I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
Wizmark (X) vs Sovietishcat (L)
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@Sovietishcat Italian go was absolutely atrocious :rage: :rage: :rage:
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TripleA Move Summary: ANZAC round 22
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from 35 Sea Zone to Kwangtung
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TripleA Turn Summary: ANZAC round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from 35 Sea Zone to Kwangtung Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 submarines moved from 46 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 32 Sea Zone 1 fighter moved from West India to Iraq 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from French Indo China to India 2 bombers moved from Queensland to India Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from 35 Sea Zone to Kwangtung Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 submarines moved from 46 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 32 Sea Zone 1 fighter moved from West India to Iraq 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from French Indo China to India 2 bombers moved from Queensland to India Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry EDIT: Adding units owned by ANZAC to Syria: 2 infantry EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
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@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat Italian go was absolutely atrocious :rage: :rage: :rage:
That’s like almost impossible to have those kind of dice, especially with a first strike sub…
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TripleA Move Summary: Germans round 23
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 100 PUs; Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 12 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from British 1 mech_infantry moved from Bryansk to Rostov 1 mech_infantry moved from Volgograd to Rostov 10 armour and 3 mech_infantrys moved from Albania to Turkey 1 artillery, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia 5 armour moved from Volgograd to Turkey 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 1 artillery, 1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to 95 Sea Zone 1 fighter moved from Southern France to 99 Sea Zone 3 bombers moved from Volgograd to 99 Sea Zone 2 bombers moved from Volgograd to Northwest Persia 1 mech_infantry moved from Caucasus to Turkmenistan 1 mech_infantry moved from Kazakhstan to Afghanistan 16 armour, 6 artilleries and 4 mech_infantrys moved from Caucasus to Turkey 2 bombers moved from Volgograd to Afghanistan 2 bombers moved from Volgograd to Turkmenistan 1 bomber moved from Volgograd to Persia 1 bomber moved from Volgograd to Turkey 1 fighter moved from Volgograd to Rostov 1 fighter moved from Volgograd to Northwest Persia 1 fighter moved from Southern France to Normandy Bordeaux
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TripleA Turn Summary: Germans round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 100 PUs; Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 12 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from British 1 mech_infantry moved from Bryansk to Rostov 1 mech_infantry moved from Volgograd to Rostov 10 armour and 3 mech_infantrys moved from Albania to Turkey 1 artillery, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia 5 armour moved from Volgograd to Turkey 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 1 artillery, 1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to 95 Sea Zone 1 fighter moved from Southern France to 99 Sea Zone 3 bombers moved from Volgograd to 99 Sea Zone 2 bombers moved from Volgograd to Northwest Persia 1 mech_infantry moved from Caucasus to Turkmenistan 1 mech_infantry moved from Kazakhstan to Afghanistan 16 armour, 6 artilleries and 4 mech_infantrys moved from Caucasus to Turkey 2 bombers moved from Volgograd to Afghanistan 2 bombers moved from Volgograd to Turkmenistan 1 bomber moved from Volgograd to Persia 1 bomber moved from Volgograd to Turkey 1 fighter moved from Volgograd to Rostov 1 fighter moved from Volgograd to Northwest Persia 1 fighter moved from Southern France to Normandy Bordeaux Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Persia causes 3 damage total. Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Afghanistan Germans attack with 2 bombers and 1 mech_infantry British defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Afghanistan, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 infantry in Afghanistan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Afghanistan retreated to Afghanistan British win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Turkey Germans attack with 31 armour, 6 artilleries, 1 bomber and 7 mech_infantrys Americans defend with 2 fighters; Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 31 armour, 6 artilleries, 1 bomber and 7 mech_infantrys in Turkey, round 2 : 22/45 hits, 20.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Turkey, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Russians, 2 fighters owned by the Americans and 2 mech_infantrys owned by the Germans lost in Turkey Germans win, taking Turkey from Russians with 31 armour, 6 artilleries, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 18 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 2 fighters Casualties for Russians: 2 infantry Battle in Turkmenistan Germans attack with 2 bombers and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 2 bombers and 1 mech_infantry in Turkmenistan, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Turkmenistan Germans win, taking Turkmenistan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Northwest Persia Germans attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2.67 expected hits Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 3 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 99 Sea Zone Germans attack with 3 bombers and 1 fighter Americans defend with 1 cruiser and 2 transports Germans roll dice for 3 bombers and 1 fighter in 99 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Americans roll dice for 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 99 Sea Zone Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 26 Casualties for Americans: 1 cruiser and 2 transports Battle in Rostov Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 armour Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Rostov Germans win, taking Rostov from British with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to Southern France 1 fighter moved from 110 Sea Zone to Southern France 1 fighter moved from 95 Sea Zone to Southern France 1 bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 3 infantry moved from Western Germany to France 2 mech_infantrys moved from Germany to France 1 infantry moved from Germany to Western Germany 3 mech_infantrys moved from Russia to Novosibirsk 3 armour moved from Kazakhstan to Novosibirsk 6 armour moved from Kazakhstan to Novosibirsk 2 bombers moved from Turkmenistan to Volgograd 1 bomber moved from Persia to Volgograd 3 bombers moved from 99 Sea Zone to Volgograd 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from Northwest Persia to Volgograd 2 fighters and 1 tactical_bomber moved from Rostov to Volgograd 1 mech_infantry moved from Bessarabia to Rostov 2 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Turkey to Volgograd 2 bombers moved from Northwest Persia to Volgograd 2 bombers moved from Afghanistan to Volgograd 1 aaGun moved from Caucasus to Turkey Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 8 infantry placed in Western Germany Germans undo move 1. 1 destroyer and 1 submarine placed in 113 Sea Zone 2 infantry placed in Western Germany 1 armour, 1 fighter and 1 infantry placed in Southern France 2 artilleries and 1 infantry placed in France 3 mech_infantrys placed in Russia 1 armour and 2 mech_infantrys placed in Volgograd Turn Complete - Germans Germans collect 76 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 1.33 AA fire in Persia : : -0.17 British : -0.83 Americans : -0.50 Russians : -0.33
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TripleA Move Summary: Russians round 23
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Combat Move - Russians 2 armour and 2 artilleries moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia
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TripleA Turn Summary: Russians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Combat Move - Russians 2 armour and 2 artilleries moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia Combat - Russians Battle in Northwest Persia Russians attack with 2 armour, 2 artilleries and 1 fighter Germans defend with 1 artillery, 1 infantry and 1 mech_infantry Russians roll dice for 2 armour, 2 artilleries and 1 fighter in Northwest Persia, round 2 : 2/5 hits, 2,17 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1,00 expected hits 2 artilleries owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Northwest Persia Russians roll dice for 2 armour and 1 fighter in Northwest Persia, round 3 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 artillery in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians and 1 artillery owned by the Germans lost in Northwest Persia Russians win, taking Northwest Persia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 1 armour and 2 artilleries Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Northwest Persia to Iraq 1 fighter moved from Iraq to Trans-Jordan 20 artilleries moved from Iraq to Trans-Jordan Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1,67 Russians : -0,67
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TripleA Move Summary: Japanese round 23
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Americans 1 armour and 1 artillery moved from Manchuria to Amur 1 tactical_bomber moved from 6 Sea Zone to Amur 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Jehol 2 mech_infantrys moved from Shantung to Jehol 1 artillery moved from Shantung to Jehol 1 artillery moved from Shantung to Anhwe 2 fighters and 2 tactical_bombers moved from Shantung to Anhwe 1 submarine moved from 20 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to Jehol
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TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Americans 1 armour and 1 artillery moved from Manchuria to Amur 1 tactical_bomber moved from 6 Sea Zone to Amur 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Jehol 2 mech_infantrys moved from Shantung to Jehol 1 artillery moved from Shantung to Jehol 1 artillery moved from Shantung to Anhwe 2 fighters and 2 tactical_bombers moved from Shantung to Anhwe 1 submarine moved from 20 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to Jehol Combat - Japanese Battle in Jehol Japanese attack with 1 artillery, 3 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Jehol, round 2 : 6/8 hits, 3.67 expected hits Chinese roll dice for 1 artillery and 3 infantry in Jehol, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Chinese: 1 artillery and 3 infantry Battle in Amur Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber Americans defend with 1 fighter Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Amur, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 fighter in Amur, round 2 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Amur Japanese win, taking Amur from Americans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery Casualties for Americans: 1 fighter Battle in Anhwe Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Anhwe, round 2 : 1/5 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Anhwe to Shantung 2 tactical_bombers moved from Jehol to 6 Sea Zone 3 fighters moved from Jehol to 6 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Shantung 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2 Japanese collect 24 PUs (1 lost to blockades); end with 24 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : -1.67 Japanese : 0.17
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TripleA Move Summary: Americans round 23
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Americans Americans buy 2 destroyers, 4 fighters, 8 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 carriers moved from 92 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Spain to 110 Sea Zone 4 fighters moved from 92 Sea Zone to 110 Sea Zone 3 fighters moved from Spain to 110 Sea Zone 1 fighter moved from Spain to 110 Sea Zone 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 3 infantry moved from Spain to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Spain to Normandy Bordeaux 1 fighter moved from 92 Sea Zone to Normandy Bordeaux 3 fighters moved from Spain to 110 Sea Zone 3 fighters moved from Spain to Normandy Bordeaux 7 fighters moved from Spain to Normandy Bordeaux 1 carrier moved from 92 Sea Zone to 91 Sea Zone 4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 4 armour, 6 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux 4 armour and 4 infantry moved from Spain to 91 Sea Zone 4 armour, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 4 armour, 6 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone
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TripleA Turn Summary: Americans round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Americans Americans buy 2 destroyers, 4 fighters, 8 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 carriers moved from 92 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Spain to 110 Sea Zone 4 fighters moved from 92 Sea Zone to 110 Sea Zone 3 fighters moved from Spain to 110 Sea Zone 1 fighter moved from Spain to 110 Sea Zone 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 3 infantry moved from Spain to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Spain to Normandy Bordeaux 1 fighter moved from 92 Sea Zone to Normandy Bordeaux 3 fighters moved from Spain to 110 Sea Zone 3 fighters moved from Spain to Normandy Bordeaux 7 fighters moved from Spain to Normandy Bordeaux 1 carrier moved from 92 Sea Zone to 91 Sea Zone 4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 4 armour, 6 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux 4 armour and 4 infantry moved from Spain to 91 Sea Zone 4 armour, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 4 armour, 6 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 13 fighters, 4 infantry and 2 tactical_bombers Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Americans roll dice for 13 fighters, 4 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 8/19 hits, 8,50 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 13 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry Battle in 110 Sea Zone Americans attack with 4 armour, 4 carriers, 2 destroyers, 11 fighters, 4 infantry, 1 tactical_bomber and 4 transports Germans defend with 1 destroyer and 1 submarine Americans roll dice for 4 carriers, 2 destroyers, 11 fighters, 1 tactical_bomber and 4 transports in 110 Sea Zone, round 2 : 4/14 hits, 6,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 4 carriers, 2 destroyers, 11 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 3 fighters moved from 110 Sea Zone to Spain 13 fighters moved from Normandy Bordeaux to Spain 2 tactical_bombers moved from Normandy Bordeaux to Spain 4 armour and 6 infantry moved from 91 Sea Zone to Spain 1 fighter moved from 110 Sea Zone to Spain 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from Gibraltar to Syria 1 infantry moved from Gibraltar to Spain 1 fighter moved from Spain to Gibraltar Place Units - Americans 2 fighters placed in Spain 1 destroyer placed in 92 Sea Zone 8 infantry placed in Eastern United States 4 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -1,50 Americans : -3,33
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TripleA Move Summary: Chinese round 23
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe
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TripleA Turn Summary: Chinese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsu 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Shensi Place Units - Chinese 1 infantry placed in Chahar 4 infantry placed in Kiangsu 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : -0,17 Japanese : 0,67
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TripleA Move Summary: British round 23
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Combat Move - British 1 armour moved from Iraq to Caucasus British take Caucasus from Germans 1 infantry moved from Afghanistan to Turkmenistan 1 infantry moved from Eastern Persia to Turkmenistan 1 mech_infantry moved from Eastern Persia to Kazakhstan British take Kazakhstan from Germans 1 fighter moved from Iraq to Turkmenistan
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TripleA Turn Summary: UK_Pacific round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Americans Americans buy 2 destroyers, 4 fighters, 8 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 carriers moved from 92 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Spain to 110 Sea Zone 4 fighters moved from 92 Sea Zone to 110 Sea Zone 3 fighters moved from Spain to 110 Sea Zone 1 fighter moved from Spain to 110 Sea Zone 2 destroyers moved from 91 Sea Zone to 110 Sea Zone 3 infantry moved from Spain to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Spain to Normandy Bordeaux 1 fighter moved from 92 Sea Zone to Normandy Bordeaux 3 fighters moved from Spain to 110 Sea Zone 3 fighters moved from Spain to Normandy Bordeaux 7 fighters moved from Spain to Normandy Bordeaux 1 carrier moved from 92 Sea Zone to 91 Sea Zone 4 armour and 4 infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 4 armour, 6 infantry and 5 transports moved from 101 Sea Zone to 90 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux 4 armour and 4 infantry moved from Spain to 91 Sea Zone 4 armour, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 4 armour, 6 infantry and 5 transports moved from 90 Sea Zone to 91 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 13 fighters, 4 infantry and 2 tactical_bombers Germans defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Americans roll dice for 13 fighters, 4 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 8/19 hits, 8,50 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 13 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry Battle in 110 Sea Zone Americans attack with 4 armour, 4 carriers, 2 destroyers, 11 fighters, 4 infantry, 1 tactical_bomber and 4 transports Germans defend with 1 destroyer and 1 submarine Americans roll dice for 4 carriers, 2 destroyers, 11 fighters, 1 tactical_bomber and 4 transports in 110 Sea Zone, round 2 : 4/14 hits, 6,83 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 4 carriers, 2 destroyers, 11 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Non Combat Move - Americans 3 fighters moved from 110 Sea Zone to Spain 13 fighters moved from Normandy Bordeaux to Spain 2 tactical_bombers moved from Normandy Bordeaux to Spain 4 armour and 6 infantry moved from 91 Sea Zone to Spain 1 fighter moved from 110 Sea Zone to Spain 1 fighter moved from Spain to 91 Sea Zone 1 fighter moved from Gibraltar to Syria 1 infantry moved from Gibraltar to Spain 1 fighter moved from Spain to Gibraltar Place Units - Americans 2 fighters placed in Spain 1 destroyer placed in 92 Sea Zone 8 infantry placed in Eastern United States 4 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsu 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Shensi Place Units - Chinese 1 infantry placed in Chahar 4 infantry placed in Kiangsu 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British buy 1 destroyer, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Iraq to Caucasus British take Caucasus from Germans 1 infantry moved from Afghanistan to Turkmenistan 1 infantry moved from Eastern Persia to Turkmenistan 1 mech_infantry moved from Eastern Persia to Kazakhstan British take Kazakhstan from Germans 1 fighter moved from Iraq to Turkmenistan Combat - British Battle in Turkmenistan British attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Turkmenistan, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 2 infantry in Turkmenistan, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Turkmenistan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Turkmenistan British win, taking Turkmenistan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from Turkmenistan to Eastern Persia 2 mech_infantrys moved from Eastern Persia to Northwest Persia 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 armour moved from Iraq to Syria 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Syria 2 artilleries and 1 infantry moved from Saudi Arabia to Trans-Jordan 3 fighters moved from Iraq to Trans-Jordan 1 armour moved from Iraq to Trans-Jordan 2 mech_infantrys moved from Eastern Persia to Iraq 14 infantry moved from India to West India 3 artilleries moved from India to West India Place Units - British 1 destroyer and 3 transports placed in 110 Sea Zone 2 infantry and 1 mech_infantry placed in Saudi Arabia 3 infantry placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 7 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 7 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1,17 British : -0,67 Americans : -3,33 Chinese : -0,17 Japanese : 0,67
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TripleA Move Summary: Italians round 23
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 4 armour and 1 mech_infantry moved from Greece to Caucasus
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TripleA Turn Summary: Italians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 4 armour and 1 mech_infantry moved from Greece to Caucasus Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 4 infantry Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 4 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win with 3 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 artillery and 3 infantry Casualties for Americans: 1 infantry Battle in Caucasus Italians attack with 4 armour and 1 mech_infantry British defend with 1 armour Italians roll dice for 4 armour and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Italians win, taking Caucasus from British with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 2 infantry moved from Greece to Turkey Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : -0.50 Americans : 1.33
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TripleA Turn Summary: French round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 3 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Iraq to Trans-Jordan 2 bombers moved from India to Trans-Jordan 2 fighters moved from India to Trans-Jordan 1 destroyer moved from 32 Sea Zone to 25 Sea Zone 2 fighters moved from Queensland to 35 Sea Zone 1 fighter moved from Queensland to Philippines Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to Philippines Place Units - ANZAC 3 destroyers placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :