@simon33 No Scramble
Wizmark (X) vs Sovietishcat (L)
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from Philippines to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 2 carriers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 3 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat you can’t sink the Bismarck!! :joy: :joy:
@wizmark It is invincible!!
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TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs; Germans buy 1 aaGun, 5 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 2 mech_infantrys moved from Russia to Kazakhstan 1 mech_infantry moved from Kansu to Kazakhstan 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 1 mech_infantry moved from Kansu to Hopei Germans take Hopei from Chinese 4 armour moved from Kansu to Shensi 3 fighters moved from Kansu to Shensi 1 bomber moved from Shantung to Kwangtung 1 bomber moved from Western Germany to Ukraine 1 infantry moved from Rostov to Ukraine 1 artillery moved from Rostov to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 bombers moved from Western Germany to Romania 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 101 Sea Zone to 116 Sea Zone 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Turkey 2 mech_infantrys moved from Eastern Poland to Romania
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs; Germans buy 1 aaGun, 5 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 2 mech_infantrys moved from Russia to Kazakhstan 1 mech_infantry moved from Kansu to Kazakhstan 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 1 mech_infantry moved from Kansu to Hopei Germans take Hopei from Chinese 4 armour moved from Kansu to Shensi 3 fighters moved from Kansu to Shensi 1 bomber moved from Shantung to Kwangtung 1 bomber moved from Western Germany to Ukraine 1 infantry moved from Rostov to Ukraine 1 artillery moved from Rostov to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 bombers moved from Western Germany to Romania 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 101 Sea Zone to 116 Sea Zone 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Turkey 2 mech_infantrys moved from Eastern Poland to Romania Combat - Germans Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Kwangtung causes 6 damage total. Strategic bombing raid in Turkey AA fire in Turkey : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Turkey causes 0 damage total. Battle in Romania Germans attack with 2 bombers and 2 mech_infantrys Americans defend with 1 mech_infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Romania, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Romania Germans win, taking Romania from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Ukraine Germans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry Americans defend with 2 artilleries and 1 factory_minor Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 2 artilleries in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Ukraine Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 3/5 hits, 2.17 expected hits Americans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Ukraine Germans win, taking Ukraine from Americans with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 artilleries Battle in Kazakhstan Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 3/5 hits, 1.67 expected hits British roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in Volgograd Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 armour and 1 factory_minor Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Shensi Germans attack with 4 armour and 3 fighters British defend with 2 armour and 1 mech_infantry Germans roll dice for 4 armour and 3 fighters in Shensi, round 2 : 3/7 hits, 3.50 expected hits Chinese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 armour owned by the British lost in Shensi Germans win, taking Shensi from Chinese with 3 armour and 3 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour Casualties for British: 2 armour and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Kwangtung to Shantung 3 fighters moved from Shensi to Shantung 1 tactical_bomber moved from Volgograd to Rostov 1 fighter moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov 2 bombers moved from Ukraine to Russia 2 bombers moved from Romania to Western Germany 2 infantry moved from Normandy Bordeaux to Southern France 3 aaGuns, 3 armour, 3 artilleries and 3 infantry moved from France to Southern France 3 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia 3 armour moved from Belarus to Slovakia Hungary 2 armour moved from Novgorod to Poland 1 fighter moved from Southern France to Western Germany 1 battleship moved from 110 Sea Zone to 113 Sea Zone 2 mech_infantrys moved from Western Germany to Southern France 1 fighter moved from Southern France to Western Germany 1 mech_infantry moved from Western Germany to Yugoslavia Place Units - Germans 1 aaGun, 1 armour and 1 infantry placed in Southern France 1 submarine placed in 105 Sea Zone 1 infantry placed in Normandy Bordeaux 3 mech_infantrys placed in Russia 3 armour placed in Western Ukraine 1 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 2 aaGuns EDIT: Adding units owned by Germans to Ukraine: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 75 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0.17 Germans : -0.33 British : -1.83 Americans : -1.33 AA fire in Turkey : : 0.83 Chinese : -0.33
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@Sovietishcat Turkish AA was on point though :white_frowning_face:
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@Sovietishcat hold on! missed a bit of non com
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs; Germans buy 1 aaGun, 5 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 2 mech_infantrys moved from Russia to Kazakhstan 1 mech_infantry moved from Kansu to Kazakhstan 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 1 mech_infantry moved from Kansu to Hopei Germans take Hopei from Chinese 4 armour moved from Kansu to Shensi 3 fighters moved from Kansu to Shensi 1 bomber moved from Shantung to Kwangtung 1 bomber moved from Western Germany to Ukraine 1 infantry moved from Rostov to Ukraine 1 artillery moved from Rostov to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 2 bombers moved from Western Germany to Romania 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 101 Sea Zone to 116 Sea Zone 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Turkey 2 mech_infantrys moved from Eastern Poland to Romania Combat - Germans Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Kwangtung causes 6 damage total. Strategic bombing raid in Turkey AA fire in Turkey : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Turkey causes 0 damage total. Battle in Romania Germans attack with 2 bombers and 2 mech_infantrys Americans defend with 1 mech_infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Romania, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Romania Germans win, taking Romania from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Ukraine Germans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry Americans defend with 2 artilleries and 1 factory_minor Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 2 artilleries in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Ukraine Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 3/5 hits, 2.17 expected hits Americans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Ukraine Germans win, taking Ukraine from Americans with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 artilleries Battle in Kazakhstan Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 3/5 hits, 1.67 expected hits British roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in Volgograd Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 armour and 1 factory_minor Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Shensi Germans attack with 4 armour and 3 fighters British defend with 2 armour and 1 mech_infantry Germans roll dice for 4 armour and 3 fighters in Shensi, round 2 : 3/7 hits, 3.50 expected hits Chinese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 armour owned by the British lost in Shensi Germans win, taking Shensi from Chinese with 3 armour and 3 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour Casualties for British: 2 armour and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Kwangtung to Shantung 3 fighters moved from Shensi to Shantung 1 tactical_bomber moved from Volgograd to Rostov 1 fighter moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov 2 bombers moved from Ukraine to Russia 2 bombers moved from Romania to Western Germany 2 infantry moved from Normandy Bordeaux to Southern France 3 aaGuns, 3 armour, 3 artilleries and 3 infantry moved from France to Southern France 3 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia 3 armour moved from Belarus to Slovakia Hungary 2 armour moved from Novgorod to Poland 1 fighter moved from Southern France to Western Germany 1 battleship moved from 110 Sea Zone to 113 Sea Zone 2 mech_infantrys moved from Western Germany to Southern France 1 fighter moved from Southern France to Western Germany 1 mech_infantry moved from Western Germany to Yugoslavia Place Units - Germans 1 aaGun, 1 armour and 1 infantry placed in Southern France 1 submarine placed in 105 Sea Zone 1 infantry placed in Normandy Bordeaux 3 mech_infantrys placed in Russia 3 armour placed in Western Ukraine 1 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Rostov: 2 aaGuns EDIT: Adding units owned by Germans to Ukraine: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 75 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 marine EDIT: Adding units owned by Germans to Switzerland: 1 marine EDIT: Changing ownership of Switzerland from Neutral_True to Germans EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry EDIT: Adding units owned by Germans to Switzerland: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0.17 Germans : -0.33 British : -1.83 Americans : -1.33 AA fire in Turkey : : 0.83 Chinese : -0.33
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@Sovietishcat kept forgetting to pick up those swiss troops!
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Russians 1 infantry moved from Kiangsu to Anhwe Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat kept forgetting to pick up those swiss troops!
They might be useful in the future!!
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TripleA Move Summary: Japanese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 32 Sea Zone to 27 Sea Zone 1 infantry moved from Alaska to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 2 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Shantung to 20 Sea Zone 1 fighter moved from 19 Sea Zone to Jehol 1 fighter moved from 19 Sea Zone to 20 Sea Zone
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@Sovietishcat scramble guam? Should I take it as a given no in future when you only have one plane there?
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@wizmark no scrambles, I always like to be asked just in case!
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 32 Sea Zone to 27 Sea Zone 1 infantry moved from Alaska to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 2 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Shantung to Anhwe 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from Shantung to 20 Sea Zone 1 fighter moved from 19 Sea Zone to Jehol 1 fighter moved from 19 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in 20 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 battleship Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 battleship in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 20 Sea Zone Japanese win, taking Aleutian Islands from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Battle in 21 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Jehol Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 battleship, 2 carriers, 4 destroyers and 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Anhwe to Shantung 1 tactical_bomber moved from Jehol to Shantung 1 fighter moved from Anhwe to Shensi 2 fighters moved from Jehol to Shantung Place Units - Japanese 2 submarines placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Shantung 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 28 PUs; end with 28 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
British : 0.33 ANZAC : 0.67 Chinese : 0.33 Japanese : -1.50
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@Sovietishcat I can see why you did it but that was an expensive blocker!
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to Normandy Bordeaux 17 fighters moved from Spain to Normandy Bordeaux 2 tactical_bombers moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to France 1 bomber and 3 fighters moved from Caucasus to Kazakhstan 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 mech_infantry moved from Western United States to Alaska Americans take Alaska from Japanese
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 airfield, 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to Normandy Bordeaux 17 fighters moved from Spain to Normandy Bordeaux 2 tactical_bombers moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to France 1 bomber and 3 fighters moved from Caucasus to Kazakhstan 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 mech_infantry moved from Western United States to Alaska Americans take Alaska from Japanese Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 17 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 17 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 13/21 hits, 10,17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 17 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Americans attack with 1 bomber and 3 fighters Germans defend with 3 mech_infantrys Americans roll dice for 1 bomber and 3 fighters in Kazakhstan, round 2 : 3/4 hits, 2,17 expected hits Germans roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits 1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Kazakhstan Americans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Germans: 3 mech_infantrys Non Combat Move - Americans 3 fighters moved from Kazakhstan to Caucasus 1 carrier and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone 3 fighters moved from Normandy Bordeaux to Gibraltar 14 fighters moved from Normandy Bordeaux to Spain 2 tactical_bombers moved from Normandy Bordeaux to Spain 1 bomber moved from France to Spain 1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 armour, 4 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 4 artilleries and 6 infantry moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Spain to 92 Sea Zone 1 artillery moved from Libya to Tunisia Place Units - Americans 1 artillery and 2 infantry placed in Turkey 3 armour placed in Spain 1 airfield placed in Spain 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Americans collect 57 PUs (7 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -0,33 AA fire in France : : -0,17 Americans : 3,33
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TripleA Move Summary: Chinese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 3 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter moved from Kiangsu to Shensi 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Anhwe
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 3 infantry moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 1 fighter moved from Kiangsu to Shensi 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery, 1 fighter and 4 infantry Germans defend with 3 armour; Japanese defend with 1 fighter Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shensi, round 2 : 1/6 hits, 1,67 expected hits Germans roll dice for 3 armour and 1 fighter in Shensi, round 2 : 4/4 hits, 2,17 expected hits 1 armour owned by the Germans and 4 infantry owned by the Chinese lost in Shensi 1 artillery owned by the Chinese retreated to Kweichow Germans win with 2 armour and 1 fighter remaining. Battle score for attacker is -6 Casualties for Chinese: 4 infantry Casualties for Germans: 1 armour Non Combat Move - Chinese 1 fighter moved from Shensi to Kweichow Place Units - Chinese 2 artilleries and 2 infantry placed in Kweichow 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 1,83 Chinese : -0,50 Japanese : 1,33
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TripleA Move Summary: British round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - British 1 armour and 1 mech_infantry moved from Kiangsu to Anhwe 1 armour and 1 mech_infantry moved from Anhwe to Hopei 1 armour and 1 mech_infantry moved from Kiangsu to Jehol 2 mech_infantrys moved from Greece to Romania 2 fighters moved from Greece to Romania 2 fighters moved from Greece to Romania 1 mech_infantry moved from Greece to Albania 1 mech_infantry moved from Turkey to Bulgaria 1 mech_infantry moved from Caucasus to Kazakhstan British take Kazakhstan from Germans 3 mech_infantrys moved from Caucasus to Volgograd 8 fighters and 2 tactical_bombers moved from Caucasus to Volgograd