No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 armour moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Shantung
1 artillery and 2 infantry moved from Shantung to Anhwe
4 fighters and 2 tactical_bombers moved from Shantung to Anhwe
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 26 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 5/9 hits, 4.17 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Chinese: 2 artilleries and 1 infantry
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Anhwe to Shantung
1 marine moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 artillery, 1 battleship, 4 carriers, 7 destroyers, 5 fighters, 1 infantry, 1 marine, 2 submarines, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 19 Sea Zone to Shantung
Place Units - Japanese
1 armour and 1 mech_infantry placed in Shantung
1 destroyer placed in 19 Sea Zone
1 infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 carriers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 marine moved from 10 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
16 fighters and 3 tactical_bombers moved from Spain to Normandy Bordeaux
1 cruiser and 1 marine moved from 48 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Spain to France
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 carriers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 marine moved from 10 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
16 fighters and 3 tactical_bombers moved from Spain to Normandy Bordeaux
1 cruiser and 1 marine moved from 48 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Spain to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Aleutian Islands
Battle in Normandy Bordeaux
Americans attack with 16 fighters, 2 infantry and 3 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 16 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 10/21 hits, 10,33 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Aleutian Islands from Japanese, taking Normandy Bordeaux from Germans with 16 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 26 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 armour, 1 infantry and 1 marine
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 infantry and 1 marine in Hawaiian Islands, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 21 Sea Zone to Guam
1 fighter moved from 21 Sea Zone to Kwangtung
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 88 Sea Zone to 92 Sea Zone
1 marine moved from Portugal to Spain
16 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Spain
1 bomber moved from France to Spain
4 fighters moved from Eastern United States to Spain
1 mech_infantry moved from Alaska to Western United States
Place Units - Americans
2 fighters placed in Spain
3 carriers and 2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : 0,33
AA fire in France : : -0,17
Americans : -1,83
Japanese : 0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Szechwan to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Szechwan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 2 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 1 fighter in Anhwe, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 artilleries and 1 fighter in Anhwe, round 4 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kwangtung
Place Units - Chinese
5 artilleries placed in Kiangsu
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : -1,17
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Combat Move - British
3 mech_infantrys moved from Caucasus to Greece
3 armour moved from Iraq to Greece
11 fighters moved from Caucasus to Greece
1 bomber and 2 tactical_bombers moved from Caucasus to Greece
1 mech_infantry moved from Kiangsu to Jehol
Chinese take Jehol from Japanese
OOL Greece, Italian or German troops first casualties?
@Sovietishcat mechs, german tanks, italian tanks, fighter thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 3 carriers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 marine moved from 10 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
16 fighters and 3 tactical_bombers moved from Spain to Normandy Bordeaux
1 cruiser and 1 marine moved from 48 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Spain to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Aleutian Islands
Battle in Normandy Bordeaux
Americans attack with 16 fighters, 2 infantry and 3 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 16 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 10/21 hits, 10,33 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Aleutian Islands from Japanese, taking Normandy Bordeaux from Germans with 16 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in 26 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 armour, 1 infantry and 1 marine
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 infantry and 1 marine in Hawaiian Islands, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 21 Sea Zone to Guam
1 fighter moved from 21 Sea Zone to Kwangtung
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 88 Sea Zone to 92 Sea Zone
1 marine moved from Portugal to Spain
16 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Spain
1 bomber moved from France to Spain
4 fighters moved from Eastern United States to Spain
1 mech_infantry moved from Alaska to Western United States
Place Units - Americans
2 fighters placed in Spain
3 carriers and 2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Szechwan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 2 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 1 fighter in Anhwe, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 artilleries and 1 fighter in Anhwe, round 4 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kwangtung
Place Units - Chinese
5 artilleries placed in Kiangsu
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 mech_infantrys moved from Caucasus to Greece
3 armour moved from Iraq to Greece
11 fighters moved from Caucasus to Greece
1 bomber and 2 tactical_bombers moved from Caucasus to Greece
1 mech_infantry moved from Kiangsu to Jehol
Chinese take Jehol from Japanese
Combat - British
Battle in Greece
British attack with 3 armour, 1 bomber, 11 fighters, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 6 armour and 1 fighter; Italians defend with 4 armour and 5 mech_infantrys
British roll dice for 3 armour, 1 bomber, 11 fighters, 3 mech_infantrys and 2 tactical_bombers in Greece, round 2 : 9/20 hits, 9,50 expected hits
Italians roll dice for 10 armour, 1 fighter and 5 mech_infantrys in Greece, round 2 : 8/16 hits, 7,33 expected hits
5 mech_infantrys owned by the Italians, 3 mech_infantrys owned by the British, 4 armour owned by the Germans, 3 fighters owned by the British and 2 armour owned by the British lost in Greece
British roll dice for 1 armour, 1 bomber, 8 fighters and 2 tactical_bombers in Greece, round 3 : 5/12 hits, 6,50 expected hits
Italians roll dice for 6 armour and 1 fighter in Greece, round 3 : 2/7 hits, 3,67 expected hits
1 tactical_bomber owned by the British, 2 armour owned by the Germans, 1 bomber owned by the British and 3 armour owned by the Italians lost in Greece
British roll dice for 1 armour, 8 fighters and 1 tactical_bomber in Greece, round 4 : 8/10 hits, 5,17 expected hits
Italians roll dice for 1 armour and 1 fighter in Greece, round 4 : 1/2 hits, 1,17 expected hits
1 tactical_bomber owned by the British, 1 fighter owned by the Germans and 1 armour owned by the Italians lost in Greece
British win, taking Greece from Italians with 1 armour and 8 fighters remaining. Battle score for attacker is 2
Casualties for British: 2 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
Casualties for Germans: 6 armour and 1 fighter
Casualties for Italians: 4 armour and 5 mech_infantrys
Non Combat Move - British
8 fighters moved from Greece to Caucasus
3 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Sikang
2 armour and 1 mech_infantry moved from Kwangtung to Kiangsu
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 mech_infantrys
EDIT: Adding units owned by British to Iraq: 2 mech_infantrys
EDIT: Turning off Edit Mode
3 armour placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
1 airfield placed in Kwangtung
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 0,33
British : 0,83
Italians : -1,17
AA fire in France : : -0,17
Americans : -1,83
Chinese : -1,17
Japanese : -0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Italians
Italians buy 4 armour; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Albania to Greece
1 fighter moved from Southern France to Greece
1 fighter moved from Southern France to Greece
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Italians
Italians buy 4 armour; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Albania to Greece
1 fighter moved from Southern France to Greece
1 fighter moved from Southern France to Greece
Combat - Italians
Battle in Greece
Italians attack with 2 fighters and 2 mech_infantrys
British defend with 1 armour
Italians roll dice for 2 fighters and 2 mech_infantrys in Greece, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians lost in Greece
Italians roll dice for 2 fighters and 1 mech_infantry in Greece, round 3 : 2/3 hits, 1.17 expected hits
British roll dice for 1 armour in Greece, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Greece
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 armour
Non Combat Move - Italians
2 fighters moved from Greece to Albania
3 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Northern Italy to Albania
Place Units - Italians
4 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to Kwangtung
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to Kwangtung
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
3 fighters moved from Queensland to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
@wizmark what happened in Greece? Huge break for allies…
@wizmark hopefully
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 94 PUs;
Germans buy 5 armour, 1 artillery, 1 fighter, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 infantry moved from Afghanistan to Eastern Persia
Germans take Eastern Persia from British
3 mech_infantrys moved from Kazakhstan to West India
Germans take West India from UK_Pacific
3 infantry and 2 mech_infantrys moved from Afghanistan to West India
1 fighter moved from Rostov to Volgograd
2 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 bomber and 1 fighter moved from Shantung to Jehol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 94 PUs;
Germans buy 5 armour, 1 artillery, 1 fighter, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from British
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 109 Sea Zone
3 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 infantry moved from Afghanistan to Eastern Persia
Germans take Eastern Persia from British
3 mech_infantrys moved from Kazakhstan to West India
Germans take West India from UK_Pacific
3 infantry and 2 mech_infantrys moved from Afghanistan to West India
1 fighter moved from Rostov to Volgograd
2 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 bomber and 1 fighter moved from Shantung to Jehol
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Jehol
Germans attack with 1 bomber and 1 fighter
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 fighter in Jehol, round 2 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Jehol
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 1 factory_minor
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2.17 expected hits
Russians roll dice for 2 artilleries in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Volgograd to Rostov
3 mech_infantrys moved from Russia to Kazakhstan
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Tambov
3 aaGuns, 26 armour, 10 artilleries, 10 infantry and 13 mech_infantrys moved from Rostov to Volgograd
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 bomber moved from Jehol to Vologda
1 fighter moved from Jehol to Shantung
2 bombers moved from Normandy Bordeaux to Western Germany
2 bombers moved from Yugoslavia to Russia
5 bombers moved from Yugoslavia to Western Germany
1 artillery and 1 mech_infantry moved from France to Southern France
1 fighter moved from Western Germany to Albania
3 armour and 1 mech_infantry moved from Yugoslavia to Albania
2 armour moved from Western Germany to Yugoslavia
2 armour moved from Germany to Yugoslavia
1 fighter moved from Southern France to Yugoslavia
Place Units - Germans
1 fighter placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Southern France
3 mech_infantrys placed in Russia
3 infantry placed in Western Ukraine
2 infantry and 1 mech_infantry placed in France
4 mech_infantrys placed in Western Germany
4 armour placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 77 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : -0.33
Chinese : -0.33
Russians : -0.67
@Sovietishcat not sure i made the right choices on that move…we shall see…
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Japanese
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Chahar
Japanese take Chahar from Chinese
3 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
2 fighters moved from Shantung to Anhwe