@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
Wizmark (X) vs Sovietishcat (L)
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@wizmark no scrambles, I always like to be asked just in case!
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 32 Sea Zone to 27 Sea Zone 1 infantry moved from Alaska to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 2 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Shantung to 20 Sea Zone 1 fighter moved from 19 Sea Zone to Jehol 1 fighter moved from 19 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in 20 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 battleship Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 battleship in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 20 Sea Zone Japanese win, taking Aleutian Islands from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Battle in 21 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Jehol Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 battleship, 2 carriers, 4 destroyers and 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Anhwe to Shantung 1 tactical_bomber moved from Jehol to Shantung 1 fighter moved from Anhwe to Shensi 2 fighters moved from Jehol to Shantung Place Units - Japanese 2 submarines placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Shantung 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 28 PUs; end with 28 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
British : 0.33 ANZAC : 0.67 Chinese : 0.33 Japanese : -1.50
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@Sovietishcat I can see why you did it but that was an expensive blocker!
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to Normandy Bordeaux 17 fighters moved from Spain to Normandy Bordeaux 2 tactical_bombers moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to France 1 bomber and 3 fighters moved from Caucasus to Kazakhstan 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 mech_infantry moved from Western United States to Alaska Americans take Alaska from Japanese
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to Normandy Bordeaux 17 fighters moved from Spain to Normandy Bordeaux 2 tactical_bombers moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to France 1 bomber and 3 fighters moved from Caucasus to Kazakhstan 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 mech_infantry moved from Western United States to Alaska Americans take Alaska from Japanese Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 17 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 17 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 13/21 hits, 10,17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 17 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Americans attack with 1 bomber and 3 fighters Germans defend with 3 mech_infantrys Americans roll dice for 1 bomber and 3 fighters in Kazakhstan, round 2 : 3/4 hits, 2,17 expected hits Germans roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits 1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Kazakhstan Americans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Germans: 3 mech_infantrys Non Combat Move - Americans 3 fighters moved from Kazakhstan to Caucasus 1 carrier and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone 3 fighters moved from Normandy Bordeaux to Gibraltar 14 fighters moved from Normandy Bordeaux to Spain 2 tactical_bombers moved from Normandy Bordeaux to Spain 1 bomber moved from France to Spain 1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 armour, 4 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 4 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Spain to 92 Sea Zone 1 artillery moved from Libya to Tunisia Place Units - Americans 1 artillery and 2 infantry placed in Turkey 3 armour placed in Spain 1 airfield placed in Spain 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Americans collect 57 PUs (7 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -0,33 AA fire in France : : -0,17 Americans : 3,33
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TripleA Move Summary: Chinese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 3 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter moved from Kiangsu to Shensi 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Anhwe
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 3 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter moved from Kiangsu to Shensi 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery, 1 fighter and 4 infantry Germans defend with 3 armour; Japanese defend with 1 fighter Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shensi, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 3 armour and 1 fighter in Shensi, round 2 : 4/4 hits, 2,17 expected hits 1 armour owned by the Germans and 4 infantry owned by the Chinese lost in Shensi 1 artillery owned by the Chinese retreated to Kweichow Germans win with 2 armour and 1 fighter remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Germans: 1 armour Non Combat Move - Chinese 1 fighter moved from Shensi to Kweichow Place Units - Chinese 2 artilleries and 2 infantry placed in Kweichow 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 1,83 Chinese : -0,50 Japanese : 1,33
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TripleA Move Summary: British round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - British 1 armour and 1 mech_infantry moved from Kiangsu to Anhwe 1 armour and 1 mech_infantry moved from Anhwe to Hopei 1 armour and 1 mech_infantry moved from Kiangsu to Jehol 2 mech_infantrys moved from Greece to Romania 2 fighters moved from Greece to Romania 2 fighters moved from Greece to Romania 1 mech_infantry moved from Greece to Albania 1 mech_infantry moved from Turkey to Bulgaria 1 mech_infantry moved from Caucasus to Kazakhstan British take Kazakhstan from Germans 3 mech_infantrys moved from Caucasus to Volgograd 8 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to Normandy Bordeaux 17 fighters moved from Spain to Normandy Bordeaux 2 tactical_bombers moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to France 1 bomber and 3 fighters moved from Caucasus to Kazakhstan 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 mech_infantry moved from Western United States to Alaska Americans take Alaska from Japanese Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 17 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 17 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 13/21 hits, 10,17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 17 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Americans attack with 1 bomber and 3 fighters Germans defend with 3 mech_infantrys Americans roll dice for 1 bomber and 3 fighters in Kazakhstan, round 2 : 3/4 hits, 2,17 expected hits Germans roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits 1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Kazakhstan Americans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Germans: 3 mech_infantrys Non Combat Move - Americans 3 fighters moved from Kazakhstan to Caucasus 1 carrier and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone 3 fighters moved from Normandy Bordeaux to Gibraltar 14 fighters moved from Normandy Bordeaux to Spain 2 tactical_bombers moved from Normandy Bordeaux to Spain 1 bomber moved from France to Spain 1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 armour, 4 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 4 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Spain to 92 Sea Zone 1 artillery moved from Libya to Tunisia Place Units - Americans 1 artillery and 2 infantry placed in Turkey 3 armour placed in Spain 1 airfield placed in Spain 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Americans collect 57 PUs (7 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 3 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter moved from Kiangsu to Shensi 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery, 1 fighter and 4 infantry Germans defend with 3 armour; Japanese defend with 1 fighter Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shensi, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 3 armour and 1 fighter in Shensi, round 2 : 4/4 hits, 2,17 expected hits 1 armour owned by the Germans and 4 infantry owned by the Chinese lost in Shensi 1 artillery owned by the Chinese retreated to Kweichow Germans win with 2 armour and 1 fighter remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Germans: 1 armour Non Combat Move - Chinese 1 fighter moved from Shensi to Kweichow Place Units - Chinese 2 artilleries and 2 infantry placed in Kweichow 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Kiangsu to Anhwe 1 armour and 1 mech_infantry moved from Anhwe to Hopei 1 armour and 1 mech_infantry moved from Kiangsu to Jehol 2 mech_infantrys moved from Greece to Romania 2 fighters moved from Greece to Romania 2 fighters moved from Greece to Romania 1 mech_infantry moved from Greece to Albania 1 mech_infantry moved from Turkey to Bulgaria 1 mech_infantry moved from Caucasus to Kazakhstan British take Kazakhstan from Germans 3 mech_infantrys moved from Caucasus to Volgograd 8 fighters and 2 tactical_bombers moved from Caucasus to Volgograd Combat - British Battle in Romania British attack with 4 fighters and 2 mech_infantrys Germans defend with 2 mech_infantrys British roll dice for 4 fighters and 2 mech_infantrys in Romania, round 2 : 1/6 hits, 2,33 expected hits Germans roll dice for 2 mech_infantrys in Romania, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Romania British roll dice for 4 fighters and 1 mech_infantry in Romania, round 3 : 3/5 hits, 2,17 expected hits Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Romania British win, taking Romania from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for British: 1 fighter and 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Hopei British attack with 1 armour and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Hopei British win, taking Hopei from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Jehol British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Jehol British win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Volgograd British attack with 8 fighters, 3 mech_infantrys and 2 tactical_bombers Germans defend with 1 factory_minor and 2 infantry British roll dice for 8 fighters, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 5/13 hits, 5,83 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 8 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 2 infantry Non Combat Move - British 8 fighters moved from Volgograd to Caucasus 2 tactical_bombers moved from Volgograd to Caucasus 3 fighters moved from Romania to Caucasus 2 mech_infantrys moved from Persia to Caucasus 2 armour moved from Iraq to Caucasus 1 armour moved from Iraq to Greece 1 aaGun, 6 infantry and 1 marine moved from Iraq to Turkey 2 mech_infantrys moved from Kwangtung to Kiangsu 2 infantry moved from Kwangtung to Kiangsi 1 mech_infantry moved from Caucasus to Greece Place Units - British 3 armour placed in Iraq 3 mech_infantrys placed in Persia 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5 British collect 40 PUs (3 lost to blockades); end with 40 PUs Place Units - UK_Pacific 3 armour placed in French Indo China 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 2 mech_infantrys Some Units in French Indo China change ownership: 3 armour
Combat Hit Differential Summary :
Germans : 3,50 British : -0,67 AA fire in France : : -0,17 Americans : 3,33 Chinese : -0,50 Japanese : 2,00
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@wizmark maybe it was an expensive blocker but I felt I had no choice but oh well, I might not do that next time… Germany is everywhere starting to puzzle me a lot!
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TripleA Move Summary: Italians round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Yugoslavia to Romania 1 fighter moved from Rostov to Romania 1 armour moved from Northern Italy to Albania 2 armour moved from Yugoslavia to Albania 4 mech_infantrys moved from Yugoslavia to Albania 1 fighter moved from Southern Italy to Albania 1 submarine moved from 97 Sea Zone to 99 Sea Zone Italians take 99 Sea Zone from Americans 1 fighter moved from Southern Italy to Normandy Bordeaux 2 infantry moved from Southern France to Normandy Bordeaux
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Yugoslavia to Romania 1 fighter moved from Rostov to Romania 1 armour moved from Northern Italy to Albania 2 armour moved from Yugoslavia to Albania 4 mech_infantrys moved from Yugoslavia to Albania 1 fighter moved from Southern Italy to Albania 1 submarine moved from 97 Sea Zone to 99 Sea Zone Italians take 99 Sea Zone from Americans 1 fighter moved from Southern Italy to Normandy Bordeaux 2 infantry moved from Southern France to Normandy Bordeaux Combat - Italians Battle in Romania Italians attack with 1 fighter and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Romania Italians win, taking Romania from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Albania Italians attack with 3 armour, 1 fighter and 4 mech_infantrys British defend with 1 mech_infantry Italians roll dice for 3 armour, 1 fighter and 4 mech_infantrys in Albania, round 2 : 2/8 hits, 2.67 expected hits British roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Albania Italians win, taking Albania from British with 3 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Normandy Bordeaux Italians attack with 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux 1 infantry owned by the Italians retreated to Southern France Americans win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Albania to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from Romania to Rostov 1 aaGun, 3 artilleries and 3 infantry moved from Northern Italy to Southern France Place Units - Italians 1 infantry placed in Northern Italy 1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Italians undo move 2. Italians undo move 1. 1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -0.67 Americans : 0.33
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@Sovietishcat haha we are just hanging on and making it hard for you lol
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 fighter moved from Guam to Philippines 3 fighters moved from Queensland to 35 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 tactical_bomber placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 fighter moved from Guam to Philippines 3 fighters moved from Queensland to 35 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 tactical_bomber placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Test summary from TripleA, engine version: 1.9, time: 11:17:05 PM
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TripleA Move Summary: Germans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 2 destroyers, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Shensi to Chahar Germans take Chahar from Chinese 2 mech_infantrys moved from Russia to Kazakhstan 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 1 infantry moved from Southern France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 2 infantry moved from Yugoslavia to Bulgaria 3 bombers moved from Western Germany to Bulgaria 1 mech_infantry moved from Yugoslavia to Greece 1 bomber moved from Western Germany to Greece 3 bombers moved from Western Germany to Greece 2 bombers moved from Russia to Greece 1 submarine moved from 116 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Ukraine to Volgograd 1 fighter moved from Shantung to 19 Sea Zone 1 bomber and 2 fighters moved from Shantung to Jehol
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 2 destroyers, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Shensi to Chahar Germans take Chahar from Chinese 2 mech_infantrys moved from Russia to Kazakhstan 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 1 infantry moved from Southern France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 2 infantry moved from Yugoslavia to Bulgaria 3 bombers moved from Western Germany to Bulgaria 1 mech_infantry moved from Yugoslavia to Greece 1 bomber moved from Western Germany to Greece 3 bombers moved from Western Germany to Greece 2 bombers moved from Russia to Greece 1 submarine moved from 116 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Ukraine to Volgograd 1 fighter moved from Shantung to 19 Sea Zone 1 bomber and 2 fighters moved from Shantung to Jehol Combat - Germans Battle in 19 Sea Zone Germans attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Jehol Germans attack with 1 bomber and 2 fighters British defend with 1 armour Germans roll dice for 1 bomber and 2 fighters in Jehol, round 2 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 armour owned by the British lost in Jehol Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter Casualties for British: 1 armour Battle in Normandy Bordeaux Germans attack with 2 bombers, 1 infantry and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Greece Germans attack with 6 bombers and 1 mech_infantry British defend with 1 armour and 1 mech_infantry Germans roll dice for 6 bombers and 1 mech_infantry in Greece, round 2 : 5/7 hits, 4.17 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Greece, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Greece Germans win, taking Greece from Americans with 6 bombers and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in Bulgaria Germans attack with 3 bombers and 2 infantry British defend with 1 mech_infantry Germans roll dice for 3 bombers and 2 infantry in Bulgaria, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Volgograd Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Kazakhstan Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Non Combat Move - Germans 6 bombers moved from Greece to Western Germany 3 bombers moved from Bulgaria to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 3 artilleries and 2 infantry moved from Yugoslavia to Albania 3 armour moved from Slovakia Hungary to Albania 2 armour moved from Poland to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 marine moved from Switzerland to Western Germany 2 infantry moved from Switzerland to France 1 mech_infantry moved from Western Germany to Southern France 1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia 1 artillery and 1 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 3 armour moved from Western Ukraine to Slovakia Hungary 1 fighter moved from Western Germany to Albania 1 fighter moved from Western Germany to Southern France 1 bomber and 1 fighter moved from Jehol to Shantung 1 fighter moved from 19 Sea Zone to Shantung Place Units - Germans 1 armour and 1 fighter placed in Southern France 1 destroyer placed in 93 Sea Zone 1 destroyer placed in 113 Sea Zone 3 mech_infantrys placed in Russia 3 infantry placed in Ukraine 6 armour and 2 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to France: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 78 PUs; end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : -0.67 Americans : -1.17 Chinese : 0.50
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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Test summary from TripleA, engine version: 1.9, time: 1:00:50 PM
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