Wizmark (X) vs Sovietishcat (L)

  • '20 '19

    @Sovietishcat hold on! missed a bit of non com

  • '20 '19

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs; 
            Germans buy 1 aaGun, 5 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            2 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            2 mech_infantrys moved from Russia to Kazakhstan
            1 mech_infantry moved from Kansu to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
            1 mech_infantry moved from Kansu to Hopei
                  Germans take Hopei from Chinese
            4 armour moved from Kansu to Shensi
            3 fighters moved from Kansu to Shensi
            1 bomber moved from Shantung to Kwangtung
            1 bomber moved from Western Germany to Ukraine
            1 infantry moved from Rostov to Ukraine
            1 artillery moved from Rostov to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            2 bombers moved from Western Germany to Romania
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            1 submarine moved from 101 Sea Zone to 116 Sea Zone
            1 bomber moved from Western Germany to Ukraine
            1 bomber moved from Western Germany to Turkey
            2 mech_infantrys moved from Eastern Poland to Romania
    
        Combat - Germans
            Strategic bombing raid in Kwangtung
                    AA fire in Kwangtung : 0/1 hits, 0.17 expected hits
                Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 6 damage total. 
            Strategic bombing raid in Turkey
                    AA fire in Turkey : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Turkey causes 0 damage total. 
            Battle in Romania
                Germans attack with 2 bombers and 2 mech_infantrys
                Americans defend with 1 mech_infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Romania, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Romania
                Germans win, taking Romania from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Ukraine
                Germans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
                Americans defend with 2 artilleries and 1 factory_minor
                    Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/5 hits, 2.17 expected hits
                    Americans roll dice for 2 artilleries in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Ukraine
                    Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 3/5 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Ukraine
                Germans win, taking Ukraine from Americans with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 2 artilleries
            Battle in Kazakhstan
                Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 3/5 hits, 1.67 expected hits
                    British roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Volgograd
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 armour and 1 factory_minor
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Shensi
                Germans attack with 4 armour and 3 fighters
                British defend with 2 armour and 1 mech_infantry
                    Germans roll dice for 4 armour and 3 fighters in Shensi, round 2 : 3/7 hits, 3.50 expected hits
                    Chinese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 armour owned by the British lost in Shensi
                Germans win, taking Shensi from Chinese with 3 armour and 3 fighters remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour
                Casualties for British: 2 armour and 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Kwangtung to Shantung
            3 fighters moved from Shensi to Shantung
            1 tactical_bomber moved from Volgograd to Rostov
            1 fighter moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
            2 bombers moved from Ukraine to Russia
            2 bombers moved from Romania to Western Germany
            2 infantry moved from Normandy Bordeaux to Southern France
            3 aaGuns, 3 armour, 3 artilleries and 3 infantry moved from France to Southern France
            3 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia
            3 armour moved from Belarus to Slovakia Hungary
            2 armour moved from Novgorod to Poland
            1 fighter moved from Southern France to Western Germany
            1 battleship moved from 110 Sea Zone to 113 Sea Zone
            2 mech_infantrys moved from Western Germany to Southern France
            1 fighter moved from Southern France to Western Germany
            1 mech_infantry moved from Western Germany to Yugoslavia
    
        Place Units - Germans
            1 aaGun, 1 armour and 1 infantry placed in Southern France
            1 submarine placed in 105 Sea Zone
            1 infantry placed in Normandy Bordeaux
            3 mech_infantrys placed in Russia
            3 armour placed in Western Ukraine
            1 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 2 aaGuns
            EDIT: Adding units owned by Germans to Ukraine: 2 aaGuns
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 75 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 marine
            EDIT: Adding units owned by Germans to Switzerland: 1 marine
            EDIT: Changing ownership of Switzerland from Neutral_True to Germans
            EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
            EDIT: Adding units owned by Germans to Switzerland: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Kwangtung : : -0.17
    Germans : -0.33
    British : -1.83
    Americans : -1.33
    AA fire in Turkey : : 0.83
    Chinese : -0.33
    

    Savegame

  • '20 '19

    @Sovietishcat kept forgetting to pick up those swiss troops!

  • '19

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Russians
            1 infantry moved from Kiangsu to Anhwe
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @wizmark said in Wizmark (X) vs Sovietishcat (L):

    @Sovietishcat kept forgetting to pick up those swiss troops!

    They might be useful in the future!!

  • '20 '19

    TripleA Move Summary: Japanese round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 32 Sea Zone to 27 Sea Zone
            1 infantry moved from Alaska to 2 Sea Zone
            1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            2 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from Shantung to Jehol
            1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 6 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from Shantung to 20 Sea Zone
            1 fighter moved from 19 Sea Zone to Jehol
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
    

    Savegame

  • '20 '19

    @Sovietishcat scramble guam? Should I take it as a given no in future when you only have one plane there?

  • '19

    @wizmark no scrambles, I always like to be asked just in case!

  • '20 '19

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 32 Sea Zone to 27 Sea Zone
            1 infantry moved from Alaska to 2 Sea Zone
            1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            2 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from Shantung to Jehol
            1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 6 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from Shantung to 20 Sea Zone
            1 fighter moved from 19 Sea Zone to Jehol
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 battleship
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    British roll dice for 1 battleship in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Japanese and 1 battleship owned by the British lost in 20 Sea Zone
                Japanese win, taking Aleutian Islands from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 battleship
            Battle in 21 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 21 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Jehol
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 battleship, 2 carriers, 4 destroyers and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Anhwe to Shantung
            1 tactical_bomber moved from Jehol to Shantung
            1 fighter moved from Anhwe to Shensi
            2 fighters moved from Jehol to Shantung
    
        Place Units - Japanese
            2 submarines placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in Shantung
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 28 PUs; end with 28 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    ANZAC : 0.67
    Chinese : 0.33
    Japanese : -1.50
    

    Savegame

  • '20 '19

    @Sovietishcat I can see why you did it but that was an expensive blocker!

  • '19

    TripleA Move Summary: Americans round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Spain to Normandy Bordeaux
            17 fighters moved from Spain to Normandy Bordeaux
            2 tactical_bombers moved from Spain to Normandy Bordeaux
            1 bomber moved from Spain to France
            1 bomber and 3 fighters moved from Caucasus to Kazakhstan
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 mech_infantry moved from Western United States to Alaska
                  Americans take Alaska from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Spain to Normandy Bordeaux
            17 fighters moved from Spain to Normandy Bordeaux
            2 tactical_bombers moved from Spain to Normandy Bordeaux
            1 bomber moved from Spain to France
            1 bomber and 3 fighters moved from Caucasus to Kazakhstan
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 mech_infantry moved from Western United States to Alaska
                  Americans take Alaska from Japanese
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 17 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 17 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 13/21 hits, 10,17 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 17 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Americans attack with 1 bomber and 3 fighters
                Germans defend with 3 mech_infantrys
                    Americans roll dice for 1 bomber and 3 fighters in Kazakhstan, round 2 : 3/4 hits, 2,17 expected hits
                    Germans roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits
                    1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Kazakhstan
                Americans win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Americans
            3 fighters moved from Kazakhstan to Caucasus
            1 carrier and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone
            3 fighters moved from Normandy Bordeaux to Gibraltar
            14 fighters moved from Normandy Bordeaux to Spain
            2 tactical_bombers moved from Normandy Bordeaux to Spain
            1 bomber moved from France to Spain
            1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 armour, 4 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 4 artilleries and 6 infantry moved from 91 Sea Zone to Spain
            1 armour moved from 91 Sea Zone to Spain
            1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Spain to 92 Sea Zone
            1 artillery moved from Libya to Tunisia
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Turkey
            3 armour placed in Spain
            1 airfield placed in Spain
            1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
            Americans collect 57 PUs (7 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    AA fire in France : : -0,17
    Americans : 3,33
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 3 infantry moved from Kweichow to Shensi
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Kiangsu to Shensi
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Chahar to Anhwe
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 3 infantry moved from Kweichow to Shensi
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Kiangsu to Shensi
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 artillery, 1 fighter and 4 infantry
                Germans defend with 3 armour; Japanese defend with 1 fighter
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shensi, round 2 : 1/6 hits, 1,67 expected hits
                    Germans roll dice for 3 armour and 1 fighter in Shensi, round 2 : 4/4 hits, 2,17 expected hits
                    1 armour owned by the Germans and 4 infantry owned by the Chinese lost in Shensi
                1 artillery owned by the Chinese retreated to Kweichow
                Germans win with 2 armour and 1 fighter remaining. Battle score for attacker is -6
                Casualties for Chinese: 4 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kweichow
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Kweichow
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,83
    Chinese : -0,50
    Japanese : 1,33
    

    Savegame

  • '19

    TripleA Move Summary: British round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
            1 armour and 1 mech_infantry moved from Anhwe to Hopei
            1 armour and 1 mech_infantry moved from Kiangsu to Jehol
            2 mech_infantrys moved from Greece to Romania
            2 fighters moved from Greece to Romania
            2 fighters moved from Greece to Romania
            1 mech_infantry moved from Greece to Albania
            1 mech_infantry moved from Turkey to Bulgaria
            1 mech_infantry moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
            3 mech_infantrys moved from Caucasus to Volgograd
            8 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Spain to Normandy Bordeaux
            17 fighters moved from Spain to Normandy Bordeaux
            2 tactical_bombers moved from Spain to Normandy Bordeaux
            1 bomber moved from Spain to France
            1 bomber and 3 fighters moved from Caucasus to Kazakhstan
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 mech_infantry moved from Western United States to Alaska
                  Americans take Alaska from Japanese
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in France causes 5 damage total. 
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 17 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 17 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 13/21 hits, 10,17 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 17 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Americans attack with 1 bomber and 3 fighters
                Germans defend with 3 mech_infantrys
                    Americans roll dice for 1 bomber and 3 fighters in Kazakhstan, round 2 : 3/4 hits, 2,17 expected hits
                    Germans roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits
                    1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Kazakhstan
                Americans win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Americans
            3 fighters moved from Kazakhstan to Caucasus
            1 carrier and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone
            3 fighters moved from Normandy Bordeaux to Gibraltar
            14 fighters moved from Normandy Bordeaux to Spain
            2 tactical_bombers moved from Normandy Bordeaux to Spain
            1 bomber moved from France to Spain
            1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 armour, 4 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 4 artilleries and 6 infantry moved from 91 Sea Zone to Spain
            1 armour moved from 91 Sea Zone to Spain
            1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Spain to 92 Sea Zone
            1 artillery moved from Libya to Tunisia
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Turkey
            3 armour placed in Spain
            1 airfield placed in Spain
            1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
            Americans collect 57 PUs (7 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 3 infantry moved from Kweichow to Shensi
            1 infantry moved from Szechwan to Shensi
            1 fighter moved from Kiangsu to Shensi
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 artillery, 1 fighter and 4 infantry
                Germans defend with 3 armour; Japanese defend with 1 fighter
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shensi, round 2 : 1/6 hits, 1,67 expected hits
                    Germans roll dice for 3 armour and 1 fighter in Shensi, round 2 : 4/4 hits, 2,17 expected hits
                    1 armour owned by the Germans and 4 infantry owned by the Chinese lost in Shensi
                1 artillery owned by the Chinese retreated to Kweichow
                Germans win with 2 armour and 1 fighter remaining. Battle score for attacker is -6
                Casualties for Chinese: 4 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kweichow
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Kweichow
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
            1 armour and 1 mech_infantry moved from Anhwe to Hopei
            1 armour and 1 mech_infantry moved from Kiangsu to Jehol
            2 mech_infantrys moved from Greece to Romania
            2 fighters moved from Greece to Romania
            2 fighters moved from Greece to Romania
            1 mech_infantry moved from Greece to Albania
            1 mech_infantry moved from Turkey to Bulgaria
            1 mech_infantry moved from Caucasus to Kazakhstan
                  British take Kazakhstan from Germans
            3 mech_infantrys moved from Caucasus to Volgograd
            8 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
    
        Combat - British
            Battle in Romania
                British attack with 4 fighters and 2 mech_infantrys
                Germans defend with 2 mech_infantrys
                    British roll dice for 4 fighters and 2 mech_infantrys in Romania, round 2 : 1/6 hits, 2,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Romania, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Romania
                    British roll dice for 4 fighters and 1 mech_infantry in Romania, round 3 : 3/5 hits, 2,17 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Romania
                British win, taking Romania from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for British: 1 fighter and 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Hopei
                British attack with 1 armour and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Hopei
                British win, taking Hopei from Germans with 1 armour remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Jehol
                British attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Jehol
                British win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Volgograd
                British attack with 8 fighters, 3 mech_infantrys and 2 tactical_bombers
                Germans defend with 1 factory_minor and 2 infantry
                    British roll dice for 8 fighters, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 5/13 hits, 5,83 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 8 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            8 fighters moved from Volgograd to Caucasus
            2 tactical_bombers moved from Volgograd to Caucasus
            3 fighters moved from Romania to Caucasus
            2 mech_infantrys moved from Persia to Caucasus
            2 armour moved from Iraq to Caucasus
            1 armour moved from Iraq to Greece
            1 aaGun, 6 infantry and 1 marine moved from Iraq to Turkey
            2 mech_infantrys moved from Kwangtung to Kiangsu
            2 infantry moved from Kwangtung to Kiangsi
            1 mech_infantry moved from Caucasus to Greece
    
        Place Units - British
            3 armour placed in Iraq
            3 mech_infantrys placed in Persia
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5
            British collect 40 PUs (3 lost to blockades); end with 40 PUs
    
        Place Units - UK_Pacific
            3 armour placed in French Indo China
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 mech_infantrys
                Some Units in French Indo China change ownership: 3 armour
    

    Combat Hit Differential Summary :

    Germans : 3,50
    British : -0,67
    AA fire in France : : -0,17
    Americans : 3,33
    Chinese : -0,50
    Japanese : 2,00
    

    Savegame

  • '19

    @wizmark maybe it was an expensive blocker but I felt I had no choice but oh well, I might not do that next time… Germany is everywhere starting to puzzle me a lot!

  • '20 '19

    TripleA Move Summary: Italians round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Yugoslavia to Romania
            1 fighter moved from Rostov to Romania
            1 armour moved from Northern Italy to Albania
            2 armour moved from Yugoslavia to Albania
            4 mech_infantrys moved from Yugoslavia to Albania
            1 fighter moved from Southern Italy to Albania
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
                  Italians take 99 Sea Zone from Americans
            1 fighter moved from Southern Italy to Normandy Bordeaux
            2 infantry moved from Southern France to Normandy Bordeaux
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Yugoslavia to Romania
            1 fighter moved from Rostov to Romania
            1 armour moved from Northern Italy to Albania
            2 armour moved from Yugoslavia to Albania
            4 mech_infantrys moved from Yugoslavia to Albania
            1 fighter moved from Southern Italy to Albania
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
                  Italians take 99 Sea Zone from Americans
            1 fighter moved from Southern Italy to Normandy Bordeaux
            2 infantry moved from Southern France to Normandy Bordeaux
    
        Combat - Italians
            Battle in Romania
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Romania
                Italians win, taking Romania from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Albania
                Italians attack with 3 armour, 1 fighter and 4 mech_infantrys
                British defend with 1 mech_infantry
                    Italians roll dice for 3 armour, 1 fighter and 4 mech_infantrys in Albania, round 2 : 2/8 hits, 2.67 expected hits
                    British roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Albania
                Italians win, taking Albania from British with 3 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Normandy Bordeaux
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                1 infantry owned by the Italians retreated to Southern France
                Americans win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Albania to Southern Italy
            1 fighter moved from Normandy Bordeaux to Southern France
            1 fighter moved from Romania to Rostov
            1 aaGun, 3 artilleries and 3 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 infantry placed in Northern Italy
            1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to 94 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Italians undo move 2.
            Italians undo move 1.
            1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.67
    Americans : 0.33
    

    Savegame

  • '20 '19

    @Sovietishcat haha we are just hanging on and making it hard for you lol

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