Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
2 carriers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
2 carriers, 2 destroyers and 4 submarines moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat you can’t sink the Bismarck!! :joy: :joy:
@wizmark It is invincible!!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs;
Germans buy 1 aaGun, 5 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
2 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
2 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Kansu to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 mech_infantry moved from Kansu to Hopei
Germans take Hopei from Chinese
4 armour moved from Kansu to Shensi
3 fighters moved from Kansu to Shensi
1 bomber moved from Shantung to Kwangtung
1 bomber moved from Western Germany to Ukraine
1 infantry moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 bombers moved from Western Germany to Romania
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 101 Sea Zone to 116 Sea Zone
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Turkey
2 mech_infantrys moved from Eastern Poland to Romania
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs;
Germans buy 1 aaGun, 5 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
2 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
2 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Kansu to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 mech_infantry moved from Kansu to Hopei
Germans take Hopei from Chinese
4 armour moved from Kansu to Shensi
3 fighters moved from Kansu to Shensi
1 bomber moved from Shantung to Kwangtung
1 bomber moved from Western Germany to Ukraine
1 infantry moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 bombers moved from Western Germany to Romania
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 101 Sea Zone to 116 Sea Zone
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Turkey
2 mech_infantrys moved from Eastern Poland to Romania
Combat - Germans
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits, 0.17 expected hits
Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Strategic bombing raid in Turkey
AA fire in Turkey : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Turkey causes 0 damage total.
Battle in Romania
Germans attack with 2 bombers and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Romania, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Romania
Germans win, taking Romania from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Ukraine
Germans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
Americans defend with 2 artilleries and 1 factory_minor
Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/5 hits, 2.17 expected hits
Americans roll dice for 2 artilleries in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Ukraine
Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 3/5 hits, 2.17 expected hits
Americans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Ukraine
Germans win, taking Ukraine from Americans with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Kazakhstan
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 3/5 hits, 1.67 expected hits
British roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 factory_minor
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Shensi
Germans attack with 4 armour and 3 fighters
British defend with 2 armour and 1 mech_infantry
Germans roll dice for 4 armour and 3 fighters in Shensi, round 2 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 armour owned by the British lost in Shensi
Germans win, taking Shensi from Chinese with 3 armour and 3 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour
Casualties for British: 2 armour and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Kwangtung to Shantung
3 fighters moved from Shensi to Shantung
1 tactical_bomber moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
2 bombers moved from Ukraine to Russia
2 bombers moved from Romania to Western Germany
2 infantry moved from Normandy Bordeaux to Southern France
3 aaGuns, 3 armour, 3 artilleries and 3 infantry moved from France to Southern France
3 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia
3 armour moved from Belarus to Slovakia Hungary
2 armour moved from Novgorod to Poland
1 fighter moved from Southern France to Western Germany
1 battleship moved from 110 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Southern France to Western Germany
1 mech_infantry moved from Western Germany to Yugoslavia
Place Units - Germans
1 aaGun, 1 armour and 1 infantry placed in Southern France
1 submarine placed in 105 Sea Zone
1 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Russia
3 armour placed in Western Ukraine
1 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 2 aaGuns
EDIT: Adding units owned by Germans to Ukraine: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 75 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0.17
Germans : -0.33
British : -1.83
Americans : -1.33
AA fire in Turkey : : 0.83
Chinese : -0.33
@Sovietishcat Turkish AA was on point though :white_frowning_face:
@Sovietishcat hold on! missed a bit of non com
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs;
Germans buy 1 aaGun, 5 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
2 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
2 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Kansu to Kazakhstan
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 mech_infantry moved from Kansu to Hopei
Germans take Hopei from Chinese
4 armour moved from Kansu to Shensi
3 fighters moved from Kansu to Shensi
1 bomber moved from Shantung to Kwangtung
1 bomber moved from Western Germany to Ukraine
1 infantry moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 bombers moved from Western Germany to Romania
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 101 Sea Zone to 116 Sea Zone
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Turkey
2 mech_infantrys moved from Eastern Poland to Romania
Combat - Germans
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits, 0.17 expected hits
Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Strategic bombing raid in Turkey
AA fire in Turkey : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Turkey causes 0 damage total.
Battle in Romania
Germans attack with 2 bombers and 2 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Romania, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Romania
Germans win, taking Romania from Americans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Ukraine
Germans attack with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry
Americans defend with 2 artilleries and 1 factory_minor
Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/5 hits, 2.17 expected hits
Americans roll dice for 2 artilleries in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Ukraine
Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 3/5 hits, 2.17 expected hits
Americans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Ukraine
Germans win, taking Ukraine from Americans with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Kazakhstan
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.67 expected hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 3/5 hits, 1.67 expected hits
British roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 1 factory_minor
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Shensi
Germans attack with 4 armour and 3 fighters
British defend with 2 armour and 1 mech_infantry
Germans roll dice for 4 armour and 3 fighters in Shensi, round 2 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 armour owned by the British lost in Shensi
Germans win, taking Shensi from Chinese with 3 armour and 3 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour
Casualties for British: 2 armour and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Kwangtung to Shantung
3 fighters moved from Shensi to Shantung
1 tactical_bomber moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
2 bombers moved from Ukraine to Russia
2 bombers moved from Romania to Western Germany
2 infantry moved from Normandy Bordeaux to Southern France
3 aaGuns, 3 armour, 3 artilleries and 3 infantry moved from France to Southern France
3 artilleries and 4 infantry moved from Greater Southern Germany to Yugoslavia
3 armour moved from Belarus to Slovakia Hungary
2 armour moved from Novgorod to Poland
1 fighter moved from Southern France to Western Germany
1 battleship moved from 110 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Southern France to Western Germany
1 mech_infantry moved from Western Germany to Yugoslavia
Place Units - Germans
1 aaGun, 1 armour and 1 infantry placed in Southern France
1 submarine placed in 105 Sea Zone
1 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Russia
3 armour placed in Western Ukraine
1 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 2 aaGuns
EDIT: Adding units owned by Germans to Ukraine: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 75 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 marine
EDIT: Adding units owned by Germans to Switzerland: 1 marine
EDIT: Changing ownership of Switzerland from Neutral_True to Germans
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Adding units owned by Germans to Switzerland: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0.17
Germans : -0.33
British : -1.83
Americans : -1.33
AA fire in Turkey : : 0.83
Chinese : -0.33
@Sovietishcat kept forgetting to pick up those swiss troops!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Kiangsu to Anhwe
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
@wizmark said in Wizmark (X) vs Sovietishcat (L):
@Sovietishcat kept forgetting to pick up those swiss troops!
They might be useful in the future!!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 32 Sea Zone to 27 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Shantung to 20 Sea Zone
1 fighter moved from 19 Sea Zone to Jehol
1 fighter moved from 19 Sea Zone to 20 Sea Zone
@Sovietishcat scramble guam? Should I take it as a given no in future when you only have one plane there?
@wizmark no scrambles, I always like to be asked just in case!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 32 Sea Zone to 27 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Shantung to 20 Sea Zone
1 fighter moved from 19 Sea Zone to Jehol
1 fighter moved from 19 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 battleship in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese and 1 battleship owned by the British lost in 20 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Jehol
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 battleship, 2 carriers, 4 destroyers and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Shantung
1 tactical_bomber moved from Jehol to Shantung
1 fighter moved from Anhwe to Shensi
2 fighters moved from Jehol to Shantung
Place Units - Japanese
2 submarines placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Shantung
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
British : 0.33
ANZAC : 0.67
Chinese : 0.33
Japanese : -1.50
@Sovietishcat I can see why you did it but that was an expensive blocker!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Spain to Normandy Bordeaux
17 fighters moved from Spain to Normandy Bordeaux
2 tactical_bombers moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to France
1 bomber and 3 fighters moved from Caucasus to Kazakhstan
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Spain to Normandy Bordeaux
17 fighters moved from Spain to Normandy Bordeaux
2 tactical_bombers moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to France
1 bomber and 3 fighters moved from Caucasus to Kazakhstan
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 17 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 17 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 13/21 hits, 10,17 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 17 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Americans attack with 1 bomber and 3 fighters
Germans defend with 3 mech_infantrys
Americans roll dice for 1 bomber and 3 fighters in Kazakhstan, round 2 : 3/4 hits, 2,17 expected hits
Germans roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits
1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Kazakhstan
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Germans: 3 mech_infantrys
Non Combat Move - Americans
3 fighters moved from Kazakhstan to Caucasus
1 carrier and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from Normandy Bordeaux to Gibraltar
14 fighters moved from Normandy Bordeaux to Spain
2 tactical_bombers moved from Normandy Bordeaux to Spain
1 bomber moved from France to Spain
1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 armour, 4 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 4 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Spain to 92 Sea Zone
1 artillery moved from Libya to Tunisia
Place Units - Americans
1 artillery and 2 infantry placed in Turkey
3 armour placed in Spain
1 airfield placed in Spain
1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Americans collect 57 PUs (7 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -0,33
AA fire in France : : -0,17
Americans : 3,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Kiangsu to Shensi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Kiangsu to Shensi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 3 armour; Japanese defend with 1 fighter
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shensi, round 2 : 1/6 hits, 1,67 expected hits
Germans roll dice for 3 armour and 1 fighter in Shensi, round 2 : 4/4 hits, 2,17 expected hits
1 armour owned by the Germans and 4 infantry owned by the Chinese lost in Shensi
1 artillery owned by the Chinese retreated to Kweichow
Germans win with 2 armour and 1 fighter remaining. Battle score for attacker is -6
Casualties for Chinese: 4 infantry
Casualties for Germans: 1 armour
Non Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
Place Units - Chinese
2 artilleries and 2 infantry placed in Kweichow
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 1,83
Chinese : -0,50
Japanese : 1,33