Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 2 destroyers, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Shensi to Chahar
Germans take Chahar from Chinese
2 mech_infantrys moved from Russia to Kazakhstan
2 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
2 infantry moved from Yugoslavia to Bulgaria
3 bombers moved from Western Germany to Bulgaria
1 mech_infantry moved from Yugoslavia to Greece
1 bomber moved from Western Germany to Greece
3 bombers moved from Western Germany to Greece
2 bombers moved from Russia to Greece
1 submarine moved from 116 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Ukraine to Volgograd
1 fighter moved from Shantung to 19 Sea Zone
1 bomber and 2 fighters moved from Shantung to Jehol
Combat - Germans
Battle in 19 Sea Zone
Germans attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Jehol
Germans attack with 1 bomber and 2 fighters
British defend with 1 armour
Germans roll dice for 1 bomber and 2 fighters in Jehol, round 2 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Jehol
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for British: 1 armour
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Greece
Germans attack with 6 bombers and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 6 bombers and 1 mech_infantry in Greece, round 2 : 5/7 hits, 4.17 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Greece, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Greece
Germans win, taking Greece from Americans with 6 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Bulgaria
Germans attack with 3 bombers and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 3 bombers and 2 infantry in Bulgaria, round 2 : 2/5 hits, 2.33 expected hits
British roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
British roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Kazakhstan
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
6 bombers moved from Greece to Western Germany
3 bombers moved from Bulgaria to Western Germany
2 bombers moved from Normandy Bordeaux to Western Germany
3 artilleries and 2 infantry moved from Yugoslavia to Albania
3 armour moved from Slovakia Hungary to Albania
2 armour moved from Poland to Yugoslavia
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 marine moved from Switzerland to Western Germany
2 infantry moved from Switzerland to France
1 mech_infantry moved from Western Germany to Southern France
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
1 artillery and 1 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
3 armour moved from Western Ukraine to Slovakia Hungary
1 fighter moved from Western Germany to Albania
1 fighter moved from Western Germany to Southern France
1 bomber and 1 fighter moved from Jehol to Shantung
1 fighter moved from 19 Sea Zone to Shantung
Place Units - Germans
1 armour and 1 fighter placed in Southern France
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 113 Sea Zone
3 mech_infantrys placed in Russia
3 infantry placed in Ukraine
6 armour and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to France: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 78 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -0.67
Americans : -1.17
Chinese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 1:00:50 PM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Anhwe
2 infantry moved from Shantung to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Okinawa
1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to Hopei
1 tactical_bomber moved from Shantung to Hopei
2 fighters moved from Shantung to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
2 fighters moved from 6 Sea Zone to Okinawa
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Anhwe
2 infantry moved from Shantung to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Okinawa
1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to Hopei
1 tactical_bomber moved from Shantung to Hopei
2 fighters moved from Shantung to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
2 fighters moved from 6 Sea Zone to Okinawa
Combat - Japanese
Battle in Hawaiian Islands
Battle in Okinawa
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Okinawa, round 2 : 6/10 hits, 5.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Okinawa
Japanese win, taking Hawaiian Islands from Americans, taking Okinawa from ANZAC with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Anhwe
Japanese attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/6 hits, 2.50 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hopei to Shantung
2 fighters and 1 tactical_bomber moved from Anhwe to Shantung
5 fighters and 3 tactical_bombers moved from Okinawa to 6 Sea Zone
1 submarine moved from 27 Sea Zone to 50 Sea Zone
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 armour, 1 artillery and 1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 27 PUs; end with 28 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : -0.50
Japanese : 0.50
@Sovietishcat hang on! missed a bit of non com
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Anhwe
2 infantry moved from Shantung to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Okinawa
1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to Hopei
1 tactical_bomber moved from Shantung to Hopei
2 fighters moved from Shantung to Anhwe
1 tactical_bomber moved from Shantung to Anhwe
2 fighters moved from 6 Sea Zone to Okinawa
Combat - Japanese
Battle in Hawaiian Islands
Battle in Okinawa
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Okinawa, round 2 : 6/10 hits, 5.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Okinawa
Japanese win, taking Hawaiian Islands from Americans, taking Okinawa from ANZAC with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Anhwe
Japanese attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/6 hits, 2.50 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hopei to Shantung
2 fighters and 1 tactical_bomber moved from Anhwe to Shantung
5 fighters and 3 tactical_bombers moved from Okinawa to 6 Sea Zone
1 submarine moved from 27 Sea Zone to 50 Sea Zone
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 armour, 1 artillery and 1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 27 PUs; end with 28 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : -0.50
Japanese : 0.50
@Sovietishcat please use second file :relaxed:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 14 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
10 fighters moved from Spain to 110 Sea Zone
1 tactical_bomber moved from Spain to 110 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 2 infantry moved from Turkey to Greece
1 cruiser moved from 10 Sea Zone to 1 Sea Zone
1 marine moved from British Columbia to 1 Sea Zone
1 cruiser and 1 marine moved from 1 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Caucasus to Greece
2 bombers and 2 fighters moved from Spain to Normandy Bordeaux
1 destroyer and 1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from Western United States to 64 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 14 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
10 fighters moved from Spain to 110 Sea Zone
1 tactical_bomber moved from Spain to 110 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 2 infantry moved from Turkey to Greece
1 cruiser moved from 10 Sea Zone to 1 Sea Zone
1 marine moved from British Columbia to 1 Sea Zone
1 cruiser and 1 marine moved from 1 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Caucasus to Greece
2 bombers and 2 fighters moved from Spain to Normandy Bordeaux
1 destroyer and 1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from Western United States to 64 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Greece
Americans attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 2 : 0/6 hits, 2,33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 3 : 0/6 hits, 2,33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Greece
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Greece, round 4 : 3/5 hits, 2,17 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 2 bombers, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Aleutian Islands
Americans attack with 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Aleutian Islands
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 10 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship and 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 10 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine
Casualties for Germans: 1 battleship and 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 64 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 64 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 tactical_bomber moved from 64 Sea Zone to Central United States
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Western United States to Central United States
2 fighters moved from 94 Sea Zone to Spain
3 fighters moved from Gibraltar to Spain
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
10 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
1 fighter moved from 19 Sea Zone to 35 Sea Zone
2 bombers and 2 fighters moved from Normandy Bordeaux to Spain
3 fighters moved from Greece to Caucasus
Place Units - Americans
1 artillery and 2 infantry placed in Turkey
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 marine placed in Central United States
1 armour and 2 infantry placed in Spain
1 destroyer and 2 submarines placed in 10 Sea Zone
8 infantry placed in Central United States
1 infantry placed in Central United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 0,50
Italians : 0,33
Americans : -4,67
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Kweichow to Tsinghai
3 artilleries and 2 infantry moved from Kweichow to Anhwe
1 infantry moved from Kiangsu to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Kweichow to Tsinghai
3 artilleries and 2 infantry moved from Kweichow to Anhwe
1 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tsinghai
Chinese win, taking Shensi from Germans, taking Suiyuyan from Japanese, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 armour and 2 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 armour and 2 infantry in Anhwe, round 2 : 3/3 hits, 1,17 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 artilleries in Anhwe, round 3 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
3 artilleries placed in Kiangsu
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -0,67
Chinese : -0,33
Japanese : 1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - British
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
5 fighters moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Caucasus to Kazakhstan
6 fighters moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
2 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Jehol
Chinese take Jehol from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 14 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
10 fighters moved from Spain to 110 Sea Zone
1 tactical_bomber moved from Spain to 110 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 artillery and 2 infantry moved from Turkey to Greece
1 cruiser moved from 10 Sea Zone to 1 Sea Zone
1 marine moved from British Columbia to 1 Sea Zone
1 cruiser and 1 marine moved from 1 Sea Zone to 8 Sea Zone
1 marine moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Caucasus to Greece
2 bombers and 2 fighters moved from Spain to Normandy Bordeaux
1 destroyer and 1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from Western United States to 64 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Greece
Americans attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 2 : 0/6 hits, 2,33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Greece, round 3 : 0/6 hits, 2,33 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Greece
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Greece, round 4 : 3/5 hits, 2,17 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 2 bombers, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,67 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Aleutian Islands
Americans attack with 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Aleutian Islands
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 10 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship and 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 10 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/12 hits, 6,00 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine
Casualties for Germans: 1 battleship and 1 submarine
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 64 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 64 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 tactical_bomber moved from 64 Sea Zone to Central United States
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Western United States to Central United States
2 fighters moved from 94 Sea Zone to Spain
3 fighters moved from Gibraltar to Spain
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
10 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
1 fighter moved from 19 Sea Zone to 35 Sea Zone
2 bombers and 2 fighters moved from Normandy Bordeaux to Spain
3 fighters moved from Greece to Caucasus
Place Units - Americans
1 artillery and 2 infantry placed in Turkey
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 marine placed in Central United States
1 armour and 2 infantry placed in Spain
1 destroyer and 2 submarines placed in 10 Sea Zone
8 infantry placed in Central United States
1 infantry placed in Central United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Kweichow to Tsinghai
3 artilleries and 2 infantry moved from Kweichow to Anhwe
1 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tsinghai
Chinese win, taking Shensi from Germans, taking Suiyuyan from Japanese, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 armour and 2 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 1 armour and 2 infantry in Anhwe, round 2 : 3/3 hits, 1,17 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 artilleries in Anhwe, round 3 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 armour and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
3 artilleries placed in Kiangsu
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 3 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_minor; Remaining resources: 20 PUs;
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
5 fighters moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Caucasus to Kazakhstan
6 fighters moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
2 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Jehol
Chinese take Jehol from Japanese
Combat - British
Battle in 124 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British lost in 124 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Chahar
British attack with 2 armour and 2 mech_infantrys
Germans defend with 2 armour
British roll dice for 2 armour and 2 mech_infantrys in Chahar, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 armour in Chahar, round 2 : 2/2 hits, 1,00 expected hits
2 mech_infantrys owned by the British and 1 armour owned by the Germans lost in Chahar
British roll dice for 2 armour in Chahar, round 3 : 0/2 hits, 1,00 expected hits
Germans roll dice for 1 armour in Chahar, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 2 armour in Chahar, round 4 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 armour in Chahar, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Chahar
British win, taking Chahar from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Germans: 2 armour
Battle in Volgograd
British attack with 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor, 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/10 hits, 4,50 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour, 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Kazakhstan
British attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/8 hits, 3,83 expected hits
Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
5 fighters moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Kazakhstan to Caucasus
6 fighters moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Caucasus
1 aaGun, 6 infantry and 1 marine moved from Turkey to Greece
3 mech_infantrys moved from Persia to Caucasus
1 armour moved from Iraq to Caucasus
2 infantry moved from Kiangsi to Kiangsu
2 armour moved from Iraq to Greece
2 mech_infantrys moved from India to Yunnan
3 armour moved from French Indo China to Kwangtung
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Persia
1 fighter placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in Kwangtung
1 mech_infantry placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 2 armour and 1 mech_infantry
Some Units in French Indo China change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1,00
Italians : 0,33
British : -1,00
Americans : -4,67
Chinese : -0,33
Japanese : 2,00
@wizmark I am putting almost 200$ in a round and feels if I do 1 mistake and the game is over… Germany is strong and Japan stills threatning…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Northern Italy to Albania
2 infantry moved from Romania to Bulgaria
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Rostov to Southern Italy
1 aaGun moved from Rostov to Ukraine
6 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
@Sovietishcat Yes…germany is nice and compact with all the big money areas protected and an enormous income and large army and air force. Will be a tough nut for you to crack now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Philippines to 35 Sea Zone
Non Combat Move - ANZAC
1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Philippines to 35 Sea Zone
Non Combat Move - ANZAC
1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 95 PUs;
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 7 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 124 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Bulgaria to Greece
3 armour, 3 artilleries, 1 fighter and 2 infantry moved from Albania to Greece
3 armour and 1 mech_infantry moved from Yugoslavia to Greece
4 bombers moved from Western Germany to Greece
1 bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
4 fighters moved from Southern France to 92 Sea Zone
5 bombers moved from Western Germany to 92 Sea Zone
3 mech_infantrys moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
3 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 bomber and 2 fighters moved from Shantung to Jehol
1 bomber moved from Western Germany to 110 Sea Zone