@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion ugh royal navy decided not to fight back today
yeah they let you down big time. or maybe just call it savage revenge for wiping out those italian capital ships!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Anhwe
2 infantry moved from Shantung to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Okinawa
1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to Hopei
1 tactical_bomber moved from Shantung to Hopei
2 fighters moved from Shantung to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
2 fighters moved from 6 Sea Zone to Okinawa
Combat - Japanese
Battle in Hawaiian Islands
Battle in Okinawa
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Okinawa, round 2 : 6/10 hits, 5.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Okinawa
Japanese win, taking Hawaiian Islands from Americans, taking Okinawa from ANZAC with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Anhwe
Japanese attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/6 hits, 2.50 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hopei to Shantung
2 fighters and 1 tactical_bomber moved from Anhwe to Shantung
5 fighters and 3 tactical_bombers moved from Okinawa to 6 Sea Zone
1 submarine moved from 27 Sea Zone to 50 Sea Zone
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 armour, 1 artillery and 1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 27 PUs; end with 28 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : -0.50
Japanese : 0.50
@Sovietishcat please use second file :relaxed:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 14 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
10 fighters moved from Spain to 110 Sea Zone
1 tactical_bomber moved from Spain to 110 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 2 infantry moved from Turkey to Greece
1 cruiser moved from 10 Sea Zone to 1 Sea Zone
1 marine moved from British Columbia to 1 Sea Zone
1 cruiser and 1 marine moved from 1 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Caucasus to Greece
2 bombers and 2 fighters moved from Spain to Normandy Bordeaux
1 destroyer and 1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from Western United States to 64 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 14 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
10 fighters moved from Spain to 110 Sea Zone
1 tactical_bomber moved from Spain to 110 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 2 infantry moved from Turkey to Greece
1 cruiser moved from 10 Sea Zone to 1 Sea Zone
1 marine moved from British Columbia to 1 Sea Zone
1 cruiser and 1 marine moved from 1 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Caucasus to Greece
2 bombers and 2 fighters moved from Spain to Normandy Bordeaux
1 destroyer and 1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from Western United States to 64 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Greece
Americans attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 2 : 0/6 hits, 2,33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 3 : 0/6 hits, 2,33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Greece
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Greece, round 4 : 3/5 hits, 2,17 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 2 bombers, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Aleutian Islands
Americans attack with 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Aleutian Islands
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 10 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship and 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 10 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine
Casualties for Germans: 1 battleship and 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 64 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 64 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 tactical_bomber moved from 64 Sea Zone to Central United States
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Western United States to Central United States
2 fighters moved from 94 Sea Zone to Spain
3 fighters moved from Gibraltar to Spain
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
10 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
1 fighter moved from 19 Sea Zone to 35 Sea Zone
2 bombers and 2 fighters moved from Normandy Bordeaux to Spain
3 fighters moved from Greece to Caucasus
Place Units - Americans
1 artillery and 2 infantry placed in Turkey
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 marine placed in Central United States
1 armour and 2 infantry placed in Spain
1 destroyer and 2 submarines placed in 10 Sea Zone
8 infantry placed in Central United States
1 infantry placed in Central United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 0,50
Italians : 0,33
Americans : -4,67
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Kweichow to Tsinghai
3 artilleries and 2 infantry moved from Kweichow to Anhwe
1 infantry moved from Kiangsu to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Kweichow to Tsinghai
3 artilleries and 2 infantry moved from Kweichow to Anhwe
1 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tsinghai
Chinese win, taking Shensi from Germans, taking Suiyuyan from Japanese, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 armour and 2 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 armour and 2 infantry in Anhwe, round 2 : 3/3 hits, 1,17 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 artilleries in Anhwe, round 3 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
3 artilleries placed in Kiangsu
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -0,67
Chinese : -0,33
Japanese : 1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - British
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
5 fighters moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Caucasus to Kazakhstan
6 fighters moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
2 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Jehol
Chinese take Jehol from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 14 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
10 fighters moved from Spain to 110 Sea Zone
1 tactical_bomber moved from Spain to 110 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 2 infantry moved from Turkey to Greece
1 cruiser moved from 10 Sea Zone to 1 Sea Zone
1 marine moved from British Columbia to 1 Sea Zone
1 cruiser and 1 marine moved from 1 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Caucasus to Greece
2 bombers and 2 fighters moved from Spain to Normandy Bordeaux
1 destroyer and 1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from Western United States to 64 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Greece
Americans attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 2 : 0/6 hits, 2,33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 3 : 0/6 hits, 2,33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Greece
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Greece, round 4 : 3/5 hits, 2,17 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 2 bombers, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Aleutian Islands
Americans attack with 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Aleutian Islands
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 10 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship and 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 10 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine
Casualties for Germans: 1 battleship and 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 64 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 64 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 tactical_bomber moved from 64 Sea Zone to Central United States
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Western United States to Central United States
2 fighters moved from 94 Sea Zone to Spain
3 fighters moved from Gibraltar to Spain
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
10 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
1 fighter moved from 19 Sea Zone to 35 Sea Zone
2 bombers and 2 fighters moved from Normandy Bordeaux to Spain
3 fighters moved from Greece to Caucasus
Place Units - Americans
1 artillery and 2 infantry placed in Turkey
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 marine placed in Central United States
1 armour and 2 infantry placed in Spain
1 destroyer and 2 submarines placed in 10 Sea Zone
8 infantry placed in Central United States
1 infantry placed in Central United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Kweichow to Tsinghai
3 artilleries and 2 infantry moved from Kweichow to Anhwe
1 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tsinghai
Chinese win, taking Shensi from Germans, taking Suiyuyan from Japanese, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 armour and 2 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 armour and 2 infantry in Anhwe, round 2 : 3/3 hits, 1,17 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 artilleries in Anhwe, round 3 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
3 artilleries placed in Kiangsu
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 20 PUs;
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
5 fighters moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Caucasus to Kazakhstan
6 fighters moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
2 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Jehol
Chinese take Jehol from Japanese
Combat - British
Battle in 124 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British lost in 124 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Chahar
British attack with 2 armour and 2 mech_infantrys
Germans defend with 2 armour
British roll dice for 2 armour and 2 mech_infantrys in Chahar, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 armour in Chahar, round 2 : 2/2 hits, 1,00 expected hits
2 mech_infantrys owned by the British and 1 armour owned by the Germans lost in Chahar
British roll dice for 2 armour in Chahar, round 3 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 armour in Chahar, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 2 armour in Chahar, round 4 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 armour in Chahar, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Chahar
British win, taking Chahar from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Germans: 2 armour
Battle in Volgograd
British attack with 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/10 hits, 4,50 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Kazakhstan
British attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/8 hits, 3,83 expected hits
Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
5 fighters moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Kazakhstan to Caucasus
6 fighters moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 aaGun, 6 infantry and 1 marine moved from Turkey to Greece
3 mech_infantrys moved from Persia to Caucasus
1 armour moved from Iraq to Caucasus
2 infantry moved from Kiangsi to Kiangsu
2 armour moved from Iraq to Greece
2 mech_infantrys moved from India to Yunnan
3 armour moved from French Indo China to Kwangtung
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Persia
1 fighter placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in Kwangtung
1 mech_infantry placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry
Some Units in French Indo China change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1,00
Italians : 0,33
British : -1,00
Americans : -4,67
Chinese : -0,33
Japanese : 2,00
@wizmark I am putting almost 200$ in a round and feels if I do 1 mistake and the game is over… Germany is strong and Japan stills threatning…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Northern Italy to Albania
2 infantry moved from Romania to Bulgaria
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Rostov to Southern Italy
1 aaGun moved from Rostov to Ukraine
6 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
@Sovietishcat Yes…germany is nice and compact with all the big money areas protected and an enormous income and large army and air force. Will be a tough nut for you to crack now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Philippines to 35 Sea Zone
Non Combat Move - ANZAC
1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Philippines to 35 Sea Zone
Non Combat Move - ANZAC
1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 95 PUs;
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 124 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Bulgaria to Greece
3 armour, 3 artilleries, 1 fighter and 2 infantry moved from Albania to Greece
3 armour and 1 mech_infantry moved from Yugoslavia to Greece
4 bombers moved from Western Germany to Greece
1 bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
4 fighters moved from Southern France to 92 Sea Zone
5 bombers moved from Western Germany to 92 Sea Zone
3 mech_infantrys moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
3 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 bomber and 2 fighters moved from Shantung to Jehol
1 bomber moved from Western Germany to 110 Sea Zone
@Sovietishcat scramble sz 92 from spain?
@wizmark Yes please, best OOL, please scramble 1 uk fighter - 1 French Fighter and USA fighter; please kill USA fighter last!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 95 PUs;
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 124 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Bulgaria to Greece
3 armour, 3 artilleries, 1 fighter and 2 infantry moved from Albania to Greece
3 armour and 1 mech_infantry moved from Yugoslavia to Greece
4 bombers moved from Western Germany to Greece
1 bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
4 fighters moved from Southern France to 92 Sea Zone
5 bombers moved from Western Germany to 92 Sea Zone
3 mech_infantrys moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
3 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 bomber and 2 fighters moved from Shantung to Jehol
1 bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Americans scrambles 3 units out of Spain to defend against the attack in 92 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 92 Sea Zone
Germans attack with 5 bombers, 1 destroyer, 4 fighters and 1 submarine
British defend with 1 fighter; French defend with 1 fighter; Americans defend with 1 carrier, 2 destroyers and 1 fighter
Germans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 5 bombers, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/10 hits, 5.67 expected hits
Americans roll dice for 1 carrier, 2 destroyers and 3 fighters in 92 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 submarine owned by the Germans and 1 carrier owned by the Americans lost in 92 Sea Zone
retreated to 92 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier and 2 destroyers
Battle in Jehol
Germans attack with 1 bomber and 2 fighters
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 fighters in Jehol, round 2 : 3/3 hits, 1.67 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Jehol
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter
Casualties for British: 1 mech_infantry
Battle in Greece
Germans attack with 6 armour, 3 artilleries, 4 bombers, 1 fighter, 4 infantry and 1 mech_infantry
British defend with 1 aaGun, 2 armour, 6 infantry and 1 marine; Americans defend with 1 artillery and 1 infantry
AA fire in Greece : 0/3 hits, 0.50 expected hits
Germans roll dice for 6 armour, 3 artilleries, 4 bombers, 1 fighter, 4 infantry and 1 mech_infantry in Greece, round 2 : 9/19 hits, 8.50 expected hits
Americans roll dice for 1 aaGun, 2 armour, 1 artillery, 7 infantry and 1 marine in Greece, round 2 : 3/11 hits, 4.00 expected hits
1 aaGun owned by the British, 3 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 6 infantry owned by the British lost in Greece
Germans roll dice for 6 armour, 3 artilleries, 4 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Greece, round 3 : 8/16 hits, 7.83 expected hits
Americans roll dice for 2 armour and 1 marine in Greece, round 3 : 2/3 hits, 1.33 expected hits
1 marine owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 armour owned by the British lost in Greece
Germans win, taking Greece from Americans with 6 armour, 2 artilleries, 4 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 31
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for British: 1 aaGun, 2 armour, 6 infantry and 1 marine
Battle in Volgograd
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.67 expected hits
British roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.50 expected hits
British roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 1/5 hits, 1.67 expected hits
British roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: Spain
Moving scrambled unit from 92 Sea Zone back to originating territory: Spain
Moving scrambled unit from 92 Sea Zone back to originating territory: Spain
Non Combat Move - Germans
1 bomber and 1 fighter moved from Jehol to Shantung
4 fighters moved from 92 Sea Zone to Southern France
5 bombers moved from 92 Sea Zone to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Western Germany
4 bombers moved from Greece to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from Greece to Albania
3 armour moved from Slovakia Hungary to Albania
6 armour moved from Western Germany to Yugoslavia
2 infantry moved from France to Southern France
2 infantry moved from Western Germany to France
3 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov
Place Units - Germans
1 submarine placed in 93 Sea Zone
1 fighter and 1 infantry placed in Southern France
1 destroyer placed in 113 Sea Zone
3 infantry placed in France
3 infantry placed in Ukraine
3 mech_infantrys placed in Russia
3 armour, 1 bomber and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 75 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -1.67
AA fire in Greece : : -0.50
British : 0.33
Americans : -1.00
Chinese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 armour moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
2 fighters and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter moved from Japan to Anhwe
2 submarines moved from 50 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 armour moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
2 fighters and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter moved from Japan to Anhwe
2 submarines moved from 50 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 3 artilleries
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/7 hits, 3.00 expected hits
Chinese roll dice for 3 artilleries in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
3 artilleries owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 3 artilleries
Battle in Chahar
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 armour in Chahar, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Chahar
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armour
Battle in 54 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 carrier, 1 destroyer and 1 fighter
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in 8 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in 8 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in 8 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
1 fighter owned by the ANZAC forced to land in Queensland
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Chahar to Shantung
3 fighters and 1 tactical_bomber moved from Anhwe to Shantung
Place Units - Japanese
2 armour and 1 infantry placed in Shantung
1 infantry and 1 marine placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4
Japanese collect 25 PUs (1 lost to blockades); end with 25 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : 0.00
Chinese : -0.50
Japanese : -0.33