved from Rostov to Caucasus 2 fighters and 1 tactical_bomber moved from Russia to Caucasus 2 bombers moved from Russia to Caucasus 1 bomber moved from Vologda to Caucasus 1 fighter moved from Albania to Caucasus 1 fighter moved from Yugoslavia to Caucasus 10 bombers moved from Western Germany to Caucasus 1 fighter moved from Western Germany to 110 Sea Zone 2 fighters moved from Southern France to Normandy Bordeaux 3 infantry and 5 mech_infantrys moved from West India to Eastern Persia 1 fighter moved from Shantung to Jehol 1 destroyer moved from 112 Sea Zone to 110 Sea Zone





