@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Wizmark (X) vs Sovietishcat (L)
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:00:50 PM
Savegame -
TripleA Move Summary: Japanese round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shantung to Jehol Japanese take Jehol from Chinese 1 armour moved from Jehol to Anhwe 2 infantry moved from Shantung to Anhwe 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Okinawa 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Shensi to Hopei 1 tactical_bomber moved from Shantung to Hopei 2 fighters moved from Shantung to Anhwe 1 tactical_bomber moved from Shantung to Anhwe 2 fighters moved from 6 Sea Zone to Okinawa -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shantung to Jehol Japanese take Jehol from Chinese 1 armour moved from Jehol to Anhwe 2 infantry moved from Shantung to Anhwe 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Okinawa 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Shensi to Hopei 1 tactical_bomber moved from Shantung to Hopei 2 fighters moved from Shantung to Anhwe 1 tactical_bomber moved from Shantung to Anhwe 2 fighters moved from 6 Sea Zone to Okinawa Combat - Japanese Battle in Hawaiian Islands Battle in Okinawa Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Okinawa, round 2 : 6/10 hits, 5.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Okinawa Japanese win, taking Hawaiian Islands from Americans, taking Okinawa from ANZAC with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Hopei Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Anhwe Japanese attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Hopei to Shantung 2 fighters and 1 tactical_bomber moved from Anhwe to Shantung 5 fighters and 3 tactical_bombers moved from Okinawa to 6 Sea Zone 1 submarine moved from 27 Sea Zone to 50 Sea Zone Place Units - Japanese 1 transport placed in 6 Sea Zone 1 fighter placed in Japan 1 armour, 1 artillery and 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 27 PUs; end with 28 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
ANZAC : -0.67 Chinese : -0.50 Japanese : 0.50 -
@Sovietishcat hang on! missed a bit of non com
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shantung to Jehol Japanese take Jehol from Chinese 1 armour moved from Jehol to Anhwe 2 infantry moved from Shantung to Anhwe 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Okinawa 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Shensi to Hopei 1 tactical_bomber moved from Shantung to Hopei 2 fighters moved from Shantung to Anhwe 1 tactical_bomber moved from Shantung to Anhwe 2 fighters moved from 6 Sea Zone to Okinawa Combat - Japanese Battle in Hawaiian Islands Battle in Okinawa Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Okinawa, round 2 : 6/10 hits, 5.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Okinawa Japanese win, taking Hawaiian Islands from Americans, taking Okinawa from ANZAC with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Hopei Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Anhwe Japanese attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Hopei to Shantung 2 fighters and 1 tactical_bomber moved from Anhwe to Shantung 5 fighters and 3 tactical_bombers moved from Okinawa to 6 Sea Zone 1 submarine moved from 27 Sea Zone to 50 Sea Zone Place Units - Japanese 1 transport placed in 6 Sea Zone 1 fighter placed in Japan 1 armour, 1 artillery and 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 27 PUs; end with 28 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.67 Chinese : -0.50 Japanese : 0.50 -
@Sovietishcat please use second file :relaxed:
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TripleA Move Summary: Americans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 14 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 10 fighters moved from Spain to 110 Sea Zone 1 tactical_bomber moved from Spain to 110 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 2 infantry moved from Turkey to Greece 1 cruiser moved from 10 Sea Zone to 1 Sea Zone 1 marine moved from British Columbia to 1 Sea Zone 1 cruiser and 1 marine moved from 1 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from 92 Sea Zone to 94 Sea Zone 3 fighters moved from Caucasus to Greece 2 bombers and 2 fighters moved from Spain to Normandy Bordeaux 1 destroyer and 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 tactical_bomber moved from Western United States to 64 Sea Zone 1 submarine moved from 8 Sea Zone to 10 Sea Zone -
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 14 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 10 fighters moved from Spain to 110 Sea Zone 1 tactical_bomber moved from Spain to 110 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 2 infantry moved from Turkey to Greece 1 cruiser moved from 10 Sea Zone to 1 Sea Zone 1 marine moved from British Columbia to 1 Sea Zone 1 cruiser and 1 marine moved from 1 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from 92 Sea Zone to 94 Sea Zone 3 fighters moved from Caucasus to Greece 2 bombers and 2 fighters moved from Spain to Normandy Bordeaux 1 destroyer and 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 tactical_bomber moved from Western United States to 64 Sea Zone 1 submarine moved from 8 Sea Zone to 10 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Greece Americans attack with 1 artillery, 3 fighters and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 2 : 0/6 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 3 : 0/6 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Greece Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Greece, round 4 : 3/5 hits, 2,17 expected hits Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Greece Americans win, taking Greece from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 2 bombers, 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Aleutian Islands Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Aleutian Islands Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer, 10 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship and 1 submarine Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 10 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine Casualties for Germans: 1 battleship and 1 submarine Battle in 94 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 64 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 64 Sea Zone Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 tactical_bomber moved from 64 Sea Zone to Central United States 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Western United States to Central United States 2 fighters moved from 94 Sea Zone to Spain 3 fighters moved from Gibraltar to Spain 1 cruiser moved from 91 Sea Zone to 101 Sea Zone 10 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain 1 fighter moved from 19 Sea Zone to 35 Sea Zone 2 bombers and 2 fighters moved from Normandy Bordeaux to Spain 3 fighters moved from Greece to Caucasus Place Units - Americans 1 artillery and 2 infantry placed in Turkey 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 marine placed in Central United States 1 armour and 2 infantry placed in Spain 1 destroyer and 2 submarines placed in 10 Sea Zone 8 infantry placed in Central United States 1 infantry placed in Central United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6 Americans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : 0,50 Italians : 0,33 Americans : -4,67 Japanese : 0,67 -
TripleA Move Summary: Chinese round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Kweichow to Tsinghai 3 artilleries and 2 infantry moved from Kweichow to Anhwe 1 infantry moved from Kiangsu to Anhwe -
TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Kweichow to Tsinghai 3 artilleries and 2 infantry moved from Kweichow to Anhwe 1 infantry moved from Kiangsu to Anhwe Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tsinghai Chinese win, taking Shensi from Germans, taking Suiyuyan from Japanese, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Anhwe Chinese attack with 3 artilleries and 3 infantry Japanese defend with 1 armour and 2 infantry Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 armour and 2 infantry in Anhwe, round 2 : 3/3 hits, 1,17 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 3 artilleries in Anhwe, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 3 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Szechwan Place Units - Chinese 1 infantry placed in Szechwan 3 artilleries placed in Kiangsu Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : -0,67 Chinese : -0,33 Japanese : 1,33 -
TripleA Move Summary: British round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - British 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 armour and 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 5 fighters moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Caucasus to Kazakhstan 6 fighters moved from Caucasus to Volgograd 1 tactical_bomber moved from Caucasus to Volgograd 2 armour and 2 mech_infantrys moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Jehol Chinese take Jehol from Japanese -
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 14 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 10 fighters moved from Spain to 110 Sea Zone 1 tactical_bomber moved from Spain to 110 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 2 infantry moved from Turkey to Greece 1 cruiser moved from 10 Sea Zone to 1 Sea Zone 1 marine moved from British Columbia to 1 Sea Zone 1 cruiser and 1 marine moved from 1 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 2 fighters moved from 92 Sea Zone to 94 Sea Zone 3 fighters moved from Caucasus to Greece 2 bombers and 2 fighters moved from Spain to Normandy Bordeaux 1 destroyer and 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 tactical_bomber moved from Western United States to 64 Sea Zone 1 submarine moved from 8 Sea Zone to 10 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Greece Americans attack with 1 artillery, 3 fighters and 2 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 2 : 0/6 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 3 : 0/6 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Greece Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Greece, round 4 : 3/5 hits, 2,17 expected hits Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Greece Americans win, taking Greece from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 2 bombers, 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Aleutian Islands Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Aleutian Islands Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer, 10 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship and 1 submarine Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer, 10 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 battleship owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine Casualties for Germans: 1 battleship and 1 submarine Battle in 94 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 64 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 64 Sea Zone Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 tactical_bomber moved from 64 Sea Zone to Central United States 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Western United States to Central United States 2 fighters moved from 94 Sea Zone to Spain 3 fighters moved from Gibraltar to Spain 1 cruiser moved from 91 Sea Zone to 101 Sea Zone 10 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain 1 fighter moved from 19 Sea Zone to 35 Sea Zone 2 bombers and 2 fighters moved from Normandy Bordeaux to Spain 3 fighters moved from Greece to Caucasus Place Units - Americans 1 artillery and 2 infantry placed in Turkey 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 marine placed in Central United States 1 armour and 2 infantry placed in Spain 1 destroyer and 2 submarines placed in 10 Sea Zone 8 infantry placed in Central United States 1 infantry placed in Central United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6 Americans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Kweichow to Tsinghai 3 artilleries and 2 infantry moved from Kweichow to Anhwe 1 infantry moved from Kiangsu to Anhwe Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tsinghai Chinese win, taking Shensi from Germans, taking Suiyuyan from Japanese, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Anhwe Chinese attack with 3 artilleries and 3 infantry Japanese defend with 1 armour and 2 infantry Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 armour and 2 infantry in Anhwe, round 2 : 3/3 hits, 1,17 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 3 artilleries in Anhwe, round 3 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 3 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour and 2 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Szechwan Place Units - Chinese 1 infantry placed in Szechwan 3 artilleries placed in Kiangsu Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_minor; Remaining resources: 20 PUs; UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan 1 armour and 1 mech_infantry moved from Caucasus to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 5 fighters moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Caucasus to Kazakhstan 6 fighters moved from Caucasus to Volgograd 1 tactical_bomber moved from Caucasus to Volgograd 2 armour and 2 mech_infantrys moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Jehol Chinese take Jehol from Japanese Combat - British Battle in 124 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 124 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Chahar British attack with 2 armour and 2 mech_infantrys Germans defend with 2 armour British roll dice for 2 armour and 2 mech_infantrys in Chahar, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 armour in Chahar, round 2 : 2/2 hits, 1,00 expected hits 2 mech_infantrys owned by the British and 1 armour owned by the Germans lost in Chahar British roll dice for 2 armour in Chahar, round 3 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 armour in Chahar, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 2 armour in Chahar, round 4 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 armour in Chahar, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Chahar British win, taking Chahar from Germans with 1 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour and 2 mech_infantrys Casualties for Germans: 2 armour Battle in Volgograd British attack with 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry British roll dice for 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/10 hits, 4,50 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Germans: 2 infantry and 1 mech_infantry Battle in Kazakhstan British attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/8 hits, 3,83 expected hits Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - British 5 fighters moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Kazakhstan to Caucasus 6 fighters moved from Volgograd to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 1 aaGun, 6 infantry and 1 marine moved from Turkey to Greece 3 mech_infantrys moved from Persia to Caucasus 1 armour moved from Iraq to Caucasus 2 infantry moved from Kiangsi to Kiangsu 2 armour moved from Iraq to Greece 2 mech_infantrys moved from India to Yunnan 3 armour moved from French Indo China to Kwangtung Place Units - British 3 armour placed in Iraq 3 mech_infantrys placed in Persia 1 fighter placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in Kwangtung 1 mech_infantry placed in French Indo China Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry Some Units in French Indo China change ownership: 1 mech_infantryCombat Hit Differential Summary :
Germans : 1,00 Italians : 0,33 British : -1,00 Americans : -4,67 Chinese : -0,33 Japanese : 2,00 -
@wizmark I am putting almost 200$ in a round and feels if I do 1 mistake and the game is over… Germany is strong and Japan stills threatning…
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 armour and 1 mech_infantry moved from Northern Italy to Albania 2 infantry moved from Romania to Bulgaria 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Rostov to Southern Italy 1 aaGun moved from Rostov to Ukraine 6 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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@Sovietishcat Yes…germany is nice and compact with all the big money areas protected and an enormous income and large army and air force. Will be a tough nut for you to crack now
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Philippines to 35 Sea Zone Non Combat Move - ANZAC 1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Philippines to 35 Sea Zone Non Combat Move - ANZAC 1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 95 PUs; Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 110 Sea Zone 1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from Bulgaria to Greece 3 armour, 3 artilleries, 1 fighter and 2 infantry moved from Albania to Greece 3 armour and 1 mech_infantry moved from Yugoslavia to Greece 4 bombers moved from Western Germany to Greece 1 bomber moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 4 fighters moved from Southern France to 92 Sea Zone 5 bombers moved from Western Germany to 92 Sea Zone 3 mech_infantrys moved from Russia to Kazakhstan 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 3 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 1 bomber and 2 fighters moved from Shantung to Jehol 1 bomber moved from Western Germany to 110 Sea Zone -
@Sovietishcat scramble sz 92 from spain?





